示例#1
0
char *D_FindWADByName(char *name)
{
    char        *path;
    int         i;

    // Absolute path?
    if (M_FileExists(name))
        return name;

    BuildIWADDirList();

    // Search through all IWAD paths for a file with the given name.
    for (i = 0; i < num_iwad_dirs; ++i)
    {
        // As a special case, if this is in DOOMWADDIR or DOOMWADPATH,
        // the "directory" may actually refer directly to an IWAD
        // file.
        if (D_CheckFilename(iwad_dirs[i], name) && M_FileExists(iwad_dirs[i]))
            return strdup(iwad_dirs[i]);

        // Construct a string for the full path
        path = M_StringJoin(iwad_dirs[i], DIR_SEPARATOR_S, name, NULL);

        if (M_FileExists(path))
            return path;

        free(path);
    }

    // File not found
    return NULL;
}
示例#2
0
char *D_FindIWAD(int mask, GameMission_t *mission)
{
    char *result;
    char *iwadfile;
    int iwadparm;
    int i;

    // Check for the -iwad parameter

    //!
    // Specify an IWAD file to use.
    //
    // @arg <file>
    //

    iwadparm = M_CheckParmWithArgs("-iwad", 1);

    if (iwadparm)
    {
        // Search through IWAD dirs for an IWAD with the given name.

        iwadfile = myargv[iwadparm + 1];

        result = D_FindWADByName(iwadfile);

        if (result == NULL)
        {
            I_Error("IWAD file '%s' not found!", iwadfile);
        }
        
        *mission = IdentifyIWADByName(result, mask);
    }
    else
    {
        // Search through the list and look for an IWAD

        result = NULL;

        BuildIWADDirList();
    
        for (i=0; result == NULL && i<num_iwad_dirs; ++i)
        {
            result = SearchDirectoryForIWAD(iwad_dirs[i], mask, mission);
        }
    }

    return result;
}
示例#3
0
char *D_FindWADByName(char *name)
{
    char *buf;
    int i;
    
    // Absolute path?

    if (M_FileExists(name))
    {
        return name;
    }

    BuildIWADDirList();
    
    // Search through all IWAD paths for a file with the given name.

    for (i=0; i<num_iwad_dirs; ++i)
    {
        // As a special case, if this is in DOOMWADDIR or DOOMWADPATH,
        // the "directory" may actually refer directly to an IWAD
        // file.

        if (DirIsFile(iwad_dirs[i], name) && M_FileExists(iwad_dirs[i]))
        {
            return strdup(iwad_dirs[i]);
        }

        // Construct a string for the full path

        buf = malloc(strlen(iwad_dirs[i]) + strlen(name) + 5);
        sprintf(buf, "%s%c%s", iwad_dirs[i], DIR_SEPARATOR, name);

        if (M_FileExists(buf))
        {
            return buf;
        }

        free(buf);
    }

    // File not found

    return NULL;
}
示例#4
0
文件: d_iwad.c 项目: Slipyx/Mint-Doom
void D_FindInstalledIWADs(void)
{
    uint32_t    i;
    int32_t     result;

    BuildIWADDirList();

    result = 0;

    for (i=0; i<arrlen(iwads); ++i)
    {
        if (D_FindWADByName(iwads[i].name) != NULL)
        {
            result |= 1 << i;
        }
    }

    exit(result);
}