示例#1
0
/**
* @brief Drop weapon.
*/
void G_DropWeapon(gentity_t *ent, weapon_t weapon)
{
	vec3_t    angles, velocity, org, offset, mins, maxs;
	gclient_t *client = ent->client;
	gentity_t *ent2;
	gitem_t   *item;
	trace_t   tr;

	if (!IS_VALID_WEAPON(weapon))
	{
		return;
	}

	item = BG_FindItemForWeapon(weapon);
	VectorCopy(client->ps.viewangles, angles);

	// clamp pitch
	if (angles[PITCH] < -30)
	{
		angles[PITCH] = -30;
	}
	else if (angles[PITCH] > 30)
	{
		angles[PITCH] = 30;
	}

	AngleVectors(angles, velocity, NULL, NULL);
	VectorScale(velocity, 64, offset);
	offset[2] += client->ps.viewheight / 2.f;
	VectorScale(velocity, 75, velocity);
	velocity[2] += 50 + random() * 35;

	VectorAdd(client->ps.origin, offset, org);

	VectorSet(mins, -ITEM_RADIUS, -ITEM_RADIUS, 0);
	VectorSet(maxs, ITEM_RADIUS, ITEM_RADIUS, 2 * ITEM_RADIUS);

	trap_Trace(&tr, client->ps.origin, mins, maxs, org, ent->s.number, MASK_SOLID);
	VectorCopy(tr.endpos, org);

	ent2 = LaunchItem(item, org, velocity, client->ps.clientNum);
	COM_BitClear(client->ps.weapons, weapon);

	switch (weapon)
	{
	case WP_KAR98:
		COM_BitClear(client->ps.weapons, WP_GPG40);
		break;
	case WP_CARBINE:
		COM_BitClear(client->ps.weapons, WP_M7);
		break;
	case WP_FG42:
		COM_BitClear(client->ps.weapons, WP_FG42SCOPE);
		break;
	case WP_K43:
		COM_BitClear(client->ps.weapons, WP_K43_SCOPE);
		break;
	case WP_GARAND:
		COM_BitClear(client->ps.weapons, WP_GARAND_SCOPE);
		break;
	case WP_MORTAR:
		COM_BitClear(client->ps.weapons, WP_MORTAR_SET);
		break;
	case WP_MORTAR2:
		COM_BitClear(client->ps.weapons, WP_MORTAR2_SET);
		break;
	case WP_MOBILE_MG42:
		COM_BitClear(client->ps.weapons, WP_MOBILE_MG42_SET);
		break;
	case WP_MOBILE_BROWNING:
		COM_BitClear(client->ps.weapons, WP_MOBILE_BROWNING_SET);
		break;
	default:
		break;
	}

	// Clear out empty weapon, change to next best weapon
	G_AddEvent(ent, EV_WEAPONSWITCHED, 0);

	if (weapon == client->ps.weapon)
	{
		client->ps.weapon = 0;
	}

	if (IS_MORTAR_WEAPON_SET(weapon))
	{
		ent2->count = client->ps.ammo[BG_FindAmmoForWeapon(weapon)] + client->ps.ammoclip[BG_FindClipForWeapon(weapon)];
	}
	else
	{
		ent2->count = client->ps.ammoclip[BG_FindClipForWeapon(weapon)];
	}

	if (weapon == WP_KAR98 || weapon == WP_CARBINE)
	{
		ent2->delay = client->ps.ammo[BG_FindAmmoForWeapon(weaponTable[weapon].weapAlts)];
	}
	else
	{
		ent2->delay = 0;
	}

	//  ent2->item->quantity = client->ps.ammoclip[BG_FindClipForWeapon(weapon)]; // um, modifying an item is not a good idea
	client->ps.ammoclip[BG_FindClipForWeapon(weapon)] = 0;

#ifdef FEATURE_OMNIBOT
	Bot_Event_RemoveWeapon(client->ps.clientNum, Bot_WeaponGameToBot(weapon));
#endif
}
示例#2
0
void G_DropWeapon( gentity_t *ent, weapon_t weapon )
{
	vec3_t		angles, velocity, org, offset, mins, maxs;
	gclient_t	*client = ent->client;
	gentity_t	*ent2;
	gitem_t		*item;
	trace_t		tr;

	item = BG_FindItemForWeapon( weapon );
	VectorCopy( client->ps.viewangles, angles );

	// clamp pitch
	if ( angles[PITCH] < -30 )
		angles[PITCH] = -30;
	else if ( angles[PITCH] > 30 )
		angles[PITCH] = 30;

	AngleVectors( angles, velocity, NULL, NULL );
	VectorScale( velocity, 64, offset );
	offset[2] += client->ps.viewheight / 2.f;
	VectorScale( velocity, 75, velocity );
	velocity[2] += 50 + random() * 35;

	VectorAdd( client->ps.origin, offset, org );

	VectorSet( mins, -ITEM_RADIUS, -ITEM_RADIUS, 0 );
	VectorSet( maxs, ITEM_RADIUS, ITEM_RADIUS, 2*ITEM_RADIUS );

	trap_Trace( &tr, client->ps.origin, mins, maxs, org, ent->s.number, MASK_SOLID );
	VectorCopy( tr.endpos, org );

	ent2 = LaunchItem( item, org, velocity, client->ps.clientNum );
	COM_BitClear( client->ps.weapons, weapon );

	if( weapon == WP_KAR98 ) {
		COM_BitClear( client->ps.weapons, WP_GPG40 );
	} else if ( weapon == WP_CARBINE ) {
		COM_BitClear( client->ps.weapons, WP_M7 );
	} else if ( weapon == WP_FG42 ) {
		COM_BitClear( client->ps.weapons, WP_FG42SCOPE );
	} else if( weapon == WP_K43 ) {
		COM_BitClear( client->ps.weapons, WP_K43_SCOPE );
	} else if( weapon == WP_GARAND ) {
		COM_BitClear( client->ps.weapons, WP_GARAND_SCOPE );
	} else if( weapon == WP_MORTAR ) {
		COM_BitClear( client->ps.weapons, WP_MORTAR_SET );
	} else if( weapon == WP_MOBILE_MG42 ) {
		COM_BitClear( client->ps.weapons, WP_MOBILE_MG42_SET );
	}

	if( weapon == WP_GPG40 ) { // etace
		COM_BitClear( client->ps.weapons, WP_KAR98 );
	} else if ( weapon == WP_M7 ) {
		COM_BitClear( client->ps.weapons, WP_CARBINE );
	} else if ( weapon == WP_FG42SCOPE ) {
		COM_BitClear( client->ps.weapons, WP_FG42 );
	} else if( weapon == WP_K43_SCOPE ) {
		COM_BitClear( client->ps.weapons, WP_K43 );
	} else if( weapon == WP_GARAND_SCOPE ) {
		COM_BitClear( client->ps.weapons, WP_GARAND );
	} else if( weapon == WP_MORTAR_SET ) {
		COM_BitClear( client->ps.weapons, WP_MORTAR );
	} else if( weapon == WP_MOBILE_MG42_SET ) {
		COM_BitClear( client->ps.weapons, WP_MOBILE_MG42 );
	}

	// Clear out empty weapon, change to next best weapon
	G_AddEvent( ent, EV_WEAPONSWITCHED, 1 );

	if( weapon == client->ps.weapon )
		client->ps.weapon = 0;

	if( weapon == WP_MORTAR ) {
		ent2->count = client->ps.ammo[BG_FindAmmoForWeapon(weapon)] + client->ps.ammoclip[BG_FindClipForWeapon(weapon)];
/* quad: maybe make a g_weapons flag for this?!?
	} else if (weapon == WP_MP40 || weapon == WP_THOMPSON) {
		// redeye - NQ style weapon switching with full ammo
		ent2->count = client->ps.ammo[BG_FindAmmoForWeapon(weapon)] + client->ps.ammoclip[BG_FindClipForWeapon(weapon)];
*/
	} else {
		ent2->count = client->ps.ammoclip[BG_FindClipForWeapon(weapon)];
	}

	if( weapon == WP_KAR98 || weapon == WP_CARBINE ) {
		ent2->delay = client->ps.ammo[BG_FindAmmoForWeapon(weapAlts[weapon])];
	} else {
		ent2->delay = 0;
	}

//	ent2->item->quantity = client->ps.ammoclip[BG_FindClipForWeapon(weapon)]; // Gordon: um, modifying an item is not a good idea
	client->ps.ammoclip[BG_FindClipForWeapon(weapon)] = 0;

	Bot_Event_RemoveWeapon(client->ps.clientNum, Bot_WeaponGameToBot(weapon));
}
示例#3
0
/**
 * @brief Drop Weapon
 * @param[in] ent
 * @param[in] weapon
 */
void G_DropWeapon(gentity_t *ent, weapon_t weapon)
{
	vec3_t    angles, velocity, org, offset, mins, maxs;
	gclient_t *client = ent->client;
	gentity_t *ent2;
	gitem_t   *item;
	trace_t   tr;

	if (!IS_VALID_WEAPON(weapon))
	{
		return;
	}

	item = BG_FindItemForWeapon(weapon);
	VectorCopy(client->ps.viewangles, angles);

	// clamp pitch
	if (angles[PITCH] < -30)
	{
		angles[PITCH] = -30;
	}
	else if (angles[PITCH] > 30)
	{
		angles[PITCH] = 30;
	}

	AngleVectors(angles, velocity, NULL, NULL);
	VectorScale(velocity, 64, offset);
	offset[2] += client->ps.viewheight / 2.f;
	VectorScale(velocity, 75, velocity);
	velocity[2] += 50 + random() * 35;

	VectorAdd(client->ps.origin, offset, org);

	VectorSet(mins, -ITEM_RADIUS, -ITEM_RADIUS, 0);
	VectorSet(maxs, ITEM_RADIUS, ITEM_RADIUS, 2 * ITEM_RADIUS);

	trap_Trace(&tr, client->ps.origin, mins, maxs, org, ent->s.number, MASK_SOLID);
	VectorCopy(tr.endpos, org);

	ent2 = LaunchItem(item, org, velocity, client->ps.clientNum);
	COM_BitClear(client->ps.weapons, weapon);

	if (GetWeaponTableData(weapon)->weapAlts != WP_NONE)
	{
		weapon_t weapAlts = GetWeaponTableData(weapon)->weapAlts;

		if (GetWeaponTableData(weapAlts)->isRiflenade || GetWeaponTableData(weapAlts)->isScoped || GetWeaponTableData(weapAlts)->isSetWeapon)
		{
			COM_BitClear(client->ps.weapons, weapAlts);
		}
	}

	// Clear out empty weapon, change to next best weapon
	G_AddEvent(ent, EV_WEAPONSWITCHED, 0);

	if (weapon == client->ps.weapon)
	{
		client->ps.weapon = 0;
	}

	if (GetWeaponTableData(weapon)->isMortarSet)
	{
		ent2->count = client->ps.ammo[GetWeaponTableData(weapon)->ammoIndex] + client->ps.ammoclip[GetWeaponTableData(weapon)->clipIndex];
	}
	else
	{
		ent2->count = client->ps.ammoclip[GetWeaponTableData(weapon)->clipIndex];
	}

	if (weapon == WP_KAR98 || weapon == WP_CARBINE)
	{
		ent2->delay = client->ps.ammo[GetWeaponTableData(GetWeaponTableData(weapon)->weapAlts)->ammoIndex];
	}
	else
	{
		ent2->delay = 0;
	}

	//  ent2->item->quantity = client->ps.ammoclip[BG_FindClipForWeapon(weapon)]; // um, modifying an item is not a good idea
	client->ps.ammoclip[GetWeaponTableData(weapon)->clipIndex] = 0;

#ifdef FEATURE_OMNIBOT
	Bot_Event_RemoveWeapon(client->ps.clientNum, Bot_WeaponGameToBot(weapon));
#endif
}