/* * CG_RegisterConfigStrings */ static void CG_RegisterConfigStrings( void ) { int i; const char *cs; cg.precacheCount = cg.precacheTotal = 0; for( i = 0; i < CS_GENERAL; i++ ) { trap_GetConfigString( i, cgs.configStrings[i], MAX_CONFIGSTRING_CHARS ); cs = cgs.configStrings[i]; if( i >= CS_MODELS && cs[0] ) { if( i >= CS_LOCATIONS && i < CS_LOCATIONS + MAX_LOCATIONS ) continue; if( ( i >= CS_SOUNDS && i < CS_SOUNDS + MAX_SOUNDS ) && ( cs[0] == '*' ) ) continue; cg.precacheTotal++; } } // if we got the server settings configstring, update our local copy of the data CG_UpdateTVServerString(); GS_SetGametypeName( cgs.configStrings[CS_GAMETYPENAME] ); trap_Cmd_ExecuteText( EXEC_NOW, va( "exec configs/client/%s.cfg silent", gs.gametypeName ) ); CG_SC_AutoRecordAction( cgs.configStrings[i] ); }
/* * CG_ConfigString */ void CG_ConfigString( int i, const char *s ) { size_t len; // wsw : jal : warn if configstring overflow len = strlen( s ); if( len >= MAX_CONFIGSTRING_CHARS ) CG_Printf( "%sWARNING:%s Configstring %i overflowed\n", S_COLOR_YELLOW, S_COLOR_WHITE, i ); if( i < 0 || i >= MAX_CONFIGSTRINGS ) CG_Error( "configstring > MAX_CONFIGSTRINGS" ); Q_strncpyz( cgs.configStrings[i], s, sizeof( cgs.configStrings[i] ) ); // do something apropriate if( i == CS_MAPNAME ) { CG_RegisterLevelMinimap(); } else if( i == CS_TVSERVER ) { CG_UpdateTVServerString(); } else if( i == CS_GAMETYPETITLE ) { } else if( i == CS_GAMETYPENAME ) { GS_SetGametypeName( cgs.configStrings[CS_GAMETYPENAME] ); } else if( i == CS_AUTORECORDSTATE ) { CG_SC_AutoRecordAction( cgs.configStrings[i] ); } else if( i >= CS_MODELS && i < CS_MODELS+MAX_MODELS ) { if( cgs.configStrings[i][0] == '$' ) // indexed pmodel cgs.pModelsIndex[i-CS_MODELS] = CG_RegisterPlayerModel( cgs.configStrings[i]+1 ); else cgs.modelDraw[i-CS_MODELS] = CG_RegisterModel( cgs.configStrings[i] ); } else if( i >= CS_SOUNDS && i < CS_SOUNDS+MAX_SOUNDS ) { if( cgs.configStrings[i][0] != '*' ) cgs.soundPrecache[i-CS_SOUNDS] = trap_S_RegisterSound( cgs.configStrings[i] ); } else if( i >= CS_IMAGES && i < CS_IMAGES+MAX_IMAGES ) { cgs.imagePrecache[i-CS_IMAGES] = trap_R_RegisterPic( cgs.configStrings[i] ); } else if( i >= CS_SKINFILES && i < CS_SKINFILES+MAX_SKINFILES ) { cgs.skinPrecache[i-CS_SKINFILES] = trap_R_RegisterSkinFile( cgs.configStrings[i] ); } else if( i >= CS_LIGHTS && i < CS_LIGHTS+MAX_LIGHTSTYLES ) { CG_SetLightStyle( i - CS_LIGHTS ); } else if( i >= CS_ITEMS && i < CS_ITEMS+MAX_ITEMS ) { CG_ValidateItemDef( i - CS_ITEMS, cgs.configStrings[i] ); } else if( i >= CS_PLAYERINFOS && i < CS_PLAYERINFOS+MAX_CLIENTS ) { CG_LoadClientInfo( &cgs.clientInfo[i-CS_PLAYERINFOS], cgs.configStrings[i], i-CS_PLAYERINFOS ); } else if( i >= CS_GAMECOMMANDS && i < CS_GAMECOMMANDS+MAX_GAMECOMMANDS ) { if( !cgs.demoPlaying ) { trap_Cmd_AddCommand( cgs.configStrings[i], NULL ); if( !Q_stricmp( cgs.configStrings[i], "gametypemenu" ) ) { cgs.hasGametypeMenu = qtrue; } } } else if( i >= CS_WEAPONDEFS && i < CS_WEAPONDEFS + MAX_WEAPONDEFS ) { CG_OverrideWeapondef( i - CS_WEAPONDEFS, cgs.configStrings[i] ); } }