示例#1
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
    uint64 guid;
    uint32 questId;
    uint32 unk1;
    recvData >> guid >> questId >> unk1;

    TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);

    Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);

#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
    do { \
        _player->PlayerTalkClass->SendCloseGossip(); \
        _player->SetDivider(0); \
    } while (0)

    // no or incorrect quest giver
    if (!object)
    {
        CLOSE_GOSSIP_CLEAR_DIVIDER();
        return;
    }

    if (Player* playerQuestObject = object->ToPlayer())
    {
        if ((_player->GetDivider() && _player->GetDivider() != guid) ||
           ((object != _player && !playerQuestObject->CanShareQuest(questId))))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }
    else
    {
        if (!object->hasQuest(questId))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }

    // some kind of WPE protection
    if (!_player->CanInteractWithQuestGiver(object))
        return;

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(quest, true))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }

        if (_player->GetDivider() != 0)
        {
            Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
            if (player)
            {
                player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
                _player->SetDivider(0);
            }
        }

        if (_player->CanAddQuest(quest, true))
        {
            _player->AddQuestAndCheckCompletion(quest, object);

            if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* group = _player->GetGroup())
                {
                    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* player = itr->GetSource();

                        if (!player || player == _player)     // not self
                            continue;

                        if (player->CanTakeQuest(quest, true))
                        {
                            player->SetDivider(_player->GetGUID());

                            // need confirmation that any gossip window will close
                            player->PlayerTalkClass->SendCloseGossip();

                            _player->SendQuestConfirmAccept(quest, player);
                        }
                    }
                }
            }

            _player->PlayerTalkClass->SendCloseGossip();

            if (quest->GetSrcSpell() > 0)
                _player->CastSpell(_player, quest->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->SendCloseGossip();

#undef CLOSE_GOSSIP_CLEAR_DIVIDER
}
示例#2
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPackets::Quest::QuestGiverAcceptQuest& packet)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST %s, quest = %u, startcheat = %u", packet.QuestGiverGUID.ToString().c_str(), packet.QuestID, packet.StartCheat);

    Object* object;
    if (!packet.QuestGiverGUID.IsPlayer())
        object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
    else
        object = ObjectAccessor::FindPlayer(packet.QuestGiverGUID);

#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
    do { \
        _player->PlayerTalkClass->SendCloseGossip(); \
        _player->SetDivider(ObjectGuid::Empty); \
    } while (0)

    // no or incorrect quest giver
    if (!object)
    {
        CLOSE_GOSSIP_CLEAR_DIVIDER();
        return;
    }

    if (Player* playerQuestObject = object->ToPlayer())
    {
        if ((_player->GetDivider().IsEmpty() && _player->GetDivider() != packet.QuestGiverGUID) || !playerQuestObject->CanShareQuest(packet.QuestID))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
        if (!_player->IsInSameRaidWith(playerQuestObject))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }
    else
    {
        if (!object->hasQuest(packet.QuestID))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }

    // some kind of WPE protection
    if (!_player->CanInteractWithQuestGiver(object))
    {
        CLOSE_GOSSIP_CLEAR_DIVIDER();
        return;
    }

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID))
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(quest, true))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }

        if (!_player->GetDivider().IsEmpty())
        {
            Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
            if (player)
            {
                player->SendPushToPartyResponse(_player, QUEST_PUSH_ACCEPTED);
                _player->SetDivider(ObjectGuid::Empty);
            }
        }

        if (_player->CanAddQuest(quest, true))
        {
            _player->AddQuestAndCheckCompletion(quest, object);

            if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* group = _player->GetGroup())
                {
                    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* player = itr->GetSource();

                        if (!player || player == _player)     // not self
                            continue;

                        if (player->CanTakeQuest(quest, true))
                        {
                            player->SetDivider(_player->GetGUID());

                            // need confirmation that any gossip window will close
                            player->PlayerTalkClass->SendCloseGossip();

                            _player->SendQuestConfirmAccept(quest, player);
                        }
                    }
                }
            }

            _player->PlayerTalkClass->SendCloseGossip();

            if (quest->GetSrcSpell() > 0)
                _player->CastSpell(_player, quest->GetSrcSpell(), true);

            return;
        }
    }

    CLOSE_GOSSIP_CLEAR_DIVIDER();

#undef CLOSE_GOSSIP_CLEAR_DIVIDER
}
示例#3
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
    uint64 guid;
    uint32 questId;
    uint32 unk1;
    recvData >> guid >> questId >> unk1;

    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);

    Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);

#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
    do { \
        _player->PlayerTalkClass->SendCloseGossip(); \
        _player->SetDivider(0); \
    } while (0)

    // no or incorrect quest giver
    if (!object)
    {
        CLOSE_GOSSIP_CLEAR_DIVIDER();
        return;
    }

    if (Player* playerQuestObject = object->ToPlayer())
    {
        if ((_player->GetDivider() && _player->GetDivider() != guid) ||
           ((object != _player && !playerQuestObject->CanShareQuest(questId))))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }
    else
    {
        if (!object->hasQuest(questId))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }

    // some kind of WPE protection
    if (!_player->CanInteractWithQuestGiver(object))
        return;

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(quest, true))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }

        if (_player->GetDivider() != 0)
        {
            Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
            if (player)
            {
                player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
                _player->SetDivider(0);
            }
        }

        if (_player->CanAddQuest(quest, true))
        {
            _player->AddQuest(quest, object);

            if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* group = _player->GetGroup())
                {
                    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* player = itr->GetSource();

                        if (!player || player == _player)     // not self
                            continue;

                        if (player->CanTakeQuest(quest, true))
                        {
                            player->SetDivider(_player->GetGUID());

                            //need confirmation that any gossip window will close
                            player->PlayerTalkClass->SendCloseGossip();

                            _player->SendQuestConfirmAccept(quest, player);
                        }
                    }
                }
            }

            if (_player->CanCompleteQuest(questId))
                _player->CompleteQuest(questId);

            switch (object->GetTypeId())
            {
                case TYPEID_UNIT:
                    sScriptMgr->OnQuestAccept(_player, (object->ToCreature()), quest);
                    object->ToCreature()->AI()->sQuestAccept(_player, quest);
                    break;
                case TYPEID_ITEM:
                case TYPEID_CONTAINER:
                {
                    Item* item = (Item*)object;
                    sScriptMgr->OnQuestAccept(_player, item, quest);

                    // destroy not required for quest finish quest starting item
                    bool destroyItem = true;
                    for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
                    {
                        if (quest->RequiredItemId[i] == item->GetEntry() && item->GetTemplate()->MaxCount > 0)
                        {
                            destroyItem = false;
                            break;
                        }
                    }

                    if (destroyItem)
                        _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

                    break;
                }
                case TYPEID_GAMEOBJECT:
                    sScriptMgr->OnQuestAccept(_player, object->ToGameObject(), quest);
                    object->ToGameObject()->AI()->QuestAccept(_player, quest);
                    break;
                default:
                    break;
            }
            _player->PlayerTalkClass->SendCloseGossip();

            if (quest->GetSrcSpell() > 0)
                _player->CastSpell(_player, quest->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->SendCloseGossip();

#undef CLOSE_GOSSIP_CLEAR_DIVIDER
}