示例#1
0
 void DamageTaken(Unit* done_by, uint32 &damage)
 {
     if (damage >= me->GetHealth() && done_by != me)
     {
         if (!m_bUncorrupted)
         {
             damage = 0;
             m_bBanished = true;
             DoCastMe( SPELL_BANISH, true);
             me->GetMotionMaster()->MoveIdle();
         }
         else
         {
             damage = 0;
             BeginOutro();
         }
     }
 }
示例#2
0
 void DamageTaken(Unit* done_by, uint32 &damage)
 {
     if (damage > m_creature->GetHealth() && done_by != m_creature)
     {
         if (!Uncorrupted)
         {
             damage = 0;
             Banished = true;
             DoCast(m_creature, SPELL_BANISH, true);
             m_creature->GetMotionMaster()->MoveIdle();
         }
         else
         {
             damage = 0;
             BeginOutro();
         }
     }
 }
示例#3
0
    void UpdateAI(const uint32 diff)
    {
        if (!me->getVictim() || !me->SelectHostileTarget() || m_bBanished)
            return;

        if (!m_bEnraged && ((me->GetHealth()*100 / me->GetMaxHealth()) < 10))
        {
            if (Unit* pSathrovarr = Unit::GetUnit(*me, pInstance->GetData64(DATA_SATHROVARR)))
                pSathrovarr->CastSpell(pSathrovarr, SPELL_CRAZED_RAGE, true);

            DoCastMe( SPELL_CRAZED_RAGE, true);
            m_bEnraged = true;
        }

        if (!m_bChecked && ((me->GetHealth()*100 / me->GetMaxHealth()) < 1))
        {
            m_bChecked = true;

            if (!m_bUncorrupted)
            {
                m_bBanished = true;
                DoCastMe( SPELL_BANISH, true);
                me->GetMotionMaster()->MoveIdle();
            }
            else
                BeginOutro();
        }

        if (m_uiExitTimer)
        {
            if (m_uiExitTimer <= diff)
            {
                debug_log("SD2: KALEC: Exiting the arena");

                float x, y, z;
                me->GetRandomPoint(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 30, x, y, z);

                z = 70.0f;

                me->GetMotionMaster()->MovePoint(1, x, y, z);
                m_uiExitTimer = 0;
            } else m_uiExitTimer -= diff;
        }

        if (m_uiArcaneBuffetTimer < diff)
        {
            if (!urand(0, 2))
                DoScriptText(SAY_EVIL_SPELL1, me);

            DoCastVictim( SPELL_ARCANE_BUFFET);
            m_uiArcaneBuffetTimer = 20000;
        }
        else
            m_uiArcaneBuffetTimer -= diff;

        if (m_uiFrostBreathTimer < diff)
        {
            if (!urand(0, 1))
                DoScriptText(SAY_EVIL_SPELL2, me);

            DoCastVictim( SPELL_FROST_BREATH);
            m_uiFrostBreathTimer = 25000;
        }
        else
            m_uiFrostBreathTimer -= diff;

        if (m_uiWildMagicTimer < diff)
        {
            if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
                DoCast(target, WildMagic[rand()%6]);

            m_uiWildMagicTimer = 19000;
        }
        else
            m_uiWildMagicTimer -= diff;

        if (m_uiSpectralBlastTimer < diff)
        {
            m_bHasSpectralTarget = false;
            me->CastSpell(me, SPELL_SPECTRAL_BLAST_DUMMY, false);
            m_uiSpectralBlastTimer = 30000;
        }
        else
            m_uiSpectralBlastTimer -= diff;

        if (!m_bBanished)
            DoMeleeAttackIfReady();
    }
示例#4
0
    void UpdateAI(const uint32 diff)
    {
        if (!m_creature->getVictim() || !m_creature->SelectHostilTarget() || Banished)
            return;

        if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !Enraged)
        {
            Unit* Sathrovarr = Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_SATHROVARR));
            if (Sathrovarr)
                Sathrovarr->CastSpell(Sathrovarr, SPELL_CRAZED_RAGE, true);
            DoCast(m_creature, SPELL_CRAZED_RAGE, true);
            Enraged = true;
        }

        if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 1) && !Checked)
        {
            Checked = true;

            if (!Uncorrupted)
            {
                Banished = true;
                DoCast(m_creature, SPELL_BANISH, true);
                m_creature->GetMotionMaster()->MoveIdle();
            }
            else
                BeginOutro();
        }

        if (ExitTimer)
        {
            if (ExitTimer <= diff)
            {
                debug_log("SD2: KALEC: Exiting the arena");
                DoScriptText(SAY_GOOD_PLRWIN, m_creature);

                m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
                float x, y, z;
                float iniX, iniY, iniZ;
                m_creature->GetPosition(iniX, iniY, iniZ);
                m_creature->GetRandomPoint(iniX, iniY, iniZ, 30, x, y, z);
                z = 70;
                m_creature->GetMotionMaster()->MovePoint(1, x, y, z);
            }else ExitTimer -= diff;
        }

        if (!LockedArena)
        {
            if (ForceFieldTimer < diff)
            {
                if (pInstance)
                {
                    if (GameObject* pForceField = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_FORCEFIELD)))
                        pForceField->SetGoState(GO_STATE_ACTIVE);

                    LockedArena = true;
                }else error_log(ERROR_INST_DATA);
            }else ForceFieldTimer -= diff;
        }

        if (ArcaneBuffetTimer < diff)
        {
            if (rand()%3 == 0)
                DoScriptText(SAY_EVIL_SPELL1, m_creature);

            DoCast(m_creature->getVictim(), SPELL_ARCANE_BUFFET);
            ArcaneBuffetTimer = 20000;
        }else ArcaneBuffetTimer -= diff;

        if (FrostBreathTimer < diff)
        {
            if (rand()%2 == 0)
                DoScriptText(SAY_EVIL_SPELL2, m_creature);

            DoCast(m_creature->getVictim(), SPELL_FROST_BREATH);
            FrostBreathTimer = 25000;
        }else FrostBreathTimer -= diff;

        if (WildMagicTimer < diff)
        {
            DoCast(m_creature->getVictim(), WildMagic[rand()%6]);
            WildMagicTimer = 19000;
        }else WildMagicTimer -= diff;

        if (SpectralBlastTimer < diff)
        {
            if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1))
            {
                TeleportTargetGUID = target->GetGUID();
                m_creature->SetUInt64Value(UNIT_FIELD_TARGET, TeleportTargetGUID);
                SpectralBlastTimer = 30000;
                SpectralTeleportTimer = 2000;
            }
        }else SpectralBlastTimer -= diff;

        if (SpectralTeleportTimer < diff)
        {
            if (TeleportTargetGUID)
            {
                Unit* pUnit = Unit::GetUnit((*m_creature), TeleportTargetGUID);
                if (pUnit)
                {
                    pUnit->CastSpell(pUnit, SPELL_SPECTRAL_BLAST, true);
                    TeleportToInnerVeil((Player*)pUnit);
                }
                else error_log(ERROR_MISSING_TELEPORT_GUID);
            }
            else error_log(ERROR_MISSING_TELEPORT_GUID);

            m_creature->SetUInt64Value(UNIT_FIELD_TARGET, m_creature->getVictim()->GetGUID());
            TeleportTargetGUID = 0;
            SpectralTeleportTimer = SpectralBlastTimer + 2000;

        }else SpectralTeleportTimer -= diff;

        if (!Banished)
            DoMeleeAttackIfReady();
    }