示例#1
0
文件: mpr.c 项目: Belxjander/Asuna
static void findPenetr(const void *obj1, const void *obj2, const ccd_t *ccd,
                       ccd_simplex_t *portal,
                       ccd_real_t *depth, ccd_vec3_t *pdir, ccd_vec3_t *pos)
{
    ccd_vec3_t dir;
    ccd_support_t v4;

    while (1){
        // compute portal direction and obtain next support point
        portalDir(portal, &dir);
        __ccdSupport(obj1, obj2, &dir, ccd, &v4);

        // reached tolerance -> find penetration info
        if (portalReachTolerance(portal, &v4, &dir, ccd)){
            *depth = ccdVec3PointTriDist2(ccd_vec3_origin,
                                          &ccdSimplexPoint(portal, 1)->v,
                                          &ccdSimplexPoint(portal, 2)->v,
                                          &ccdSimplexPoint(portal, 3)->v,
                                          pdir);
            *depth = CCD_SQRT(*depth);
            ccdVec3Normalize(pdir);

            // barycentric coordinates:
            findPos(obj1, obj2, ccd, portal, pos);

            return;
        }

        expandPortal(portal, &v4);
    }
}
示例#2
0
文件: mpr.c 项目: abyravan/gazebo-2.2
static void findPenetrSegment(const void *obj1, const void *obj2, const ccd_t *ccd,
                              ccd_simplex_t *portal,
                              ccd_real_t *depth, ccd_vec3_t *dir, ccd_vec3_t *pos)
{
    (void)(obj1);
    (void)(obj2);
    (void)(ccd);

    /*
    ccd_vec3_t vec;
    ccd_real_t k;
    */

    /* Origin lies on v0-v1 segment.*/
    /* Depth is distance to v1, direction also and position must be*/
    /* computed*/

    ccdVec3Copy(pos, &ccdSimplexPoint(portal, 1)->v1);
    ccdVec3Add(pos, &ccdSimplexPoint(portal, 1)->v2);
    ccdVec3Scale(pos, CCD_REAL(0.5));

    /*
    ccdVec3Sub2(&vec, &ccdSimplexPoint(portal, 1)->v,
                      &ccdSimplexPoint(portal, 0)->v);
    k  = CCD_SQRT(ccdVec3Len2(&ccdSimplexPoint(portal, 0)->v));
    k /= CCD_SQRT(ccdVec3Len2(&vec));
    ccdVec3Scale(&vec, -k);
    ccdVec3Add(pos, &vec);
    */

    ccdVec3Copy(dir, &ccdSimplexPoint(portal, 1)->v);
    *depth = CCD_SQRT(ccdVec3Len2(dir));
    ccdVec3Normalize(dir);
}
示例#3
0
static void ccdSupportSphere(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v)
{
    const ccd_sphere_t *s = (const ccd_sphere_t *)obj;
    ccd_vec3_t dir;

    ccdVec3Copy(&dir, _dir);
    ccdQuatRotVec(&dir, &s->o.rot_inv);

    ccdVec3Copy(v, &dir);
    ccdVec3Scale(v, s->radius);
    ccdVec3Scale(v, CCD_ONE / CCD_SQRT(ccdVec3Len2(&dir)));

    // transform support vertex
    ccdQuatRotVec(v, &s->o.rot);
    ccdVec3Add(v, &s->o.pos);
}
示例#4
0
static void supportSphere(const void* obj, const ccd_vec3_t* dir_, ccd_vec3_t* v)
{
  const ccd_sphere_t* s = static_cast<const ccd_sphere_t*>(obj);
  ccd_vec3_t dir;

  ccdVec3Copy(&dir, dir_);
  ccdQuatRotVec(&dir, &s->rot_inv);

  ccdVec3Copy(v, &dir);
  ccdVec3Scale(v, s->radius);
  ccdVec3Scale(v, CCD_ONE / CCD_SQRT(ccdVec3Len2(&dir)));

  // transform support vertex
  ccdQuatRotVec(v, &s->rot);
  ccdVec3Add(v, &s->pos);
}