示例#1
0
SEL_CallFuncN MainScene::onResolveCCBCCCallFuncSelector(CCObject * pTarget, const char* pSelectorName)
{
    CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this,"onCCBTestCallbacks",MainScene::onMenuTestClicked);
    
    return NULL;
};
示例#2
0
cocos2d::SEL_CallFuncN MainAppendLayer::onResolveCCBCCCallFuncSelector(CCObject * pTarget, const char* pSelectorName)
{
	CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "calJiXuFinish", MainAppendLayer::calJiXuFinish);
}
示例#3
0
cocos2d::SEL_CallFuncN MyAboutLayer::onResolveCCBCCCallFuncSelector(CCObject * pTarget, const char* pSelectorName)
{
	CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "calXiaoShiFinish", MyAboutLayer::calXiaoShiFinish);
}
SEL_CallFuncN TimelineCallbackTestLayer::onResolveCCBCCCallFuncSelector(Object * pTarget, const char* pSelectorName)
{
    CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "onCallback1", TimelineCallbackTestLayer::onCallback1);
    CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "onCallback2", TimelineCallbackTestLayer::onCallback2);
    return NULL;
}
示例#5
0
SEL_CallFuncN CGameEffect::onResolveCCBCCCallFuncSelector(Object * pTarget, const char* pSelectorName)
{
    CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "onEffectHit", CGameEffect::onEffectHit);
    CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "onEffectOver", CGameEffect::onEffectOver);
    return nullptr;
}