示例#1
0
 inline void createContext(CLcontext& c){
     cl_int err = CL_SUCCESS;
     err |= clGetPlatformIDs(1, &c.platform, NULL);
     if(err != CL_SUCCESS){
         THROW_EXCEPTION("Failed to find platform ID");
     }
     
     err |= clGetDeviceIDs(c.platform, CL_DEVICE_TYPE_GPU, 1, &c.device, NULL);
     if(c.device == NULL){
         err &= clGetDeviceIDs(c.platform, CL_DEVICE_TYPE_CPU, 1, &c.device, NULL);
     }
     if(err != CL_SUCCESS){
         THROW_EXCEPTION("Failed to find device ID");
     }
     
     // Create the properties for this context.
     cl_context_properties prop[] = {
         // We need to add information about the OpenGL context with
         // which we want to exchange information with the OpenCL context
         CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE , (cl_context_properties) CGLGetShareGroup(CGLGetCurrentContext()) ,
         CL_CONTEXT_PLATFORM , (cl_context_properties) c.platform ,
         0 , 0 ,
     };
     
     c.context   = clCreateContext(prop, 1, &c.device, NULL, NULL, &err);
     if(err != CL_SUCCESS){
         THROW_EXCEPTION("Failed to create context");
     }
     
     c.queue     = clCreateCommandQueue(c.context, c.device, NULL, &err);
     if(err != CL_SUCCESS){
         THROW_EXCEPTION("Failed to initialize command queue");
     }
 }
示例#2
0
文件: device.c 项目: jtdaugherty/t2
cl_context createOpenCLContext() {
    int ret;

    CGLContextObj cglContext = CGLGetCurrentContext();
    if (!cglContext) {
        log_error("Could not get CGLContext");
        exit(1);
    }

    CGLShareGroupObj cglShareGroup = CGLGetShareGroup(cglContext);
    if (!cglShareGroup) {
        log_error("Could not get share group");
        exit(1);
    }

    cl_context_properties clProperties[] = {
        CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
        (cl_context_properties)cglShareGroup, 0
    };

    /* Create OpenCL context using share group so we can do efficient
    rendering from OpenCL kernel */
    cl_context context = clCreateContext(clProperties, 0, NULL, clNotify, NULL, &ret);
    if (ret) {
        log_error("Could not create context, ret %d", ret);
        exit(1);
    }

    return context;
}
示例#3
0
void OCLContextProperties::AddOpenGLContextProperties() {
#ifdef __linux__
    cl_context_properties props[7] = {
        CL_GL_CONTEXT_KHR, (cl_context_properties) glXGetCurrentContext(),
        CL_GLX_DISPLAY_KHR, (cl_context_properties) glXGetCurrentDisplay(),
        0
    };
#elif __APPLE__
    CGLContextObj kGLContext = CGLGetCurrentContext();
    CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kGLContext);

    cl_context_properties props[5] = {
        CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties) kCGLShareGroup,
        NULL
    };
    //foundCtx = clCreateContext(
    //props, 0, 0, NULL, NULL, clerr);
#elif WIN32
    cl_context_properties props[5] = {
        CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
        CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC()
    };
#else
#error "Platform Not avalible for GL intergration"
#endif

    AddProperties(props);
}
示例#4
0
void cl_select_context(cl_platform_id* platform, cl_device_id* device, cl_context* context) {
    cl_int err;
#if defined (__APPLE__)
    CGLContextObj kCGLContext = CGLGetCurrentContext();
    CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
    cl_context_properties props[] =
    {
        CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)kCGLShareGroup,
        0
    };
    *context = clCreateContext(props, 0,0, NULL, NULL, &err);
#else
    #ifdef UNIX
    cl_context_properties props[] =
    {
        CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
        CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
        CL_CONTEXT_PLATFORM, (cl_context_properties)platform,
        0
    };
    *context = clCreateContext(props, 1, &cdDevices[uiDeviceUsed], NULL, NULL, &err);
    #else // Win32
    cl_context_properties props[] =
    {
        CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
        CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
        CL_CONTEXT_PLATFORM, (cl_context_properties)*platform,
        0
    };
    *context = clCreateContext(props, 1, device, NULL, NULL, &err);
    CHECK_ERR(err);
#endif
#endif
}
示例#5
0
static VALUE rogl_method_CGLGetShareGroup( VALUE self, VALUE ctxval )
{
    CGLContextObj ctxobj = (CGLContextObj)VALUE_AS_CPOINTER(ctxval);
    CGLShareGroupObj sgobj = CGLGetShareGroup(ctxobj);

    return CPOINTER_AS_VALUE(sgobj);
}
// XXX: initCL should be removed from libosd
void
OsdClKernelDispatcher::initCL() {

    cl_int ciErrNum;

    cl_platform_id cpPlatform = 0;
    cl_uint num_platforms;
    ciErrNum = clGetPlatformIDs(0, NULL, &num_platforms);
    if (ciErrNum != CL_SUCCESS) {
        OSD_ERROR("Error %i in clGetPlatformIDs call.\n", ciErrNum);
        exit(1);
    }
    if (num_platforms == 0) {
        OSD_ERROR("No OpenCL platform found.\n");
        exit(1);
    }
    cl_platform_id *clPlatformIDs;
    clPlatformIDs = new cl_platform_id[num_platforms];
    ciErrNum = clGetPlatformIDs(num_platforms, clPlatformIDs, NULL);
    char chBuffer[1024];
    for (cl_uint i = 0; i < num_platforms; ++i) {
        ciErrNum = clGetPlatformInfo(clPlatformIDs[i], CL_PLATFORM_NAME, 1024, chBuffer,NULL);
        if (ciErrNum == CL_SUCCESS) {
            cpPlatform = clPlatformIDs[i];
        }
    }
    // -------------
    clGetDeviceIDs(cpPlatform, CL_DEVICE_TYPE_GPU, 1, &_clDevice, NULL);

#if defined(_WIN32)
    cl_context_properties props[] = {
        CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
        CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
        CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform,
        0
    };
#elif defined(__APPLE__)
    CGLContextObj kCGLContext = CGLGetCurrentContext();
    CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
    cl_context_properties props[] = {
        CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)kCGLShareGroup,
        0
    };
#else
    cl_context_properties props[] = {
        CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
        CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
        CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform,
        0
    };
#endif

    // XXX context creation should be moved to client code
    _clContext = clCreateContext(props, 1, &_clDevice, NULL, NULL, &ciErrNum);
    CL_CHECK_ERROR(ciErrNum, "clCreateContext\n");

    _clQueue = clCreateCommandQueue(_clContext, _clDevice, 0, &ciErrNum);
    CL_CHECK_ERROR(ciErrNum, "clCreateCommandQueue\n");
}
示例#7
0
文件: context.cpp 项目: imaglabs/qcli
bool Context::createContext(bool glInterop)
{
    if(_initialized)
        return false;

    QMutexLocker locker(&_lock);

    _glInterop= glInterop;

    QVector<cl_context_properties> props;
    if(_glInterop) {
        // Add OpenGL properties
        #ifdef __MACOSX
            // Apple (untested)
            props << CL_CGL_SHAREGROUP_KHR;
            props << reinterpret_cast<cl_context_properties>(CGLGetShareGroup(CGLGetCurrentContext()));
            props << CL_CONTEXT_PLATFORM;
            props << reinterpret_cast<cl_context_properties>(devMgr().platform());
        #elif _WIN32
            // Windows (untested)
            props << CL_GL_CONTEXT_KHR
            props << reinterpret_cast<cl_context_properties>(wglGetCurrentContext());
            props << CL_WGL_HDC_KHR
            props << reinterpret_cast<cl_context_properties>(wglGetCurrentDC());
        #else
            // Linux/GLX
            props << CL_GL_CONTEXT_KHR;
            props << (cl_context_properties)glXGetCurrentContext();
            props << CL_GLX_DISPLAY_KHR;
            props << (cl_context_properties)glXGetCurrentDisplay();
            props << (cl_context_properties)(devMgr().platform());
        #endif
        props << 0; // Can't use nullptr here
    }

    // Create OpenCL context
    cl_int err;
    const auto propsPtr= props.count() ? props.data() : nullptr;
    const auto devs= devMgr().devices(); // Get selected devices from the dev manager
    _context= clCreateContext(propsPtr, devs.count(), devs.data(), nullptr, nullptr, &err);
    if(checkCLError(err, "clCreateContext"))
        return false;   

    // Get list of supported formats
    cl_uint formatCount;
    err= clGetSupportedImageFormats(_context, CL_MEM_READ_WRITE, CL_MEM_OBJECT_IMAGE2D,
                                    0, nullptr, &formatCount);
    if(checkCLError(err, "clGetSupportedImageFormats") or formatCount<=0)
        return false;
    _imgFormats.resize(formatCount);
    err= clGetSupportedImageFormats(_context, CL_MEM_READ_WRITE, CL_MEM_OBJECT_IMAGE2D,
                                    formatCount, _imgFormats.data(), nullptr);
    if(checkCLError(err, "clGetSupportedImageFormats"))
        return false;

    return true;
}
示例#8
0
	void OpenCL::setupFromOpenGL(int deviceNumber) {
		ofLog(OF_LOG_VERBOSE, "OpenCL::setupFromOpenGL ");

		if(isSetup) {
			ofLog(OF_LOG_VERBOSE, "... already setup. returning");
			return;
		}

		if(deviceInfo.size() == 0) getDeviceInfos(CL_DEVICE_TYPE_GPU);
		deviceNumber = (deviceNumber + getNumDevices()) % getNumDevices();
		clDevice = deviceInfo[deviceNumber].clDeviceId;
		cl_platform_id clPlatformID = deviceInfo[deviceNumber].clPlatformId;

		cl_int err;

#ifdef TARGET_OSX	
		CGLContextObj kCGLContext = CGLGetCurrentContext();
		CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
		cl_context_properties properties[] = { CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)kCGLShareGroup, 0 };

		clContext = clCreateContext(properties, 0, 0, NULL, NULL, &err);
#elif defined _WIN32
		//aqcuire shared context on windows.
		{
			// TODO: we want to be more specific about the platform,
			// at the moment only the first successful platform is selected. 

			cl_context_properties properties[] = 
			{
				CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(), 
				CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(), 
				CL_CONTEXT_PLATFORM, (cl_context_properties)clPlatformID, 
				0
			};
			ofLogNotice() << "Using OpenCL Platform: 0x" << std::hex << clPlatformID;
			ofLogNotice() << "Using OpenCL Device: 0x" << std::hex << clDevice;

			clContext = clCreateContext(properties, 1, &clDevice, NULL, NULL, &err);
			ofLogNotice() <<  "Created OpenCL context: " << (err == CL_SUCCESS ? "SUCCESS" : "ERROR");
		}

#endif
		if(clContext == NULL) {
			ofLog(OF_LOG_ERROR, "Error creating clContext.");
			assert(err != CL_INVALID_PLATFORM);
			assert(err != CL_INVALID_VALUE);
			assert(err != CL_INVALID_DEVICE);
			assert(err != CL_INVALID_DEVICE_TYPE);
			assert(err != CL_DEVICE_NOT_AVAILABLE);
			assert(err != CL_DEVICE_NOT_FOUND);
			assert(err != CL_OUT_OF_HOST_MEMORY);
			assert(false);
		}

		createQueue();
	}	
void			Particles::_init_cl_context(void) {

	cl_int						ret;
	std::vector<cl::Platform>	platforms;

	ret = cl::Platform::get(&platforms);
	// printf("Number of platforms: %ld\n", platforms.size());

	std::vector<cl::Device>		devices;

	ret = platforms.front().getDevices(CL_DEVICE_TYPE_GPU, &devices);
	// printf("Number of devices GPU on first platform: %ld\n", devices.size());

	std::string					device_name;
	std::string					device_extensions;

	ret = devices.front().getInfo(CL_DEVICE_NAME, &device_name);
	// printf("Device name: %s\n", device_name.c_str());

	ret = devices.front().getInfo(CL_DEVICE_EXTENSIONS, &device_extensions);
	if (device_extensions.find(CL_GL_SHARING_EXT) == std::string::npos)
	{
		dprintf(2, "This device doesn't support GL/CL sharing...\n");
		throw std::exception();
	}

	// Get current CGL Context and CGL Share group
	CGLContextObj kCGLContext = CGLGetCurrentContext();
	CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);

	// Create CL context properties, add handle & share-group enum
	cl_context_properties properties[] = {
		CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
		(cl_context_properties)kCGLShareGroup,
		0
	};

	this->_cl_context = cl::Context::Context(devices, properties, NULL, NULL, &ret);
	if (ret != CL_SUCCESS)
	{
		dprintf(2, "Error while trying to create context...\n");
		throw std::exception();
	}

	this->bind_array();
	this->bind_buffer();
	glEnableVertexAttribArray(0);
	glVertexAttribIPointer(0, 2, GL_UNSIGNED_INT, 0, NULL);

	cl::BufferGL::BufferGL(this->_cl_context, CL_MEM_READ_WRITE, this->_positions_vbo, &ret);
	if (ret != CL_SUCCESS)
	{
		dprintf(2, "Error while trying to create buffer from openGL...\n");
		throw std::exception();
	}
}
示例#10
0
void cl_context::init()
{
    // OpenCL
    try
    {
        // Get available platforms
        vector<cl::Platform> platforms;
        cl::Platform::get(&platforms);
        LOG_INFO<<platforms.front().getInfo<CL_PLATFORM_VERSION>();

        // context sharing is OS specific
#if defined (__APPLE__) || defined(MACOSX)
        CGLContextObj curCGLContext = CGLGetCurrentContext();
        CGLShareGroupObj curCGLShareGroup = CGLGetShareGroup(curCGLContext);

        cl_context_properties properties[] =
        {
            CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
            (cl_context_properties)curCGLShareGroup,
            0
        };
#elif defined WIN32
        cl_context_properties properties[] =
        {
            CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
            CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
            CL_CONTEXT_PLATFORM, (cl_context_properties)(platforms[0])(),
            0
        };
#else
        cl_context_properties properties[] =
        {
            CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
            CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
            CL_CONTEXT_PLATFORM, (cl_context_properties)(platforms[0])(),
            0
        };
#endif

        m_context = cl::Context(CL_DEVICE_TYPE_GPU, properties);

        // Get a list of devices on this platform
        vector<cl::Device> devices = m_context.getInfo<CL_CONTEXT_DEVICES>();
        m_device = devices[0];

        // Create a command queue and use the first device
        m_queue = cl::CommandQueue(m_context, m_device);

    }
    catch(cl::Error &error)
    {
        LOG_ERROR << error.what() << "(" << oclErrorString(error.err()) << ")";
    }
}
void CL::TinyCL::selectInteropDevice(DEVICE dev, bool profile) {
    try {
        //We assume only the first device and platform will be used
        //This is after all a lazy implementation
        cl::Platform::get(&mPlatforms);
        //Query the devices for the type desired
        mPlatforms.at(0).getDevices(static_cast<cl_device_type>(dev), &mDevices);
#ifdef _WIN32
        cl_context_properties properties[] = {
            CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
            CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
            CL_CONTEXT_PLATFORM, (cl_context_properties)(mPlatforms[0])(),
            0
        };
#elif defined(__linux__)
        cl_context_properties properties[] = {
            CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
            CL_WGL_HDC_KHR, (cl_context_properties)glXGetCurrentDisplay(),
            CL_CONTEXT_PLATFORM, (cl_context_properties)(mPlatforms[0])(),
            0
        };
#elif defined(__APPLE__)
        CGLContextObj glContext = CGLGetCurrentContext();
        CGLShareGroupObj shareGroup = CGLGetShareGroup(glContext);
        cl_context_properties properties[] = {
            CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
            (cl_context_properties)shareGroup,
        };
#endif

        mContext = cl::Context(mDevices, properties);
        //Grab the OpenGL device
        mDevices = mContext.getInfo<CL_CONTEXT_DEVICES>();
        if (profile)
            mQueue = cl::CommandQueue(mContext, mDevices.at(0), CL_QUEUE_PROFILING_ENABLE);
        else
            mQueue = cl::CommandQueue(mContext, mDevices.at(0));

        std::cout << "OpenCL Info:"
                  << "\nName: " << mDevices.at(0).getInfo<CL_DEVICE_NAME>()
                  << "\nVendor: " << mDevices.at(0).getInfo<CL_DEVICE_VENDOR>()
                  << "\nDriver Version: " << mDevices.at(0).getInfo<CL_DRIVER_VERSION>()
                  << "\nDevice Profile: " << mDevices.at(0).getInfo<CL_DEVICE_PROFILE>()
                  << "\nDevice Version: " << mDevices.at(0).getInfo<CL_DEVICE_VERSION>()
                  << "\nMax Work Group Size: " << mDevices.at(0).getInfo<CL_DEVICE_MAX_WORK_GROUP_SIZE>()
                  << std::endl;
    }
    catch (const cl::Error &e) {
        std::cout << "Error selecting GL interop device: " << e.what()
                  << " code: " << e.err() << std::endl;
        throw e;
    }

}
示例#12
0
文件: clstate.cpp 项目: crafn/clover
ClState::Context ClState::createContext(const Device& d){

	Context c;
	c.device= d;
	
	cl_int err2=0;
	
	#if OS == OS_LINUX

		cl_context_properties properties[]=
		{
			CL_GL_CONTEXT_KHR,(cl_context_properties)glXGetCurrentContext(),
			CL_GLX_DISPLAY_KHR,(cl_context_properties)glXGetCurrentDisplay(),
			0
		};

		c.id = clCreateContext(properties, 1, &d.id, 0, 0, &err2);

	#elif OS == OS_WINDOWS

		cl_context_properties properties[] =
		{
			CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
			CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
			CL_CONTEXT_PLATFORM, (cl_context_properties)(platform.id),
			0
		};


		c.id = clCreateContext(properties, 1, &d.id, 0, 0, &err2);
	#elif OS == OS_MACOSX

		CGLContextObj kCGLContext = CGLGetCurrentContext();
		CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
		cl_context_properties props[] =
		{
			CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)kCGLShareGroup,
			0
		};

		c.id = clCreateContext(props, 0, 0, NULL, NULL, &err2);

	#endif

	errorCheck("ClState::createContext(..): Error on clCreateContext(..):", err2);

	return c;
}
示例#13
0
cl_int init_cl_context_from_gl(clctx_t *c, cl_platform_id platform)
{
	cl_int ret=0;

	ret = clewInit();
	if (ret)
	{
		fprintf_rl(stderr, "clewInit() failed with code %d\n", ret);
		return -1024;
	}

	#ifdef RL_OPENCL_GL

	#if defined(_WIN32)		// Windows	from http://stackoverflow.com/a/30529217/1675589
	cl_context_properties properties[] =
	{
		CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
		CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
		CL_CONTEXT_PLATFORM, (cl_context_properties)platform,
		0
	};
	#elif defined(__APPLE__)	// OS X
	CGLContextObj     kCGLContext     = CGLGetCurrentContext();
	CGLShareGroupObj  kCGLShareGroup  = CGLGetShareGroup(kCGLContext);

	cl_context_properties properties[] =
	{
		CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
		(cl_context_properties) kCGLShareGroup,
		0
	};
	#else				// Linux
	cl_context_properties properties[] =
	{
		CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
		CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
		CL_CONTEXT_PLATFORM, (cl_context_properties)platform,
		0
	};
	#endif

	//c->context = clCreateContext(NULL, ret_num_devices, device_id, NULL, NULL, &ret);
	c->context = clCreateContextFromType(properties, CL_DEVICE_TYPE_GPU, NULL, NULL, &ret);
	CL_ERR_RET("clCreateContextFromType (in init_cl_context_from_gl)", ret);

	#endif
	return ret;
}
示例#14
0
cl_context_properties
get_apple_cgl_share_group()
{
#ifdef __APPLE__
    #ifdef HAVE_GL
        CGLContextObj kCGLContext = CGLGetCurrentContext();
        CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);

        return (cl_context_properties)kCGLShareGroup;
    #else
        throw clerror("get_apple_cgl_share_group unavailable: "
            "GL interop not compiled",
            CL_INVALID_VALUE);
    #endif
#else
    throw clerror("get_apple_cgl_share_group unavailable: non-Apple platform",
        CL_INVALID_VALUE);
#endif /* __APPLE__ */
}
示例#15
0
std::vector<cl_context_properties> OpenCL::getGLSharingContextProperties() {
#if WIN32
    cl_context_properties props[] = {
        CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
        CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC()
    };
#elif __APPLE__
    CGLContextObj glContext = CGLGetCurrentContext();
    CGLShareGroupObj shareGroup = CGLGetShareGroup(glContext);
    cl_context_properties props[] = {
        CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)shareGroup
    };
#else // LINUX
    cl_context_properties props[] = {
        CL_GL_CONTEXT_KHR, (cl_context_properties) glXGetCurrentContext(),
        CL_GLX_DISPLAY_KHR, (cl_context_properties) glXGetCurrentDisplay()
    };
#endif
    return std::vector<cl_context_properties>(props, props + sizeof(props)/sizeof(cl_context_properties));
}
示例#16
0
void Context::setup(int device_id, bool withOpenGL)
{
	if (context()) return;
	
	std::vector<cl::Platform> platforms;
	cl::Platform::get(&platforms);
	
	cl::Platform platform = platforms.back();
	
	if (!withOpenGL)
	{
		cl_context_properties properties[] = {CL_CONTEXT_PLATFORM, (cl_context_properties)(platform)(), 0};
		context = cl::Context(CL_DEVICE_TYPE_ALL, properties);
	}
	else
	{
#ifdef TARGET_OSX
		CGLContextObj kCGLContext = CGLGetCurrentContext();
		CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
		cl_context_properties properties[] = { CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)kCGLShareGroup, 0 };
#else
		cl_context_properties    properties[] = {
			CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
			CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
			CL_CONTEXT_PLATFORM, (cl_context_properties)clPlatform,
			0};
#endif
		
		context = cl::Context(CL_DEVICE_TYPE_ALL, properties);
	}
	
	std::vector<cl::Device> devices = context.getInfo<CL_CONTEXT_DEVICES>();
	device = devices[device_id];
	
	cl_int err = CL_SUCCESS;
	queue = cl::CommandQueue(context, device, 0, &err);
	reportError(err);
	
	current_context = this;
}
示例#17
0
ofxClScheduler::ofxClScheduler() {
	// create the OpenCL context 
#ifdef GL_INTEROP
	CGLContextObj kCGLContext = CGLGetCurrentContext();              
    CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
    
    cl_context_properties properties[] = { 
        CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, 
        (cl_context_properties)kCGLShareGroup, 0 
    };
	context = clCreateContext(properties, 0, 0, 0, 0, &clErr);
//	context = clCreateContextFromType(properties, CL_DEVICE_TYPE_GPU, NULL, NULL, &clErr);
#else
	context = clCreateContextFromType(0, CL_DEVICE_TYPE_GPU, NULL, NULL, &clErr);
#endif
	
	checkOpenClError(clErr, "clCreateContextFromType");

	device = getMaxFlopsDev(context);

	globalQ = clCreateCommandQueue(context, device, 0, &clErr);	
	checkOpenClError(clErr, "clCreateCommandQueue: global");
}
示例#18
0
bool oclCreateSomeContext(cl_context* context , cl_device_id deviceId,cl_platform_id platformId)
{
	cl_int error = 0;

#ifdef OCL_UTIL_GL_SHARING_ENABLE
	// Define OS-specific context properties and create the OpenCL context
#if defined (__APPLE__)
	CGLContextObj kCGLContext = CGLGetCurrentContext();
	CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
	if( kCGLContext == NULL)
		printf("CGLGetCurrentContext() returned NULL\n");
	if( kCGLShareGroup == NULL)
		printf("CGLGetShareGroup(kCGLContext) returned NULL\n");
	cl_context_properties props[] = 
	{
		CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)kCGLShareGroup, 
		0 
	};
	cxGPUContext = clCreateContext(props, 0,0, NULL, NULL, &error);
#else
#ifdef UNIX
	GLXContext glxContext = glXGetCurrentContext();
	Display* display = glXGetCurrentDisplay();
	if(glxContext == NULL)
		printf("glXGetCurrentContext() returned NULL\n");
	if(display == NULL)
		printf("glXGetCurrentDisplay() returned NULL\n");
	cl_context_properties props[] = 
	{
		CL_GL_CONTEXT_KHR, (cl_context_properties)glxContext, 
		CL_GLX_DISPLAY_KHR, (cl_context_properties)display, 
		CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 
		0
	};
	cxGPUContext = clCreateContext(props, 1, &cdDevices[uiDeviceUsed], NULL, NULL, &error);
#else // Win32
	HGLRC wglContext = wglGetCurrentContext();
	HDC wglDC = wglGetCurrentDC();
	if(wglContext == NULL)
		printf("wglGetCurrentContext() returned NULL\n");
	if(wglDC == NULL)
		printf("wglGetCurrentDC() returned NULL\n");
	cl_context_properties props[] = 
	{
		CL_GL_CONTEXT_KHR, (cl_context_properties)wglContext, 
		CL_WGL_HDC_KHR, (cl_context_properties)wglDC, 
		CL_CONTEXT_PLATFORM, (cl_context_properties)platformId, 
		0
	};

	*context = clCreateContext(props, 1, &deviceId, NULL, NULL, &error);
	if( !oclHandleErrorMessage("Creating GL-CL shared context", error) ) return false;
#endif
#endif

#else
	*context = clCreateContext(NULL, 1, &deviceId, NULL, NULL, &error);
	if( !oclHandleErrorMessage("Creating CL context", error) ) return false;
#endif
	return true;
}
/// Creates a shared OpenCL/OpenGL context for the currently active
/// OpenGL context.
///
/// Once created, the shared context can be used to create OpenCL memory
/// objects which can interact with OpenGL memory objects (e.g. VBOs).
///
/// \throws unsupported_extension_error if no CL-GL sharing capable devices
///         are found.
inline context opengl_create_shared_context()
{
    // name of the OpenGL sharing extension for the system
#if defined(__APPLE__)
    const char *cl_gl_sharing_extension = "cl_APPLE_gl_sharing";
#else
    const char *cl_gl_sharing_extension = "cl_khr_gl_sharing";
#endif

#if defined(__APPLE__)
    // get OpenGL share group
    CGLContextObj cgl_current_context = CGLGetCurrentContext();
    CGLShareGroupObj cgl_share_group = CGLGetShareGroup(cgl_current_context);

    cl_context_properties properties[] = {
        CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
        (cl_context_properties) cgl_share_group,
        0
    };

    cl_int error = 0;
    cl_context cl_gl_context = clCreateContext(properties, 0, 0, 0, 0, &error);
    if(!cl_gl_context){
        BOOST_THROW_EXCEPTION(opencl_error(error));
    }

    return context(cl_gl_context, false);
#else
    typedef cl_int(*GetGLContextInfoKHRFunction)(
        const cl_context_properties*, cl_gl_context_info, size_t, void *, size_t *
    );

    std::vector<platform> platforms = system::platforms();
    for(size_t i = 0; i < platforms.size(); i++){
        const platform &platform = platforms[i];

        // load clGetGLContextInfoKHR() extension function
        GetGLContextInfoKHRFunction GetGLContextInfoKHR =
            reinterpret_cast<GetGLContextInfoKHRFunction>(
                reinterpret_cast<size_t>(
                    platform.get_extension_function_address("clGetGLContextInfoKHR")
                )
            );
        if(!GetGLContextInfoKHR){
            continue;
        }

        // create context properties listing the platform and current OpenGL display
        cl_context_properties properties[] = {
            CL_CONTEXT_PLATFORM, (cl_context_properties) platform.id(),
        #if defined(__linux__)
            CL_GL_CONTEXT_KHR, (cl_context_properties) glXGetCurrentContext(),
            CL_GLX_DISPLAY_KHR, (cl_context_properties) glXGetCurrentDisplay(),
        #elif defined(WIN32)
            CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
            CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC(), 
        #endif
            0
        };

        // lookup current OpenCL device for current OpenGL context
        cl_device_id gpu_id;
        cl_int ret = GetGLContextInfoKHR(
            properties,
            CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR,
            sizeof(cl_device_id),
            &gpu_id,
            0
        );
        if(ret != CL_SUCCESS){
            continue;
        }

        // create device object for the GPU and ensure it supports CL-GL sharing
        device gpu(gpu_id, false);
        if(!gpu.supports_extension(cl_gl_sharing_extension)){
            continue;
        }

        // return CL-GL sharing context
        return context(gpu, properties);
    }
#endif

    // no CL-GL sharing capable devices found
    BOOST_THROW_EXCEPTION(
        unsupported_extension_error(cl_gl_sharing_extension)
    );
}
示例#20
0
文件: cl.cpp 项目: torandi/duststorm
CL::CL() {
	cl_int err;

	std::vector<cl::Platform> platforms;
	if(cl::Platform::get(&platforms) == CL_INVALID_VALUE) {
		fprintf(stderr, "[OpenCL] No platforms available\n");
		util_abort();
	}

	platform_ = platforms[0]; //Just select the first platform

	std::string name, version, extensions;

	platform_.getInfo(CL_PLATFORM_NAME, &name);
	platform_.getInfo(CL_PLATFORM_VERSION, &version);
	platform_.getInfo(CL_PLATFORM_EXTENSIONS, &extensions);

	fprintf(verbose, "[OpenCL] Platform: %s %s\n"
	        "  Extensions: %s\n", name.c_str(), version.c_str() ,extensions.c_str());

#if defined (__APPLE__) || defined(MACOSX)
	CGLContextObj kCGLContext = CGLGetCurrentContext();
	CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
	cl_context_properties properties[] =
	{
		CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)kCGLShareGroup,
		0
	};
#elif defined WIN32
	HGLRC current_context = wglGetCurrentContext();
	HDC current_dc = wglGetCurrentDC();
	if(current_dc == NULL || current_context == NULL) {
		fprintf(stderr,"[OpenCL] No OpenGL context active\n");
		util_abort();
	}

	cl_context_properties properties[] = {
		CL_CONTEXT_PLATFORM, (cl_context_properties)platform_(),
		CL_WGL_HDC_KHR, (intptr_t) current_dc,
		CL_GL_CONTEXT_KHR, (intptr_t) current_context,
		0
	};

#else
	if(glXGetCurrentContext() == NULL) {
		fprintf(stderr, "[OpenCL] glXGetCurrentContex() return NULL. Make sure to create OpenGL context before create the CL-context\n");
		util_abort();
	}
	cl_context_properties properties[] =
	{
		CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
		CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
		CL_CONTEXT_PLATFORM, (cl_context_properties)(platform_)(),
		0
	};
#endif

	
	static CL_API_ENTRY cl_int (CL_API_CALL
	*clGetGLContextInfoKHR)(const cl_context_properties *properties,
														cl_gl_context_info param_name,
														size_t param_value_size,
														void *param_value,
														size_t *param_value_size_ret)=NULL;

	clGetGLContextInfoKHR = (clGetGLContextInfoKHR_fn) clGetExtensionFunctionAddress("clGetGLContextInfoKHR");

	cl_device_id devices[32];
	size_t deviceSize = 0;
	err = clGetGLContextInfoKHR(properties, 
									CL_DEVICES_FOR_GL_CONTEXT_KHR,
									32 * sizeof(cl_device_id), 
									devices, 
									&deviceSize);

	if(deviceSize == 0) {
		fprintf(stderr, "[OpenCL] Interop not possible\n");
		util_abort();
	}

	
	
	cl_bool image_support, available;
	size_t max_width, max_height;
	cl_uint num_cores, frequency;
	cl_device_type _type;
	std::string type;

	fprintf(verbose, "[OpenCL] Available devices: \n");

	for(int i=0; i< (deviceSize / sizeof(cl_device_id)); ++i) {
		cl::Device device(devices[i]);
		device.getInfo(CL_DEVICE_VENDOR, &name);
		device.getInfo(CL_DEVICE_VERSION, &version);
		device.getInfo(CL_DEVICE_EXTENSIONS, &extensions);
		device.getInfo(CL_DEVICE_AVAILABLE, &available);
		device.getInfo(CL_DEVICE_IMAGE_SUPPORT, &image_support);
		device.getInfo(CL_DEVICE_IMAGE2D_MAX_WIDTH, &max_width);
		device.getInfo(CL_DEVICE_IMAGE2D_MAX_HEIGHT, &max_height);
		device.getInfo( CL_DEVICE_MAX_COMPUTE_UNITS , &num_cores);
		device.getInfo(CL_DEVICE_MAX_CLOCK_FREQUENCY, &frequency);
		device.getInfo(CL_DEVICE_TYPE, &_type);

		switch(_type) {
			case CL_DEVICE_TYPE_GPU:
				type = "GPU";
				break;
			case CL_DEVICE_TYPE_CPU:
				type = "CPU";
				break;
			case CL_DEVICE_TYPE_ACCELERATOR:
				type =  "Accelerator";
				break;
		}

		fprintf(verbose, "[OpenCL] Device (%p): %s %s (%s)\n"
				"		Cores: %u, Frequency: %u MHz, Available: %s,"
				"		Image support: %s, max size: %lux%lu\n"
				"		Extensions: %s\n --- \n", (device)(),  name.c_str(), version.c_str(), type.c_str(), num_cores, frequency,available?"YES":"NO",image_support?"YES":"NO", max_width, max_height, extensions.c_str());
		devices_.push_back(device);
	}
	
	fprintf(verbose, "\n-------------------\n");

	cl_device_id device_id;


	context_ = cl::Context(devices_, properties, &CL::cl_error_callback, nullptr, &err);


	if(err != CL_SUCCESS) {
		fprintf(stderr, "[OpenCL] Failed to create context: %s\n", errorString(err));
		util_abort();
	}



	err = clGetGLContextInfoKHR(properties, CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR, sizeof(device_id), &device_id, NULL);
	if(err != CL_SUCCESS) {
		fprintf(stderr, "[OpenCL] Failed to get current device for context: %s\n", errorString(err));
		util_abort();
	}

	context_device_ = cl::Device(device_id);

	
	context_device_.getInfo(CL_DEVICE_VENDOR, &name);
	context_device_.getInfo(CL_DEVICE_VERSION, &version);
		fprintf(verbose, "[OpenCL] Context Device (%p): %s %s\n",(context_device_)(),  name.c_str(), version.c_str());

	queue_ = cl::CommandQueue(context_, context_device_, 0, &err);

	if(err != CL_SUCCESS) {
		fprintf(stderr, "[OpenCL] Failed to create a command queue: %s\n", errorString(err));
		util_abort();
	}
}
示例#21
0
文件: ocl.c 项目: Thundzz/GPU
void ocl_init(sotl_device_t *dev)
{
  cl_int err = 0;

  // Create context
  //
#ifdef HAVE_LIBGL
  if(dev->display) {
#ifdef __APPLE__
    CGLContextObj cgl_context = CGLGetCurrentContext ();
    CGLShareGroupObj sharegroup = CGLGetShareGroup (cgl_context);
    cl_context_properties properties[] = {
      CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
      (cl_context_properties) sharegroup,
      0
    };

#else
    cl_context_properties properties[] = {
      CL_GL_CONTEXT_KHR,
      (cl_context_properties) glXGetCurrentContext (),
      CL_GLX_DISPLAY_KHR,
      (cl_context_properties) glXGetCurrentDisplay (),
      CL_CONTEXT_PLATFORM, (cl_context_properties) dev->platform->id,
      0
    };
#endif

    dev->context = clCreateContext (properties, 1, &dev->id, NULL, NULL, &err);
  } else
#endif
    {
      dev->context = clCreateContext (0, 1, &dev->id, NULL, NULL, &err);
    }
    check (err, "Failed to create compute context \n");

    // Load program source
    //
    const char *opencl_prog;
    opencl_prog = file_get_contents(PROGRAM_NAME);
    if (!opencl_prog) {
        sotl_log(CRITICAL, "Failed to read contents of the OpenCL program '%s'.\n", PROGRAM_NAME);
    }

    // Build program
    //
    dev->program = clCreateProgramWithSource (dev->context, 1, &opencl_prog, NULL, &err);
    check (err, "Failed to create program");

    char options[OPENCL_PROG_MAX_STRING_SIZE_OPTIONS];

    // Tile size of 32 works better on Xeon/Xeon Phi
    //
    if(dev->type != CL_DEVICE_TYPE_GPU)
      dev->tile_size = 32;
    else
      dev->tile_size = TILE_SIZE;

#ifdef SLIDE
      dev->slide_steps = SLIDE;
#else
      dev->slide_steps = 1;
#endif

    sprintf (options,
	     OPENCL_BUILD_OPTIONS
	     "-DTILE_SIZE=%d "
	     "-DSUBCELL=%d "
             "-DDELTA_T=%.10f "
#ifdef SLIDE
	     "-DSLIDE=%d "
#endif
	     OPENCL_PROG_STRING_OPTIONS " -I "OCL_INCLUDE " "
	     LENNARD_STRING,
	     dev->tile_size,
	     SUBCELL,
             1.0f,
#ifdef SLIDE
	     dev->slide_steps,
#endif
	     OPENCL_PROG_PARAM_OPTIONS,
	     LENNARD_PARAM);

    // If not a GPU, do not use Tiling
    //
    if (dev->type != CL_DEVICE_TYPE_GPU)
      strcat (options, " -DNO_LOCAL_MEM");

#ifdef TILE_CACHE
    // On GPU, use a cache of TILES
    //
    if (dev->type == CL_DEVICE_TYPE_GPU)
      strcat (options, " -DTILE_CACHE");
#endif

    // Multi-accelerators configuration
    //
    if (sotl_have_multi())
      strcat (options, " -DHAVE_MULTI");

#ifdef FORCE_N_UPDATE
    if (!sotl_have_multi())
      strcat (options, " -DFORCE_N_UPDATE");
#endif

#ifdef TORUS
    strcat (options, " -DXY_TORUS -DZ_TORUS");
#endif

#ifdef XEON_VECTORIZATION
    strcat (options, " -DXEON_VECTORIZATION");
#endif

#if defined(__APPLE__)
    strcat(options, " -DHAVE_PRINTF");
#endif

    if (sotl_verbose)
      sotl_log(INFO, "--- Compiler flags ---\n%s\n----------------------\n",
               options);

    err = clBuildProgram (dev->program, 0, NULL, options, NULL, NULL);
    if(sotl_verbose || err != CL_SUCCESS) {
      size_t len;

      // Display compiler error log
      //
      clGetProgramBuildInfo (dev->program, dev->id,
			     CL_PROGRAM_BUILD_LOG, 0, NULL, &len);
        {
	  char buffer[len + 1];

	  clGetProgramBuildInfo (dev->program, dev->id,
				 CL_PROGRAM_BUILD_LOG,
				 sizeof (buffer), buffer, NULL);
	  sotl_log(INFO, "---- Compiler log ----\n%s\n----------------------\n",
		   buffer);
        }
        check (err, "Failed to build program");
    }

    // Create an OpenCL command queue
    //
    dev->queue = clCreateCommandQueue (dev->context, dev->id,
                CL_QUEUE_PROFILING_ENABLE, &err);
    check (err, "Failed to create a command queue");

    cl_create_kernels(dev);
}
/* Initialize OpenCL processing */
void init_cl() {

   char *program_buffer, *program_log;
   size_t program_size, log_size;
   cl_image_format png_format;
   int err;

   /* Identify a platform */
   err = clGetPlatformIDs(1, &platform, NULL);
   if(err < 0) {
      perror("Couldn't identify a platform");
      exit(1);
   }

   /* Access a device */
   err = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 1, &device, NULL);
   if(err == CL_DEVICE_NOT_FOUND) {
      err = clGetDeviceIDs(platform, CL_DEVICE_TYPE_CPU, 1, &device, NULL);
   }
   if(err < 0) {
      perror("Couldn't access any devices");
      exit(1);   
   }

   /* Create OpenCL context properties */
#ifdef MAC
   CGLContextObj mac_context = CGLGetCurrentContext();
   CGLShareGroupObj group = CGLGetShareGroup(mac_context);
   cl_context_properties properties[] = {
      CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, 
      (cl_context_properties)group, 0};
#else 
#ifdef UNIX
   cl_context_properties properties[] = {
      CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(), 
      CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(), 
      CL_CONTEXT_PLATFORM, (cl_context_properties)platform, 0};
#else
   cl_context_properties properties[] = {
      CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(), 
      CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(), 
      CL_CONTEXT_PLATFORM, (cl_context_properties)platform, 0};
#endif
#endif

   /* Create context */
   context = clCreateContext(properties, 1, &device, NULL, NULL, &err);
   if(err < 0) {
      perror("Couldn't create a context");
      exit(1);   
   }

   /* Create program from file */
   program_buffer = read_file(PROGRAM_FILE, &program_size);
   program = clCreateProgramWithSource(context, 1, 
      (const char**)&program_buffer, &program_size, &err);
   if(err < 0) {
      perror("Couldn't create the program");
      exit(1);
   }
   free(program_buffer);

   /* Build program */
   err = clBuildProgram(program, 0, NULL, NULL, NULL, NULL);
   if(err < 0) {

      /* Find size of log and print to std output */
      clGetProgramBuildInfo(program, device, CL_PROGRAM_BUILD_LOG, 
            0, NULL, &log_size);
      program_log = (char*) malloc(log_size + 1);
      program_log[log_size] = '\0';
      clGetProgramBuildInfo(program, device, CL_PROGRAM_BUILD_LOG, 
            log_size + 1, program_log, NULL);
      printf("%s\n", program_log);
      free(program_log);
      exit(1);
   }

   /* Create a command queue */
   queue = clCreateCommandQueue(context, device, 0, &err);
   if(err < 0) {
      perror("Couldn't create a command queue");
      exit(1);   
   };

   /* Create kernel */
   kernel = clCreateKernel(program, KERNEL_FUNC, &err);
   if(err < 0) {
      printf("Couldn't create a kernel: %d", err);
      exit(1);
   };

   /* Read pixel data */
   read_image_data(TEXTURE_FILE, &tex_pixels, &width, &height);

   /* Create the input image object from the PNG data */
   png_format.image_channel_order = CL_R;
   png_format.image_channel_data_type = CL_UNSIGNED_INT8;
   in_texture = clCreateImage2D(context, 
         CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, 
         &png_format, width, height, 0, (void*)tex_pixels, &err);
   if(err < 0) {
      perror("Couldn't create the image object");
      exit(1);
   }; 

   /* Create kernel arguments */
   err = clSetKernelArg(kernel, 0, sizeof(cl_mem), &in_texture);
   if(err < 0) {
      printf("Couldn't set a kernel argument");
      exit(1);   
   }; 
}
示例#23
0
    CLContext::CLContext() {
#if defined(__APPLE__)
        CGLContextObj kCGLContext = CGLGetCurrentContext();              
        CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
        
        cl_context_properties properties[] = { 
            CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, 
            (cl_context_properties)kCGLShareGroup, 0 
        };
        
        context_ = clCreateContext(properties, 0, 0, clLogMessagesToStdoutAPPLE, 0, 0);
        if (!context_)
            crash("failed to create context");
        
        uint device_count;
        cl_device_id device_ids[16];
        size_t returned_size;
        
        int err = clGetContextInfo(context_, CL_CONTEXT_DEVICES, sizeof(device_ids), device_ids, &returned_size);
        if (err != CL_SUCCESS)
            crash("failed to get devices");
		
        device_count = (int)returned_size / sizeof(cl_device_id);
        
        int i = 0;
        bool device_found = false;
        cl_device_type device_type;	
        for (i = 0; i < device_count; i++) 
        {
            clGetDeviceInfo(device_ids[i], CL_DEVICE_TYPE, sizeof(cl_device_type), &device_type, NULL);
            if (device_type == CL_DEVICE_TYPE_GPU)
            {
                device_id_ = device_ids[i];
                device_found = true;
                break;
            }
        }
        
        if (!device_found)
            crash("no GPU device found");
#elif defined(WIN32)
		HGLRC hrc = wglGetCurrentContext();
		HDC hdc = wglGetCurrentDC();

		if (!hrc || !hdc)
			crash("failed to get HDC or HGLRC");

		cl_platform_id platform_ids[16];
		size_t platform_count;

		int err = clGetPlatformIDs(sizeof(platform_ids) / sizeof(platform_ids[0]), platform_ids, &platform_count);
		if (err != CL_SUCCESS || !platform_count)
			crash("failed to get platforms");

		for (uint i = 0; i < platform_count; ++i) {
			char platform_name[100];
			char platform_version[100];
			char platform_vendor[100];
			char platform_extensions[1000];
            err = clGetPlatformInfo(platform_ids[i],
                                    CL_PLATFORM_NAME,
                                    sizeof(platform_name),
                                    platform_name,
                                    NULL);
			if (err != CL_SUCCESS)
				crash("failed to get platform name");
            err = clGetPlatformInfo(platform_ids[i],
                                    CL_PLATFORM_VERSION,
                                    sizeof(platform_version),
                                    platform_version,
                                    NULL);
			if (err != CL_SUCCESS)
				crash("failed to get platform version");
            err = clGetPlatformInfo(platform_ids[i],
                                    CL_PLATFORM_VENDOR,
                                    sizeof(platform_vendor),
                                    platform_vendor,
                                    NULL);
			if (err != CL_SUCCESS)
				crash("failed to get platform vendor");
            err = clGetPlatformInfo(platform_ids[i],
                                    CL_PLATFORM_EXTENSIONS,
                                    sizeof(platform_extensions),
                                    platform_extensions,
                                    NULL);
			if (err != CL_SUCCESS)
				crash("failed to get platform extensions");

			cout << "platform name: " << platform_name << endl;
			cout << "platform version: " << platform_version << endl;
			cout << "platform vendor: " << platform_vendor << endl;
			cout << "platform extensions: " << platform_extensions << endl;
			cout << endl;
		}

		cl_platform_id platform_id = platform_ids[0];

		typedef CL_API_ENTRY cl_int (CL_API_CALL *clGetGLContextInfoKHR_fn)(
			const cl_context_properties *properties,
			cl_gl_context_info param_name,
			size_t param_value_size,
			void *param_value,
			size_t *param_value_size_ret);

		clGetGLContextInfoKHR_fn clGetGLContextInfoKHR;
		clGetGLContextInfoKHR = (clGetGLContextInfoKHR_fn) clGetExtensionFunctionAddress("clGetGLContextInfoKHR");
		if (!clGetGLContextInfoKHR)
			crash("failed to query proc address for clGetGLContextInfoKHR");

#ifndef NO_OPENGL_SHARING

		cl_context_properties properties[] = 
        {
			CL_CONTEXT_PLATFORM, (cl_context_properties) platform_id,
			CL_GL_CONTEXT_KHR,   (cl_context_properties) hrc,
			CL_WGL_HDC_KHR,      (cl_context_properties) hdc,
			0
        };

		size_t device_count;
		err = clGetGLContextInfoKHR(properties, 
		                            CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR,
		                            sizeof(device_id_), 
		                            &device_id_, 
		                            &device_count);
		if (err != CL_SUCCESS || !device_count)
			crash("failed to get CL device from GL context");

		char device_name[100];
		char device_version[100];
		cl_device_type device_type;
		cl_bool device_image_support;
		err = clGetDeviceInfo(device_id_, CL_DEVICE_NAME, sizeof(device_name), device_name, NULL);
		if (err != CL_SUCCESS)
			crash("failed to get device name");
		err = clGetDeviceInfo(device_id_, CL_DEVICE_VERSION, sizeof(device_version), device_version, NULL);
		if (err != CL_SUCCESS)
			crash("failed to get device version");
		err = clGetDeviceInfo(device_id_, CL_DEVICE_TYPE, sizeof(device_type), &device_type, NULL);
		if (err != CL_SUCCESS)
			crash("failed to get device type");
		err = clGetDeviceInfo(device_id_, CL_DEVICE_IMAGE_SUPPORT, sizeof(device_image_support), &device_image_support, NULL);
		if (err != CL_SUCCESS)
			crash("failed to get device image support");

		cout << "device name: " << device_name << endl;
		cout << "device version: " << device_version << endl;
		cout << "device type: " << ((device_type & CL_DEVICE_TYPE_GPU) ? "GPU" : "not GPU") << endl;
		cout << "device image support: " << (device_image_support ? "yes" : "no") << endl;
		cout << endl;

		context_ = clCreateContext(properties,
		                           1,
		                           &device_id_,
		                           0,
		                           0,
		                           &err);

#else

		cl_int error = 0;
		cl_platform_id platform;
		
		// Platform
		error = clGetPlatformIDs(1, &platform, NULL);
		if (error != CL_SUCCESS) {
		   cout << "Error getting platform id: " << error << endl;
		   exit(error);
		}
		// Device
		error = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 1, &device_id_, NULL);
		if (err != CL_SUCCESS) {
		   cout << "Error getting device ids: " << error << endl;
		   exit(error);
		}
		// Context
		context_ = clCreateContext(0, 1, &device_id_, NULL, NULL, &error);
		if (error != CL_SUCCESS) {
		   cout << "Error creating context: " << error << endl;
		   exit(error);
		}

#endif

#endif

		
        cl_command_queue_properties queue_properties = 0;

		queue_properties |= CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE;

#ifdef PROFILING_ENABLED
		queue_properties |= CL_QUEUE_PROFILING_ENABLE;
#endif

        queue_ = clCreateCommandQueue(context_, device_id_, queue_properties, NULL);
        if (!queue_)
            crash("failed to create command queue");
    }
示例#24
0
文件: ocl.cpp 项目: jcxz/DIP
bool initCLGLContext(boost::compute::context & ctx)
{
  INFOM("Initializing OpenCL/OpenGL shared context");

#if 1
  /* select appropriate device and platform */
  cl_platform_id platform = nullptr;
  cl_device_id device = nullptr;

  if ((!utils::ocl::selectGLDeviceAndPlatform(&device, &platform)) &&
      (!utils::ocl::selectPlatformAndDevice(&device, &platform)))
  {
    ERRORM("Failed to select an appropriate device or platform");
    return false;
  }

  /* setup context */
  cl_context_properties props[] = {
#if defined(FLUIDSIM_OS_MAC)
    CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
    (cl_context_properties) CGLGetShareGroup(CGLGetCurrentContext()),
#elif defined(FLUIDSIM_OS_UNIX)
    CL_GL_CONTEXT_KHR, (cl_context_properties) glXGetCurrentContext(),
    CL_GLX_DISPLAY_KHR, (cl_context_properties) glXGetCurrentDisplay(),
    CL_CONTEXT_PLATFORM, (cl_context_properties) platform,
#elif defined(FLUIDSIM_OS_WIN)
    CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
    CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC(),
    CL_CONTEXT_PLATFORM, (cl_context_properties) platform,
#else
# error "Unsupported OS platform"
#endif
    0
  };

  /* create opencl context */
  cl_int err = CL_SUCCESS;
  cl_context ctx_ = clCreateContext(props, 1, &device, nullptr, nullptr, &err);
  if (err != CL_SUCCESS)
  {
    ERRORM("Failed to create OpenCL context: " << utils::ocl::errorToStr(err));
    return false;
  }

  ctx = boost::compute::context(ctx_, false);
  utils::ocl::printDeviceInfo(ctx.get_devices());
#else
  try
  {
    /* create opencl context */
    ctx = boost::compute::opengl_create_shared_context();
    utils::ocl::printDeviceInfo(ctx.get_devices());
  }
  catch (const boost::compute::opencl_error & e)
  {
    ERRORM(e.what());
    return false;
  }
  catch (const boost::compute::unsupported_extension_error & e)
  {
    ERRORM(e.what());
    return false;
  }
  catch (const std::exception & e)
  {
    ERRORM("An unexpected error occured during opencl context initialization: " << e.what());
    return false;
  }
#endif

  INFOM("Successfully initialized OpenCL context");
  INFOM("Using device   : " << ctx.get_device().name());
  INFOM("Using platform : " << ctx.get_device().platform().name());

  return true;
}
示例#25
0
文件: ocl.cpp 项目: jcxz/DIP
bool selectGLDeviceAndPlatform(cl_device_id *device, cl_platform_id *platform)
{
  assert(device != nullptr);
  assert(platform != nullptr);

  /* first try to get the necessary extension */
  clGetGLContextInfoKHR_fn clGetGLContextInfoKHR = (clGetGLContextInfoKHR_fn) clGetExtensionFunctionAddress("clGetGLContextInfoKHR");
  if (clGetGLContextInfoKHR == nullptr)
  {
    ERRORM("clGetGLContextInfoKHR extension function not supproted.");
    return false;
  }

#if defined(FLUIDSIM_OS_MAC)
  cl_context_properties props[] = {
    CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
    (cl_context_properties) CGLGetShareGroup(CGLGetCurrentContext()),
    0
  };

  cl_int err = clGetGLContextInfoKHR(props,                                  // the OpenGL context
                                     CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR,   // get the id of the device currently executing OpenGL
                                     sizeof(*device),
                                     device,
                                     nullptr);
  if (err != CL_SUCCESS)
  {
    ERRORM("Failed to retrieve the OpenCL id of the device executing OpenGL: " << errorToStr(err));
    return false;
  }

  /* get the platform associated with the device */
  err = clGetDeviceInfo(*device, CL_DEVICE_PLATFORM, sizeof(*platform), platform, nullptr);
  if (err != CL_SUCCESS)
  {
    ERRORM("Failed to retirieve platform id for the device executing OpenGL: " << errorToStr(err));
    return false;
  }
#else
  cl_context_properties props[] = {
#if defined(FLUIDSIM_OS_UNIX)
    CL_GL_CONTEXT_KHR, (cl_context_properties) glXGetCurrentContext(),
    CL_GLX_DISPLAY_KHR, (cl_context_properties) glXGetCurrentDisplay(),
    CL_CONTEXT_PLATFORM, (cl_context_properties) nullptr,
#elif defined(FLUIDSIM_OS_WIN)
    CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
    CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC(),
    CL_CONTEXT_PLATFORM, (cl_context_properties) nullptr,
#else
# error "Unsupported OS platform"
#endif
    0
  };

  std::vector<boost::compute::platform> platform_list = boost::compute::system::platforms();

  for (const boost::compute::platform & p : platform_list)
  {
    WARNM("platform: " << p.name());
    props[5] = (cl_context_properties) p.id();
    cl_int err = clGetGLContextInfoKHR(props,                                 // the OpenGL context
                                       CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR,  // get the id of the device currently executing OpenGL
                                       sizeof(*device),
                                       device,
                                       nullptr);
    if ((err == CL_SUCCESS) && (boost::compute::device(*device).type() == CL_DEVICE_TYPE_GPU))
    {
      *platform = (cl_platform_id) props[5];
      return true;
    }
    else
    {
      WARNM("clGetGLContextInfoKHR: " << errorToStr(err));
    }
  }
#endif

  return false;
}
示例#26
0
void ConfigManager::CreateConfigs(Mode mode, bool interop, std::vector<Config>& configs)
{
	std::vector<CLWPlatform> platforms;

	CLWPlatform::CreateAllPlatforms(platforms);

	if (platforms.size() == 0)
	{
		throw std::runtime_error("No OpenCL platforms installed.");
	}

	configs.clear();

	bool hasprimary = false;
	for (int i = 0; i < platforms.size(); ++i)
	{
		std::vector<CLWDevice> devices;
		int startidx = configs.size();

		for (int d = 0; d < (int)platforms[i].GetDeviceCount(); ++d)
		{
			if ((mode == kUseGpus || mode == kUseSingleGpu) && platforms[i].GetDevice(d).GetType() != CL_DEVICE_TYPE_GPU)
				continue;

			if ((mode == kUseCpus || mode == kUseSingleCpu) && platforms[i].GetDevice(d).GetType() != CL_DEVICE_TYPE_CPU)
				continue;

			Config cfg;
			cfg.caninterop = false;
#ifdef WIN32
			if (platforms[i].GetDevice(d).HasGlInterop() && !hasprimary && interop)
			{
				cl_context_properties props[] =
				{
					//OpenCL platform
					CL_CONTEXT_PLATFORM, (cl_context_properties)((cl_platform_id)platforms[i]),
					//OpenGL context
					CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
					//HDC used to create the OpenGL context
					CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
					0
				};

				cfg.context = CLWContext::Create(platforms[i].GetDevice(d), props);
				devices.push_back(platforms[i].GetDevice(d));
				cfg.devidx = 0;
				cfg.type = kPrimary;
				cfg.caninterop = true;
				hasprimary = true;
			}
			else
#elif __linux__

			if (platforms[i].GetDevice(d).HasGlInterop() && !hasprimary && interop)
			{
				cl_context_properties props[] =
				{
					//OpenCL platform
					CL_CONTEXT_PLATFORM, (cl_context_properties)((cl_platform_id)platforms[i]),
					//OpenGL context
					CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
					//HDC used to create the OpenGL context
					CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
					0
				};

				cfg.context = CLWContext::Create(platforms[i].GetDevice(d), props);
				devices.push_back(platforms[i].GetDevice(d));
				cfg.devidx = 0;
				cfg.type = kPrimary;
				cfg.caninterop = true;
				hasprimary = true;
			}
			else
#elif __APPLE__
                if (platforms[i].GetDevice(d).HasGlInterop() && !hasprimary && interop)
                {
                    CGLContextObj kCGLContext = CGLGetCurrentContext();
                    CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
                    // Create CL context properties, add handle & share-group enum !
                    cl_context_properties props[] = {
                    CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
                    (cl_context_properties)kCGLShareGroup, 0
                    };
                    
                    cfg.context = CLWContext::Create(platforms[i].GetDevice(d), props);
                    devices.push_back(platforms[i].GetDevice(d));
                    cfg.devidx = 0;
                    cfg.type = kPrimary;
                    cfg.caninterop = true;
                    hasprimary = true;
                }
                else
#endif
			{
				cfg.context = CLWContext::Create(platforms[i].GetDevice(d));
				cfg.devidx = 0;
				cfg.type = kSecondary;
			}

			configs.push_back(cfg);

			if (mode == kUseSingleGpu || mode == kUseSingleCpu)
				break;
		}

		if (configs.size() == 1 && (mode == kUseSingleGpu || mode == kUseSingleCpu))
			break;
	}

	if (!hasprimary)
	{
		configs[0].type = kPrimary;
	}

	for (int i = 0; i < configs.size(); ++i)
	{
		configs[i].renderer = new FrRenderer(configs[i].context, configs[i].devidx);
	}
}
示例#27
0
文件: ocl.c 项目: nasa/QuIP
static void init_ocl_device(QSP_ARG_DECL  cl_device_id dev_id,
							Compute_Platform *cpp)
{
	cl_int status;
	//long param_data[MAX_PARAM_SIZE/sizeof(long)];	// force alignment
	//char name[LLEN];
	static int n_ocl_devs=0;
	Platform_Device *pdp;
	CGLContextObj cgl_ctx=NULL;
	cl_context context;
	cl_command_queue command_queue; //"stream" in CUDA
	cl_context_properties props[3]={
		CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
		0,	// need to put cgl_ctx here
		0
		};

	pdp = create_ocl_device(QSP_ARG  dev_id, cpp);
	if( pdp == NULL ) return;

	/* Remember this name in case the default is not found */
	if( first_ocl_dev_name == NULL )
		first_ocl_dev_name = PFDEV_NAME(pdp);

	/* Compare this name against the default name set in
	 * the environment, if it exists...
	 */
	if( default_ocl_dev_name != NULL && ! default_ocl_dev_found ){
		if( !strcmp(PFDEV_NAME(pdp),default_ocl_dev_name) )
			default_ocl_dev_found=1;
	}

	get_extensions(QSP_ARG  pdp);
	SET_OCLDEV_DEV_ID(pdp,dev_id);
	SET_PFDEV_PLATFORM(pdp,cpp);
	if( n_ocl_devs >= MAX_OPENCL_DEVICES ){
		sprintf(ERROR_STRING,"More than %d OpenCL devices found;"
			"need to increase MAX_OPENCL_DEVICES and recompile",
			MAX_OPENCL_DEVICES);
		error1(ERROR_STRING);
	}
fprintf(stderr,"Setting %s device index to %d\n",PFDEV_NAME(pdp),n_ocl_devs);
	SET_PFDEV_SERIAL(pdp,n_ocl_devs++);

	SET_PFDEV_MAX_DIMS(pdp,DEFAULT_PFDEV_MAX_DIMS);

	// On the new MacBook Pro, with two devices, the Iris_Pro
	// throws an error at clCreateCommandQueue *iff* we set
	// the share group property here...  Presumably because
	// that device doesn't handle the display?
	// We insert a hack below by excluding that device name,
	// but maybe there is another model where that would be
	// inappropriate?

	if( extension_supported(pdp,"cl_APPLE_gl_sharing") &&
			strcmp(PFDEV_NAME(pdp),"Iris_Pro")){

		CGLShareGroupObj share_group;
	
		cgl_ctx = CGLGetCurrentContext();
		if( cgl_ctx != NULL){
			// This means that we have an OpenGL window available...
			share_group = CGLGetShareGroup(cgl_ctx);
			assert( share_group != NULL );
			props[1] = (cl_context_properties) share_group;
		} else {
			// If we let this go, it sometimes causes a seg fault
			// when we try to set the GL window afterwards!?
			//
			// But it should not be an error, because we don't know
			// for sure that we will ever attempt it.
			// We need to set a flag to prohibit it later...
			advise("init_ocl_device:  OpenCL initialized without an OpenGL context;");
			advise("init_ocl_device:  Prohibiting OpenGL operations.");
			prohibit_opengl();
		}
	}


	// Check for OpenGL capabilities
	//opengl_check(pdp);

#ifdef TAKEN_FROM_DEMO_PROG
#if (USE_GL_ATTACHMENTS)

	printf(SEPARATOR);
	printf("Using active OpenGL context...\n");

	CGLContextObj kCGLContext = CGLGetCurrentContext();			  
	CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
	
	cl_context_properties properties[] = { 
		CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, 
		(cl_context_properties)kCGLShareGroup, 0 
	};
		
	// Create a context from a CGL share group
	//
	ComputeContext = clCreateContext(properties, 0, 0, clLogMessagesToStdoutAPPLE, 0, 0);
	if(!ComputeContext)
		return -2;

#else	// ! USE_GL_ATTACHMENTS	

	// Connect to a compute device
	//
	err = clGetDeviceIDs(NULL, ComputeDeviceType, 1, &ComputeDeviceId, NULL);
	if (err != CL_SUCCESS)
	{
		printf("Error: Failed to locate compute device!\n");
		return EXIT_FAILURE;
	}
  
	// Create a compute context 
	//
	ComputeContext = clCreateContext(0, 1, &ComputeDeviceId, clLogMessagesToStdoutAPPLE, NULL, &err);
	if (!ComputeContext)
	{
		printf("Error: Failed to create a compute context!\n");
		return EXIT_FAILURE;
	}
#endif	// ! USE_GL_ATTACHMENTS	

#endif // TAKEN_FROM_DEMO_PROG

	//create context on the specified device
//if( cgl_ctx != NULL )
//fprintf(stderr,"creating clContext with share properties for %s...\n",PFDEV_NAME(pdp));
	if( cgl_ctx == NULL ){
		context = clCreateContext(
			NULL,		// cl_context_properties *properties
			1,		// num_devices
			&dev_id,	// devices
			NULL,		// void *pfn_notify(const char *errinfo, const void *private_info, size_t cb, void *user_data )
			NULL,		// void *user_data
			&status		// cl_int *errcode_ret
		);
	} else {
		context = clCreateContext(
			props,		// cl_context_properties *properties
			0,		// num_devices
			NULL,	// devices
			clLogMessagesToStdoutAPPLE,	// void *pfn_notify(const char *errinfo, const void *private_info, size_t cb, void *user_data )
			NULL,		// void *user_data
			&status		// cl_int *errcode_ret
		);
	}
	if( status != CL_SUCCESS ){
		report_ocl_error(status, "clCreateContext");
		SET_OCLDEV_CTX(pdp,NULL);
		//return;
	}
	// BUG check return value for error

	SET_OCLDEV_CTX(pdp,context);

	//create the command_queue (stream)
//fprintf(stderr,"clContext = 0x%lx...\n",(long)context);
//fprintf(stderr,"init_ocl_device:  dev_id = 0x%lx\n",(long)dev_id);

	// At least once we have gotten an invalid value error here,
	// after receiving the advisory "OpenCL initialized without an OpenGL context
	// (which may or may not be relevant).  This behavior was not repeatable,
	// perhaps because of different stack contents???

	// The third arg is a properties bit field, with valid values being:
	// CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE
	// CL_QUEUE_PROFILING_ENABLE
	command_queue = clCreateCommandQueue(context, dev_id, 0, &status);
	if( status != CL_SUCCESS ){
		report_ocl_error(status, "clCreateCommandQueue");
		SET_OCLDEV_QUEUE(pdp,NULL);
		//return;
	} else {
		SET_OCLDEV_QUEUE(pdp,command_queue);
	}
	// set a ready flag?

	init_ocl_dev_memory(QSP_ARG  pdp);

	curr_pdp = pdp;
}
示例#28
0
static cl::Context PlatformContext(cl_device_type device_type, char* platform_vendor_name, bool enable_gl_interop = false)
    {
        cl_uint numPlatforms;
        cl_platform_id platform = NULL;
        clGetPlatformIDs(0, NULL, &numPlatforms);
        if (numPlatforms > 0)
        {
            cl_platform_id* platforms = new cl_platform_id[numPlatforms];
            clGetPlatformIDs(numPlatforms, platforms, NULL);
            for (unsigned i = 0; i < numPlatforms; ++i)
            {
                char pbuf[100];
                clGetPlatformInfo(platforms[i],
                                   CL_PLATFORM_VENDOR,
                                   sizeof(pbuf),
                                   pbuf,
                                   NULL);

                platform = platforms[i];
                std::cout << "platform: " << pbuf << std::endl;
                if (!strcmp(pbuf, platform_vendor_name))
                {
                    break;
                }
            }
            delete[] platforms;
        }

        if (enable_gl_interop)
        {
        // Define OS-specific context properties and create the OpenCL context
        #if defined (__APPLE__)
            CGLContextObj kCGLContext = CGLGetCurrentContext();
            CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
            cl_context_properties cps[] =
            {
                CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)kCGLShareGroup,
                0
            };
        #else
            #if defined(linux)
                cl_context_properties cps[] =
                {
                    CL_GL_CONTEXT_KHR, cl_context_properties(glXGetCurrentContext()),
                    CL_GLX_DISPLAY_KHR, cl_context_properties(glXGetCurrentDisplay()),
                    CL_CONTEXT_PLATFORM, cl_context_properties(platform),
                    0
                };
            #else // Win32
                cl_context_properties cps[] =
                {
                    CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
                    CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
                    CL_CONTEXT_PLATFORM, (cl_context_properties)platform,
                    0
                };
            #endif
        #endif

        cl::Platform _platform(platform);
        cl::vector<cl::Device> *_devices = new cl::vector<cl::Device>();
        _platform.getDevices(CL_DEVICE_TYPE_GPU, _devices);

        if(_devices->size() > 1)
            _devices->pop_back();
		if (platform == NULL)
			return cl::Context(device_type, NULL);
		else
			return cl::Context(*_devices,cps);

        return (NULL == platform) ? cl::Context(device_type, NULL) :  cl::Context(*_devices, cps);

        }else //no opengl interoperability
        {
            cl_context_properties cps[] =
            {
                CL_CONTEXT_PLATFORM, cl_context_properties(platform),
                0
            };
            return (NULL == platform) ? cl::Context(device_type, NULL) : cl::Context(device_type, cps);
        }
    }
示例#29
0
void init_cl(const char ** sources, int count) {
    int err = CL_SUCCESS;

    // get the platform id for this system
    cl_platform_id platform;
    err = clGetPlatformIDs(1, &platform, NULL);
    cl_check_err(err, "clGetPlatformIDs(...)");

    // connect to the compute device
    err = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 1, &device_id, NULL);
    cl_check_err(err, "clGetDeviceIDs(...)");

    // set the platform specific context properties for OpenGL + OpenCL sharing
#ifdef __APPLE__
    cl_context_properties ctx_prop[] = {
        CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
        (cl_context_properties)CGLGetShareGroup(CGLGetCurrentContext()),
        0};

#elif defined __linux__
    cl_context_properties ctx_prop[] = {
        CL_GL_CONTEXT_KHR, (cl_context_properties)glfwGetGLXContext(window),
        CL_GLX_DISPLAY_KHR, (cl_context_properties)glfwGetX11Display(),
        CL_CONTEXT_PLATFORM, (cl_context_properties)platform,
        0};
#elif defined __MINGW32__
    cl_context_properties ctx_prop[] = {
        CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
        CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
        CL_CONTEXT_PLATFORM, (cl_context_properties)platform,
        0};
#endif

    // create the working context
    context = clCreateContext(ctx_prop, 1, &device_id, NULL, NULL, &err);
    cl_check_err(err, "clCreateContext(...)");

    // next up is the command queue
    command_queue = clCreateCommandQueue(context, device_id, 0, &err);
    cl_check_err(err, "clCreateCommandQueue(...)");

    // create a single source buffer for the program from the input files
    size_t length = 0;
    for (int i = 0; i < count; i++) {
        length += file_length(sources[i]);
    }

    char * buffer = (char *)malloc(length);
    buffer[0] = '\0';
    for (int i = 0; i < count; i++) {
        char * tmp = read_file(sources[i]);
        strcat(buffer, tmp);
        free(tmp);
    }

    // create the compute program from 'kernels.cl'
    program = clCreateProgramWithSource(context, 1, (const char **)&buffer, NULL, &err);
    cl_check_err(err, "clCreateProgramWithSource(...)");
    free(buffer); // program already read, we don't need the buffer anymore

    // compile the program for our device
    err = clBuildProgram(program, 0, NULL, NULL, NULL, NULL);
    cl_check_err(err, "clBuildProgram(...)");

    // create the computer kernel in the program we wish to run
    kernel = clCreateKernel(program, "ray_tracer", &err);
    cl_check_err(err, "clCreateKernel(...)");
}
示例#30
0
文件: noise.c 项目: voxels/Daytum
static int 
SetupComputeDevices(int gpu)
{
    int err;
	size_t returned_size;
    ComputeDeviceType = gpu ? CL_DEVICE_TYPE_GPU : CL_DEVICE_TYPE_CPU;

#if (USE_GL_ATTACHMENTS)

    printf(SEPARATOR);
    printf("Using active OpenGL context...\n");

    CGLContextObj kCGLContext = CGLGetCurrentContext();              
    CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
    
    cl_context_properties properties[] = { 
        CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, 
        (cl_context_properties)kCGLShareGroup, 0 
    };
        
    // Create a context from a CGL share group
    //
    ComputeContext = clCreateContext(properties, 0, 0, clLogMessagesToStdoutAPPLE, 0, 0);
    if (!ComputeContext)
    {
        printf("Error: Failed to create a compute context!\n");
        return EXIT_FAILURE;
    }

#else

    // Locate a compute device
    //
    err = clGetDeviceIDs(NULL, ComputeDeviceType, 1, &ComputeDeviceId, NULL);
    if (err != CL_SUCCESS)
    {
        printf("Error: Failed to locate compute device!\n");
        return EXIT_FAILURE;
    }
  
    // Create a context containing the compute device(s)
    //
    ComputeContext = clCreateContext(0, 1, &ComputeDeviceId, clLogMessagesToStdoutAPPLE, NULL, &err);
    if (!ComputeContext)
    {
        printf("Error: Failed to create a compute context!\n");
        return EXIT_FAILURE;
    }

#endif

    unsigned int device_count;
    cl_device_id device_ids[16];

    err = clGetContextInfo(ComputeContext, CL_CONTEXT_DEVICES, sizeof(device_ids), device_ids, &returned_size);
    if(err)
    {
        printf("Error: Failed to retrieve compute devices for context!\n");
        return EXIT_FAILURE;
    }
    
    device_count = returned_size / sizeof(cl_device_id);
    
    int i = 0;
    int device_found = 0;
    cl_device_type device_type;	
    for(i = 0; i < device_count; i++) 
    {
        clGetDeviceInfo(device_ids[i], CL_DEVICE_TYPE, sizeof(cl_device_type), &device_type, NULL);
        if(device_type == ComputeDeviceType) 
        {
            ComputeDeviceId = device_ids[i];
            device_found = 1;
            break;
        }	
    }
    
    if(!device_found)
    {
        printf("Error: Failed to locate compute device!\n");
        return EXIT_FAILURE;
    }
        
    // Create a command queue
    //
    ComputeCommands = clCreateCommandQueue(ComputeContext, ComputeDeviceId, 0, &err);
    if (!ComputeCommands)
    {
        printf("Error: Failed to create a command queue!\n");
        return EXIT_FAILURE;
    }

    // Report the device vendor and device name
    // 
    cl_char vendor_name[1024] = {0};
    cl_char device_name[1024] = {0};
    err = clGetDeviceInfo(ComputeDeviceId, CL_DEVICE_VENDOR, sizeof(vendor_name), vendor_name, &returned_size);
    err|= clGetDeviceInfo(ComputeDeviceId, CL_DEVICE_NAME, sizeof(device_name), device_name, &returned_size);
    if (err != CL_SUCCESS)
    {
        printf("Error: Failed to retrieve device info!\n");
        return EXIT_FAILURE;
    }

    printf(SEPARATOR);
    printf("Connecting to %s %s...\n", vendor_name, device_name);

    return CL_SUCCESS;
}