示例#1
0
void Battlefield::DoPlaySoundToAll(uint32 SoundID)
{
    WorldPacket data;
    data.Initialize(SMSG_PLAY_SOUND, 4);
    data << uint32(SoundID);

    BroadcastPacketToWar(data);
}
示例#2
0
void Battlefield::DoPlaySoundToAll(uint32 soundID)
{
    BroadcastPacketToWar(WorldPackets::Misc::PlaySound(ObjectGuid::Empty, soundID).Write());
}