/* only called once, for startup */ void WM_init(bContext *C, int argc, const char **argv) { if (!G.background) { wm_ghost_init(C); /* note: it assigns C to ghost! */ wm_init_cursor_data(); } GHOST_CreateSystemPaths(); BKE_addon_pref_type_init(); wm_operatortype_init(); WM_menutype_init(); WM_uilisttype_init(); set_free_windowmanager_cb(wm_close_and_free); /* library.c */ set_free_notifier_reference_cb(WM_main_remove_notifier_reference); /* library.c */ set_blender_test_break_cb(wm_window_testbreak); /* blender.c */ DAG_editors_update_cb(ED_render_id_flush_update, ED_render_scene_update); /* depsgraph.c */ ED_spacetypes_init(); /* editors/space_api/spacetype.c */ ED_file_init(); /* for fsmenu */ ED_node_init_butfuncs(); BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */ BLF_lang_init(); /* get the default database, plus a wm */ wm_homefile_read(C, NULL, G.factory_startup); BLF_lang_set(NULL); /* note: there is a bug where python needs initializing before loading the * startup.blend because it may contain PyDrivers. It also needs to be after * initializing space types and other internal data. * * However cant redo this at the moment. Solution is to load python * before wm_homefile_read() or make py-drivers check if python is running. * Will try fix when the crash can be repeated. - campbell. */ #ifdef WITH_PYTHON BPY_context_set(C); /* necessary evil */ BPY_python_start(argc, argv); BPY_python_reset(C); #else (void)argc; /* unused */ (void)argv; /* unused */ #endif if (!G.background && !wm_start_with_console) GHOST_toggleConsole(3); wm_init_reports(C); /* reports cant be initialized before the wm */ if (!G.background) { GPU_extensions_init(); GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP)); GPU_set_anisotropic(U.anisotropic_filter); GPU_set_gpu_mipmapping(U.use_gpu_mipmap); UI_init(); } clear_matcopybuf(); ED_render_clear_mtex_copybuf(); // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); ED_preview_init_dbase(); wm_read_history(); /* allow a path of "", this is what happens when making a new file */ #if 0 if (G.main->name[0] == 0) BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend"); #endif BLI_strncpy(G.lib, G.main->name, FILE_MAX); #ifdef WITH_COMPOSITOR if (1) { extern void *COM_linker_hack; COM_linker_hack = COM_execute; } #endif /* load last session, uses regular file reading so it has to be in end (after init py etc) */ if (U.uiflag2 & USER_KEEP_SESSION) { /* calling WM_recover_last_session(C, NULL) has been moved to creator.c */ /* that prevents loading both the kept session, and the file on the command line */ } else { /* normally 'wm_homefile_read' will do this, * however python is not initialized when called from this function. * * unlikely any handlers are set but its possible, * note that recovering the last session does its own callbacks. */ BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST); } }
/* only called once, for startup */ void WM_init(bContext *C, int argc, const char **argv) { if (!G.background) { wm_ghost_init(C); /* note: it assigns C to ghost! */ wm_init_cursor_data(); } GHOST_CreateSystemPaths(); BKE_addon_pref_type_init(); wm_operatortype_init(); wm_operatortypes_register(); WM_menutype_init(); WM_uilisttype_init(); ED_undosys_type_init(); BKE_library_callback_free_window_manager_set(wm_close_and_free); /* library.c */ BKE_library_callback_free_notifier_reference_set(WM_main_remove_notifier_reference); /* library.c */ BKE_library_callback_remap_editor_id_reference_set(WM_main_remap_editor_id_reference); /* library.c */ BKE_blender_callback_test_break_set(wm_window_testbreak); /* blender.c */ BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap); /* screen.c */ DAG_editors_update_cb(ED_render_id_flush_update, ED_render_scene_update, ED_render_scene_update_pre); /* depsgraph.c */ ED_spacetypes_init(); /* editors/space_api/spacetype.c */ ED_file_init(); /* for fsmenu */ ED_node_init_butfuncs(); BLF_init(); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */ BLT_lang_init(); /* Must call first before doing any .blend file reading, since versionning code may create new IDs... See T57066. */ BLT_lang_set(NULL); /* reports cant be initialized before the wm, * but keep before file reading, since that may report errors */ wm_init_reports(C); /* get the default database, plus a wm */ wm_homefile_read(C, NULL, G.factory_startup, false, true, NULL, WM_init_state_app_template_get()); /* Call again to set from userpreferences... */ BLT_lang_set(NULL); if (!G.background) { #ifdef WITH_INPUT_NDOF /* sets 3D mouse deadzone */ WM_ndof_deadzone_set(U.ndof_deadzone); #endif GPU_init(); GPU_set_mipmap(G_MAIN, !(U.gameflags & USER_DISABLE_MIPMAP)); GPU_set_linear_mipmap(true); GPU_set_anisotropic(G_MAIN, U.anisotropic_filter); GPU_set_gpu_mipmapping(G_MAIN, U.use_gpu_mipmap); #ifdef WITH_OPENSUBDIV BKE_subsurf_osd_init(); #endif UI_init(); } else { /* Note: Currently only inits icons, which we now want in background mode too * (scripts could use those in background processing...). * In case we do more later, we may need to pass a 'background' flag. * Called from 'UI_init' above */ BKE_icons_init(1); } ED_spacemacros_init(); /* note: there is a bug where python needs initializing before loading the * startup.blend because it may contain PyDrivers. It also needs to be after * initializing space types and other internal data. * * However cant redo this at the moment. Solution is to load python * before wm_homefile_read() or make py-drivers check if python is running. * Will try fix when the crash can be repeated. - campbell. */ #ifdef WITH_PYTHON BPY_context_set(C); /* necessary evil */ BPY_python_start(argc, argv); BPY_python_reset(C); #else (void)argc; /* unused */ (void)argv; /* unused */ #endif if (!G.background && !wm_start_with_console) GHOST_toggleConsole(3); clear_matcopybuf(); ED_render_clear_mtex_copybuf(); // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); wm_history_file_read(); /* allow a path of "", this is what happens when making a new file */ #if 0 if (BKE_main_blendfile_path_from_global()[0] == '\0') BLI_make_file_string("/", G_MAIN->name, BKE_appdir_folder_default(), "untitled.blend"); #endif BLI_strncpy(G.lib, BKE_main_blendfile_path_from_global(), sizeof(G.lib)); #ifdef WITH_COMPOSITOR if (1) { extern void *COM_linker_hack; COM_linker_hack = COM_execute; } #endif /* load last session, uses regular file reading so it has to be in end (after init py etc) */ if (U.uiflag2 & USER_KEEP_SESSION) { /* calling WM_recover_last_session(C, NULL) has been moved to creator.c */ /* that prevents loading both the kept session, and the file on the command line */ } else { Main *bmain = CTX_data_main(C); /* note, logic here is from wm_file_read_post, * call functions that depend on Python being initialized. */ /* normally 'wm_homefile_read' will do this, * however python is not initialized when called from this function. * * unlikely any handlers are set but its possible, * note that recovering the last session does its own callbacks. */ CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first); BLI_callback_exec(bmain, NULL, BLI_CB_EVT_VERSION_UPDATE); BLI_callback_exec(bmain, NULL, BLI_CB_EVT_LOAD_POST); wm_file_read_report(C, bmain); if (!G.background) { CTX_wm_window_set(C, NULL); } } }
/* only called once, for startup */ void WM_init(bContext *C, int argc, const char **argv) { if (!G.background) { wm_ghost_init(C); /* note: it assigns C to ghost! */ wm_init_cursor_data(); } GHOST_CreateSystemPaths(); wm_operatortype_init(); WM_menutype_init(); set_free_windowmanager_cb(wm_close_and_free); /* library.c */ set_blender_test_break_cb(wm_window_testbreak); /* blender.c */ DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */ ED_spacetypes_init(); /* editors/space_api/spacetype.c */ ED_file_init(); /* for fsmenu */ ED_init_node_butfuncs(); BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */ BLF_lang_init(); /* get the default database, plus a wm */ WM_read_homefile(C, NULL, G.factory_startup); BLF_lang_set(NULL); /* note: there is a bug where python needs initializing before loading the * startup.blend because it may contain PyDrivers. It also needs to be after * initializing space types and other internal data. * * However cant redo this at the moment. Solution is to load python * before WM_read_homefile() or make py-drivers check if python is running. * Will try fix when the crash can be repeated. - campbell. */ #ifdef WITH_PYTHON BPY_context_set(C); /* necessary evil */ BPY_python_start(argc, argv); BPY_driver_reset(); BPY_app_handlers_reset(); /* causes addon callbacks to be freed [#28068], * but this is actually what we want. */ BPY_modules_load_user(C); #else (void)argc; /* unused */ (void)argv; /* unused */ #endif if (!G.background && !wm_start_with_console) GHOST_toggleConsole(3); wm_init_reports(C); /* reports cant be initialized before the wm */ if (!G.background) { GPU_extensions_init(); GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP)); GPU_set_anisotropic(U.anisotropic_filter); UI_init(); } clear_matcopybuf(); ED_render_clear_mtex_copybuf(); // glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); ED_preview_init_dbase(); WM_read_history(); /* allow a path of "", this is what happens when making a new file */ /* if(G.main->name[0] == 0) BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend"); */ BLI_strncpy(G.lib, G.main->name, FILE_MAX); }