void btAABB_get_center_extend(btAABB* obj, btVector3* center, btVector3* extend) { BTVECTOR3_DEF(center); BTVECTOR3_DEF(extend); obj->get_center_extend(BTVECTOR3_USE(center), BTVECTOR3_USE(extend)); BTVECTOR3_DEF_OUT(center); BTVECTOR3_DEF_OUT(extend); }
void btPolyhedralConvexShape_getPlane(btPolyhedralConvexShape* obj, btVector3* planeNormal, btVector3* planeSupport, int i) { BTVECTOR3_DEF(planeNormal); BTVECTOR3_DEF(planeSupport); obj->getPlane(BTVECTOR3_USE(planeNormal), BTVECTOR3_USE(planeSupport), i); BTVECTOR3_DEF_OUT(planeNormal); BTVECTOR3_DEF_OUT(planeSupport); }
void btPolyhedralConvexShape_getEdge(btPolyhedralConvexShape* obj, int i, btVector3* pa, btVector3* pb) { BTVECTOR3_DEF(pa); BTVECTOR3_DEF(pb); obj->getEdge(i, BTVECTOR3_USE(pa), BTVECTOR3_USE(pb)); BTVECTOR3_DEF_OUT(pa); BTVECTOR3_DEF_OUT(pb); }
void btCollisionShape_getAabb(btCollisionShape* obj, const btTransform* t, btVector3* aabbMin, btVector3* aabbMax) { BTTRANSFORM_IN(t); BTVECTOR3_DEF(aabbMin); BTVECTOR3_DEF(aabbMax); obj->getAabb(BTTRANSFORM_USE(t), BTVECTOR3_USE(aabbMin), BTVECTOR3_USE(aabbMax)); BTVECTOR3_DEF_OUT(aabbMin); BTVECTOR3_DEF_OUT(aabbMax); }
void btPolyhedralConvexAabbCachingShape_getNonvirtualAabb(btPolyhedralConvexAabbCachingShape* obj, const btTransform* trans, btVector3* aabbMin, btVector3* aabbMax, btScalar margin) { BTTRANSFORM_IN(trans); BTVECTOR3_DEF(aabbMin); BTVECTOR3_DEF(aabbMax); obj->getNonvirtualAabb(BTTRANSFORM_USE(trans), BTVECTOR3_USE(aabbMin), BTVECTOR3_USE(aabbMax), margin); BTVECTOR3_DEF_OUT(aabbMin); BTVECTOR3_DEF_OUT(aabbMax); }
void btCollisionShape_calculateTemporalAabb(btCollisionShape* obj, const btTransform* curTrans, const btVector3* linvel, const btVector3* angvel, btScalar timeStep, btVector3* temporalAabbMin, btVector3* temporalAabbMax) { BTTRANSFORM_IN(curTrans); BTVECTOR3_IN(linvel); BTVECTOR3_IN(angvel); BTVECTOR3_DEF(temporalAabbMin); BTVECTOR3_DEF(temporalAabbMax); obj->calculateTemporalAabb(BTTRANSFORM_USE(curTrans), BTVECTOR3_USE(linvel), BTVECTOR3_USE(angvel), timeStep, BTVECTOR3_USE(temporalAabbMin), BTVECTOR3_USE(temporalAabbMax)); BTVECTOR3_DEF_OUT(temporalAabbMin); BTVECTOR3_DEF_OUT(temporalAabbMax); }
void btCollisionShape_calculateLocalInertia(btCollisionShape* obj, btScalar mass, btVector3* inertia) { BTVECTOR3_DEF(inertia); obj->calculateLocalInertia(mass, BTVECTOR3_USE(inertia)); BTVECTOR3_DEF_OUT(inertia); }
void btCollisionShape_getBoundingSphere(btCollisionShape* obj, btVector3* center, btScalar* radius) { BTVECTOR3_DEF(center); obj->getBoundingSphere(BTVECTOR3_USE(center), *radius); BTVECTOR3_DEF_OUT(center); }
int btGeneric6DofConstraint_get_limit_motor_info2(btGeneric6DofConstraint* obj, btRotationalLimitMotor* limot, const btTransform* transA, const btTransform* transB, const btVector3* linVelA, const btVector3* linVelB, const btVector3* angVelA, const btVector3* angVelB, btTypedConstraint_btConstraintInfo2* info, int row, btVector3* ax1, int rotational) { BTTRANSFORM_IN(transA); BTTRANSFORM_IN(transB); BTVECTOR3_IN(linVelA); BTVECTOR3_IN(linVelB); BTVECTOR3_IN(angVelA); BTVECTOR3_IN(angVelB); BTVECTOR3_IN(ax1); int ret = obj->get_limit_motor_info2(limot, BTTRANSFORM_USE(transA), BTTRANSFORM_USE(transB), BTVECTOR3_USE(linVelA), BTVECTOR3_USE(linVelB), BTVECTOR3_USE(angVelA), BTVECTOR3_USE(angVelB), info, row, BTVECTOR3_USE(ax1), rotational); BTVECTOR3_DEF_OUT(ax1); return ret; }
void btPolyhedralConvexShape_getVertex(btPolyhedralConvexShape* obj, int i, btVector3* vtx) { BTVECTOR3_DEF(vtx); obj->getVertex(i, BTVECTOR3_USE(vtx)); BTVECTOR3_DEF_OUT(vtx); }
void btGeneric6DofConstraint_getLinearUpperLimit(btGeneric6DofConstraint* obj, btVector3* linearUpper) { BTVECTOR3_IN(linearUpper); obj->getLinearUpperLimit(BTVECTOR3_USE(linearUpper)); BTVECTOR3_DEF_OUT(linearUpper); }
void btGeneric6DofConstraint_getAngularUpperLimit(btGeneric6DofConstraint* obj, btVector3* angularUpper) { BTVECTOR3_IN(angularUpper); obj->getAngularUpperLimit(BTVECTOR3_USE(angularUpper)); BTVECTOR3_DEF_OUT(angularUpper); }