void serialize(Archive &ar, const unsigned int /* file_version */) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Base1); ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Base2); ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Base3); ar & BOOST_SERIALIZATION_NVP(m_x); }
void serialize(Archive & ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Base); ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP( boost::enable_shared_from_this<Derived> ); ar & BOOST_SERIALIZATION_NVP(m_derived); }
template<class archive> void serialize(archive &ar, const size_t /*version*/ ) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP( aligned_pair_score ); ar & BOOST_SERIALIZATION_NVP( rmsd ); ar & BOOST_SERIALIZATION_NVP( num_aligned_residues ); }
void Moderator::CreatePlanet::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(ModeratorAction) & BOOST_SERIALIZATION_NVP(m_system_id) & BOOST_SERIALIZATION_NVP(m_planet_type) & BOOST_SERIALIZATION_NVP(m_planet_size); }
void Moderator::CreateSystem::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(ModeratorAction) & BOOST_SERIALIZATION_NVP(m_x) & BOOST_SERIALIZATION_NVP(m_y) & BOOST_SERIALIZATION_NVP(m_star_type); }
void serialize( Archive& ar, const unsigned int version ) { ar& BOOST_SERIALIZATION_BASE_OBJECT_NVP( OfxhPlugin ); ar& BOOST_SERIALIZATION_NVP( _baseDescriptor ); //ar & BOOST_SERIALIZATION_NVP(_pluginHandle); // don't save this ar& BOOST_SERIALIZATION_NVP( _contexts ); }
void serialize(Archive & ar, const unsigned int version) { // serialize base class information ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(UpdaterMean); ar & BOOST_SERIALIZATION_NVP(covar_decay_factor_); }
void WeaponsPlatformEvent::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(CombatEvent); ar & BOOST_SERIALIZATION_NVP(bout) & BOOST_SERIALIZATION_NVP(attacker_id) & BOOST_SERIALIZATION_NVP(attacker_owner_id) & BOOST_SERIALIZATION_NVP(events); }
void ExponentialSystem::serialize(Archive & ar, const unsigned int version) { // serialize base class information ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(DynamicalSystem); ar & BOOST_SERIALIZATION_NVP(alpha_); }
void SimplexWithAttachment<V>:: serialize(Archive& ar, version_type ) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Parent); ar & BOOST_SERIALIZATION_NVP(attachment); }
void serialize(Archive &ar, const unsigned int version) { // save/load base class information ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(bus_stop); ar & BOOST_SERIALIZATION_NVP(street1); ar & BOOST_SERIALIZATION_NVP(street2); }
void THIS::load(ba::polymorphic_iarchive & ar, unsigned int const &) { LOG(lg, neb::gfx::core::light::sl, debug) << __PRETTY_FUNCTION__; BOOST_SERIALIZATION_BASE_OBJECT_NVP(gal::itf::shared); //BOOST_SERIALIZATION_BASE_OBJECT_NVP(neb::fnd::core::light::base); }
void serialize(Archive& ar, const unsigned int version) { ar& BOOST_SERIALIZATION_BASE_OBJECT_NVP(OfxhPluginDesc); // ar & BOOST_SERIALIZATION_NVP(_binary); // just a link, don't save ar& BOOST_SERIALIZATION_NVP(_index); ar& BOOST_SERIALIZATION_NVP(_isSupported); }
void THIS::save(ba::polymorphic_oarchive & ar, unsigned int const &) const { LOG(lg, neb::gfx::core::light::sl, debug) << __FUNCSIG__; BOOST_SERIALIZATION_BASE_OBJECT_NVP(gal::itf::shared); //BOOST_SERIALIZATION_BASE_OBJECT_NVP(neb::fnd::core::light::Base); }
void CurveLine::serialize(Archive & ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(LineBase); ar & BOOST_SERIALIZATION_NVP(start_control_point_); ar & BOOST_SERIALIZATION_NVP(end_control_point_); }
void SinglePlayerSetupData::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(GalaxySetupData) & BOOST_SERIALIZATION_NVP(m_new_game) & BOOST_SERIALIZATION_NVP(m_filename) & BOOST_SERIALIZATION_NVP(m_players); }
void FleetTransferOrder::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Order) & BOOST_SERIALIZATION_NVP(m_fleet_from) & BOOST_SERIALIZATION_NVP(m_fleet_to) & BOOST_SERIALIZATION_NVP(m_add_ships); }
void load(Archive & ar, const unsigned int version) { SM_ASSERT_LE(std::runtime_error, version, (unsigned int) CLASS_SERIALIZATION_VERSION, "Unsupported serialization version"); if (version >= 2) { ar >> BOOST_SERIALIZATION_BASE_OBJECT_NVP(CameraGeometryBase); }
void FighterLaunchEvent::serialize (Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(CombatEvent); ar & BOOST_SERIALIZATION_NVP(bout) & BOOST_SERIALIZATION_NVP(fighter_owner_empire_id) & BOOST_SERIALIZATION_NVP(launched_from_id) & BOOST_SERIALIZATION_NVP(number_launched); }
void ResearchQueueOrder::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Order) & BOOST_SERIALIZATION_NVP(m_tech_name) & BOOST_SERIALIZATION_NVP(m_position) & BOOST_SERIALIZATION_NVP(m_remove); }
void SimplexWithValue<V>:: serialize(Archive& ar, version_type ) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Parent); ar & BOOST_SERIALIZATION_NVP(val); }
void serialize(Archive & ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(RenderObject); ar & BOOST_SERIALIZATION_NVP(destructible); ar & BOOST_SERIALIZATION_NVP(ai); ar & BOOST_SERIALIZATION_NVP(speed); }
void FighterAttackedEvent::serialize (Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(CombatEvent); ar & BOOST_SERIALIZATION_NVP(bout) & BOOST_SERIALIZATION_NVP(round) & BOOST_SERIALIZATION_NVP(attacker_owner_empire_id) & BOOST_SERIALIZATION_NVP(attacked_by_object_id) & BOOST_SERIALIZATION_NVP(attacked_owner_id); }
void FleetMoveOrder::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Order) & BOOST_SERIALIZATION_NVP(m_fleet) & BOOST_SERIALIZATION_NVP(m_start_system) & BOOST_SERIALIZATION_NVP(m_dest_system) & BOOST_SERIALIZATION_NVP(m_route); }
void NewFleetOrder::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Order) & BOOST_SERIALIZATION_NVP(m_fleet_name) & BOOST_SERIALIZATION_NVP(m_system_id) & BOOST_SERIALIZATION_NVP(m_new_id) & BOOST_SERIALIZATION_NVP(m_ship_ids); }
void serialize(Archive & ar, const unsigned int version) { // serialize base class information ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Updater); ar & BOOST_SERIALIZATION_NVP(eliteness_); ar & BOOST_SERIALIZATION_NVP(weighting_method_); }
void Building::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(UniverseObject) & BOOST_SERIALIZATION_NVP(m_building_type) & BOOST_SERIALIZATION_NVP(m_planet_id) & BOOST_SERIALIZATION_NVP(m_ordered_scrapped) & BOOST_SERIALIZATION_NVP(m_produced_by_empire_id); }
void serialize(Archive & ar, const unsigned int version) { // serialize base class information ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Parameterizable); ar & BOOST_SERIALIZATION_NVP(meta_parameters_); ar & BOOST_SERIALIZATION_NVP(model_parameters_); }
void MultiplayerLobbyData::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(GalaxySetupData) & BOOST_SERIALIZATION_NVP(m_new_game) & BOOST_SERIALIZATION_NVP(m_players) & BOOST_SERIALIZATION_NVP(m_save_game) & BOOST_SERIALIZATION_NVP(m_save_game_empire_data); }
void System::serialize(Archive& ar, const unsigned int version) { ar & BOOST_SERIALIZATION_BASE_OBJECT_NVP(UniverseObject) & BOOST_SERIALIZATION_NVP(m_star) & BOOST_SERIALIZATION_NVP(m_orbits) & BOOST_SERIALIZATION_NVP(m_objects) & BOOST_SERIALIZATION_NVP(m_starlanes_wormholes) & BOOST_SERIALIZATION_NVP(m_last_turn_battle_here); }