void DynamicObject::AddToWorld() { ///- Register the dynamicObject for guid lookup and for caster if (!IsInWorld()) { sObjectAccessor->AddObject(this); WorldObject::AddToWorld(); BindToCaster(); } }
void DynamicObject::AddToWorld() { ///- Register the dynamicObject for guid lookup and for caster if (!IsInWorld()) { GetMap()->GetObjectsStore().Insert<DynamicObject>(GetGUID(), this); WorldObject::AddToWorld(); BindToCaster(); } }
void AreaTrigger::AddToWorld() { ///- Register the AreaTrigger for guid lookup and for caster if (!IsInWorld()) { sObjectAccessor->AddObject(this); WorldObject::AddToWorld(); BindToCaster(); } }