/**
 * createTag
 *
 * @param            
 * @return           
 * @exception        -
 * @see              
*/
GenericTag *
    Creator::createTag(IN GenericServer *server, IN LPCTSTR itemID)
{
    CDynamicOpcServer *pServer = dynamic_cast<CDynamicOpcServer*>(server);
    if (pServer == NULL)
        return NULL;
    GenericTag *tag = pServer->createDynamicTag(itemID);
    Bless(tag);
    return tag;
}
示例#2
0
bool PlayerbotPaladinAI::BuffPlayer(Player* target)
{
    PlayerbotAI * ai = GetAI();
    uint8 SPELL_BLESSING = 2; // See SpellSpecific enum in SpellMgr.h

    Pet * pet = target->GetPet();
    bool petCanBeBlessed = false;
    if (pet)
        petCanBeBlessed = ai->CanReceiveSpecificSpell(SPELL_BLESSING, pet);

    if (!ai->CanReceiveSpecificSpell(SPELL_BLESSING, target) && !petCanBeBlessed)
        return false;

    switch (target->getClass())
    {
        case CLASS_DRUID:
        case CLASS_SHAMAN:
        case CLASS_PALADIN:
            if (Bless(BLESSING_OF_MIGHT, target))
                return true;
            if (Bless(BLESSING_OF_KINGS, target))
                return true;
            if (Bless(BLESSING_OF_WISDOM, target))
                return true;
            if (Bless(BLESSING_OF_SANCTUARY, target))
                return true;
            else
                return false;
        case CLASS_DEATH_KNIGHT:
        case CLASS_HUNTER:
            if (petCanBeBlessed)
            {
                if (Bless(BLESSING_OF_MIGHT, pet))
                    return true;
                if (Bless(BLESSING_OF_KINGS, pet))
                    return true;
                if (Bless(BLESSING_OF_SANCTUARY, pet))
                    return true;
            }
        case CLASS_ROGUE:
        case CLASS_WARRIOR:
            if (Bless(BLESSING_OF_MIGHT, target))
                return true;
            if (Bless(BLESSING_OF_KINGS, target))
                return true;
            if (Bless(BLESSING_OF_SANCTUARY, target))
                return true;
            else
                return false;
        case CLASS_WARLOCK:
            if (petCanBeBlessed)
            {
                if (pet->getPowerType() == POWER_MANA)
                {
                    if (Bless(BLESSING_OF_WISDOM, pet))
                        return true;
                }
                else if (Bless(BLESSING_OF_MIGHT, pet))
                    return true;
                if (Bless(BLESSING_OF_KINGS, pet))
                    return true;
                if (Bless(BLESSING_OF_SANCTUARY, pet))
                    return true;
            }
        case CLASS_PRIEST:
        case CLASS_MAGE:
            if (Bless(BLESSING_OF_WISDOM, target))
                return true;
            if (Bless(BLESSING_OF_KINGS, target))
                return true;
            if (Bless(BLESSING_OF_SANCTUARY, target))
                return true;
            else
                return false;
    }
    return false;
}