// Start music playing (open stream) void PlayMusicStream(char *fileName) { if (strcmp(GetExtension(fileName),"ogg") == 0) { // Stop current music, clean buffers, unload current stream StopMusicStream(); // Open audio stream currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL); if (currentMusic.stream == NULL) { TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName); } else { // Get file info stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream); currentMusic.channels = info.channels; currentMusic.sampleRate = info.sample_rate; TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate); TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels); TraceLog(INFO, "[%s] Temp memory required: %i", fileName, info.temp_memory_required); if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16; else currentMusic.format = AL_FORMAT_MONO16; currentMusic.loop = true; // We loop by default musicEnabled = true; // Create an audio source alGenSources(1, ¤tMusic.source); // Generate pointer to audio source alSourcef(currentMusic.source, AL_PITCH, 1); alSourcef(currentMusic.source, AL_GAIN, 1); alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0); alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0); //alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue! // Generate two OpenAL buffers alGenBuffers(2, currentMusic.buffers); // Fill buffers with music... BufferMusicStream(currentMusic.buffers[0]); BufferMusicStream(currentMusic.buffers[1]); // Queue buffers and start playing alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers); alSourcePlay(currentMusic.source); // NOTE: Regularly, we must check if a buffer has been processed and refill it: MusicStreamUpdate() currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; } } else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName); }
// Update (re-fill) music buffers if data already processed extern void UpdateMusicStream() { ALuint buffer = 0; ALint processed = 0; bool active = true; if (musicEnabled) { // Get the number of already processed buffers (if any) alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed); while (processed > 0) { // Recover processed buffer for refill alSourceUnqueueBuffers(currentMusic.source, 1, &buffer); // Refill buffer active = BufferMusicStream(buffer); // If no more data to stream, restart music (if loop) if ((!active) && (currentMusic.loop)) { if (currentMusic.loop) { stb_vorbis_seek_start(currentMusic.stream); currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; active = BufferMusicStream(buffer); } } // Add refilled buffer to queue again... don't let the music stop! alSourceQueueBuffers(currentMusic.source, 1, &buffer); if(alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data..."); processed--; } ALenum state; alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source); if (!active) StopMusicStream(); } }