/* ================= CG_DrawScoreboard Draw the normal in-game scoreboard ================= */ qboolean CG_DrawOldScoreboard( void ) { int y, i, n1, n2; float fade; float *fadeColor; char *s; int maxPlayers; int lineHeight; int topBorderSize, bottomBorderSize; CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER); // don't draw amuthing if the menu or console is up if ( cg_paused.integer ) { return qfalse; } if ( cgs.gametype == GT_SINGLE_PLAYER && cg.cur_lc && cg.cur_lc->predictedPlayerState.pm_type == PM_INTERMISSION ) { return qfalse; } // don't draw scoreboard during death while warmup up if ( cg.warmup && cg.cur_lc && !cg.cur_lc->showScores ) { return qfalse; } if ( !cg.cur_lc || cg.cur_lc->showScores || cg.cur_lc->predictedPlayerState.pm_type == PM_DEAD || cg.cur_lc->predictedPlayerState.pm_type == PM_INTERMISSION ) { fade = 1.0; fadeColor = colorWhite; } else { fadeColor = CG_FadeColor( cg.cur_lc->scoreFadeTime, FADE_TIME ); if ( !fadeColor ) { // next time scoreboard comes up, don't print killer cg.cur_lc->killerName[0] = 0; return qfalse; } // ZTM: FIXME?: to actually fade, should be fade=fadeColor[3] and later CG_DrawString should use fadeColor fade = *fadeColor; } // fragged by ... line if ( cg.cur_lc && cg.cur_lc->killerName[0] ) { s = va("Fragged by %s", cg.cur_lc->killerName ); y = SB_HEADER - 6 - CG_DrawStringLineHeight( UI_BIGFONT ) * 2; CG_DrawString( SCREEN_WIDTH / 2, y, s, UI_CENTER|UI_DROPSHADOW|UI_BIGFONT, NULL ); } // current rank if ( cgs.gametype < GT_TEAM) { if (cg.cur_ps && cg.cur_ps->persistant[PERS_TEAM] != TEAM_SPECTATOR ) { s = va("%s place with %i", CG_PlaceString( cg.cur_ps->persistant[PERS_RANK] + 1 ), cg.cur_ps->persistant[PERS_SCORE] ); y = SB_HEADER - 6 - CG_DrawStringLineHeight( UI_BIGFONT ); CG_DrawString( SCREEN_WIDTH / 2, y, s, UI_CENTER|UI_DROPSHADOW|UI_BIGFONT, NULL ); } } else { if ( cg.teamScores[0] == cg.teamScores[1] ) { s = va("Teams are tied at %i", cg.teamScores[0] ); } else if ( cg.teamScores[0] >= cg.teamScores[1] ) { s = va("Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] ); } else { s = va("Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] ); } y = SB_HEADER - 6 - CG_DrawStringLineHeight( UI_BIGFONT ); CG_DrawString( SCREEN_WIDTH / 2, y, s, UI_CENTER|UI_DROPSHADOW|UI_BIGFONT, NULL ); } // scoreboard y = SB_HEADER; CG_DrawPic( SB_SCORE_X + (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardScore ); CG_DrawPic( SB_PING_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardPing ); CG_DrawPic( SB_TIME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardTime ); CG_DrawPic( SB_NAME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardName ); y = SB_TOP; // If there are more than SB_MAXPLAYERS_NORMAL, use the interleaved scores if ( cg.numScores > SB_MAXPLAYERS_NORMAL ) { maxPlayers = SB_MAXPLAYERS_INTER; lineHeight = SB_INTER_HEIGHT; topBorderSize = 8; bottomBorderSize = 16; } else { maxPlayers = SB_MAXPLAYERS_NORMAL; lineHeight = SB_NORMAL_HEIGHT; topBorderSize = 16; bottomBorderSize = 16; } localPlayer = qfalse; if ( cgs.gametype >= GT_TEAM ) { // // teamplay scoreboard // y += lineHeight/2; if ( cg.teamScores[0] >= cg.teamScores[1] ) { n1 = CG_TeamScoreboard( y, TEAM_RED, fade, maxPlayers, lineHeight ); CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; maxPlayers -= n1; n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxPlayers, lineHeight ); CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; maxPlayers -= n2; } else { n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxPlayers, lineHeight ); CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; maxPlayers -= n1; n2 = CG_TeamScoreboard( y, TEAM_RED, fade, maxPlayers, lineHeight ); CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; maxPlayers -= n2; } n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxPlayers, lineHeight ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; } else { // // free for all scoreboard // n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxPlayers, lineHeight ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxPlayers - n1, lineHeight ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; } if (cg.cur_ps && !localPlayer) { // draw local player at the bottom for ( i = 0 ; i < cg.numScores ; i++ ) { if ( cg.scores[i].playerNum == cg.cur_ps->playerNum ) { CG_DrawPlayerScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); break; } } } return qtrue; }
/* ======================================================================================================================================= CG_DrawOldScoreboard Draw the normal in-game scoreboard. ======================================================================================================================================= */ qboolean CG_DrawOldScoreboard(void) { int x, y, w, i, n1, n2; float fade; float *fadeColor; char *s; int maxClients; int lineHeight; int topBorderSize, bottomBorderSize; // don't draw amuthing if the menu or console is up if (cg_paused.integer) { cg.deferredPlayerLoading = 0; return qfalse; } if (cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION) { cg.deferredPlayerLoading = 0; return qfalse; } // don't draw scoreboard during death while warmup up if (cg.warmup && !cg.showScores) { return qfalse; } if (cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION) { fade = 1.0; fadeColor = colorWhite; } else { fadeColor = CG_FadeColor(cg.scoreFadeTime, FADE_TIME); if (!fadeColor) { // next time scoreboard comes up, don't print killer cg.deferredPlayerLoading = 0; cg.killerName[0] = 0; return qfalse; } fade = *fadeColor; } // fragged by ... line if (cg.killerName[0]) { s = va("Fragged by %s", cg.killerName); w = CG_DrawStrlen(s) * BIGCHAR_WIDTH; x = (SCREEN_WIDTH - w) / 2; y = 40; CG_DrawBigString(x, y, s, fade); } // current rank if (cgs.gametype < GT_TEAM) { if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR) { s = va("%s place with %i", CG_PlaceString(cg.snap->ps.persistant[PERS_RANK] + 1), cg.snap->ps.persistant[PERS_SCORE]); w = CG_DrawStrlen(s) * BIGCHAR_WIDTH; x = (SCREEN_WIDTH - w) / 2; y = 60; CG_DrawBigString(x, y, s, fade); } } else { if (cg.teamScores[0] == cg.teamScores[1]) { s = va("Teams are tied at %i", cg.teamScores[0]); } else if (cg.teamScores[0] >= cg.teamScores[1]) { s = va("Red leads %i to %i", cg.teamScores[0], cg.teamScores[1]); } else { s = va("Blue leads %i to %i", cg.teamScores[1], cg.teamScores[0]); } w = CG_DrawStrlen(s) * BIGCHAR_WIDTH; x = (SCREEN_WIDTH - w) / 2; y = 60; CG_DrawBigString(x, y, s, fade); } // scoreboard y = SB_HEADER; CG_DrawPic(SB_SCORE_X + (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardScore); CG_DrawPic(SB_PING_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardPing); CG_DrawPic(SB_TIME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardTime); CG_DrawPic(SB_NAME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardName); y = SB_TOP; // If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores if (cg.numScores > SB_MAXCLIENTS_NORMAL) { maxClients = SB_MAXCLIENTS_INTER; lineHeight = SB_INTER_HEIGHT; topBorderSize = 8; bottomBorderSize = 16; } else { maxClients = SB_MAXCLIENTS_NORMAL; lineHeight = SB_NORMAL_HEIGHT; topBorderSize = 16; bottomBorderSize = 16; } localClient = qfalse; if (cgs.gametype >= GT_TEAM) { // teamplay scoreboard y += lineHeight / 2; if (cg.teamScores[0] >= cg.teamScores[1]) { n1 = CG_TeamScoreboard(y, TEAM_RED, fade, maxClients, lineHeight); CG_DrawTeamBackground(0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n1; n2 = CG_TeamScoreboard(y, TEAM_BLUE, fade, maxClients, lineHeight); CG_DrawTeamBackground(0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n2; } else { n1 = CG_TeamScoreboard(y, TEAM_BLUE, fade, maxClients, lineHeight); CG_DrawTeamBackground(0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n1; n2 = CG_TeamScoreboard(y, TEAM_RED, fade, maxClients, lineHeight); CG_DrawTeamBackground(0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n2; } n1 = CG_TeamScoreboard(y, TEAM_SPECTATOR, fade, maxClients, lineHeight); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; } else { // free for all scoreboard n1 = CG_TeamScoreboard(y, TEAM_FREE, fade, maxClients, lineHeight); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; n2 = CG_TeamScoreboard(y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; } if (!localClient) { // draw local client at the bottom for (i = 0; i < cg.numScores; i++) { if (cg.scores[i].client == cg.snap->ps.clientNum) { CG_DrawClientScore(y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT); break; } } } // load any models that have been deferred if (++cg.deferredPlayerLoading > 10) { CG_LoadDeferredPlayers(); } return qtrue; }
/* ================= CG_DrawScoreboard Draw the normal in-game scoreboard ================= */ qboolean CG_DrawOldScoreboard( void ) { int x, y, w, i, n1, n2; float fade; float *fadeColor; char *s; int maxClients; int lineHeight; int topBorderSize, bottomBorderSize; // don't draw amuthing if the menu or console is up if ( cg_paused.integer ) { cg.deferredPlayerLoading = 0; return qfalse; } // don't draw scoreboard during death while warmup up if ( cg.warmup && !cg.showScores ) { return qfalse; } if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { fade = 1.0; fadeColor = colorWhite; } else { fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); if ( !fadeColor ) { // next time scoreboard comes up, don't print killer cg.deferredPlayerLoading = 0; cg.killerName[0] = 0; return qfalse; } fade = *fadeColor; } // fragged by ... line // or if in intermission and duel, prints the winner of the duel round if (cgs.gametype == GT_TOURNAMENT && cgs.duelWinner != -1 && cg.predictedPlayerState.pm_type == PM_INTERMISSION) { s = va("%s %s", cgs.clientinfo[cgs.duelWinner].name, CG_GetStripEdString("INGAMETEXT", "DUEL_WINS") ); /*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); */ x = ( SCREEN_WIDTH ) / 2; y = 40; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else if (cgs.gametype == GT_TOURNAMENT && cgs.duelist1 != -1 && cgs.duelist2 != -1 && cg.predictedPlayerState.pm_type == PM_INTERMISSION) { s = va("%s %s %s", cgs.clientinfo[cgs.duelist1].name, CG_GetStripEdString("INGAMETEXT", "SPECHUD_VERSUS"), cgs.clientinfo[cgs.duelist2].name ); /*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); */ x = ( SCREEN_WIDTH ) / 2; y = 40; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else if ( cg.killerName[0] ) { s = va("%s %s", CG_GetStripEdString("INGAMETEXT", "KILLEDBY"), cg.killerName ); /*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); */ x = ( SCREEN_WIDTH ) / 2; y = 40; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } // current rank if ( !GT_Team(cgs.gametype)) { if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) { char sPlace[256]; char sOf[256]; char sWith[256]; trap_SP_GetStringTextString("INGAMETEXT_PLACE", sPlace, sizeof(sPlace)); trap_SP_GetStringTextString("INGAMETEXT_OF", sOf, sizeof(sOf)); trap_SP_GetStringTextString("INGAMETEXT_WITH", sWith, sizeof(sWith)); s = va("%s %s (%s %i) %s %i", CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ), sPlace, sOf, cg.numScores, sWith, cg.snap->ps.persistant[PERS_SCORE] ); w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH ) / 2; y = 60; //CG_DrawBigString( x, y, s, fade ); UI_DrawProportionalString(x, y, s, UI_CENTER|UI_DROPSHADOW, colorTable[CT_WHITE]); } } else { if ( cg.teamScores[0] == cg.teamScores[1] ) { s = va("Teams are tied at %i", cg.teamScores[0] ); } else if ( cg.teamScores[0] >= cg.teamScores[1] ) { s = va("Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] ); } else { s = va("Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] ); } x = ( SCREEN_WIDTH ) / 2; y = 60; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } // scoreboard y = SB_HEADER; CG_DrawPic ( SB_SCORELINE_X - 40, y - 5, SB_SCORELINE_WIDTH + 80, 40, trap_R_RegisterShaderNoMip ( "gfx/menus/menu_buttonback.tga" ) ); // "NAME", "SCORE", "PING", "TIME" weren't localised, GODDAMMIT!!!!!!!! // // Unfortunately, since it's so sodding late now and post release I can't enable the localisation code (REM'd) since some of // the localised strings don't fit - since no-one's ever seen them to notice this. Smegging brilliant. Thanks people. // CG_Text_Paint ( SB_NAME_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS3", "NAME")*/"Name",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); if (cgs.gametype == GT_TOURNAMENT) { char sWL[100]; trap_SP_GetStringTextString("INGAMETEXT_W_L", sWL, sizeof(sWL)); CG_Text_Paint ( SB_SCORE_X, y, 1.0f, colorWhite, sWL, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else { CG_Text_Paint ( SB_SCORE_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS3", "SCORE")*/"Score", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } CG_Text_Paint ( SB_PING_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS0", "PING")*/"Ping", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); CG_Text_Paint ( SB_TIME_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS3", "TIME")*/"Time", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); y = SB_TOP; // If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores if ( cg.numScores > SB_MAXCLIENTS_NORMAL ) { maxClients = SB_MAXCLIENTS_INTER; lineHeight = SB_INTER_HEIGHT; topBorderSize = 8; bottomBorderSize = 16; } else { maxClients = SB_MAXCLIENTS_NORMAL; lineHeight = SB_NORMAL_HEIGHT; topBorderSize = 8; bottomBorderSize = 8; } localClient = qfalse; //I guess this should end up being able to display 19 clients at once. //In a team game, if there are 9 or more clients on the team not in the lead, //we only want to show 10 of the clients on the team in the lead, so that we //have room to display the clients in the lead on the losing team. //I guess this can be accomplished simply by printing the first teams score with a maxClients //value passed in related to how many players are on both teams. if ( GT_Team(cgs.gametype) ) { // // teamplay scoreboard // y += lineHeight/2; if ( cg.teamScores[0] >= cg.teamScores[1] ) { int team1MaxCl = CG_GetTeamCount(TEAM_RED, maxClients); int team2MaxCl = CG_GetTeamCount(TEAM_BLUE, maxClients); if (team1MaxCl > 10 && (team1MaxCl+team2MaxCl) > maxClients) { team1MaxCl -= team2MaxCl; //subtract as many as you have to down to 10, once we get there //we just set it to 10 if (team1MaxCl < 10) { team1MaxCl = 10; } } team2MaxCl = (maxClients-team1MaxCl); //team2 can display however many is left over after team1's display n1 = CG_TeamScoreboard( y, TEAM_RED, fade, team1MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); CG_TeamScoreboard( y, TEAM_RED, fade, team1MaxCl, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n1; n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, team2MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); CG_TeamScoreboard( y, TEAM_BLUE, fade, team2MaxCl, lineHeight, qfalse ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n2; maxClients -= (team1MaxCl+team2MaxCl); } else { int team1MaxCl = CG_GetTeamCount(TEAM_BLUE, maxClients); int team2MaxCl = CG_GetTeamCount(TEAM_RED, maxClients); if (team1MaxCl > 10 && (team1MaxCl+team2MaxCl) > maxClients) { team1MaxCl -= team2MaxCl; //subtract as many as you have to down to 10, once we get there //we just set it to 10 if (team1MaxCl < 10) { team1MaxCl = 10; } } team2MaxCl = (maxClients-team1MaxCl); //team2 can display however many is left over after team1's display n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, team1MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); CG_TeamScoreboard( y, TEAM_BLUE, fade, team1MaxCl, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n1; n2 = CG_TeamScoreboard( y, TEAM_RED, fade, team2MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); CG_TeamScoreboard( y, TEAM_RED, fade, team2MaxCl, lineHeight, qfalse ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n2; maxClients -= (team1MaxCl+team2MaxCl); } n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; } else { // // free for all scoreboard // n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight, qfalse ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; } if (!localClient) { // draw local client at the bottom for ( i = 0 ; i < cg.numScores ; i++ ) { if ( cg.scores[i].client == cg.snap->ps.clientNum ) { CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); break; } } } // load any models that have been deferred if ( ++cg.deferredPlayerLoading > 10 ) { CG_LoadDeferredPlayers(); } return qtrue; }
/* ================= CG_DrawScoreboard Draw the normal in-game scoreboard ================= */ qboolean CG_DrawScoreboard( void ) { int x = 0, y = 0; float fade; float *fadeColor; char *s; // don't draw amuthing if the menu or console is up if ( cg_paused.integer ) { cg.deferredPlayerLoading = 0; return qfalse; } // don't draw scoreboard during death while warmup up if ( cg.warmup && !cg.showScores ) { return qfalse; } // NERVE - SMF - added mp wolf check if ( cg.showScores || ( cg.predictedPlayerState.pm_type == PM_DEAD && cgs.gametype < GT_WOLF ) || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { fade = 1.0; fadeColor = colorWhite; } else { fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); if ( !fadeColor ) { // next time scoreboard comes up, don't print killer cg.deferredPlayerLoading = 0; cg.killerName[0] = 0; return qfalse; } fade = *fadeColor; } // fragged by ... line if ( cg.killerName[0] ) { int w; s = va( "Killed by %s", cg.killerName ); w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); } // current rank // NERVE - SMF if ( cgs.gametype >= GT_WOLF ) { INFO_PLAYER_WIDTH = 140; INFO_SCORE_WIDTH = 50; INFO_CLASS_WIDTH = 50; INFO_LATENCY_WIDTH = 40; INFO_TEAM_HEIGHT = 24; INFO_BORDER = 2; INFO_TOTAL_WIDTH = INFO_PLAYER_WIDTH + INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH; x = 20; y = 10; WM_DrawObjectives( x, y, 595, fade ); if ( cgs.gametype == GT_WOLF_STOPWATCH && ( cg.snap->ps.pm_type == PM_INTERMISSION ) ) { y = WM_DrawInfoLine( x, 155, fade ); WM_TeamScoreboard( x, y, TEAM_RED, fade, 18 ); x = 335; WM_TeamScoreboard( x, y, TEAM_BLUE, fade, 18 ); } else { y = 155; WM_TeamScoreboard( x, y, TEAM_RED, fade, 20 ); x = 335; WM_TeamScoreboard( x, y, TEAM_BLUE, fade, 20 ); } } // -NERVE - SMF else if ( cgs.gametype >= GT_TEAM ) { // // teamplay scoreboard // if ( cg.teamScores[0] >= cg.teamScores[1] ) { y = CG_TeamScoreboard( x, y, TEAM_RED, fade ); y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade ); } else { y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade ); y = CG_TeamScoreboard( x, y, TEAM_RED, fade ); } y = CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade ); } else { //----(SA) modified // // free for all scoreboard // y = CG_TeamScoreboard( x, y, TEAM_FREE, fade ); y = CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade ); } // load any models that have been deferred if ( ++cg.deferredPlayerLoading > 1 ) { CG_LoadDeferredPlayers(); } return qtrue; }
/* ================= CG_DrawOldScoreboard Draw the normal in-game scoreboard ================= */ qboolean CG_DrawOldScoreboard( void ) { int x, y, w, i, n1, n2; float fade; const float *fadeColor; const char *s; int maxClients; int lineHeight; int topBorderSize, bottomBorderSize; QLWideScreen = WIDESCREEN_CENTER; // don't draw amuthing if the menu or console is up if ( cg_paused.integer ) { cg.deferredPlayerLoading = 0; return qfalse; } if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { cg.deferredPlayerLoading = 0; return qfalse; } // don't draw scoreboard during death while warmup up if ( cg.warmup && !cg.showScores ) { return qfalse; } if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { fade = 1.0; fadeColor = colorWhite; } else { fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); if ( !fadeColor ) { // next time scoreboard comes up, don't print killer cg.deferredPlayerLoading = 0; cg.killerName[0] = 0; return qfalse; } fade = *fadeColor; } // fragged by ... line if ( cg.killerName[0] ) { s = va("Fragged by %s", cg.killerName ); w = CG_DrawStrlen( s, &cgs.media.bigchar ); x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); } // current rank if (!CG_IsTeamGame(cgs.gametype)) { if (!wolfcam_following || (wolfcam_following && wcg.clientNum == cg.snap->ps.clientNum)) { if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) { s = va("%s place with %i", CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ), cg.snap->ps.persistant[PERS_SCORE] ); w = CG_DrawStrlen( s, &cgs.media.bigchar ); x = ( SCREEN_WIDTH - w ) / 2; y = 60; CG_DrawBigString( x, y, s, fade ); } } else { // wolfcam_following if (cgs.clientinfo[wcg.clientNum].team != TEAM_SPECTATOR) { if (CG_IsCpmaMvd()) { int rank; int i; rank = 1; for (i = 0; i < MAX_CLIENTS; i++) { if (!cgs.clientinfo[i].infoValid) { continue; } if (cgs.clientinfo[i].team == TEAM_SPECTATOR) { continue; } if (cgs.clientinfo[i].score > cgs.clientinfo[wcg.clientNum].score) { rank++; } } s = va("%s ^7place with %i", CG_PlaceString(rank), cgs.clientinfo[wcg.clientNum].score); w = CG_DrawStrlen( s, &cgs.media.bigchar ); x = ( SCREEN_WIDTH - w ) / 2; y = 60; CG_DrawBigString( x, y, s, fade ); } else { // not cpma mvd // following someone who is ingame but not the main demo view if (CG_IsDuelGame(cgs.gametype)) { // we are following the other dueler if (cgs.scores1 == cgs.scores2) { s = va("%s ^7place with %i", CG_PlaceString(1), cgs.scores1); } else { if (cg.snap->ps.persistant[PERS_RANK] == 0) { // we are second s = va("%s ^7place with %i", CG_PlaceString(2), cgs.scores2); } else { // we are first s = va("%s ^7place with %i", CG_PlaceString(1), cgs.scores1); } } w = CG_DrawStrlen( s, &cgs.media.bigchar ); x = ( SCREEN_WIDTH - w ) / 2; y = 60; CG_DrawBigString( x, y, s, fade ); } else { // we don't have enough information // pass, don't draw ranking } } } } } else { if ( cg.teamScores[0] == cg.teamScores[1] ) { s = va("Teams are tied at %i", cg.teamScores[0] ); } else if ( cg.teamScores[0] >= cg.teamScores[1] ) { s = va("Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] ); } else { s = va("Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] ); } w = CG_DrawStrlen( s, &cgs.media.bigchar ); x = ( SCREEN_WIDTH - w ) / 2; y = 60; CG_DrawBigString( x, y, s, fade ); } // scoreboard y = SB_HEADER; CG_DrawPic( SB_SCORE_X + (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardScore ); CG_DrawPic( SB_PING_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardPing ); CG_DrawPic( SB_TIME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardTime ); CG_DrawPic( SB_NAME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardName ); y = SB_TOP; // If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores if (1) { //( cg.numScores > SB_MAXCLIENTS_NORMAL ) { maxClients = SB_MAXCLIENTS_INTER; lineHeight = SB_INTER_HEIGHT; topBorderSize = 8; bottomBorderSize = 16; } else { maxClients = SB_MAXCLIENTS_NORMAL; lineHeight = SB_NORMAL_HEIGHT; topBorderSize = 16; bottomBorderSize = 16; } localClient = qfalse; if ( cgs.gametype >= GT_TEAM ) { // // teamplay scoreboard // y += lineHeight/2; if ( cg.teamScores[0] >= cg.teamScores[1] ) { n1 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight ); CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n1; n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight ); CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n2; } else { n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight ); CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n1; n2 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight ); CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n2; } n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; } else { // // free for all scoreboard // n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; } if (!localClient) { // draw local client at the bottom for ( i = 0 ; i < cg.numScores ; i++ ) { if ( cg.scores[i].client == cg.snap->ps.clientNum ) { CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); break; } } } // load any models that have been deferred if ( ++cg.deferredPlayerLoading > 10 ) { CG_LoadDeferredPlayers(); } return qtrue; }
/* ================= CG_DrawScoreboard Draw the normal in-game scoreboard ================= */ qboolean CG_DrawScoreboard( void ) { int x = 0, y = 0, w; float fade; float *fadeColor; const char *s; // don't draw amuthing if the menu or console is up if ( cg_paused.integer ) { cg.deferredPlayerLoading = 0; return qfalse; } if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { cg.deferredPlayerLoading = 0; return qfalse; } // don't draw scoreboard during death while warmup up if ( cg.warmup && !cg.showScores ) { return qfalse; } // NERVE - SMF - added mp wolf check if ( cg.showScores || ( cg.predictedPlayerState.pm_type == PM_DEAD && cgs.gametype < GT_WOLF ) || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { fade = 1.0; fadeColor = colorWhite; } else { fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); if ( !fadeColor ) { // next time scoreboard comes up, don't print killer cg.deferredPlayerLoading = 0; cg.killerName[0] = 0; return qfalse; } fade = *fadeColor; } // fragged by ... line if ( cg.killerName[0] ) { s = va( "Killed by %s", cg.killerName ); w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); } // current rank //----(SA) enclosed this so it doesn't draw for SP if ( cgs.gametype != GT_SINGLE_PLAYER && cgs.gametype < GT_WOLF ) { // NERVE - SMF - added wolf multiplayer check if ( cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) { if ( cgs.gametype < GT_TEAM ) { s = va( "%s place with %i", CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ), cg.snap->ps.persistant[PERS_SCORE] ); w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 60; CG_DrawBigString( x, y, s, fade ); } else { if ( cg.teamScores[0] == cg.teamScores[1] ) { s = va( "Teams are tied at %i", cg.teamScores[0] ); } else if ( cg.teamScores[0] >= cg.teamScores[1] ) { s = va( "Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] ); } else { s = va( "Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] ); } w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 60; CG_DrawBigString( x, y, s, fade ); } } // scoreboard x = 320 - SCOREBOARD_WIDTH / 2; y = 86; #if 0 CG_DrawBigStringColor( x, y, "SCORE PING TIME NAME", fadeColor ); CG_DrawBigStringColor( x, y + 12, "----- ---- ---- ---------------", fadeColor ); #endif CG_DrawPic( x + 1 * 16, y, 64, 32, cgs.media.scoreboardScore ); CG_DrawPic( x + 6 * 16 + 8, y, 64, 32, cgs.media.scoreboardPing ); CG_DrawPic( x + 11 * 16 + 8, y, 64, 32, cgs.media.scoreboardTime ); CG_DrawPic( x + 16 * 16, y, 64, 32, cgs.media.scoreboardName ); y += 32; } //----(SA) added // Secrets if ( cgs.gametype == GT_SINGLE_PLAYER ) { s = "Secrets: 0/12"; w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 60; // CG_DrawBigStringColor( x, y, s, fadeColor ); } //----(SA) end // NERVE - SMF if ( cgs.gametype >= GT_WOLF ) { INFO_PLAYER_WIDTH = 140; INFO_SCORE_WIDTH = 50; INFO_CLASS_WIDTH = 50; INFO_LATENCY_WIDTH = 40; INFO_TEAM_HEIGHT = 24; INFO_BORDER = 2; INFO_TOTAL_WIDTH = INFO_PLAYER_WIDTH + INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH; x = 20; y = 10; WM_DrawObjectives( x, y, 595, fade ); if ( cgs.gametype == GT_WOLF_STOPWATCH && ( cg.snap->ps.pm_type == PM_INTERMISSION ) ) { y = WM_DrawInfoLine( x, 155, fade ); WM_TeamScoreboard( x, y, TEAM_RED, fade, 18 ); x = 335; WM_TeamScoreboard( x, y, TEAM_BLUE, fade, 18 ); } else { y = 155; WM_TeamScoreboard( x, y, TEAM_RED, fade, 20 ); x = 335; WM_TeamScoreboard( x, y, TEAM_BLUE, fade, 20 ); } } // -NERVE - SMF else if ( cgs.gametype >= GT_TEAM ) { // // teamplay scoreboard // if ( cg.teamScores[0] >= cg.teamScores[1] ) { y = CG_TeamScoreboard( x, y, TEAM_RED, fade ); y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade ); } else { y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade ); y = CG_TeamScoreboard( x, y, TEAM_RED, fade ); } y = CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade ); } else if ( cgs.gametype != GT_SINGLE_PLAYER ) { //----(SA) modified // // free for all scoreboard // y = CG_TeamScoreboard( x, y, TEAM_FREE, fade ); y = CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade ); } // load any models that have been deferred if ( ++cg.deferredPlayerLoading > 1 ) { CG_LoadDeferredPlayers(); } return qtrue; }
qboolean CG_DrawOldScoreboard( void ) { int x, y, i, n1, n2; float fade; vector4 *fadeColor; char *s; int maxClients, realMaxClients; int lineHeight; int topBorderSize, bottomBorderSize; #if 0 // don't draw amuthing if the menu or console is up if ( cg_paused.integer ) { cg.deferredPlayerLoading = 0; return qfalse; } #endif // don't draw scoreboard during death while warmup up if ( cg.warmup && !cg.showScores ) { return qfalse; } if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { fade = 1.0; fadeColor = &colorWhite; } else { fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); if ( !fadeColor ) { // next time scoreboard comes up, don't print killer cg.deferredPlayerLoading = 0; cg.killerName[0] = 0; return qfalse; } fade = fadeColor->a; } // fragged by ... line // or if in intermission and duel, prints the winner of the duel round if ((cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) && cgs.duelWinner != -1 && cg.predictedPlayerState.pm_type == PM_INTERMISSION) { s = va("%s^7 %s", cgs.clientinfo[cgs.duelWinner].name, CG_GetStringEdString("MP_INGAME", "DUEL_WINS") ); /*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); */ x = ( SCREEN_WIDTH ) / 2; y = 40; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, &colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else if ((cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) && cgs.duelist1 != -1 && cgs.duelist2 != -1 && cg.predictedPlayerState.pm_type == PM_INTERMISSION) { if (cgs.gametype == GT_POWERDUEL && cgs.duelist3 != -1) { s = va("%s^7 %s %s^7 %s %s", cgs.clientinfo[cgs.duelist1].name, CG_GetStringEdString("MP_INGAME", "SPECHUD_VERSUS"), cgs.clientinfo[cgs.duelist2].name, CG_GetStringEdString("MP_INGAME", "AND"), cgs.clientinfo[cgs.duelist3].name ); } else { s = va("%s^7 %s %s", cgs.clientinfo[cgs.duelist1].name, CG_GetStringEdString("MP_INGAME", "SPECHUD_VERSUS"), cgs.clientinfo[cgs.duelist2].name ); } /*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); */ x = ( SCREEN_WIDTH ) / 2; y = 40; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, &colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else if ( cg.killerName[0] ) { s = va("%s %s", CG_GetStringEdString("MP_INGAME", "KILLEDBY"), cg.killerName ); /*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; y = 40; CG_DrawBigString( x, y, s, fade ); */ x = ( SCREEN_WIDTH ) / 2; y = 32; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, &colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else { x = ( SCREEN_WIDTH ) / 2; y = SB_HEADER; //CG_DrawBigString( x, y, s, fade ); s = cgs.japp.serverName; CG_Text_Paint( x-(CG_Text_Width( s, 0.75f, FONT_NONE )/2), y, 0.75f, &colorTable[CT_WHITE], s, 0.0f, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_NONE ); if ( cgs.gametype >= GT_TEAM ) { int redCount=0, blueCount=0, specCount=0; for ( i=0; i<cg.numScores; i++ ) { if ( cgs.clientinfo[cg.scores[i].client].team == TEAM_RED ) redCount++; else if ( cgs.clientinfo[cg.scores[i].client].team == TEAM_BLUE ) blueCount++; else if ( cgs.clientinfo[cg.scores[i].client].team == TEAM_SPECTATOR ) specCount++; } s = va( "Players: ^2%i^7/^2%i ^7(^1%i^7/^5%i^7) - %i spectators", cg.numScores, cgs.maxclients, redCount, blueCount, specCount ); } else { int specCount=0; for ( i=0; i<cg.numScores; i++ ) { if ( cgs.clientinfo[cg.scores[i].client].team == TEAM_SPECTATOR ) specCount++; } s = va( "Players: %i/%i - %i spectators", cg.numScores, cgs.maxclients, specCount ); } CG_Text_Paint( x-(CG_Text_Width( s, 0.75f, FONT_NONE )/2), y+15, 0.75f, &colorTable[CT_WHITE], s, 0.0f, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_NONE ); s = va( "%s (%s)", (char *)CG_ConfigString( CS_MESSAGE ), cgs.mapname ); CG_Text_Paint( x-(CG_Text_Width( s, 0.75f, FONT_NONE )/2), y+30, 0.75f, &colorTable[CT_WHITE], s, 0.0f, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_NONE ); } // current rank if (cgs.gametype == GT_POWERDUEL) { //do nothing? } else if ( cgs.gametype < GT_TEAM) { #if 0 if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) { char sPlace[256]; char sOf[256]; char sWith[256]; trap->SE_GetStringTextString("MP_INGAME_PLACE", sPlace, sizeof(sPlace)); trap->SE_GetStringTextString("MP_INGAME_OF", sOf, sizeof(sOf)); trap->SE_GetStringTextString("MP_INGAME_WITH", sWith, sizeof(sWith)); s = va("%s %s (%s %i) %s %i", CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ), sPlace, sOf, cg.numScores, sWith, cg.snap->ps.persistant[PERS_SCORE] ); w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; // x = ( 480 ) / 2; // y = SB_HEADER-24; x = ( SCREEN_WIDTH ) / 2; y = SB_HEADER-24; //CG_DrawBigString( x, y, s, fade ); UI_DrawProportionalString(x, y, s, UI_CENTER|UI_DROPSHADOW, colorTable[CT_WHITE]); } #else #endif } else if (cgs.gametype != GT_SIEGE) { if ( cg.teamScores[0] == cg.teamScores[1] ) { s = va("%s %i", CG_GetStringEdString("MP_INGAME", "TIEDAT"), cg.teamScores[0] ); } else if ( cg.teamScores[0] >= cg.teamScores[1] ) { s = va("%s, %i / %i", CG_GetStringEdString("MP_INGAME", "RED_LEADS"), cg.teamScores[0], cg.teamScores[1] ); } else { s = va("%s, %i / %i", CG_GetStringEdString("MP_INGAME", "BLUE_LEADS"), cg.teamScores[1], cg.teamScores[0] ); } // x = ( 460 ) / 2; // y = SB_HEADER-24; x = ( SCREEN_WIDTH ) / 2; y = SB_HEADER-24; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, &colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else if (cgs.gametype == GT_SIEGE && (cg_siegeWinTeam == 1 || cg_siegeWinTeam == 2)) { if (cg_siegeWinTeam == 1) { s = va("%s", CG_GetStringEdString("MP_INGAME", "SIEGETEAM1WIN") ); } else { s = va("%s", CG_GetStringEdString("MP_INGAME", "SIEGETEAM2WIN") ); } x = ( SCREEN_WIDTH ) / 2; y = 60; CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, &colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } // scoreboard y = SB_TOP-24; //SB_HEADER // CG_DrawPic ( SB_SCORELINE_X - 40, y - 5, SB_SCORELINE_WIDTH + 80, 40, trap->R_RegisterShaderNoMip ( "gfx/menus/menu_buttonback.tga" ) ); CG_Text_Paint ( SB_NAME_X, y, 1.0f, &colorWhite, CG_GetStringEdString("MP_INGAME", "NAME"),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) { char sWL[100]; trap->SE_GetStringTextString("MP_INGAME_W_L", sWL, sizeof(sWL)); CG_Text_Paint ( SB_SCORE_X, y, 1.0f, &colorWhite, sWL, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } else { CG_Text_Paint ( SB_SCORE_X, y, 1.0f, &colorWhite, CG_GetStringEdString("MP_INGAME", "SCORE"), 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); } CG_Text_Paint ( SB_PING_X, y, 1.0f, &colorWhite, CG_GetStringEdString("MP_INGAME", "PING"), 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); CG_Text_Paint ( SB_TIME_X, y, 1.0f, &colorWhite, CG_GetStringEdString("MP_INGAME", "TIME"), 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM ); y = SB_TOP; // If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores if ( cg.numScores > SB_MAXCLIENTS_NORMAL ) { maxClients = SB_MAXCLIENTS_INTER; lineHeight = SB_INTER_HEIGHT; topBorderSize = 8; bottomBorderSize = 16; } else { maxClients = SB_MAXCLIENTS_NORMAL; lineHeight = SB_NORMAL_HEIGHT; topBorderSize = 8; bottomBorderSize = 8; } realMaxClients = maxClients; localClient = qfalse; //I guess this should end up being able to display 19 clients at once. //In a team game, if there are 9 or more clients on the team not in the lead, //we only want to show 10 of the clients on the team in the lead, so that we //have room to display the clients in the lead on the losing team. //I guess this can be accomplished simply by printing the first teams score with a maxClients //value passed in related to how many players are on both teams. if ( cgs.gametype >= GT_TEAM ) { // // teamplay scoreboard // y += lineHeight/2; if ( cg.teamScores[0] >= cg.teamScores[1] ) { int team1MaxCl = CG_GetTeamCount(TEAM_RED, maxClients); int team2MaxCl = CG_GetTeamCount(TEAM_BLUE, maxClients); if (team1MaxCl > 10 && (team1MaxCl+team2MaxCl) > maxClients) { team1MaxCl -= team2MaxCl; //subtract as many as you have to down to 10, once we get there //we just set it to 10 if (team1MaxCl < 10) { team1MaxCl = 10; } } team2MaxCl = (maxClients-team1MaxCl); //team2 can display however many is left over after team1's display n1 = CG_TeamScoreboard( y, TEAM_RED, fade, team1MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); CG_TeamScoreboard( y, TEAM_RED, fade, team1MaxCl, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n1; n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, team2MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); CG_TeamScoreboard( y, TEAM_BLUE, fade, team2MaxCl, lineHeight, qfalse ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n2; maxClients -= (team1MaxCl+team2MaxCl); } else { int team1MaxCl = CG_GetTeamCount(TEAM_BLUE, maxClients); int team2MaxCl = CG_GetTeamCount(TEAM_RED, maxClients); if (team1MaxCl > 10 && (team1MaxCl+team2MaxCl) > maxClients) { team1MaxCl -= team2MaxCl; //subtract as many as you have to down to 10, once we get there //we just set it to 10 if (team1MaxCl < 10) { team1MaxCl = 10; } } team2MaxCl = (maxClients-team1MaxCl); //team2 can display however many is left over after team1's display n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, team1MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); CG_TeamScoreboard( y, TEAM_BLUE, fade, team1MaxCl, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n1; n2 = CG_TeamScoreboard( y, TEAM_RED, fade, team2MaxCl, lineHeight, qtrue ); CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); CG_TeamScoreboard( y, TEAM_RED, fade, team2MaxCl, lineHeight, qfalse ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; //maxClients -= n2; maxClients -= (team1MaxCl+team2MaxCl); } maxClients = realMaxClients; n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; } else { // // free for all scoreboard // n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight, qfalse ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight, qfalse ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; } if (!localClient) { // draw local client at the bottom for ( i = 0 ; i < cg.numScores ; i++ ) { if ( cg.scores[i].client == cg.snap->ps.clientNum ) { CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); break; } } } // load any models that have been deferred if ( ++cg.deferredPlayerLoading > 10 ) { CG_LoadDeferredPlayers(); } return qtrue; }
/* ================= CG_DrawQ3Scoreboard Draw the normal in-game scoreboard ================= */ qboolean CG_DrawQ3Scoreboard( void ) { int x, y, w, i, n1, n2; float *fadeColor, fade; char *s; int maxClients; int lineHeight; int topBorderSize, bottomBorderSize; // don't draw anything if the menu or console is up if ( cg_paused.integer ) { cg.deferredPlayerLoading = 0; return qfalse; } if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { cg.deferredPlayerLoading = 0; return qfalse; } // don't draw scoreboard during death while warmup up if ( cg.warmup && !cg.showScores && cg.time > cg.scoreFadeTime + FADE_TIME ) { return qfalse; } //#if 0 if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { fadeColor = colorWhite; } else { fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); if ( !fadeColor ) { // next time scoreboard comes up, don't print killer cg.deferredPlayerLoading = 0; cg.killerName[0] = 0; return qfalse; } } //#endif //fadeColor = colorWhite; fade = fadeColor[3]; //#if 0 // request more scores regularly if ( cg.scoresRequestTime + 2000 < cg.time ) { cg.scoresRequestTime = cg.time; trap_SendClientCommand( "score" ); } //CG_Printf( "scoresRequestTime = %i\n", cg.scoresRequestTime ); //CG_Printf( "scoreFadeTime = %i, fade = %f\n", cg.scoreFadeTime, fade ); //#endif // fragged by ... line if ( !cg.warmup ) { if ( cg.killerName[0] ) { s = va( "Fragged by %s", cg.killerName ); y = 40; if ( cg_highResFonts.integer ) { float scale = 0.35; int h; w = CG_Text_Width(s, scale, 0); h = CG_Text_Height(s, scale, 0); x = (SCREEN_WIDTH - w) / 2; CG_Text_Paint( x, y + h, scale, fadeColor, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER ); } else { w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; CG_DrawBigString( x, y, s, fade, SCR_CENTER ); } } // current rank { s = CG_GetGameStatusText(); if ( s[0] ) { y = 60; if ( cg_highResFonts.integer ) { float scale = 0.35f; int h; w = CG_Text_Width(s, scale, 0); h = CG_Text_Height(s, scale, 0); x = (SCREEN_WIDTH - w) / 2; CG_Text_Paint( x, y + h, scale, fadeColor, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER ); } else { w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; x = ( SCREEN_WIDTH - w ) / 2; CG_DrawBigString( x, y, s, fade, SCR_CENTER ); } } } } // scoreboard y = SB_HEADER; CG_DrawColorPic( SB_SCORE_X + (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardScore, SCR_CENTER, fadeColor ); CG_DrawColorPic( SB_PING_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardPing, SCR_CENTER, fadeColor ); CG_DrawColorPic( SB_TIME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardTime, SCR_CENTER, fadeColor ); CG_DrawColorPic( SB_NAME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardName, SCR_CENTER, fadeColor ); y = SB_TOP; // If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores if ( cg.numScores > SB_MAXCLIENTS_NORMAL ) { maxClients = SB_MAXCLIENTS_INTER; lineHeight = SB_INTER_HEIGHT; topBorderSize = 8; bottomBorderSize = 16; } else { maxClients = SB_MAXCLIENTS_NORMAL; lineHeight = SB_NORMAL_HEIGHT; topBorderSize = 16; bottomBorderSize = 16; } localClient = qfalse; if ( gt[cgs.gametype].teams ) { float team_opacity = 0.33f; // // teamplay scoreboard // y += lineHeight/2; if ( cg.teamScores[0] >= cg.teamScores[1] ) { n1 = CG_TeamScoreCount( TEAM_RED, maxClients ); CG_DrawTeamBackground( 0, y - topBorderSize, SCREEN_WIDTH, n1 * lineHeight + bottomBorderSize, team_opacity, TEAM_RED, SCR_NONE ); CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n1; n2 = CG_TeamScoreCount( TEAM_BLUE, maxClients ); CG_DrawTeamBackground( 0, y - topBorderSize, SCREEN_WIDTH, n2 * lineHeight + bottomBorderSize, team_opacity, TEAM_BLUE, SCR_NONE ); CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n2; } else { n1 = CG_TeamScoreCount( TEAM_BLUE, maxClients ); CG_DrawTeamBackground( 0, y - topBorderSize, SCREEN_WIDTH, n1 * lineHeight + bottomBorderSize, team_opacity, TEAM_BLUE, SCR_NONE ); CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n1; n2 = CG_TeamScoreCount( TEAM_RED, maxClients ); CG_DrawTeamBackground( 0, y - topBorderSize, SCREEN_WIDTH, n2 * lineHeight + bottomBorderSize, team_opacity, TEAM_RED, SCR_NONE ); CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; maxClients -= n2; } /* n1 = CG_TeamScoreCount( TEAM_SPECTATOR, maxClients ); CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight ); */ n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; } else { // // free for all scoreboard // /* n1 = CG_TeamScoreCount( TEAM_SPECTATOR, maxClients ); CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; n2 = CG_TeamScoreCount( TEAM_SPECTATOR, maxClients ); CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; */ n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight ); y += (n1 * lineHeight) + BIGCHAR_HEIGHT; n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight ); y += (n2 * lineHeight) + BIGCHAR_HEIGHT; } if (!localClient) { // draw local client at the bottom for ( i = 0 ; i < cg.numScores ; i++ ) { if ( cg.scores[i].client == cg.snap->ps.clientNum ) { CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); break; } } } // load any models that have been deferred if ( ++cg.deferredPlayerLoading > 10 ) { CG_LoadDeferredPlayers(); } return qtrue; }