SEL_CallFuncN MainScene::onResolveCCBCCCallFuncSelector(CCObject * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this,"onCCBTestCallbacks",MainScene::onMenuTestClicked); return NULL; };
cocos2d::SEL_CallFuncN MainAppendLayer::onResolveCCBCCCallFuncSelector(CCObject * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "calJiXuFinish", MainAppendLayer::calJiXuFinish); }
cocos2d::SEL_CallFuncN MyAboutLayer::onResolveCCBCCCallFuncSelector(CCObject * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "calXiaoShiFinish", MyAboutLayer::calXiaoShiFinish); }
SEL_CallFuncN TimelineCallbackTestLayer::onResolveCCBCCCallFuncSelector(Object * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "onCallback1", TimelineCallbackTestLayer::onCallback1); CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "onCallback2", TimelineCallbackTestLayer::onCallback2); return NULL; }
SEL_CallFuncN CGameEffect::onResolveCCBCCCallFuncSelector(Object * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "onEffectHit", CGameEffect::onEffectHit); CCB_SELECTORRESOLVER_CALLFUNC_GLUE(this, "onEffectOver", CGameEffect::onEffectOver); return nullptr; }