// // D_CheckNetGame // Works out player numbers among the net participants // void D_CheckNetGame (void) { CL_InitNetwork (); D_SetupUserInfo(); step_mode = ((Args.CheckParm ("-stepmode")) != 0); }
// // D_CheckNetGame // Works out player numbers among the net participants // void D_CheckNetGame (void) { CL_InitNetwork (); D_SetupUserInfo(); ticdup = 1; stepmode = Args.CheckParm ("-stepmode"); }