void cogl_set_source (void *material_or_pipeline) { CoglSourceState *top; CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline); _COGL_GET_CONTEXT (ctx, NO_RETVAL); _COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline)); _COGL_RETURN_IF_FAIL (ctx->source_stack); top = ctx->source_stack->data; if (top->pipeline == pipeline && top->enable_legacy) return; if (top->push_count == 1) { /* NB: top->pipeline may be only thing keeping pipeline * alive currently so ref pipeline first... */ cogl_object_ref (pipeline); cogl_object_unref (top->pipeline); top->pipeline = pipeline; top->enable_legacy = TRUE; } else { top->push_count--; cogl_push_source (pipeline); } }
/* FIXME: This should take a context pointer for Cogl 2.0 Technically * we could make it so we can retrieve a context reference from the * pipeline, but this would not by symmetric with cogl_pop_source. */ void cogl_push_source (void *material_or_pipeline) { CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline); _COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline)); _cogl_push_source (pipeline, TRUE); }
/** * clutter_deform_effect_set_back_material: * @effect: a #ClutterDeformEffect * @material: (allow-none): a handle to a Cogl material * * Sets the material that should be used when drawing the back face * of the actor during a deformation * * The #ClutterDeformEffect will take a reference on the material's * handle * * Since: 1.4 */ void clutter_deform_effect_set_back_material (ClutterDeformEffect *effect, CoglHandle material) { ClutterDeformEffectPrivate *priv; CoglPipeline *pipeline = COGL_PIPELINE (material); g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect)); g_return_if_fail (pipeline == NULL || cogl_is_pipeline (pipeline)); priv = effect->priv; clutter_deform_effect_free_back_pipeline (effect); priv->back_pipeline = material; if (priv->back_pipeline != NULL) cogl_object_ref (priv->back_pipeline); clutter_deform_effect_invalidate (effect); }
static void clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect) { ClutterDeformEffect *self= CLUTTER_DEFORM_EFFECT (effect); ClutterDeformEffectPrivate *priv = self->priv; CoglHandle material; CoglPipeline *pipeline; CoglDepthState depth_state; CoglFramebuffer *fb = cogl_get_draw_framebuffer (); if (priv->is_dirty) { ClutterRect rect; gboolean mapped_buffer; CoglVertexP3T2C4 *verts; ClutterActor *actor; gfloat width, height; guint opacity; gint i, j; actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect)); opacity = clutter_actor_get_paint_opacity (actor); /* if we don't have a target size, fall back to the actor's * allocation, though wrong it might be */ if (clutter_offscreen_effect_get_target_rect (effect, &rect)) { width = clutter_rect_get_width (&rect); height = clutter_rect_get_height (&rect); } else clutter_actor_get_size (actor, &width, &height); /* XXX ideally, the sub-classes should tell us what they * changed in the texture vertices; we then would be able to * avoid resubmitting the same data, if it did not change. for * the time being, we resubmit everything */ verts = cogl_buffer_map (COGL_BUFFER (priv->buffer), COGL_BUFFER_ACCESS_WRITE, COGL_BUFFER_MAP_HINT_DISCARD); /* If the map failed then we'll resort to allocating a temporary buffer */ if (verts == NULL) { mapped_buffer = FALSE; verts = g_malloc (sizeof (*verts) * priv->n_vertices); } else mapped_buffer = TRUE; for (i = 0; i < priv->y_tiles + 1; i++) { for (j = 0; j < priv->x_tiles + 1; j++) { CoglVertexP3T2C4 *vertex_out; CoglTextureVertex vertex; /* CoglTextureVertex isn't an ideal structure to use for this because it contains a CoglColor. The internal layout of CoglColor is mean to be private so Clutter can not pass a pointer to it as a vertex attribute. Also it contains padding so we end up storing more data in the vertex buffer than we need to. Instead we let the application modify a dummy vertex and then copy the details back out to a more well-defined struct */ vertex.tx = (float) j / priv->x_tiles; vertex.ty = (float) i / priv->y_tiles; vertex.x = width * vertex.tx; vertex.y = height * vertex.ty; vertex.z = 0.0f; cogl_color_init_from_4ub (&vertex.color, 255, 255, 255, opacity); clutter_deform_effect_deform_vertex (self, width, height, &vertex); vertex_out = verts + i * (priv->x_tiles + 1) + j; vertex_out->x = vertex.x; vertex_out->y = vertex.y; vertex_out->z = vertex.z; vertex_out->s = vertex.tx; vertex_out->t = vertex.ty; vertex_out->r = cogl_color_get_red_byte (&vertex.color); vertex_out->g = cogl_color_get_green_byte (&vertex.color); vertex_out->b = cogl_color_get_blue_byte (&vertex.color); vertex_out->a = cogl_color_get_alpha_byte (&vertex.color); } } if (mapped_buffer) cogl_buffer_unmap (COGL_BUFFER (priv->buffer)); else { cogl_buffer_set_data (COGL_BUFFER (priv->buffer), 0, /* offset */ verts, sizeof (*verts) * priv->n_vertices); g_free (verts); } priv->is_dirty = FALSE; } material = clutter_offscreen_effect_get_target (effect); pipeline = COGL_PIPELINE (material); /* enable depth testing */ cogl_depth_state_init (&depth_state); cogl_depth_state_set_test_enabled (&depth_state, TRUE); cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL); /* enable backface culling if we have a back material */ if (priv->back_pipeline != NULL) cogl_pipeline_set_cull_face_mode (pipeline, COGL_PIPELINE_CULL_FACE_MODE_BACK); /* draw the front */ if (material != NULL) cogl_framebuffer_draw_primitive (fb, pipeline, priv->primitive); /* draw the back */ if (priv->back_pipeline != NULL) { CoglPipeline *back_pipeline; /* We probably shouldn't be modifying the user's material so instead we make a temporary copy */ back_pipeline = cogl_pipeline_copy (priv->back_pipeline); cogl_pipeline_set_depth_state (back_pipeline, &depth_state, NULL); cogl_pipeline_set_cull_face_mode (back_pipeline, COGL_PIPELINE_CULL_FACE_MODE_FRONT); cogl_framebuffer_draw_primitive (fb, back_pipeline, priv->primitive); cogl_object_unref (back_pipeline); } if (G_UNLIKELY (priv->lines_primitive != NULL)) { CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); CoglPipeline *lines_pipeline = cogl_pipeline_new (ctx); cogl_pipeline_set_color4f (lines_pipeline, 1.0, 0, 0, 1.0); cogl_framebuffer_draw_primitive (fb, lines_pipeline, priv->lines_primitive); cogl_object_unref (lines_pipeline); } }
static CoglBool dump_pipeline_cb (CoglNode *node, void *user_data) { CoglPipeline *pipeline = COGL_PIPELINE (node); PrintDebugState *state = user_data; int pipeline_id = *state->node_id_ptr; PrintDebugState state_out; GString *changes_label; CoglBool changes = FALSE; CoglBool layers = FALSE; if (state->parent_id >= 0) g_string_append_printf (state->graph, "%*spipeline%d -> pipeline%d;\n", state->indent, "", state->parent_id, pipeline_id); g_string_append_printf (state->graph, "%*spipeline%d [label=\"pipeline=0x%p\\n" "ref count=%d\\n" "breadcrumb=\\\"%s\\\"\" color=\"red\"];\n", state->indent, "", pipeline_id, pipeline, COGL_OBJECT (pipeline)->ref_count, pipeline->has_static_breadcrumb ? #ifdef COGL_DEBUG_ENABLED pipeline->static_breadcrumb : "NULL" #else "NULL" #endif ); changes_label = g_string_new (""); g_string_append_printf (changes_label, "%*spipeline%d -> pipeline_state%d [weight=100];\n" "%*spipeline_state%d [shape=box label=\"", state->indent, "", pipeline_id, pipeline_id, state->indent, "", pipeline_id); if (pipeline->differences & COGL_PIPELINE_STATE_COLOR) { changes = TRUE; g_string_append_printf (changes_label, "\\lcolor=0x%02X%02X%02X%02X\\n", cogl_color_get_red_byte (&pipeline->color), cogl_color_get_green_byte (&pipeline->color), cogl_color_get_blue_byte (&pipeline->color), cogl_color_get_alpha_byte (&pipeline->color)); } if (pipeline->differences & COGL_PIPELINE_STATE_BLEND) { const char *blend_enable_name; changes = TRUE; switch (pipeline->blend_enable) { case COGL_PIPELINE_BLEND_ENABLE_AUTOMATIC: blend_enable_name = "AUTO"; break; case COGL_PIPELINE_BLEND_ENABLE_ENABLED: blend_enable_name = "ENABLED"; break; case COGL_PIPELINE_BLEND_ENABLE_DISABLED: blend_enable_name = "DISABLED"; break; default: blend_enable_name = "UNKNOWN"; } g_string_append_printf (changes_label, "\\lblend=%s\\n", blend_enable_name); } if (pipeline->differences & COGL_PIPELINE_STATE_LAYERS) { changes = TRUE; layers = TRUE; g_string_append_printf (changes_label, "\\ln_layers=%d\\n", pipeline->n_layers); } if (changes) { g_string_append_printf (changes_label, "\"];\n"); g_string_append (state->graph, changes_label->str); g_string_free (changes_label, TRUE); } if (layers) { g_list_foreach (pipeline->layer_differences, (GFunc)dump_layer_ref_cb, state); } state_out.parent_id = pipeline_id; state_out.node_id_ptr = state->node_id_ptr; (*state_out.node_id_ptr)++; state_out.graph = state->graph; state_out.indent = state->indent + 2; _cogl_pipeline_node_foreach_child (COGL_NODE (pipeline), dump_pipeline_cb, &state_out); return TRUE; }