intptr_t CL_CgameSystemCalls(intptr_t *args) { switch (args[0]) { case CG_PRINT: Com_Printf("%s", (char *)VMA(1)); return 0; case CG_ERROR: Com_Error(ERR_DROP, "%s", (char *)VMA(1)); return 0; case CG_MILLISECONDS: return Sys_Milliseconds(); case CG_CVAR_REGISTER: Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]); return 0; case CG_CVAR_UPDATE: Cvar_Update(VMA(1)); return 0; case CG_CVAR_SET: Cvar_SetSafe(VMA(1), VMA(2)); return 0; case CG_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case CG_CVAR_LATCHEDVARIABLESTRINGBUFFER: Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case CG_ARGC: return Cmd_Argc(); case CG_ARGV: Cmd_ArgvBuffer(args[1], VMA(2), args[3]); return 0; case CG_ARGS: Cmd_ArgsBuffer(VMA(1), args[2]); return 0; case CG_FS_FOPENFILE: return FS_FOpenFileByMode(VMA(1), VMA(2), args[3]); case CG_FS_READ: FS_Read(VMA(1), args[2], args[3]); return 0; case CG_FS_WRITE: return FS_Write(VMA(1), args[2], args[3]); case CG_FS_FCLOSEFILE: FS_FCloseFile(args[1]); return 0; case CG_FS_GETFILELIST: return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]); case CG_FS_DELETEFILE: return FS_Delete(VMA(1)); case CG_SENDCONSOLECOMMAND: Cbuf_AddText(VMA(1)); return 0; case CG_ADDCOMMAND: CL_AddCgameCommand(VMA(1)); return 0; case CG_REMOVECOMMAND: Cmd_RemoveCommandSafe(VMA(1)); return 0; case CG_SENDCLIENTCOMMAND: CL_AddReliableCommand(VMA(1)); return 0; case CG_UPDATESCREEN: SCR_UpdateScreen(); return 0; case CG_CM_LOADMAP: CL_CM_LoadMap(VMA(1)); return 0; case CG_CM_NUMINLINEMODELS: return CM_NumInlineModels(); case CG_CM_INLINEMODEL: return CM_InlineModel(args[1]); case CG_CM_TEMPBOXMODEL: return CM_TempBoxModel(VMA(1), VMA(2), qfalse); case CG_CM_TEMPCAPSULEMODEL: return CM_TempBoxModel(VMA(1), VMA(2), qtrue); case CG_CM_POINTCONTENTS: return CM_PointContents(VMA(1), args[2]); case CG_CM_TRANSFORMEDPOINTCONTENTS: return CM_TransformedPointContents(VMA(1), args[2], VMA(3), VMA(4)); case CG_CM_BOXTRACE: CM_BoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse); return 0; case CG_CM_CAPSULETRACE: CM_BoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue); return 0; case CG_CM_TRANSFORMEDBOXTRACE: CM_TransformedBoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qfalse); return 0; case CG_CM_TRANSFORMEDCAPSULETRACE: CM_TransformedBoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qtrue); return 0; case CG_CM_MARKFRAGMENTS: return re.MarkFragments(args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7)); case CG_R_PROJECTDECAL: re.ProjectDecal(args[1], args[2], VMA(3), VMA(4), VMA(5), args[6], args[7]); return 0; case CG_R_CLEARDECALS: re.ClearDecals(); return 0; case CG_S_STARTSOUND: S_StartSound(VMA(1), args[2], args[3], args[4], args[5]); return 0; case CG_S_STARTSOUNDEX: S_StartSoundEx(VMA(1), args[2], args[3], args[4], args[5], args[6]); return 0; case CG_S_STARTLOCALSOUND: S_StartLocalSound(args[1], args[2], args[3]); return 0; case CG_S_CLEARLOOPINGSOUNDS: S_ClearLoopingSounds(); return 0; case CG_S_CLEARSOUNDS: if (args[1] == 0) { S_ClearSounds(qtrue, qfalse); } else if (args[1] == 1) { S_ClearSounds(qtrue, qtrue); } return 0; case CG_S_ADDLOOPINGSOUND: // FIXME handling of looping sounds changed S_AddLoopingSound(VMA(1), VMA(2), args[3], args[4], args[5], args[6]); return 0; case CG_S_ADDREALLOOPINGSOUND: S_AddRealLoopingSound(VMA(1), VMA(2), args[3], args[4], args[5], args[6]); return 0; case CG_S_STOPSTREAMINGSOUND: S_StopEntStreamingSound(args[1]); return 0; case CG_S_UPDATEENTITYPOSITION: S_UpdateEntityPosition(args[1], VMA(2)); return 0; // talking animations case CG_S_GETVOICEAMPLITUDE: return S_GetVoiceAmplitude(args[1]); case CG_S_GETSOUNDLENGTH: return S_GetSoundLength(args[1]); // for looped sound starts case CG_S_GETCURRENTSOUNDTIME: return S_GetCurrentSoundTime(); case CG_S_RESPATIALIZE: S_Respatialize(args[1], VMA(2), VMA(3), args[4]); return 0; case CG_S_REGISTERSOUND: return S_RegisterSound(VMA(1), args[2]); case CG_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); // added fadeup time return 0; case CG_S_FADESTREAMINGSOUND: S_FadeStreamingSound(VMF(1), args[2], args[3]); // added music/all-streaming options return 0; case CG_S_STARTSTREAMINGSOUND: return S_StartStreamingSound(VMA(1), VMA(2), args[3], args[4], args[5]); case CG_R_LOADWORLDMAP: re.LoadWorld(VMA(1)); return 0; case CG_R_REGISTERMODEL: return re.RegisterModel(VMA(1)); case CG_R_REGISTERSKIN: return re.RegisterSkin(VMA(1)); case CG_R_GETSKINMODEL: return re.GetSkinModel(args[1], VMA(2), VMA(3)); case CG_R_GETMODELSHADER: return re.GetShaderFromModel(args[1], args[2], args[3]); case CG_R_REGISTERSHADER: return re.RegisterShader(VMA(1)); case CG_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip(VMA(1)); case CG_R_REGISTERFONT: re.RegisterFont(VMA(1), args[2], VMA(3)); return 0; case CG_R_CLEARSCENE: re.ClearScene(); return 0; case CG_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene(VMA(1)); return 0; case CG_R_ADDPOLYTOSCENE: re.AddPolyToScene(args[1], args[2], VMA(3)); return 0; case CG_R_ADDPOLYSTOSCENE: re.AddPolysToScene(args[1], args[2], VMA(3), args[4]); return 0; case CG_R_ADDPOLYBUFFERTOSCENE: re.AddPolyBufferToScene(VMA(1)); return 0; case CG_R_ADDLIGHTTOSCENE: re.AddLightToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]); return 0; case CG_R_ADDCORONATOSCENE: re.AddCoronaToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], args[7]); return 0; case CG_R_SETFOG: re.SetFog(args[1], args[2], args[3], VMF(4), VMF(5), VMF(6), VMF(7)); return 0; case CG_R_SETGLOBALFOG: re.SetGlobalFog(args[1], args[2], VMF(3), VMF(4), VMF(5), VMF(6)); return 0; case CG_R_RENDERSCENE: re.RenderScene(VMA(1)); return 0; case CG_R_SAVEVIEWPARMS: re.SaveViewParms(); return 0; case CG_R_RESTOREVIEWPARMS: re.RestoreViewParms(); return 0; case CG_R_SETCOLOR: re.SetColor(VMA(1)); return 0; case CG_R_DRAWSTRETCHPIC: re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]); return 0; case CG_R_DRAWROTATEDPIC: re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10)); return 0; case CG_R_DRAWSTRETCHPIC_GRADIENT: re.DrawStretchPicGradient(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMA(10), args[11]); return 0; case CG_R_DRAW2DPOLYS: re.Add2dPolys(VMA(1), args[2], args[3]); return 0; case CG_R_MODELBOUNDS: re.ModelBounds(args[1], VMA(2), VMA(3)); return 0; case CG_R_LERPTAG: return re.LerpTag(VMA(1), VMA(2), VMA(3), args[4]); case CG_GETGLCONFIG: CL_GetGlconfig(VMA(1)); return 0; case CG_GETGAMESTATE: CL_GetGameState(VMA(1)); return 0; case CG_GETCURRENTSNAPSHOTNUMBER: CL_GetCurrentSnapshotNumber(VMA(1), VMA(2)); return 0; case CG_GETSNAPSHOT: return CL_GetSnapshot(args[1], VMA(2)); case CG_GETSERVERCOMMAND: return CL_GetServerCommand(args[1]); case CG_GETCURRENTCMDNUMBER: return CL_GetCurrentCmdNumber(); case CG_GETUSERCMD: return CL_GetUserCmd(args[1], VMA(2)); case CG_SETUSERCMDVALUE: CL_SetUserCmdValue(args[1], args[2], VMF(3), args[4]); return 0; case CG_SETCLIENTLERPORIGIN: CL_SetClientLerpOrigin(VMF(1), VMF(2), VMF(3)); return 0; case CG_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case CG_KEY_ISDOWN: return Key_IsDown(args[1]); case CG_KEY_GETCATCHER: return Key_GetCatcher(); case CG_KEY_SETCATCHER: // Don't allow the cgame module to close the console Key_SetCatcher(args[1] | (Key_GetCatcher() & KEYCATCH_CONSOLE)); return 0; case CG_KEY_GETKEY: return Key_GetKey(VMA(1)); case CG_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case CG_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode(args[1]); return 0; case CG_MEMSET: return (intptr_t)memset(VMA(1), args[2], args[3]); case CG_MEMCPY: return (intptr_t)memcpy(VMA(1), VMA(2), args[3]); case CG_STRNCPY: return (intptr_t)strncpy(VMA(1), VMA(2), args[3]); case CG_SIN: return FloatAsInt(sin(VMF(1))); case CG_COS: return FloatAsInt(cos(VMF(1))); case CG_ATAN2: return FloatAsInt(atan2(VMF(1), VMF(2))); case CG_SQRT: return FloatAsInt(sqrt(VMF(1))); case CG_FLOOR: return FloatAsInt(floor(VMF(1))); case CG_CEIL: return FloatAsInt(ceil(VMF(1))); case CG_ACOS: return FloatAsInt(Q_acos(VMF(1))); case CG_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine(VMA(1)); case CG_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle(VMA(1)); case CG_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle(args[1]); case CG_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle(args[1], VMA(2)); case CG_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine(args[1], VMA(2), VMA(3)); case CG_PC_UNREAD_TOKEN: botlib_export->PC_UnreadLastTokenHandle(args[1]); return 0; case CG_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case CG_REAL_TIME: return Com_RealTime(VMA(1)); case CG_SNAPVECTOR: Sys_SnapVector(VMA(1)); return 0; case CG_CIN_PLAYCINEMATIC: return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); case CG_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case CG_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case CG_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case CG_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case CG_R_REMAP_SHADER: re.RemapShader(VMA(1), VMA(2), VMA(3)); return 0; case CG_TESTPRINTINT: Com_Printf("%s%li\n", (char *)VMA(1), (long)args[2]); return 0; case CG_TESTPRINTFLOAT: Com_Printf("%s%f\n", (char *)VMA(1), VMF(2)); return 0; case CG_GET_ENTITY_TOKEN: return re.GetEntityToken(VMA(1), args[2]); case CG_INGAME_POPUP: if (cls.state == CA_ACTIVE && !clc.demoplaying) { if (uivm) // can be called as the system is shutting down { VM_Call(uivm, UI_SET_ACTIVE_MENU, args[1]); } } return 0; case CG_KEY_GETBINDINGBUF: Key_GetBindingBuf(args[1], VMA(2), args[3]); return 0; case CG_KEY_SETBINDING: Key_SetBinding(args[1], VMA(2)); return 0; case CG_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf(args[1], VMA(2), args[3]); return 0; case CG_KEY_BINDINGTOKEYS: Key_GetBindingByString(VMA(1), VMA(2), VMA(3)); return 0; case CG_TRANSLATE_STRING: CL_TranslateString(VMA(1), VMA(2)); return 0; case CG_S_FADEALLSOUNDS: S_FadeAllSounds(VMF(1), args[2], args[3]); return 0; case CG_R_INPVS: return re.inPVS(VMA(1), VMA(2)); case CG_GETHUNKDATA: Com_GetHunkInfo(VMA(1), VMA(2)); return 0; // binary channel case CG_SENDMESSAGE: CL_SendBinaryMessage(VMA(1), args[2]); return 0; case CG_MESSAGESTATUS: return CL_BinaryMessageStatus(); case CG_R_LOADDYNAMICSHADER: return re.LoadDynamicShader(VMA(1), VMA(2)); case CG_R_RENDERTOTEXTURE: re.RenderToTexture(args[1], args[2], args[3], args[4], args[5]); return 0; case CG_R_GETTEXTUREID: return re.GetTextureId(VMA(1)); // flush gl rendering buffers case CG_R_FINISH: re.Finish(); return 0; case CG_LOADCAMERA: case CG_STARTCAMERA: case CG_STOPCAMERA: case CG_GETCAMERAINFO: case CG_PUMPEVENTLOOP: case CG_INGAME_CLOSEPOPUP: case CG_R_LIGHTFORPOINT: // re-added to avoid a crash when called - still in enum of cgameImport_t // This shows (developer 1) when the vanilla mod code is loaded or mods using obsolete system calls - see cases. Com_DPrintf("Obsolete cgame system trap: %ld\n", (long int) args[0]); return 0; default: Com_Error(ERR_DROP, "Bad cgame system trap: %ld", (long int) args[0]); break; } return 0; }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ int CL_UISystemCalls( int *args ) { switch ( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", VMA( 1 ) ); return 0; case UI_PRINT: Com_Printf( "%s", VMA( 1 ) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( VMA( 1 ) ); return 0; case UI_CVAR_SET: Cvar_Set( VMA( 1 ), VMA( 2 ) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( VMA( 1 ) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[3] ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValue( VMA( 1 ), VMF( 2 ) ); return 0; case UI_CVAR_RESET: Cvar_Reset( VMA( 1 ) ); return 0; case UI_CVAR_CREATE: Cvar_Get( VMA( 1 ), VMA( 2 ), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], VMA( 2 ), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], VMA( 2 ), args[3] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[1], VMA( 2 ) ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[3] ); case UI_FS_READ: FS_Read( VMA( 1 ), args[2], args[3] ); return 0; case UI_FS_WRITE: FS_Write( VMA( 1 ), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_DELETEFILE: return FS_Delete( VMA( 1 ) ); case UI_FS_GETFILELIST: return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); case UI_R_REGISTERMODEL: return re.RegisterModel( VMA( 1 ) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( VMA( 1 ) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( VMA( 1 ) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA( 1 ) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], VMA( 3 ) ); return 0; // Ridah case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene( args[1], args[2], VMA( 3 ), args[4] ); return 0; // done. case UI_R_ADDLIGHTTOSCENE: re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6] ); return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6], args[7] ); return 0; case UI_R_RENDERSCENE: re.RenderScene( VMA( 1 ) ); return 0; case UI_R_SETCOLOR: re.SetColor( VMA( 1 ) ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9] ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[1], VMA( 2 ), VMA( 3 ) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); case UI_S_REGISTERSOUND: #ifdef DOOMSOUND ///// (SA) DOOMSOUND return S_RegisterSound( VMA( 1 ) ); #else return S_RegisterSound( VMA( 1 ), qfalse ); #endif ///// (SA) DOOMSOUND case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], VMA( 2 ), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], VMA( 2 ), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], VMA( 2 ) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: Key_SetCatcher( args[1] ); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData( VMA( 1 ), args[2] ); return 0; case UI_GETCLIENTSTATE: GetClientState( VMA( 1 ) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( VMA( 1 ) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], VMA( 2 ), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer( args[1], VMA( 2 ), VMA( 3 ) ); case UI_LAN_REMOVESERVER: LAN_RemoveServer( args[1], VMA( 2 ) ); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], VMA( 2 ), args[3], VMA( 4 ) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], VMA( 2 ), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount( args[1] ); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[1], args[2], VMA( 3 ), args[4] ); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[1], args[2], VMA( 3 ), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus( VMA( 1 ), VMA( 2 ), args[3] ); case UI_SET_PBCLSTATUS: return 0; case UI_SET_PBSVSTATUS: return 0; case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_GET_CDKEY: CLUI_GetCDKey( VMA( 1 ), args[2] ); return 0; case UI_SET_CDKEY: CLUI_SetCDKey( VMA( 1 ) ); return 0; case UI_R_REGISTERFONT: re.RegisterFont( VMA( 1 ), args[2], VMA( 3 ) ); return 0; case UI_MEMSET: return (int)memset( VMA( 1 ), args[2], args[3] ); case UI_MEMCPY: return (int)memcpy( VMA( 1 ), VMA( 2 ), args[3] ); case UI_STRNCPY: return (int)strncpy( VMA( 1 ), VMA( 2 ), args[3] ); case UI_SIN: return FloatAsInt( sin( VMF( 1 ) ) ); case UI_COS: return FloatAsInt( cos( VMF( 1 ) ) ); case UI_ATAN2: return FloatAsInt( atan2( VMF( 1 ), VMF( 2 ) ) ); case UI_SQRT: return FloatAsInt( sqrt( VMF( 1 ) ) ); case UI_FLOOR: return FloatAsInt( floor( VMF( 1 ) ) ); case UI_CEIL: return FloatAsInt( ceil( VMF( 1 ) ) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( VMA( 1 ) ); case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( VMA( 1 ) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], VMA( 2 ) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], VMA( 2 ), VMA( 3 ) ); case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) ); return 0; case UI_REAL_TIME: return Com_RealTime( VMA( 1 ) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf( "UI_CIN_PlayCinematic\n" ); return CIN_PlayCinematic( VMA( 1 ), args[2], args[3], args[4], args[5], args[6] ); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[1] ); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[1] ); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[1] ); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents( args[1], args[2], args[3], args[4], args[5] ); return 0; case UI_R_REMAP_SHADER: re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); return 0; case UI_VERIFY_CDKEY: return CL_CDKeyValidate( VMA( 1 ), VMA( 2 ) ); // NERVE - SMF case UI_CL_GETLIMBOSTRING: return CL_GetLimboString( args[1], VMA( 2 ) ); case UI_CL_TRANSLATE_STRING: CL_TranslateString( VMA( 1 ), VMA( 2 ) ); return 0; // -NERVE - SMF // DHM - Nerve case UI_CHECKAUTOUPDATE: CL_CheckAutoUpdate(); return 0; case UI_GET_AUTOUPDATE: CL_GetAutoUpdate(); return 0; // DHM - Nerve case UI_OPENURL: CL_OpenURL( (const char *)VMA( 1 ) ); return 0; default: Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] ); } return 0; }
// The ui module is making a system call qintptr CLWM_UISystemCalls( qintptr* args ) { switch ( args[ 0 ] ) { case WMUI_ERROR: common->Error( "%s", ( char* )VMA( 1 ) ); return 0; case WMUI_PRINT: common->Printf( "%s", ( char* )VMA( 1 ) ); return 0; case WMUI_MILLISECONDS: return Sys_Milliseconds(); case WMUI_CVAR_REGISTER: Cvar_Register( ( vmCvar_t* )VMA( 1 ), ( char* )VMA( 2 ), ( char* )VMA( 3 ), args[ 4 ] ); return 0; case WMUI_CVAR_UPDATE: Cvar_Update( ( vmCvar_t* )VMA( 1 ) ); return 0; case WMUI_CVAR_SET: Cvar_Set( ( char* )VMA( 1 ), ( char* )VMA( 2 ) ); return 0; case WMUI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( ( char* )VMA( 1 ) ) ); case WMUI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_CVAR_SETVALUE: Cvar_SetValue( ( char* )VMA( 1 ), VMF( 2 ) ); return 0; case WMUI_CVAR_RESET: Cvar_Reset( ( char* )VMA( 1 ) ); return 0; case WMUI_CVAR_CREATE: Cvar_Get( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[ 1 ], MAX_INFO_STRING_Q3, ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_ARGC: return Cmd_Argc(); case WMUI_ARGV: Cmd_ArgvBuffer( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[ 1 ], ( char* )VMA( 2 ) ); return 0; case WMUI_FS_FOPENFILE: return FS_FOpenFileByMode( ( char* )VMA( 1 ), ( fileHandle_t* )VMA( 2 ), ( fsMode_t )args[ 3 ] ); case WMUI_FS_READ: FS_Read( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case WMUI_FS_WRITE: FS_Write( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case WMUI_FS_FCLOSEFILE: FS_FCloseFile( args[ 1 ] ); return 0; case WMUI_FS_DELETEFILE: return FS_Delete( ( char* )VMA( 1 ) ); case WMUI_FS_GETFILELIST: return FS_GetFileList( ( char* )VMA( 1 ), ( char* )VMA( 2 ), ( char* )VMA( 3 ), args[ 4 ] ); case WMUI_R_REGISTERMODEL: return R_RegisterModel( ( char* )VMA( 1 ) ); case WMUI_R_REGISTERSKIN: return R_RegisterSkin( ( char* )VMA( 1 ) ); case WMUI_R_REGISTERSHADERNOMIP: return R_RegisterShaderNoMip( ( char* )VMA( 1 ) ); case WMUI_R_CLEARSCENE: R_ClearScene(); return 0; case WMUI_R_ADDREFENTITYTOSCENE: CLWM_AddRefEntityToScene( ( wmrefEntity_t* )VMA( 1 ) ); return 0; case WMUI_R_ADDPOLYTOSCENE: R_AddPolyToScene( args[ 1 ], args[ 2 ], ( polyVert_t* )VMA( 3 ), 1 ); return 0; case WMUI_R_ADDPOLYSTOSCENE: R_AddPolyToScene( args[ 1 ], args[ 2 ], ( polyVert_t* )VMA( 3 ), args[ 4 ] ); return 0; case WMUI_R_ADDLIGHTTOSCENE: R_AddLightToScene( ( float* )VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ] ); return 0; case WMUI_R_ADDCORONATOSCENE: R_AddCoronaToScene( ( float* )VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] ); return 0; case WMUI_R_RENDERSCENE: CLWM_RenderScene( ( wmrefdef_t* )VMA( 1 ) ); return 0; case WMUI_R_SETCOLOR: R_SetColor( ( float* )VMA( 1 ) ); return 0; case WMUI_R_DRAWSTRETCHPIC: R_StretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ] ); return 0; case WMUI_R_MODELBOUNDS: R_ModelBounds( args[ 1 ], ( float* )VMA( 2 ), ( float* )VMA( 3 ) ); return 0; case WMUI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case WMUI_CM_LERPTAG: return CLWM_LerpTag( ( orientation_t* )VMA( 1 ), ( wmrefEntity_t* )VMA( 2 ), ( char* )VMA( 3 ), args[ 4 ] ); case WMUI_S_REGISTERSOUND: return S_RegisterSound( ( char* )VMA( 1 ) ); case WMUI_S_STARTLOCALSOUND: S_StartLocalSound( args[ 1 ], args[ 2 ], 127 ); return 0; case WMUI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_KEY_SETBINDING: Key_SetBinding( args[ 1 ], ( char* )VMA( 2 ) ); return 0; case WMUI_KEY_ISDOWN: return Key_IsDown( args[ 1 ] ); case WMUI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case WMUI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[ 1 ] ); return 0; case WMUI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case WMUI_KEY_GETCATCHER: return Key_GetCatcher(); case WMUI_KEY_SETCATCHER: KeyWM_SetCatcher( args[ 1 ] ); return 0; case WMUI_GETCLIPBOARDDATA: CLT3_GetClipboardData( ( char* )VMA( 1 ), args[ 2 ] ); return 0; case WMUI_GETCLIENTSTATE: UIT3_GetClientState( ( uiClientState_t* )VMA( 1 ) ); return 0; case WMUI_GETGLCONFIG: CLWM_GetGlconfig( ( wmglconfig_t* )VMA( 1 ) ); return 0; case WMUI_GETCONFIGSTRING: return CLWM_GetConfigString( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] ); case WMUI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case WMUI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case WMUI_LAN_ADDSERVER: return LAN_AddServer( args[ 1 ], ( char* )VMA( 2 ), ( char* )VMA( 3 ) ); case WMUI_LAN_REMOVESERVER: LAN_RemoveServer( args[ 1 ], ( char* )VMA( 2 ) ); return 0; case WMUI_LAN_GETPINGQUEUECOUNT: return CLT3_GetPingQueueCount(); case WMUI_LAN_CLEARPING: CLT3_ClearPing( args[ 1 ] ); return 0; case WMUI_LAN_GETPING: CLT3_GetPing( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ], ( int* )VMA( 4 ) ); return 0; case WMUI_LAN_GETPINGINFO: CLT3_GetPingInfo( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_LAN_GETSERVERCOUNT: return LAN_GetServerCount( args[ 1 ] ); case WMUI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[ 1 ], args[ 2 ], ( char* )VMA( 3 ), args[ 4 ] ); return 0; case WMUI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[ 1 ], args[ 2 ], ( char* )VMA( 3 ), args[ 4 ] ); return 0; case WMUI_LAN_GETSERVERPING: return LAN_GetServerPing( args[ 1 ], args[ 2 ] ); case WMUI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[ 1 ], args[ 2 ], args[ 3 ] ); return 0; case WMUI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[ 1 ], args[ 2 ] ); case WMUI_LAN_UPDATEVISIBLEPINGS: return CLT3_UpdateVisiblePings( args[ 1 ] ); case WMUI_LAN_RESETPINGS: LAN_ResetPings( args[ 1 ] ); return 0; case WMUI_LAN_SERVERSTATUS: return CLT3_ServerStatus( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] ); case WMUI_SET_PBCLSTATUS: return 0; case WMUI_SET_PBSVSTATUS: return 0; case WMUI_LAN_COMPARESERVERS: return LAN_CompareServers( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); case WMUI_MEMORY_REMAINING: return 0x4000000; case WMUI_GET_CDKEY: CLT3UI_GetCDKey( ( char* )VMA( 1 ), args[ 2 ] ); return 0; case WMUI_SET_CDKEY: CLT3UI_SetCDKey( ( char* )VMA( 1 ) ); return 0; case WMUI_R_REGISTERFONT: R_RegisterFont( ( char* )VMA( 1 ), args[ 2 ], ( fontInfo_t* )VMA( 3 ) ); return 0; case WMUI_MEMSET: return ( qintptr )memset( VMA( 1 ), args[ 2 ], args[ 3 ] ); case WMUI_MEMCPY: return ( qintptr )memcpy( VMA( 1 ), VMA( 2 ), args[ 3 ] ); case WMUI_STRNCPY: String::NCpy( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] ); return args[ 1 ]; case WMUI_SIN: return FloatAsInt( sin( VMF( 1 ) ) ); case WMUI_COS: return FloatAsInt( cos( VMF( 1 ) ) ); case WMUI_ATAN2: return FloatAsInt( atan2( VMF( 1 ), VMF( 2 ) ) ); case WMUI_SQRT: return FloatAsInt( sqrt( VMF( 1 ) ) ); case WMUI_FLOOR: return FloatAsInt( floor( VMF( 1 ) ) ); case WMUI_CEIL: return FloatAsInt( ceil( VMF( 1 ) ) ); case WMUI_PC_ADD_GLOBAL_DEFINE: return PC_AddGlobalDefine( ( char* )VMA( 1 ) ); case WMUI_PC_LOAD_SOURCE: return PC_LoadSourceHandle( ( char* )VMA( 1 ) ); case WMUI_PC_FREE_SOURCE: return PC_FreeSourceHandle( args[ 1 ] ); case WMUI_PC_READ_TOKEN: return PC_ReadTokenHandleQ3( args[ 1 ], ( q3pc_token_t* )VMA( 2 ) ); case WMUI_PC_SOURCE_FILE_AND_LINE: return PC_SourceFileAndLine( args[ 1 ], ( char* )VMA( 2 ), ( int* )VMA( 3 ) ); case WMUI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case WMUI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( ( char* )VMA( 1 ), ( char* )VMA( 2 ), 0 ); return 0; case WMUI_REAL_TIME: return Com_RealTime( ( qtime_t* )VMA( 1 ) ); case WMUI_CIN_PLAYCINEMATIC: return CIN_PlayCinematicStretched( ( char* )VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ], args[ 6 ] ); case WMUI_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[ 1 ] ); case WMUI_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[ 1 ] ); case WMUI_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[ 1 ] ); return 0; case WMUI_CIN_SETEXTENTS: CIN_SetExtents( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); return 0; case WMUI_R_REMAP_SHADER: R_RemapShader( ( char* )VMA( 1 ), ( char* )VMA( 2 ), ( char* )VMA( 3 ) ); return 0; case WMUI_VERIFY_CDKEY: return CLT3_CDKeyValidate( ( char* )VMA( 1 ), ( char* )VMA( 2 ) ); case WMUI_CL_GETLIMBOSTRING: return CLT3_GetLimboString( args[ 1 ], ( char* )VMA( 2 ) ); case WMUI_CL_TRANSLATE_STRING: CL_TranslateString( ( char* )VMA( 1 ), ( char* )VMA( 2 ) ); return 0; case WMUI_CHECKAUTOUPDATE: return 0; case WMUI_GET_AUTOUPDATE: return 0; case WMUI_OPENURL: CLT3_OpenURL( ( const char* )VMA( 1 ) ); return 0; default: common->Error( "Bad UI system trap: %i", static_cast<int>( args[ 0 ] ) ); } return 0; }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ intptr_t CL_UISystemCalls(intptr_t * args) { switch (args[0]) { case UI_ERROR: Com_Error(ERR_DROP, "%s", (char *)VMA(1)); return 0; case UI_PRINT: Com_Printf("%s", (char *)VMA(1)); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register((vmCvar_t*)VMA(1), (char*)VMA(2), (char*)VMA(3), args[4]); return 0; case UI_CVAR_UPDATE: Cvar_Update((vmCvar_t*)VMA(1)); return 0; case UI_CVAR_SET: Cvar_Set((char*)VMA(1), (char*)VMA(2)); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt(Cvar_VariableValue((char*)VMA(1))); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer((char*)VMA(1), (char*)VMA(2), args[3]); return 0; case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER: Cvar_LatchedVariableStringBuffer((char*)VMA(1), (char*)VMA(2), args[3]); return 0; case UI_CVAR_SETVALUE: Cvar_SetValue((char*)VMA(1), VMF(2)); return 0; case UI_CVAR_RESET: Cvar_Reset((char*)VMA(1)); return 0; case UI_CVAR_CREATE: Cvar_Get((char*)VMA(1), (char*)VMA(2), args[3], (char*)VMA(4)); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer(args[1], (char*)VMA(2), args[3]); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer(args[1], (char*)VMA(2), args[3]); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText(args[1], (char*)VMA(2)); return 0; case UI_ADDCOMMAND: Cmd_AddCommand((char*)VMA(1), NULL, (char*)VMA(3)); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode((char*)VMA(1), (fileHandle_t*)VMA( 2 ), (fsMode_t)args[3] ); case UI_FS_READ: FS_Read2(VMA(1), args[2], args[3]); return 0; case UI_FS_WRITE: FS_Write(VMA(1), args[2], args[3]); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile(args[1]); return 0; case UI_FS_DELETEFILE: return FS_Delete((char*)VMA(1)); case UI_FS_GETFILELIST: return FS_GetFileList((char*)VMA(1), (char*)VMA(2), (char*)VMA(3), args[4]); case UI_FS_SEEK: return FS_Seek( args[1], args[2], args[3] ); case UI_R_REGISTERMODEL: return re.RegisterModel((char*)VMA(1)); case UI_R_REGISTERSKIN: return re.RegisterSkin((char*)VMA(1)); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip((char*)VMA(1)); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene((refEntity_t*)VMA(1)); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene(args[1], args[2], (polyVert_t*)VMA(3)); return 0; case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene(args[1], args[2], (polyVert_t*)VMA(3), args[4]); return 0; case UI_R_ADDLIGHTTOSCENE: re.AddLightToScene((vec_t*)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]); return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene((vec_t*)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], (bool)args[7]); return 0; case UI_R_RENDERSCENE: re.RenderScene((refdef_t*)VMA(1)); return 0; case UI_R_SETCOLOR: re.SetColor((float*)VMA(1)); return 0; case UI_R_SETCLIPREGION: re.SetClipRegion( (float*)VMA(1) ); return 0; case UI_R_DRAW2DPOLYS: re.Add2dPolys((polyVert_t*)VMA(1), args[2], args[3]); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]); return 0; case UI_R_DRAWROTATEDPIC: re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10)); return 0; case UI_R_MODELBOUNDS: re.ModelBounds(args[1], (float*)VMA(2), (float*)VMA(3)); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag((orientation_t*)VMA(1), (refEntity_t*)VMA(2), (char*)VMA(3), args[4]); case UI_S_REGISTERSOUND: return S_RegisterSound((char*)VMA(1), (bool)args[2]); case UI_S_STARTLOCALSOUND: //S_StartLocalSound(args[1], args[2], args[3]); S_StartLocalSound( args[1], args[2] ); return 0; case UI_S_FADESTREAMINGSOUND: // Dushan - FIX ME //S_FadeStreamingSound(VMF(1), args[2], args[3]); return 0; case UI_S_FADEALLSOUNDS: // Dushan - FIX ME //S_FadeAllSounds(VMF(1), args[2], args[3]); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: idKeyInput::KeynumToStringBuf(args[1], (char*)VMA(2), args[3]); return 0; case UI_KEY_GETBINDINGBUF: idKeyInput::GetBindingBuf(args[1], (char*)VMA(2), args[3]); return 0; case UI_KEY_SETBINDING: idKeyInput::SetBinding(args[1], (char*)VMA(2)); return 0; case UI_KEY_BINDINGTOKEYS: idKeyInput::GetBindingByString((char*)VMA(1), (int*)VMA(2), (int*)VMA(3)); return 0; case UI_KEY_ISDOWN: return idKeyInput::IsDown(args[1]); case UI_KEY_GETOVERSTRIKEMODE: return idKeyInput::GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: idKeyInput::SetOverstrikeMode((bool)args[1]); return 0; case UI_KEY_CLEARSTATES: idKeyInput::ClearStates(); return 0; case UI_KEY_GETCATCHER: return idKeyInput::GetCatcher(); case UI_KEY_SETCATCHER: idKeyInput::SetCatcher(args[1]); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData((char*)VMA(1), args[2]); return 0; case UI_GETCLIENTSTATE: GetClientState((uiClientState_t*)VMA(1)); return 0; case UI_GETGLCONFIG: CL_GetGlconfig((glconfig_t*)VMA(1)); return 0; case UI_GETCONFIGSTRING: return GetConfigString(args[1], (char*)VMA(2), args[3]); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], (char*)VMA(2), (char*)VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], (char*)VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing(args[1]); return 0; case UI_LAN_GETPING: LAN_GetPing(args[1], (char*)VMA(2), args[3], (int*)VMA(4)); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo(args[1], (char*)VMA(2), args[3]); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString(args[1], args[2], (char*)VMA(3), args[4]); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo(args[1], args[2], (char*)VMA(3), args[4]); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing(args[1], args[2]); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible(args[1], args[2], (bool)args[3]); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible(args[1], args[2]); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings(args[1]); case UI_LAN_RESETPINGS: LAN_ResetPings(args[1]); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus((char*)VMA(1), (char*)VMA(2), args[3]); case UI_LAN_SERVERISINFAVORITELIST: return LAN_ServerIsInFavoriteList(args[1], args[2]); case UI_GETNEWS: return GetNews((bool)args[1]); case UI_LAN_COMPARESERVERS: return LAN_CompareServers(args[1], args[2], args[3], args[4], args[5]); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_GET_CDKEY: CLUI_GetCDKey((char*)VMA(1), args[2]); return 0; case UI_SET_CDKEY: CLUI_SetCDKey((char*)VMA(1)); return 0; case UI_R_REGISTERFONT: re.RegisterFont((char*)VMA(1), args[2], (fontInfo_t*)VMA(3)); return 0; case UI_MEMSET: return (intptr_t)memset( VMA( 1 ), args[2], args[3] ); case UI_MEMCPY: return (intptr_t)memcpy( VMA( 1 ), VMA( 2 ), args[3] ); case UI_STRNCPY: return (intptr_t)strncpy( (char*)VMA( 1 ), (char*)VMA( 2 ), args[3] ); case UI_SIN: return FloatAsInt(sin(VMF(1))); case UI_COS: return FloatAsInt(cos(VMF(1))); case UI_ATAN2: return FloatAsInt(atan2(VMF(1), VMF(2))); case UI_SQRT: return FloatAsInt(sqrt(VMF(1))); case UI_FLOOR: return FloatAsInt(floor(VMF(1))); case UI_CEIL: return FloatAsInt(ceil(VMF(1))); case UI_PARSE_ADD_GLOBAL_DEFINE: return Parse_AddGlobalDefine( (char*)VMA(1) ); case UI_PARSE_LOAD_SOURCE: return Parse_LoadSourceHandle( (char*)VMA(1) ); case UI_PARSE_FREE_SOURCE: return Parse_FreeSourceHandle( args[1] ); case UI_PARSE_READ_TOKEN: return Parse_ReadTokenHandle( args[1], (pc_token_t*)VMA(2) ); case UI_PARSE_SOURCE_FILE_AND_LINE: return Parse_SourceFileAndLine( args[1], (char*)VMA(2), (int*)VMA(3) ); case UI_PC_ADD_GLOBAL_DEFINE: return Parse_AddGlobalDefine((char*)VMA(1)); case UI_PC_REMOVE_ALL_GLOBAL_DEFINES: Parse_RemoveAllGlobalDefines(); return 0; case UI_PC_LOAD_SOURCE: return Parse_LoadSourceHandle((char*)VMA(1)); case UI_PC_FREE_SOURCE: return Parse_FreeSourceHandle(args[1]); case UI_PC_READ_TOKEN: return Parse_ReadTokenHandle(args[1], (pc_token_t*)VMA(2)); case UI_PC_SOURCE_FILE_AND_LINE: return Parse_SourceFileAndLine(args[1], (char*)VMA(2), (int*)VMA(3)); case UI_PC_UNREAD_TOKEN: Parse_UnreadLastTokenHandle(args[1]); return 0; case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: //S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); //----(SA) added fadeup time S_StartBackgroundTrack( (char*)VMA(1), (char*)VMA(2)); return 0; case UI_REAL_TIME: return Com_RealTime((qtime_t*)VMA(1)); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic((char*)VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re.RemapShader((char*)VMA(1), (char*)VMA(2), (char*)VMA(3)); return 0; case UI_CL_GETLIMBOSTRING: return CL_GetLimboString(args[1], (char*)VMA(2)); case UI_CL_TRANSLATE_STRING: CL_TranslateString((char*)VMA(1), (char*)VMA(2)); return 0; case UI_CHECKAUTOUPDATE: #if !defined(UPDATE_SERVER) CL_CheckAutoUpdate(); #endif return 0; case UI_GET_AUTOUPDATE: #if !defined(UPDATE_SERVER) CL_GetAutoUpdate(); #endif return 0; case UI_OPENURL: CL_OpenURL((char *)VMA(1)); return 0; case UI_GETHUNKDATA: Com_GetHunkInfo((int*)VMA(1), (int*)VMA(2)); return 0; #if defined(USE_REFENTITY_ANIMATIONSYSTEM) case UI_R_REGISTERANIMATION: return re.RegisterAnimation((char *)VMA(1)); case UI_R_BUILDSKELETON: return re.BuildSkeleton((refSkeleton_t*)VMA(1), args[2], args[3], args[4], VMF(5), (bool)args[6]); case UI_R_BLENDSKELETON: return re.BlendSkeleton((refSkeleton_t*)VMA(1), (refSkeleton_t*)VMA(2), VMF(3)); case UI_R_BONEINDEX: return re.BoneIndex(args[1], (char *)VMA(2)); case UI_R_ANIMNUMFRAMES: return re.AnimNumFrames(args[1]); case UI_R_ANIMFRAMERATE: return re.AnimFrameRate(args[1]); #endif case UI_GETGLCONFIG2: CL_GetGlconfig2((glconfig2_t*)VMA(1)); return 0; case UI_CON_GETTEXT: UI_Con_GetText( (char *)VMA( 1 ), args[2], args[3] ); return 0; case UI_CVAR_VARIABLEINT: return Cvar_VariableIntegerValue( (char *)VMA(1) ); case UI_R_DRAWSPRITE: { float * uv = (float*)VMA(5); re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), uv[0], uv[1], uv[2], uv[3], args[6]); } return 0; default: Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] ); } return 0; }
/* ==================== CL_CgameSystemCalls The cgame module is making a system call ==================== */ intptr_t CL_CgameSystemCalls( intptr_t *args ) { switch ( args[0] ) { case CG_PRINT: Com_Printf( "%s", (const char*)VMA(1) ); return 0; case CG_ERROR: Com_Error( ERR_DROP, "%s", (const char*)VMA(1) ); return 0; case CG_MILLISECONDS: return Sys_Milliseconds(); case CG_CVAR_REGISTER: Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); return 0; case CG_CVAR_UPDATE: Cvar_Update( VMA( 1 ) ); return 0; case CG_CVAR_SET: Cvar_SetSafe( VMA(1), VMA(2) ); return 0; case CG_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[3] ); return 0; case CG_ARGC: return Cmd_Argc(); case CG_ARGV: Cmd_ArgvBuffer( args[1], VMA( 2 ), args[3] ); return 0; case CG_ARGS: Cmd_ArgsBuffer( VMA( 1 ), args[2] ); return 0; case CG_FS_FOPENFILE: return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[3] ); case CG_FS_READ: FS_Read( VMA( 1 ), args[2], args[3] ); return 0; case CG_FS_WRITE: return FS_Write( VMA( 1 ), args[2], args[3] ); case CG_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case CG_SENDCONSOLECOMMAND: Cbuf_AddText( VMA( 1 ) ); return 0; case CG_ADDCOMMAND: CL_AddCgameCommand( VMA( 1 ) ); return 0; case CG_REMOVECOMMAND: Cmd_RemoveCommandSafe( VMA(1) ); return 0; case CG_SENDCLIENTCOMMAND: CL_AddReliableCommand(VMA(1), qfalse); return 0; case CG_UPDATESCREEN: // this is used during lengthy level loading, so pump message loop // Com_EventLoop(); // FIXME: if a server restarts here, BAD THINGS HAPPEN! // We can't call Com_EventLoop here, a restart will crash and this _does_ happen // if there is a map change while we are downloading at pk3. // ZOID SCR_UpdateScreen(); return 0; case CG_CM_LOADMAP: CL_CM_LoadMap( VMA( 1 ) ); return 0; case CG_CM_NUMINLINEMODELS: return CM_NumInlineModels(); case CG_CM_INLINEMODEL: return CM_InlineModel( args[1] ); case CG_CM_TEMPBOXMODEL: return CM_TempBoxModel( VMA( 1 ), VMA( 2 ), qfalse ); case CG_CM_TEMPCAPSULEMODEL: return CM_TempBoxModel( VMA( 1 ), VMA( 2 ), qtrue ); case CG_CM_POINTCONTENTS: return CM_PointContents( VMA( 1 ), args[2] ); case CG_CM_TRANSFORMEDPOINTCONTENTS: return CM_TransformedPointContents( VMA( 1 ), args[2], VMA( 3 ), VMA( 4 ) ); case CG_CM_BOXTRACE: CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /*int capsule*/ qfalse ); return 0; case CG_CM_TRANSFORMEDBOXTRACE: CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], VMA( 8 ), VMA( 9 ), /*int capsule*/ qfalse ); return 0; case CG_CM_CAPSULETRACE: CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /*int capsule*/ qtrue ); return 0; case CG_CM_TRANSFORMEDCAPSULETRACE: CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], VMA( 8 ), VMA( 9 ), /*int capsule*/ qtrue ); return 0; case CG_CM_MARKFRAGMENTS: return re.MarkFragments( args[1], VMA( 2 ), VMA( 3 ), args[4], VMA( 5 ), args[6], VMA( 7 ) ); case CG_S_STARTSOUND: S_StartSound( VMA( 1 ), args[2], args[3], args[4] ); return 0; //----(SA) added case CG_S_STARTSOUNDEX: S_StartSoundEx( VMA( 1 ), args[2], args[3], args[4], args[5] ); return 0; //----(SA) end case CG_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; case CG_S_CLEARLOOPINGSOUNDS: S_ClearLoopingSounds( args[1] ); // (SA) modified so no_pvs sounds can function return 0; case CG_S_ADDLOOPINGSOUND: // FIXME MrE: handling of looping sounds changed S_AddLoopingSound( args[1], VMA( 2 ), VMA( 3 ), args[4], args[5], args[6] ); return 0; case CG_S_ADDREALLOOPINGSOUND: S_AddLoopingSound( args[1], VMA( 2 ), VMA( 3 ), args[4], args[5], args[6] ); //S_AddRealLoopingSound( args[1], VMA(2), VMA(3), args[4], args[5] ); return 0; case CG_S_STOPLOOPINGSOUND: // RF, not functional anymore, since we reverted to old looping code //S_StopLoopingSound( args[1] ); return 0; case CG_S_UPDATEENTITYPOSITION: S_UpdateEntityPosition( args[1], VMA( 2 ) ); return 0; // Ridah, talking animations case CG_S_GETVOICEAMPLITUDE: return S_GetVoiceAmplitude( args[1] ); // done. case CG_S_RESPATIALIZE: S_Respatialize( args[1], VMA( 2 ), VMA( 3 ), args[4] ); return 0; case CG_S_REGISTERSOUND: return S_RegisterSound( VMA( 1 ), qfalse ); case CG_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) ); return 0; case CG_S_STARTSTREAMINGSOUND: S_StartStreamingSound( VMA( 1 ), VMA( 2 ), args[3], args[4], args[5] ); return 0; case CG_R_LOADWORLDMAP: re.LoadWorld( VMA( 1 ) ); return 0; case CG_R_REGISTERMODEL: return re.RegisterModel( VMA( 1 ) ); case CG_R_REGISTERSKIN: return re.RegisterSkin( VMA( 1 ) ); //----(SA) added case CG_R_GETSKINMODEL: return re.GetSkinModel( args[1], VMA( 2 ), VMA( 3 ) ); case CG_R_GETMODELSHADER: return re.GetShaderFromModel( args[1], args[2], args[3] ); //----(SA) end case CG_R_REGISTERSHADER: return re.RegisterShader( VMA( 1 ) ); case CG_R_REGISTERFONT: re.RegisterFont( VMA( 1 ), args[2], VMA( 3 ) ); return 0; case CG_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( VMA( 1 ) ); case CG_R_CLEARSCENE: re.ClearScene(); return 0; case CG_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA( 1 ) ); return 0; case CG_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], VMA( 3 ) ); return 0; // Ridah case CG_R_ADDPOLYSTOSCENE: re.AddPolysToScene( args[1], args[2], VMA( 3 ), args[4] ); return 0; // done. // case CG_R_LIGHTFORPOINT: // return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) ); case CG_R_ADDLIGHTTOSCENE: re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6] ); return 0; // case CG_R_ADDADDITIVELIGHTTOSCENE: // re.AddAdditiveLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); // return 0; case CG_R_ADDCORONATOSCENE: re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6], args[7] ); return 0; case CG_R_SETFOG: re.SetFog( args[1], args[2], args[3], VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ) ); return 0; case CG_R_RENDERSCENE: re.RenderScene( VMA( 1 ) ); return 0; case CG_R_SETCOLOR: re.SetColor( VMA( 1 ) ); return 0; case CG_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9] ); return 0; case CG_R_DRAWROTATEDPIC: re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9], VMF( 10 ) ); return 0; case CG_R_DRAWSTRETCHPIC_GRADIENT: re.DrawStretchPicGradient( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9], VMA( 10 ), args[11] ); return 0; case CG_R_MODELBOUNDS: re.ModelBounds( args[1], VMA( 2 ), VMA( 3 ) ); return 0; case CG_R_LERPTAG: return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); case CG_GETGLCONFIG: CL_GetGlconfig( VMA( 1 ) ); return 0; case CG_GETGAMESTATE: CL_GetGameState( VMA( 1 ) ); return 0; case CG_GETCURRENTSNAPSHOTNUMBER: CL_GetCurrentSnapshotNumber( VMA( 1 ), VMA( 2 ) ); return 0; case CG_GETSNAPSHOT: return CL_GetSnapshot( args[1], VMA( 2 ) ); case CG_GETSERVERCOMMAND: return CL_GetServerCommand( args[1] ); case CG_GETCURRENTCMDNUMBER: return CL_GetCurrentCmdNumber(); case CG_GETUSERCMD: return CL_GetUserCmd( args[1], VMA( 2 ) ); case CG_SETUSERCMDVALUE: CL_SetUserCmdValue( args[1], args[2], VMF( 3 ), args[4], args[5] ); return 0; case CG_SETCLIENTLERPORIGIN: CL_SetClientLerpOrigin( VMF( 1 ), VMF( 2 ), VMF( 3 ) ); return 0; case CG_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case CG_KEY_ISDOWN: return Key_IsDown( args[1] ); case CG_KEY_GETCATCHER: return Key_GetCatcher(); case CG_KEY_SETCATCHER: // Don't allow the cgame module to close the console Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ); return 0; case CG_KEY_GETKEY: return Key_GetKey( VMA( 1 ) ); case CG_MEMSET: Com_Memset( VMA(1), args[2], args[3] ); return args[1]; case CG_MEMCPY: Com_Memcpy( VMA(1), VMA(2), args[3] ); return args[1]; case CG_STRNCPY: strncpy( VMA(1), VMA(2), args[3] ); return args[1]; case CG_SIN: return FloatAsInt( sin( VMF( 1 ) ) ); case CG_COS: return FloatAsInt( cos( VMF( 1 ) ) ); case CG_ATAN2: return FloatAsInt( atan2( VMF( 1 ), VMF( 2 ) ) ); case CG_SQRT: return FloatAsInt( sqrt( VMF( 1 ) ) ); case CG_FLOOR: return FloatAsInt( floor( VMF( 1 ) ) ); case CG_CEIL: return FloatAsInt( ceil( VMF( 1 ) ) ); case CG_ACOS: return FloatAsInt( Q_acos( VMF( 1 ) ) ); case CG_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( VMA( 1 ) ); case CG_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( VMA( 1 ) ); case CG_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case CG_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], VMA( 2 ) ); case CG_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], VMA( 2 ), VMA( 3 ) ); case CG_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case CG_REAL_TIME: return Com_RealTime( VMA( 1 ) ); case CG_SNAPVECTOR: Q_SnapVector(VMA(1)); return 0; case CG_SENDMOVESPEEDSTOGAME: SV_SendMoveSpeedsToGame( args[1], VMA( 2 ) ); return 0; case CG_CIN_PLAYCINEMATIC: return CIN_PlayCinematic( VMA( 1 ), args[2], args[3], args[4], args[5], args[6] ); case CG_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[1] ); case CG_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[1] ); case CG_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[1] ); return 0; case CG_CIN_SETEXTENTS: CIN_SetExtents( args[1], args[2], args[3], args[4], args[5] ); return 0; case CG_R_REMAP_SHADER: re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); return 0; case CG_TESTPRINTINT: // Com_Printf( "%s%i\n", (const char*)VMA( 1 ), args[2] ); return 0; case CG_TESTPRINTFLOAT: // Com_Printf( "%s%f\n", (const char*)VMA( 1 ), VMF( 2 ) ); return 0; case CG_LOADCAMERA: return loadCamera( args[1], VMA( 2 ) ); case CG_STARTCAMERA: startCamera( args[1], args[2] ); return 0; case CG_GETCAMERAINFO: return getCameraInfo( args[1], args[2], VMA( 3 ), VMA( 4 ), VMA( 5 ) ); case CG_GET_ENTITY_TOKEN: return re.GetEntityToken( VMA( 1 ), args[2] ); case CG_INGAME_POPUP: if ( clc.state == CA_ACTIVE && !clc.demoplaying ) { // NERVE - SMF if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_PICKTEAM" ) ) { VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_PICKTEAM ); } else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_PICKPLAYER" ) ) { VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_PICKPLAYER ); } else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_QUICKMESSAGE" ) ) { VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_QUICKMESSAGE ); } else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_QUICKMESSAGEALT" ) ) { VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_QUICKMESSAGEALT ); } else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_LIMBO" ) ) { VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_LIMBO ); } else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_AUTOUPDATE" ) ) { VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_AUTOUPDATE ); } // -NERVE - SMF else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "hbook1" ) ) { //----(SA) VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_BOOK1 ); } else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "hbook2" ) ) { //----(SA) VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_BOOK2 ); } else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "hbook3" ) ) { //----(SA) VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_BOOK3 ); } else { VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_CLIPBOARD ); } } return 0; // NERVE - SMF case CG_INGAME_CLOSEPOPUP: // if popup menu is up, then close it if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_LIMBO" ) ) { if ( VM_Call( uivm, UI_GET_ACTIVE_MENU ) == UIMENU_WM_LIMBO ) { VM_Call( uivm, UI_KEY_EVENT, K_ESCAPE, qtrue ); VM_Call( uivm, UI_KEY_EVENT, K_ESCAPE, qtrue ); } } return 0; case CG_LIMBOCHAT: if ( VMA( 1 ) ) { CL_AddToLimboChat( VMA( 1 ) ); } return 0; case CG_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], VMA( 2 ), args[3] ); return 0; case CG_KEY_SETBINDING: Key_SetBinding( args[1], VMA( 2 ) ); return 0; case CG_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], VMA( 2 ), args[3] ); return 0; case CG_TRANSLATE_STRING: CL_TranslateString( VMA( 1 ), VMA( 2 ) ); return 0; // - NERVE - SMF default: Com_Error( ERR_DROP, "Bad cgame system trap: %ld", (long int) args[0] ); } return 0; }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ intptr_t CL_UISystemCalls(intptr_t *args) { switch (args[0]) { case UI_ERROR: Com_Error(ERR_DROP, "%s", (char *)VMA(1)); return 0; case UI_PRINT: Com_Printf("%s", (char *)VMA(1)); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]); return 0; case UI_CVAR_UPDATE: Cvar_Update(VMA(1)); return 0; case UI_CVAR_SET: Cvar_SetSafe(VMA(1), VMA(2)); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt(Cvar_VariableValue(VMA(1))); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER: Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_SETVALUE: Cvar_SetValueSafe(VMA(1), VMF(2)); return 0; case UI_CVAR_RESET: Cvar_Reset(VMA(1)); return 0; case UI_CVAR_CREATE: Cvar_Register(NULL, VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer(args[1], VMA(2), args[3]); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer(args[1], VMA(2), args[3]); return 0; case UI_CMD_EXECUTETEXT: if (args[1] == EXEC_NOW && (!strncmp(VMA(2), "snd_restart", 11) || !strncmp(VMA(2), "vid_restart", 11) || !strncmp(VMA(2), "quit", 5))) { Com_Printf(S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char *)VMA(2)); args[1] = EXEC_INSERT; } Cbuf_ExecuteText(args[1], VMA(2)); return 0; case UI_ADDCOMMAND: Cmd_AddCommand(VMA(1), NULL); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode(VMA(1), VMA(2), args[3]); case UI_FS_READ: FS_Read(VMA(1), args[2], args[3]); return 0; case UI_FS_WRITE: FS_Write(VMA(1), args[2], args[3]); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile(args[1]); return 0; case UI_FS_DELETEFILE: return FS_Delete(VMA(1)); case UI_FS_GETFILELIST: return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]); case UI_R_REGISTERMODEL: return re.RegisterModel(VMA(1)); case UI_R_REGISTERSKIN: return re.RegisterSkin(VMA(1)); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip(VMA(1)); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene(VMA(1)); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene(args[1], args[2], VMA(3)); return 0; case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene(args[1], args[2], VMA(3), args[4]); return 0; case UI_R_ADDLIGHTTOSCENE: // new dlight code re.AddLightToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]); return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], args[7]); return 0; case UI_R_RENDERSCENE: re.RenderScene(VMA(1)); return 0; case UI_R_SETCOLOR: re.SetColor(VMA(1)); return 0; case UI_R_DRAW2DPOLYS: re.Add2dPolys(VMA(1), args[2], args[3]); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]); return 0; case UI_R_DRAWROTATEDPIC: re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10)); return 0; case UI_R_MODELBOUNDS: re.ModelBounds(args[1], VMA(2), VMA(3)); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag(VMA(1), VMA(2), VMA(3), args[4]); case UI_S_REGISTERSOUND: return S_RegisterSound(VMA(1), args[2]); case UI_S_STARTLOCALSOUND: S_StartLocalSound(args[1], args[2], args[3]); return 0; case UI_S_FADESTREAMINGSOUND: S_FadeStreamingSound(VMF(1), args[2], args[3]); return 0; case UI_S_FADEALLSOUNDS: S_FadeAllSounds(VMF(1), args[2], args[3]); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf(args[1], VMA(2), args[3]); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf(args[1], VMA(2), args[3]); return 0; case UI_KEY_SETBINDING: Key_SetBinding(args[1], VMA(2)); return 0; case UI_KEY_BINDINGTOKEYS: Key_GetBindingByString(VMA(1), VMA(2), VMA(3)); return 0; case UI_KEY_ISDOWN: return Key_IsDown(args[1]); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode(args[1]); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: // Don't allow the ui module to close the console Key_SetCatcher(args[1] | (Key_GetCatcher() & KEYCATCH_CONSOLE)); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData(VMA(1), args[2]); return 0; case UI_GETCLIENTSTATE: GetClientState(VMA(1)); return 0; case UI_GETGLCONFIG: CL_GetGlconfig(VMA(1)); return 0; case UI_GETCONFIGSTRING: return GetConfigString(args[1], VMA(2), args[3]); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: //LAN_SaveServersToFile(); // now done on add/remove fav server so we no longer save LAN favs on shutdown & restart return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], VMA(2), VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing(args[1]); return 0; case UI_LAN_GETPING: LAN_GetPing(args[1], VMA(2), args[3], VMA(4)); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo(args[1], VMA(2), args[3]); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString(args[1], args[2], VMA(3), args[4]); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo(args[1], args[2], VMA(3), args[4]); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing(args[1], args[2]); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible(args[1], args[2], args[3]); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible(args[1], args[2]); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings(args[1]); case UI_LAN_RESETPINGS: LAN_ResetPings(args[1]); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus(VMA(1), VMA(2), args[3]); case UI_LAN_SERVERISINFAVORITELIST: return LAN_ServerIsInFavoriteList(args[1], args[2]); case UI_LAN_COMPARESERVERS: return LAN_CompareServers(args[1], args[2], args[3], args[4], args[5]); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_R_REGISTERFONT: re.RegisterFont(VMA(1), args[2], VMA(3)); return 0; case UI_MEMSET: return (intptr_t)memset(VMA(1), args[2], args[3]); case UI_MEMCPY: return (intptr_t)memcpy(VMA(1), VMA(2), args[3]); case UI_STRNCPY: return (intptr_t)strncpy(VMA(1), VMA(2), args[3]); case UI_SIN: return FloatAsInt(sin(VMF(1))); case UI_COS: return FloatAsInt(cos(VMF(1))); case UI_ATAN2: return FloatAsInt(atan2(VMF(1), VMF(2))); case UI_SQRT: return FloatAsInt(sqrt(VMF(1))); case UI_FLOOR: return FloatAsInt(floor(VMF(1))); case UI_CEIL: return FloatAsInt(ceil(VMF(1))); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine(VMA(1)); case UI_PC_REMOVE_ALL_GLOBAL_DEFINES: botlib_export->PC_RemoveAllGlobalDefines(); return 0; case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle(VMA(1)); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle(args[1]); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle(args[1], VMA(2)); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine(args[1], VMA(2), VMA(3)); case UI_PC_UNREAD_TOKEN: botlib_export->PC_UnreadLastTokenHandle(args[1]); return 0; case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); // added fadeup time return 0; case UI_REAL_TIME: return Com_RealTime(VMA(1)); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re.RemapShader(VMA(1), VMA(2), VMA(3)); return 0; case UI_CL_GETLIMBOSTRING: return CL_GetLimboString(args[1], VMA(2)); case UI_CL_TRANSLATE_STRING: CL_TranslateString(VMA(1), VMA(2)); return 0; case UI_CHECKAUTOUPDATE: CL_RequestMotd(); CL_CheckAutoUpdate(); return 0; case UI_GET_AUTOUPDATE: #ifdef FEATURE_AUTOUPDATE CL_GetAutoUpdate(); #endif /* FEATURE_AUTOUPDATE */ return 0; case UI_OPENURL: CL_OpenURL((const char *)VMA(1)); return 0; case UI_GETHUNKDATA: Com_GetHunkInfo(VMA(1), VMA(2)); return 0; // obsolete case UI_SET_PBCLSTATUS: case UI_SET_PBSVSTATUS: return 0; default: Com_Error(ERR_DROP, "Bad UI system trap: %ld", (long int) args[0]); break; } return 0; }