示例#1
0
static int set_env(int argc, const char **argv, void *UNUSED(data))
{
	/* "--env-system-scripts" --> "BLENDER_SYSTEM_SCRIPTS" */

	char env[64] = "BLENDER";
	char *ch_dst = env + 7; /* skip BLENDER */
	const char *ch_src = argv[0] + 5; /* skip --env */

	if (argc < 2) {
		printf("%s requires one argument\n", argv[0]);
		exit(1);
	}

	for (; *ch_src; ch_src++, ch_dst++) {
		*ch_dst = (*ch_src == '-') ? '_' : (*ch_src) - 32; /* toupper() */
	}

	*ch_dst = '\0';
	BLI_setenv(env, argv[1]);
	return 1;
}
示例#2
0
/* must be called before Py_Initialize, expects output of BLI_get_folder(BLENDER_PYTHON, NULL) */
void PyC_SetHomePath(const char *py_path_bundle)
{
	if(py_path_bundle==NULL) {
		/* Common enough to have bundled *nix python but complain on OSX/Win */
#if defined(__APPLE__) || defined(_WIN32)
		fprintf(stderr, "Warning! bundled python not found and is expected on this platform. (if you built with CMake: 'install' target may have not been built)\n");
#endif
		return;
	}
	/* set the environment path */
	printf("found bundled python: %s\n", py_path_bundle);

#ifdef __APPLE__
	/* OSX allow file/directory names to contain : character (represented as / in the Finder)
	 but current Python lib (release 3.1.1) doesn't handle these correctly */
	if(strchr(py_path_bundle, ':'))
		printf("Warning : Blender application is located in a path containing : or / chars\
			   \nThis may make python import function fail\n");
#endif

#ifdef _WIN32
	/* cmake/MSVC debug build crashes without this, why only
	   in this case is unknown.. */
	{
		BLI_setenv("PYTHONPATH", py_path_bundle);
	}
#endif

	{
		static wchar_t py_path_bundle_wchar[1024];

		/* cant use this, on linux gives bug: #23018, TODO: try LANG="en_US.UTF-8" /usr/bin/blender, suggested 22008 */
		/* mbstowcs(py_path_bundle_wchar, py_path_bundle, FILE_MAXDIR); */

		utf8towchar(py_path_bundle_wchar, py_path_bundle);

		Py_SetPythonHome(py_path_bundle_wchar);
		// printf("found python (wchar_t) '%ls'\n", py_path_bundle_wchar);
	}
}
示例#3
0
/* call BPY_context_set first */
void BPY_python_start(int argc, const char **argv)
{
#ifndef WITH_PYTHON_MODULE
	PyThreadState *py_tstate = NULL;

	/* not essential but nice to set our name */
	static wchar_t program_path_wchar[FILE_MAX]; /* python holds a reference */
	BLI_strncpy_wchar_from_utf8(program_path_wchar, BLI_program_path(), sizeof(program_path_wchar) / sizeof(wchar_t));
	Py_SetProgramName(program_path_wchar);

	/* must run before python initializes */
	PyImport_ExtendInittab(bpy_internal_modules);

	/* allow to use our own included python */
	PyC_SetHomePath(BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL));

	/* without this the sys.stdout may be set to 'ascii'
	 * (it is on my system at least), where printing unicode values will raise
	 * an error, this is highly annoying, another stumbling block for devs,
	 * so use a more relaxed error handler and enforce utf-8 since the rest of
	 * blender is utf-8 too - campbell */
	BLI_setenv("PYTHONIOENCODING", "utf-8:surrogateescape");

	/* Python 3.2 now looks for '2.xx/python/include/python3.2d/pyconfig.h' to
	 * parse from the 'sysconfig' module which is used by 'site',
	 * so for now disable site. alternatively we could copy the file. */
	Py_NoSiteFlag = 1;

	Py_Initialize();

	// PySys_SetArgv(argc, argv); // broken in py3, not a huge deal
	/* sigh, why do python guys not have a (char **) version anymore? */
	{
		int i;
		PyObject *py_argv = PyList_New(argc);
		for (i = 0; i < argc; i++) {
			/* should fix bug #20021 - utf path name problems, by replacing
			 * PyUnicode_FromString, with this one */
			PyList_SET_ITEM(py_argv, i, PyC_UnicodeFromByte(argv[i]));
		}

		PySys_SetObject("argv", py_argv);
		Py_DECREF(py_argv);
	}
	
	/* Initialize thread support (also acquires lock) */
	PyEval_InitThreads();
#else
	(void)argc;
	(void)argv;

	/* must run before python initializes */
	PyImport_ExtendInittab(bpy_internal_modules);
#endif

	bpy_intern_string_init();

	/* bpy.* and lets us import it */
	BPy_init_modules();

	bpy_import_init(PyEval_GetBuiltins());
	
	pyrna_alloc_types();

#ifndef WITH_PYTHON_MODULE
	/* py module runs atexit when bpy is freed */
	BPY_atexit_register(); /* this can init any time */

	py_tstate = PyGILState_GetThisThreadState();
	PyEval_ReleaseThread(py_tstate);
#endif
}
示例#4
0
/**
 * Only set an env var if already not there.
 * Like Unix setenv(env, val, 0);
 */
void BLI_setenv_if_new(const char *env, const char *val)
{
	if (getenv(env) == NULL)
		BLI_setenv(env, val);
}
示例#5
0
int main(int argc, const char **argv)
#endif
{
	bContext *C = CTX_create();
	SYS_SystemHandle syshandle;

#ifndef WITH_PYTHON_MODULE
	bArgs *ba;
#endif

#ifdef WIN32
	wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
	int argci = 0;
	char **argv = MEM_mallocN(argc * sizeof(char *), "argv array");
	for (argci = 0; argci < argc; argci++) {
		argv[argci] = alloc_utf_8_from_16(argv_16[argci], 0);
	}
	LocalFree(argv_16);
#endif

#ifdef WITH_PYTHON_MODULE
#ifdef __APPLE__
	environ = *_NSGetEnviron();
#endif

#undef main
	evil_C = C;
#endif



#ifdef WITH_BINRELOC
	br_init(NULL);
#endif

#ifdef WITH_LIBMV
	libmv_initLogging(argv[0]);
#endif

	setCallbacks();
#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE)
	/* patch to ignore argument finder gives us (pid?) */
	if (argc == 2 && strncmp(argv[1], "-psn_", 5) == 0) {
		extern int GHOST_HACK_getFirstFile(char buf[]);
		static char firstfilebuf[512];

		argc = 1;

		if (GHOST_HACK_getFirstFile(firstfilebuf)) {
			argc = 2;
			argv[1] = firstfilebuf;
		}
	}

#endif

#ifdef __FreeBSD__
	fpsetmask(0);
#endif

	/* initialize path to executable */
	BLI_init_program_path(argv[0]);

	BLI_threadapi_init();

	initglobals();  /* blender.c */

	IMB_init();
	BKE_images_init();

	BKE_brush_system_init();

	BLI_callback_global_init();

#ifdef WITH_GAMEENGINE
	syshandle = SYS_GetSystem();
#else
	syshandle = 0;
#endif

	/* first test for background */
#ifndef WITH_PYTHON_MODULE
	ba = BLI_argsInit(argc, (const char **)argv); /* skip binary path */
	setupArguments(C, ba, &syshandle);

	BLI_argsParse(ba, 1, NULL, NULL);

	if (use_crash_handler) {
		/* after parsing args */
		signal(SIGSEGV, blender_crash_handler);
	}
#else
	G.factory_startup = true;  /* using preferences or user startup makes no sense for py-as-module */
	(void)syshandle;
#endif

#ifdef WITH_FFMPEG
	IMB_ffmpeg_init();
#endif

	/* after level 1 args, this is so playanim skips RNA init */
	RNA_init();

	RE_engines_init();
	init_nodesystem();
	/* end second init */


#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
	G.background = true; /* python module mode ALWAYS runs in background mode (for now) */
#else
	/* for all platforms, even windos has it! */
	if (G.background) {
		signal(SIGINT, blender_esc);  /* ctrl c out bg render */
	}
#endif

	/* background render uses this font too */
	BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);

	/* Initialize ffmpeg if built in, also needed for bg mode if videos are
	 * rendered via ffmpeg */
	sound_init_once();
	
	init_def_material();

	if (G.background == 0) {
#ifndef WITH_PYTHON_MODULE
		BLI_argsParse(ba, 2, NULL, NULL);
		BLI_argsParse(ba, 3, NULL, NULL);
#endif
		WM_init(C, argc, (const char **)argv);

		/* this is properly initialized with user defs, but this is default */
		/* call after loading the startup.blend so we can read U.tempdir */
		BLI_init_temporary_dir(U.tempdir);

#ifdef WITH_SDL
		BLI_setenv("SDL_VIDEODRIVER", "dummy");
#endif
	}
	else {
#ifndef WITH_PYTHON_MODULE
		BLI_argsParse(ba, 3, NULL, NULL);
#endif

		WM_init(C, argc, (const char **)argv);

		/* don't use user preferences temp dir */
		BLI_init_temporary_dir(NULL);
	}
#ifdef WITH_PYTHON
	/**
	 * NOTE: the U.pythondir string is NULL until WM_init() is executed,
	 * so we provide the BPY_ function below to append the user defined
	 * python-dir to Python's sys.path at this point.  Simply putting
	 * WM_init() before #BPY_python_start() crashes Blender at startup.
	 */

	/* TODO - U.pythondir */
#else
	printf("\n* WARNING * - Blender compiled without Python!\nthis is not intended for typical usage\n\n");
#endif
	
	CTX_py_init_set(C, 1);
	WM_keymap_init(C);

#ifdef WITH_FREESTYLE
	/* initialize Freestyle */
	FRS_initialize();
	FRS_set_context(C);
#endif

	/* OK we are ready for it */
#ifndef WITH_PYTHON_MODULE
	BLI_argsParse(ba, 4, load_file, C);
	
	if (G.background == 0) {
		if (!G.file_loaded)
			if (U.uiflag2 & USER_KEEP_SESSION)
				WM_recover_last_session(C, NULL);
	}

#endif

#ifndef WITH_PYTHON_MODULE
	BLI_argsFree(ba);
#endif

#ifdef WIN32
	while (argci) {
		free(argv[--argci]);
	}
	MEM_freeN(argv);
	argv = NULL;
#endif

#ifdef WITH_PYTHON_MODULE
	return 0; /* keep blender in background mode running */
#endif

	if (G.background) {
		/* actually incorrect, but works for now (ton) */
		WM_exit(C);
	}
	else {
		if (G.fileflags & G_FILE_AUTOPLAY) {
			if (G.f & G_SCRIPT_AUTOEXEC) {
				if (WM_init_game(C)) {
					return 0;
				}
			}
			else {
				if (!(G.f & G_SCRIPT_AUTOEXEC_FAIL_QUIET)) {
					G.f |= G_SCRIPT_AUTOEXEC_FAIL;
					BLI_snprintf(G.autoexec_fail, sizeof(G.autoexec_fail), "Game AutoStart");
				}
			}
		}

		if (!G.file_loaded) {
			WM_init_splash(C);
		}
	}

	WM_main(C);

	return 0;
} /* end of int main(argc, argv)	*/
示例#6
0
/* XXX WARNING!!! IN osx somehow the previous function call jumps in this one??? (ton, ppc) */
void BLF_lang_set(const char *str)
{
	char *locreturn;
	const char *short_locale;
	int ok = 1;
	const char *long_locale = locales[2 * U.language];

	if ((U.transopts&USER_DOTRANSLATE) == 0)
		return;

	if (str)
		short_locale = str;
	else
		short_locale = locales[ 2 * U.language + 1];

#if defined (_WIN32) && !defined(FREE_WINDOWS)
	if (short_locale) {
		char *envStr;

		if (U.language == 0)/* use system setting */
			envStr = BLI_sprintfN( "LANG=%s", getenv("LANG") );
		else
			envStr = BLI_sprintfN( "LANG=%s", short_locale );

		gettext_putenv(envStr);
		MEM_freeN(envStr);
	}

	locreturn = setlocale(LC_ALL, long_locale);

	if (locreturn == NULL) {
		if (G.debug & G_DEBUG)
			printf("Could not change locale to %s\n", long_locale);

		ok = 0;
	}
#else
	{
		static char default_lang[64] ="\0";
		static char default_language[64] ="\0";

		if (default_lang[0] == 0)
			get_language_variable("LANG", default_lang, sizeof(default_lang));

		if (default_language[0] == 0)
			get_language_variable("LANGUAGE", default_language, sizeof(default_language));

		if (short_locale[0]) {
			if (G.debug & G_DEBUG)
				printf("Setting LANG= and LANGUAGE to %s\n", short_locale);

			BLI_setenv("LANG", short_locale);
			BLI_setenv("LANGUAGE", short_locale);
		}
		else {
			if (G.debug & G_DEBUG)
				printf("Setting LANG=%s and LANGUAGE=%s\n", default_lang, default_language);

			BLI_setenv("LANG", default_lang);
			BLI_setenv("LANGUAGE", default_language);
		}

		locreturn = setlocale(LC_ALL, short_locale);

		if (locreturn == NULL) {
			char *short_locale_utf8 = NULL;

			if (short_locale[0]) {
				short_locale_utf8 = BLI_sprintfN("%s.UTF-8", short_locale);
				locreturn = setlocale(LC_ALL, short_locale_utf8);
			}

			if (locreturn == NULL) {
				char language[65];

				get_language(long_locale, default_lang, language, sizeof(language));

				if (G.debug & G_DEBUG) {
					if (short_locale[0])
						printf("Could not change locale to %s nor %s\n", short_locale, short_locale_utf8);
					else
						printf("Could not reset locale\n");

					printf("Fallback to LANG=%s and LANGUAGE=%s\n", default_lang, language);
				}

				/* fallback to default settings */
				BLI_setenv("LANG", default_lang);
				BLI_setenv("LANGUAGE", language);

				locreturn = setlocale(LC_ALL, "");

				ok = 0;
			}

			if (short_locale_utf8)
				MEM_freeN(short_locale_utf8);
		}
	}
#endif

	if (ok) {
		/*printf("Change locale to %s\n", locreturn ); */
		BLI_strncpy(global_language, locreturn, sizeof(global_language));
	}

	setlocale(LC_NUMERIC, "C");

	textdomain(TEXT_DOMAIN_NAME);
	bindtextdomain(TEXT_DOMAIN_NAME, global_messagepath);
	bind_textdomain_codeset(TEXT_DOMAIN_NAME, global_encoding_name);
}
示例#7
0
/* XXX WARNING!!! IN osx somehow the previous function call jumps in this one??? (ton, ppc) */
void BLF_lang_set(const char *str)
{
	char *locreturn;
	const char *short_locale;
	int ok= 1;
#if defined (_WIN32) && !defined(FREE_WINDOWS)
	const char *long_locale = locales[ 2 * U.language];
#endif

	if((U.transopts&USER_DOTRANSLATE)==0)
		return;

	if(str)
		short_locale = str;
	else
		short_locale = locales[ 2 * U.language + 1];

#if defined (_WIN32) && !defined(FREE_WINDOWS)
	if(short_locale) {
		char *envStr;

		if( U.language==0 )/* use system setting */
			envStr = BLI_sprintfN( "LANG=%s", getenv("LANG") );
		else
			envStr = BLI_sprintfN( "LANG=%s", short_locale );

		gettext_putenv(envStr);
		MEM_freeN(envStr);
	}

	locreturn= setlocale(LC_ALL, long_locale);

	if (locreturn == NULL) {
		printf("Could not change locale to %s\n", long_locale);
		ok= 0;
	}
#else
	{
		const char *locale;
		static char default_locale[64]="\0";

		if(default_locale[0]==0) {
			char *env_language= getenv("LANGUAGE");

			if(env_language) {
				char *s;

				/* store defaul locale */
				BLI_strncpy(default_locale, env_language, sizeof(default_locale));

				/* use first language as default */
				s= strchr(default_locale, ':');
				if(s) s[0]= 0;
			}
		}

		if(short_locale[0])
			locale= short_locale;
		else
			locale= default_locale;

		BLI_setenv("LANG", locale);
		BLI_setenv("LANGUAGE", locale);

		locreturn= setlocale(LC_ALL, locale);

		if (locreturn == NULL) {
			char *short_locale_utf8= BLI_sprintfN("%s.UTF-8", short_locale);

			locreturn= setlocale(LC_ALL, short_locale_utf8);

			if (locreturn == NULL) {
				printf("Could not change locale to %s nor %s\n", short_locale, short_locale_utf8);
				ok= 0;
			}

			MEM_freeN(short_locale_utf8);
		}
	}
#endif

	if(ok) {
		//printf("Change locale to %s\n", locreturn );
		BLI_strncpy(global_language, locreturn, sizeof(global_language));
	}

	setlocale(LC_NUMERIC, "C");

	textdomain(DOMAIN_NAME);
	bindtextdomain(DOMAIN_NAME, global_messagepath);
	bind_textdomain_codeset(DOMAIN_NAME, global_encoding_name);
}