struct pipe_resource *r600_compute_global_buffer_create( struct pipe_screen *screen, const struct pipe_resource *templ) { assert(templ->target == PIPE_BUFFER); assert(templ->bind & PIPE_BIND_GLOBAL); assert(templ->array_size == 1 || templ->array_size == 0); assert(templ->depth0 == 1 || templ->depth0 == 0); assert(templ->height0 == 1 || templ->height0 == 0); struct r600_resource_global* result = (struct r600_resource_global*) CALLOC(sizeof(struct r600_resource_global), 1); struct r600_screen* rscreen = (struct r600_screen*)screen; COMPUTE_DBG("*** r600_compute_global_buffer_create\n"); COMPUTE_DBG("width = %u array_size = %u\n", templ->width0, templ->array_size); result->base.b.vtbl = &r600_global_buffer_vtbl; result->base.b.b.screen = screen; result->base.b.b = *templ; pipe_reference_init(&result->base.b.b.reference, 1); int size_in_dw = (templ->width0+3) / 4; result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw); if (result->chunk == NULL) { free(result); return NULL; } return &result->base.b.b; }
void *r600_compute_global_transfer_map( struct pipe_context *ctx_, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **ptransfer) { struct r600_context *rctx = (struct r600_context*)ctx_; struct compute_memory_pool *pool = rctx->screen->global_pool; struct r600_resource_global* buffer = (struct r600_resource_global*)resource; COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n" "level = %u, usage = %u, box(x = %u, y = %u, z = %u " "width = %u, height = %u, depth = %u)\n", level, usage, box->x, box->y, box->z, box->width, box->height, box->depth); COMPUTE_DBG(rctx->screen, "Buffer id = %u offset = " "%u (box.x)\n", buffer->chunk->id, box->x); compute_memory_finalize_pending(pool, ctx_); assert(resource->target == PIPE_BUFFER); assert(resource->bind & PIPE_BIND_GLOBAL); assert(box->x >= 0); assert(box->y == 0); assert(box->z == 0); ///TODO: do it better, mapping is not possible if the pool is too big return pipe_buffer_map_range(ctx_, (struct pipe_resource*)buffer->chunk->pool->bo, box->x + (buffer->chunk->start_in_dw * 4), box->width, usage, ptransfer); }
void *r600_compute_global_transfer_map( struct pipe_context *ctx_, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **ptransfer) { struct r600_context *rctx = (struct r600_context*)ctx_; struct compute_memory_pool *pool = rctx->screen->global_pool; struct pipe_transfer *transfer = util_slab_alloc(&rctx->pool_transfers); struct r600_resource_global* buffer = (struct r600_resource_global*)resource; uint32_t* map; compute_memory_finalize_pending(pool, ctx_); assert(resource->target == PIPE_BUFFER); COMPUTE_DBG(rctx->screen, "* r600_compute_global_get_transfer()\n" "level = %u, usage = %u, box(x = %u, y = %u, z = %u " "width = %u, height = %u, depth = %u)\n", level, usage, box->x, box->y, box->z, box->width, box->height, box->depth); transfer->resource = resource; transfer->level = level; transfer->usage = usage; transfer->box = *box; transfer->stride = 0; transfer->layer_stride = 0; assert(transfer->resource->target == PIPE_BUFFER); assert(transfer->resource->bind & PIPE_BIND_GLOBAL); assert(transfer->box.x >= 0); assert(transfer->box.y == 0); assert(transfer->box.z == 0); ///TODO: do it better, mapping is not possible if the pool is too big COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"); if (!(map = r600_buffer_mmap_sync_with_rings(rctx, buffer->chunk->pool->bo, transfer->usage))) { util_slab_free(&rctx->pool_transfers, transfer); return NULL; } *ptransfer = transfer; COMPUTE_DBG(rctx->screen, "Buffer: %p + %u (buffer offset in global memory) " "+ %u (box.x)\n", map, buffer->chunk->start_in_dw, transfer->box.x); return ((char*)(map + buffer->chunk->start_in_dw)) + transfer->box.x; }
void *r600_compute_global_transfer_map( struct pipe_context *ctx_, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **ptransfer) { struct r600_context *rctx = (struct r600_context*)ctx_; struct compute_memory_pool *pool = rctx->screen->global_pool; struct r600_resource_global* buffer = (struct r600_resource_global*)resource; struct compute_memory_item *item = buffer->chunk; struct pipe_resource *dst = NULL; unsigned offset = box->x; if (is_item_in_pool(item)) { compute_memory_demote_item(pool, item, ctx_); } else { if (item->real_buffer == NULL) { item->real_buffer = r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4); } } dst = (struct pipe_resource*)item->real_buffer; if (usage & PIPE_TRANSFER_READ) buffer->chunk->status |= ITEM_MAPPED_FOR_READING; COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n" "level = %u, usage = %u, box(x = %u, y = %u, z = %u " "width = %u, height = %u, depth = %u)\n", level, usage, box->x, box->y, box->z, box->width, box->height, box->depth); COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = " "%u (box.x)\n", item->id, box->x); assert(resource->target == PIPE_BUFFER); assert(resource->bind & PIPE_BIND_GLOBAL); assert(box->x >= 0); assert(box->y == 0); assert(box->z == 0); ///TODO: do it better, mapping is not possible if the pool is too big return pipe_buffer_map_range(ctx_, dst, offset, box->width, usage, ptransfer); }
void *evergreen_create_compute_state( struct pipe_context *ctx_, const const struct pipe_compute_state *cso) { struct r600_context *ctx = (struct r600_context *)ctx_; struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute); #ifdef HAVE_OPENCL const struct pipe_llvm_program_header * header; const unsigned char * code; unsigned i; COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n"); header = cso->prog; code = cso->prog + sizeof(struct pipe_llvm_program_header); #endif shader->ctx = (struct r600_context*)ctx; shader->local_size = cso->req_local_mem; ///TODO: assert it shader->private_size = cso->req_private_mem; shader->input_size = cso->req_input_mem; #ifdef HAVE_OPENCL shader->num_kernels = radeon_llvm_get_num_kernels(code, header->num_bytes); shader->kernels = CALLOC(sizeof(struct r600_kernel), shader->num_kernels); for (i = 0; i < shader->num_kernels; i++) { struct r600_kernel *kernel = &shader->kernels[i]; kernel->llvm_module = radeon_llvm_get_kernel_module(i, code, header->num_bytes); } #endif return shader; }
static void evergreen_launch_grid( struct pipe_context *ctx_, const uint *block_layout, const uint *grid_layout, uint32_t pc, const void *input) { struct r600_context *ctx = (struct r600_context *)ctx_; #ifdef HAVE_OPENCL COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc); struct r600_pipe_compute *shader = ctx->cs_shader_state.shader; if (!shader->kernels[pc].code_bo) { void *p; struct r600_kernel *kernel = &shader->kernels[pc]; r600_compute_shader_create(ctx_, kernel->llvm_module, &kernel->bc); kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen, kernel->bc.ndw * 4); p = r600_buffer_mmap_sync_with_rings(ctx, kernel->code_bo, PIPE_TRANSFER_WRITE); memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4); ctx->ws->buffer_unmap(kernel->code_bo->cs_buf); } #endif ctx->cs_shader_state.kernel_index = pc; evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input); compute_emit_cs(ctx, block_layout, grid_layout); }
void evergreen_delete_compute_state(struct pipe_context *ctx_, void* state) { struct r600_context *ctx = (struct r600_context *)ctx_; COMPUTE_DBG(ctx->screen, "*** evergreen_delete_compute_state\n"); struct r600_pipe_compute *shader = state; if (!shader) return; #ifdef HAVE_OPENCL #if HAVE_LLVM < 0x0306 for (unsigned i = 0; i < shader->num_kernels; i++) { struct r600_kernel *kernel = &shader->kernels[i]; LLVMDisposeModule(module); } FREE(shader->kernels); LLVMContextDispose(shader->llvm_ctx); #else radeon_shader_binary_clean(&shader->binary); r600_destroy_shader(&shader->bc); /* TODO destroy shader->code_bo, shader->const_bo * we'll need something like r600_buffer_free */ #endif #endif FREE(shader); }
static void evergreen_set_compute_resources(struct pipe_context * ctx_, unsigned start, unsigned count, struct pipe_surface ** surfaces) { struct r600_context *ctx = (struct r600_context *)ctx_; struct r600_surface **resources = (struct r600_surface **)surfaces; COMPUTE_DBG("*** evergreen_set_compute_resources: start = %u count = %u\n", start, count); for (int i = 0; i < count; i++) { /* The First two vertex buffers are reserved for parameters and * global buffers. */ unsigned vtx_id = 2 + i; if (resources[i]) { struct r600_resource_global *buffer = (struct r600_resource_global*) resources[i]->base.texture; if (resources[i]->base.writable) { assert(i+1 < 12); evergreen_set_rat(ctx->cs_shader_state.shader, i+1, (struct r600_resource *)resources[i]->base.texture, buffer->chunk->start_in_dw*4, resources[i]->base.texture->width0); } evergreen_cs_set_vertex_buffer(ctx, vtx_id, buffer->chunk->start_in_dw * 4, resources[i]->base.texture); } } }
static void evergreen_set_global_binding( struct pipe_context *ctx_, unsigned first, unsigned n, struct pipe_resource **resources, uint32_t **handles) { struct r600_context *ctx = (struct r600_context *)ctx_; struct compute_memory_pool *pool = ctx->screen->global_pool; struct r600_resource_global **buffers = (struct r600_resource_global **)resources; COMPUTE_DBG("*** evergreen_set_global_binding first = %u n = %u\n", first, n); if (!resources) { /* XXX: Unset */ return; } compute_memory_finalize_pending(pool, ctx_); for (int i = 0; i < n; i++) { assert(resources[i]->target == PIPE_BUFFER); assert(resources[i]->bind & PIPE_BIND_GLOBAL); *(handles[i]) = buffers[i]->chunk->start_in_dw * 4; } evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4); evergreen_cs_set_vertex_buffer(ctx, 1, 0, (struct pipe_resource*)pool->bo); }
static void *evergreen_create_compute_state(struct pipe_context *ctx, const struct pipe_compute_state *cso) { struct r600_context *rctx = (struct r600_context *)ctx; struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute); #ifdef HAVE_OPENCL const struct pipe_llvm_program_header *header; const char *code; void *p; boolean use_kill; COMPUTE_DBG(rctx->screen, "*** evergreen_create_compute_state\n"); header = cso->prog; code = cso->prog + sizeof(struct pipe_llvm_program_header); radeon_shader_binary_init(&shader->binary); radeon_elf_read(code, header->num_bytes, &shader->binary); r600_create_shader(&shader->bc, &shader->binary, &use_kill); /* Upload code + ROdata */ shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen, shader->bc.ndw * 4); p = r600_buffer_map_sync_with_rings(&rctx->b, shader->code_bo, PIPE_TRANSFER_WRITE); //TODO: use util_memcpy_cpu_to_le32 ? memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4); rctx->b.ws->buffer_unmap(shader->code_bo->buf); #endif shader->ctx = rctx; shader->local_size = cso->req_local_mem; shader->private_size = cso->req_private_mem; shader->input_size = cso->req_input_mem; return shader; }
void* r600_compute_global_transfer_map( struct pipe_context *ctx_, struct pipe_transfer* transfer) { assert(transfer->resource->target == PIPE_BUFFER); assert(transfer->resource->bind & PIPE_BIND_GLOBAL); assert(transfer->box.x >= 0); assert(transfer->box.y == 0); assert(transfer->box.z == 0); struct r600_context *ctx = (struct r600_context *)ctx_; struct r600_resource_global* buffer = (struct r600_resource_global*)transfer->resource; uint32_t* map; ///TODO: do it better, mapping is not possible if the pool is too big if (!(map = ctx->ws->buffer_map(buffer->chunk->pool->bo->cs_buf, ctx->cs, transfer->usage))) { return NULL; } COMPUTE_DBG("buffer start: %lli\n", buffer->chunk->start_in_dw); return ((char*)(map + buffer->chunk->start_in_dw)) + transfer->box.x; }
static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state) { struct r600_context *ctx = (struct r600_context *)ctx_; COMPUTE_DBG("*** evergreen_bind_compute_state\n"); ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state; }
/* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit * kernel parameters there are inplicit parameters that need to be stored * in the vertex buffer as well. Here is how these parameters are organized in * the buffer: * * DWORDS 0-2: Number of work groups in each dimension (x,y,z) * DWORDS 3-5: Number of global work items in each dimension (x,y,z) * DWORDS 6-8: Number of work items within each work group in each dimension * (x,y,z) * DWORDS 9+ : Kernel parameters */ void evergreen_compute_upload_input( struct pipe_context *ctx_, const uint *block_layout, const uint *grid_layout, const void *input) { struct r600_context *ctx = (struct r600_context *)ctx_; struct r600_pipe_compute *shader = ctx->cs_shader_state.shader; int i; /* We need to reserve 9 dwords (36 bytes) for implicit kernel * parameters. */ unsigned input_size = shader->input_size + 36; uint32_t * num_work_groups_start; uint32_t * global_size_start; uint32_t * local_size_start; uint32_t * kernel_parameters_start; if (shader->input_size == 0) { return; } if (!shader->kernel_param) { /* Add space for the grid dimensions */ shader->kernel_param = r600_compute_buffer_alloc_vram( ctx->screen, input_size); } num_work_groups_start = r600_buffer_mmap_sync_with_rings(ctx, shader->kernel_param, PIPE_TRANSFER_WRITE); global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4)); local_size_start = global_size_start + (3 * (sizeof(uint)) / 4); kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4); /* Copy the work group size */ memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint)); /* Copy the global size */ for (i = 0; i < 3; i++) { global_size_start[i] = grid_layout[i] * block_layout[i]; } /* Copy the local dimensions */ memcpy(local_size_start, block_layout, 3 * sizeof(uint)); /* Copy the kernel inputs */ memcpy(kernel_parameters_start, input, shader->input_size); for (i = 0; i < (input_size / 4); i++) { COMPUTE_DBG(ctx->screen, "input %i : %i\n", i, ((unsigned*)num_work_groups_start)[i]); } ctx->ws->buffer_unmap(shader->kernel_param->cs_buf); /* ID=0 is reserved for the parameters */ evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size, (struct pipe_resource*)shader->kernel_param); }
static void evergreen_launch_grid( struct pipe_context *ctx_, const uint *block_layout, const uint *grid_layout, uint32_t pc, const void *input) { struct r600_context *ctx = (struct r600_context *)ctx_; #ifdef HAVE_OPENCL struct r600_pipe_compute *shader = ctx->cs_shader_state.shader; boolean use_kill; #if HAVE_LLVM < 0x0306 struct r600_kernel *kernel = &shader->kernels[pc]; (void)use_kill; if (!kernel->code_bo) { void *p; struct r600_bytecode *bc = &kernel->bc; LLVMModuleRef mod = kernel->llvm_module; boolean use_kill = false; bool dump = (ctx->screen->b.debug_flags & DBG_CS) != 0; unsigned use_sb = ctx->screen->b.debug_flags & DBG_SB_CS; unsigned sb_disasm = use_sb || (ctx->screen->b.debug_flags & DBG_SB_DISASM); r600_bytecode_init(bc, ctx->b.chip_class, ctx->b.family, ctx->screen->has_compressed_msaa_texturing); bc->type = TGSI_PROCESSOR_COMPUTE; bc->isa = ctx->isa; r600_llvm_compile(mod, ctx->b.family, bc, &use_kill, dump, &ctx->b.debug); if (dump && !sb_disasm) { r600_bytecode_disasm(bc); } else if ((dump && sb_disasm) || use_sb) { if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb)) R600_ERR("r600_sb_bytecode_process failed!\n"); } kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen, kernel->bc.ndw * 4); p = r600_buffer_map_sync_with_rings(&ctx->b, kernel->code_bo, PIPE_TRANSFER_WRITE); memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4); ctx->b.ws->buffer_unmap(kernel->code_bo->buf); } shader->active_kernel = kernel; ctx->cs_shader_state.kernel_index = pc; #else ctx->cs_shader_state.pc = pc; /* Get the config information for this kernel. */ r600_shader_binary_read_config(&shader->binary, &shader->bc, pc, &use_kill); #endif #endif COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc); evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input); compute_emit_cs(ctx, block_layout, grid_layout); }
static void evergreen_set_global_binding(struct pipe_context *ctx, unsigned first, unsigned n, struct pipe_resource **resources, uint32_t **handles) { struct r600_context *rctx = (struct r600_context *)ctx; struct compute_memory_pool *pool = rctx->screen->global_pool; struct r600_resource_global **buffers = (struct r600_resource_global **)resources; unsigned i; COMPUTE_DBG(rctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n", first, n); if (!resources) { /* XXX: Unset */ return; } /* We mark these items for promotion to the pool if they * aren't already there */ for (i = first; i < first + n; i++) { struct compute_memory_item *item = buffers[i]->chunk; if (!is_item_in_pool(item)) buffers[i]->chunk->status |= ITEM_FOR_PROMOTING; } if (compute_memory_finalize_pending(pool, ctx) == -1) { /* XXX: Unset */ return; } for (i = first; i < first + n; i++) { uint32_t buffer_offset; uint32_t handle; assert(resources[i]->target == PIPE_BUFFER); assert(resources[i]->bind & PIPE_BIND_GLOBAL); buffer_offset = util_le32_to_cpu(*(handles[i])); handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4; *(handles[i]) = util_cpu_to_le32(handle); } /* globals for writing */ evergreen_set_rat(rctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4); /* globals for reading */ evergreen_cs_set_vertex_buffer(rctx, 1, 0, (struct pipe_resource*)pool->bo); /* constants for reading, LLVM puts them in text segment */ evergreen_cs_set_vertex_buffer(rctx, 2, 0, (struct pipe_resource*)rctx->cs_shader_state.shader->code_bo); }
static void evergreen_launch_grid( struct pipe_context *ctx_, const uint *block_layout, const uint *grid_layout, uint32_t pc, const void *input) { struct r600_context *ctx = (struct r600_context *)ctx_; COMPUTE_DBG("PC: %i\n", pc); evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input); compute_emit_cs(ctx, block_layout, grid_layout); }
void *evergreen_create_compute_state( struct pipe_context *ctx_, const const struct pipe_compute_state *cso) { struct r600_context *ctx = (struct r600_context *)ctx_; struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute); #ifdef HAVE_OPENCL const struct pipe_llvm_program_header * header; const char *code; void *p; boolean use_kill; COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n"); header = cso->prog; code = cso->prog + sizeof(struct pipe_llvm_program_header); #if HAVE_LLVM < 0x0306 (void)use_kill; (void)p; shader->llvm_ctx = LLVMContextCreate(); shader->num_kernels = radeon_llvm_get_num_kernels(shader->llvm_ctx, code, header->num_bytes); shader->kernels = CALLOC(sizeof(struct r600_kernel), shader->num_kernels); { unsigned i; for (i = 0; i < shader->num_kernels; i++) { struct r600_kernel *kernel = &shader->kernels[i]; kernel->llvm_module = radeon_llvm_get_kernel_module( shader->llvm_ctx, i, code, header->num_bytes); } } #else radeon_shader_binary_init(&shader->binary); radeon_elf_read(code, header->num_bytes, &shader->binary); r600_create_shader(&shader->bc, &shader->binary, &use_kill); shader->code_bo = r600_compute_buffer_alloc_vram(ctx->screen, shader->bc.ndw * 4); p = r600_buffer_map_sync_with_rings(&ctx->b, shader->code_bo, PIPE_TRANSFER_WRITE); memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4); ctx->b.ws->buffer_unmap(shader->code_bo->buf); #endif #endif shader->ctx = ctx; shader->local_size = cso->req_local_mem; shader->private_size = cso->req_private_mem; shader->input_size = cso->req_input_mem; return shader; }
static void evergreen_launch_grid( struct pipe_context *ctx_, const uint *block_layout, const uint *grid_layout, uint32_t pc, const void *input) { COMPUTE_DBG("PC: %i\n", pc); struct r600_context *ctx = (struct r600_context *)ctx_; unsigned num_waves; unsigned num_pipes = ctx->screen->info.r600_max_pipes; unsigned wave_divisor = (16 * num_pipes); /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */ num_waves = (block_layout[0] * block_layout[1] * block_layout[2] + wave_divisor - 1) / wave_divisor; COMPUTE_DBG("Using %u pipes, there are %u wavefronts per thread block\n", num_pipes, num_waves); evergreen_set_lds(ctx->cs_shader, 0, 0, num_waves); evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input); evergreen_direct_dispatch(ctx_, block_layout, grid_layout); compute_emit_cs(ctx); }
static void evergreen_delete_compute_state(struct pipe_context *ctx, void *state) { struct r600_context *rctx = (struct r600_context *)ctx; struct r600_pipe_compute *shader = state; COMPUTE_DBG(rctx->screen, "*** evergreen_delete_compute_state\n"); if (!shader) return; radeon_shader_binary_clean(&shader->binary); r600_destroy_shader(&shader->bc); /* TODO destroy shader->code_bo, shader->const_bo * we'll need something like r600_buffer_free */ FREE(shader); }
void r600_compute_global_transfer_unmap( struct pipe_context *ctx_, struct pipe_transfer* transfer) { struct r600_context *ctx = NULL; struct r600_resource_global* buffer = NULL; assert(transfer->resource->target == PIPE_BUFFER); assert(transfer->resource->bind & PIPE_BIND_GLOBAL); ctx = (struct r600_context *)ctx_; buffer = (struct r600_resource_global*)transfer->resource; COMPUTE_DBG(ctx->screen, "* r600_compute_global_transfer_unmap()\n"); ctx->ws->buffer_unmap(buffer->chunk->pool->bo->cs_buf); util_slab_free(&ctx->pool_transfers, transfer); }
static void evergreen_set_rat( struct r600_pipe_compute *pipe, int id, struct r600_resource* bo, int start, int size) { struct pipe_surface rat_templ; struct r600_surface *surf = NULL; struct r600_context *rctx = NULL; assert(id < 12); assert((size & 3) == 0); assert((start & 0xFF) == 0); rctx = pipe->ctx; COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id); /* Create the RAT surface */ memset(&rat_templ, 0, sizeof(rat_templ)); rat_templ.format = PIPE_FORMAT_R32_UINT; rat_templ.u.tex.level = 0; rat_templ.u.tex.first_layer = 0; rat_templ.u.tex.last_layer = 0; /* Add the RAT the list of color buffers */ pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->context.create_surface( (struct pipe_context *)pipe->ctx, (struct pipe_resource *)bo, &rat_templ); /* Update the number of color buffers */ pipe->ctx->framebuffer.state.nr_cbufs = MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs); /* Update the cb_target_mask * XXX: I think this is a potential spot for bugs once we start doing * GL interop. cb_target_mask may be modified in the 3D sections * of this driver. */ pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4)); surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id]; evergreen_init_color_surface_rat(rctx, surf); }
static void evergreen_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info) { struct r600_context *rctx = (struct r600_context *)ctx; #ifdef HAVE_OPENCL struct r600_pipe_compute *shader = rctx->cs_shader_state.shader; boolean use_kill; rctx->cs_shader_state.pc = info->pc; /* Get the config information for this kernel. */ r600_shader_binary_read_config(&shader->binary, &shader->bc, info->pc, &use_kill); #endif COMPUTE_DBG(rctx->screen, "*** evergreen_launch_grid: pc = %u\n", info->pc); evergreen_compute_upload_input(ctx, info); compute_emit_cs(rctx, info); }
void *evergreen_create_compute_state( struct pipe_context *ctx_, const const struct pipe_compute_state *cso) { struct r600_context *ctx = (struct r600_context *)ctx_; struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute); void *p; #ifdef HAVE_OPENCL const struct pipe_llvm_program_header * header; const unsigned char * code; COMPUTE_DBG("*** evergreen_create_compute_state\n"); header = cso->prog; code = cso->prog + sizeof(struct pipe_llvm_program_header); #endif shader->ctx = (struct r600_context*)ctx; shader->resources = (struct evergreen_compute_resource*) CALLOC(sizeof(struct evergreen_compute_resource), get_compute_resource_num()); shader->local_size = cso->req_local_mem; ///TODO: assert it shader->private_size = cso->req_private_mem; shader->input_size = cso->req_input_mem; #ifdef HAVE_OPENCL shader->mod = llvm_parse_bitcode(code, header->num_bytes); r600_compute_shader_create(ctx_, shader->mod, &shader->bc); #endif shader->shader_code_bo = r600_compute_buffer_alloc_vram(ctx->screen, shader->bc.ndw * 4); p = ctx->ws->buffer_map(shader->shader_code_bo->cs_buf, ctx->cs, PIPE_TRANSFER_WRITE); memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4); ctx->ws->buffer_unmap(shader->shader_code_bo->cs_buf); return shader; }
static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout, const uint *grid_layout) { struct radeon_winsys_cs *cs = ctx->b.gfx.cs; unsigned i; /* make sure that the gfx ring is only one active */ if (ctx->b.dma.cs && ctx->b.dma.cs->cdw) { ctx->b.dma.flush(ctx, RADEON_FLUSH_ASYNC, NULL); } /* Initialize all the compute-related registers. * * See evergreen_init_atom_start_compute_cs() in this file for the list * of registers initialized by the start_compute_cs_cmd atom. */ r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd); /* emit config state */ if (ctx->b.chip_class == EVERGREEN) r600_emit_atom(ctx, &ctx->config_state.atom); ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV; r600_flush_emit(ctx); /* Emit colorbuffers. */ /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */ for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) { struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i]; unsigned reloc = radeon_add_to_buffer_list(&ctx->b, &ctx->b.gfx, (struct r600_resource*)cb->base.texture, RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RW_BUFFER); radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7); radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */ radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */ radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */ radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */ radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */ radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */ radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */ radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */ radeon_emit(cs, reloc); if (!ctx->keep_tiling_flags) { radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */ radeon_emit(cs, reloc); } radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */ radeon_emit(cs, reloc); } if (ctx->keep_tiling_flags) { for (; i < 8 ; i++) { radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C, S_028C70_FORMAT(V_028C70_COLOR_INVALID)); } for (; i < 12; i++) { radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C, S_028C70_FORMAT(V_028C70_COLOR_INVALID)); } } /* Set CB_TARGET_MASK XXX: Use cb_misc_state */ radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK, ctx->compute_cb_target_mask); /* Emit vertex buffer state */ ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask); r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom); /* Emit constant buffer state */ r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom); /* Emit sampler state */ r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].states.atom); /* Emit sampler view (texture resource) state */ r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].views.atom); /* Emit compute shader state */ r600_emit_atom(ctx, &ctx->cs_shader_state.atom); /* Emit dispatch state and dispatch packet */ evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout); /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff */ ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE | R600_CONTEXT_INV_VERTEX_CACHE | R600_CONTEXT_INV_TEX_CACHE; r600_flush_emit(ctx); ctx->b.flags = 0; if (ctx->b.chip_class >= CAYMAN) { cs->buf[cs->cdw++] = PKT3(PKT3_EVENT_WRITE, 0, 0); cs->buf[cs->cdw++] = EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4); /* DEALLOC_STATE prevents the GPU from hanging when a * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set. */ cs->buf[cs->cdw++] = PKT3C(PKT3_DEALLOC_STATE, 0, 0); cs->buf[cs->cdw++] = 0; } #if 0 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw); for (i = 0; i < cs->cdw; i++) { COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]); } #endif }
static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout, const uint *grid_layout) { struct radeon_winsys_cs *cs = ctx->rings.gfx.cs; unsigned flush_flags = 0; int i; /* make sure that the gfx ring is only one active */ if (ctx->rings.dma.cs) { ctx->rings.dma.flush(ctx, RADEON_FLUSH_ASYNC); } /* Initialize all the compute-related registers. * * See evergreen_init_atom_start_compute_cs() in this file for the list * of registers initialized by the start_compute_cs_cmd atom. */ r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd); ctx->flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV; r600_flush_emit(ctx); /* Emit colorbuffers. */ for (i = 0; i < ctx->framebuffer.state.nr_cbufs; i++) { struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i]; unsigned reloc = r600_context_bo_reloc(ctx, &ctx->rings.gfx, (struct r600_resource*)cb->base.texture, RADEON_USAGE_READWRITE); r600_write_compute_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7); r600_write_value(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */ r600_write_value(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */ r600_write_value(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */ r600_write_value(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */ r600_write_value(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */ r600_write_value(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */ r600_write_value(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */ r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */ r600_write_value(cs, reloc); if (!ctx->keep_tiling_flags) { r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */ r600_write_value(cs, reloc); } r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */ r600_write_value(cs, reloc); } /* Set CB_TARGET_MASK XXX: Use cb_misc_state */ r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK, ctx->compute_cb_target_mask); /* Emit vertex buffer state */ ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask); r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom); /* Emit constant buffer state */ r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom); /* Emit compute shader state */ r600_emit_atom(ctx, &ctx->cs_shader_state.atom); /* Emit dispatch state and dispatch packet */ evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout); /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff */ ctx->flags |= R600_CONTEXT_INVAL_READ_CACHES; r600_flush_emit(ctx); #if 0 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw); for (i = 0; i < cs->cdw; i++) { COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, ctx->cs->buf[i]); } #endif flush_flags = RADEON_FLUSH_ASYNC | RADEON_FLUSH_COMPUTE; if (ctx->keep_tiling_flags) { flush_flags |= RADEON_FLUSH_KEEP_TILING_FLAGS; } ctx->ws->cs_flush(ctx->rings.gfx.cs, flush_flags, ctx->screen->cs_count++); ctx->flags = 0; COMPUTE_DBG(ctx->screen, "shader started\n"); }
static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout, const uint *grid_layout) { struct radeon_winsys_cs *cs = ctx->cs; int i; struct r600_resource *onebo = NULL; struct r600_pipe_state *cb_state; struct evergreen_compute_resource *resources = ctx->cs_shader_state.shader->resources; /* Initialize all the compute-related registers. * * See evergreen_init_atom_start_compute_cs() in this file for the list * of registers initialized by the start_compute_cs_cmd atom. */ r600_emit_atom(ctx, &ctx->start_compute_cs_cmd.atom); ctx->flags |= R600_CONTEXT_CB_FLUSH; r600_flush_emit(ctx); /* Emit cb_state */ cb_state = ctx->states[R600_PIPE_STATE_FRAMEBUFFER]; r600_context_pipe_state_emit(ctx, cb_state, RADEON_CP_PACKET3_COMPUTE_MODE); /* Set CB_TARGET_MASK XXX: Use cb_misc_state */ r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK, ctx->compute_cb_target_mask); /* Emit vertex buffer state */ ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask); r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom); /* Emit compute shader state */ r600_emit_atom(ctx, &ctx->cs_shader_state.atom); for (i = 0; i < get_compute_resource_num(); i++) { if (resources[i].enabled) { int j; COMPUTE_DBG("resnum: %i, cdw: %i\n", i, cs->cdw); for (j = 0; j < resources[i].cs_end; j++) { if (resources[i].do_reloc[j]) { assert(resources[i].bo); evergreen_emit_ctx_reloc(ctx, resources[i].bo, resources[i].usage); } cs->buf[cs->cdw++] = resources[i].cs[j]; } if (resources[i].bo) { onebo = resources[i].bo; evergreen_emit_ctx_reloc(ctx, resources[i].bo, resources[i].usage); ///special case for textures if (resources[i].do_reloc [resources[i].cs_end] == 2) { evergreen_emit_ctx_reloc(ctx, resources[i].bo, resources[i].usage); } } } } /* Emit dispatch state and dispatch packet */ evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout); /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff */ ctx->flags |= R600_CONTEXT_CB_FLUSH; r600_flush_emit(ctx); #if 0 COMPUTE_DBG("cdw: %i\n", cs->cdw); for (i = 0; i < cs->cdw; i++) { COMPUTE_DBG("%4i : 0x%08X\n", i, ctx->cs->buf[i]); } #endif ctx->ws->cs_flush(ctx->cs, RADEON_FLUSH_ASYNC | RADEON_FLUSH_COMPUTE); ctx->pm4_dirty_cdwords = 0; ctx->flags = 0; COMPUTE_DBG("shader started\n"); ctx->ws->buffer_wait(onebo->buf, 0); COMPUTE_DBG("...\n"); ctx->streamout_start = TRUE; ctx->streamout_append_bitmask = ~0; }
static void evergreen_emit_direct_dispatch( struct r600_context *rctx, const uint *block_layout, const uint *grid_layout) { int i; struct radeon_winsys_cs *cs = rctx->cs; unsigned num_waves; unsigned num_pipes = rctx->screen->info.r600_max_pipes; unsigned wave_divisor = (16 * num_pipes); int group_size = 1; int grid_size = 1; /* XXX: Enable lds and get size from cs_shader_state */ unsigned lds_size = 0; /* Calculate group_size/grid_size */ for (i = 0; i < 3; i++) { group_size *= block_layout[i]; } for (i = 0; i < 3; i++) { grid_size *= grid_layout[i]; } /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */ num_waves = (block_layout[0] * block_layout[1] * block_layout[2] + wave_divisor - 1) / wave_divisor; COMPUTE_DBG("Using %u pipes, there are %u wavefronts per thread block\n", num_pipes, num_waves); /* XXX: Partition the LDS between PS/CS. By default half (4096 dwords * on Evergreen) oes to Pixel Shaders and half goes to Compute Shaders. * We may need to allocat the entire LDS space for Compute Shaders. * * EG: R_008E2C_SQ_LDS_RESOURCE_MGMT := S_008E2C_NUM_LS_LDS(lds_dwords) * CM: CM_R_0286FC_SPI_LDS_MGMT := S_0286FC_NUM_LS_LDS(lds_dwords) */ r600_write_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size); r600_write_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3); r600_write_value(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */ r600_write_value(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */ r600_write_value(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */ r600_write_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE, group_size); r600_write_compute_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3); r600_write_value(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */ r600_write_value(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */ r600_write_value(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */ r600_write_compute_context_reg(cs, CM_R_0288E8_SQ_LDS_ALLOC, lds_size | (num_waves << 14)); /* Dispatch packet */ r600_write_value(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0)); r600_write_value(cs, grid_layout[0]); r600_write_value(cs, grid_layout[1]); r600_write_value(cs, grid_layout[2]); /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */ r600_write_value(cs, 1); }
/* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit * kernel parameters there are inplicit parameters that need to be stored * in the vertex buffer as well. Here is how these parameters are organized in * the buffer: * * DWORDS 0-2: Number of work groups in each dimension (x,y,z) * DWORDS 3-5: Number of global work items in each dimension (x,y,z) * DWORDS 6-8: Number of work items within each work group in each dimension * (x,y,z) * DWORDS 9+ : Kernel parameters */ void evergreen_compute_upload_input( struct pipe_context *ctx_, const uint *block_layout, const uint *grid_layout, const void *input) { struct r600_context *ctx = (struct r600_context *)ctx_; struct r600_pipe_compute *shader = ctx->cs_shader_state.shader; int i; unsigned kernel_parameters_offset_bytes = 36; uint32_t * num_work_groups_start; uint32_t * global_size_start; uint32_t * local_size_start; uint32_t * kernel_parameters_start; if (shader->input_size == 0) { return; } if (!shader->kernel_param) { unsigned buffer_size = shader->input_size; /* Add space for the grid dimensions */ buffer_size += kernel_parameters_offset_bytes * sizeof(uint); shader->kernel_param = r600_compute_buffer_alloc_vram( ctx->screen, buffer_size); } num_work_groups_start = ctx->ws->buffer_map( shader->kernel_param->cs_buf, ctx->cs, PIPE_TRANSFER_WRITE); global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4)); local_size_start = global_size_start + (3 * (sizeof(uint)) / 4); kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4); /* Copy the work group size */ memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint)); /* Copy the global size */ for (i = 0; i < 3; i++) { global_size_start[i] = grid_layout[i] * block_layout[i]; } /* Copy the local dimensions */ memcpy(local_size_start, block_layout, 3 * sizeof(uint)); /* Copy the kernel inputs */ memcpy(kernel_parameters_start, input, shader->input_size); for (i = 0; i < (kernel_parameters_offset_bytes / 4) + (shader->input_size / 4); i++) { COMPUTE_DBG("input %i : %i\n", i, ((unsigned*)num_work_groups_start)[i]); } ctx->ws->buffer_unmap(shader->kernel_param->cs_buf); ///ID=0 is reserved for the parameters evergreen_cs_set_vertex_buffer(ctx, 0, 0, (struct pipe_resource*)shader->kernel_param); ///ID=0 is reserved for parameters evergreen_set_const_cache(shader, 0, shader->kernel_param, shader->input_size, 0); }
static void evergreen_emit_direct_dispatch( struct r600_context *rctx, const uint *block_layout, const uint *grid_layout) { int i; struct radeon_winsys_cs *cs = rctx->b.gfx.cs; struct r600_pipe_compute *shader = rctx->cs_shader_state.shader; unsigned num_waves; unsigned num_pipes = rctx->screen->b.info.r600_max_pipes; unsigned wave_divisor = (16 * num_pipes); int group_size = 1; int grid_size = 1; unsigned lds_size = shader->local_size / 4 + #if HAVE_LLVM < 0x0306 shader->active_kernel->bc.nlds_dw; #else shader->bc.nlds_dw; #endif /* Calculate group_size/grid_size */ for (i = 0; i < 3; i++) { group_size *= block_layout[i]; } for (i = 0; i < 3; i++) { grid_size *= grid_layout[i]; } /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */ num_waves = (block_layout[0] * block_layout[1] * block_layout[2] + wave_divisor - 1) / wave_divisor; COMPUTE_DBG(rctx->screen, "Using %u pipes, " "%u wavefronts per thread block, " "allocating %u dwords lds.\n", num_pipes, num_waves, lds_size); radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size); radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3); radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */ radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */ radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */ radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE, group_size); radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3); radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */ radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */ radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */ if (rctx->b.chip_class < CAYMAN) { assert(lds_size <= 8192); } else { /* Cayman appears to have a slightly smaller limit, see the * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */ assert(lds_size <= 8160); } radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC, lds_size | (num_waves << 14)); /* Dispatch packet */ radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0)); radeon_emit(cs, grid_layout[0]); radeon_emit(cs, grid_layout[1]); radeon_emit(cs, grid_layout[2]); /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */ radeon_emit(cs, 1); }
/* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit * kernel parameters there are implicit parameters that need to be stored * in the vertex buffer as well. Here is how these parameters are organized in * the buffer: * * DWORDS 0-2: Number of work groups in each dimension (x,y,z) * DWORDS 3-5: Number of global work items in each dimension (x,y,z) * DWORDS 6-8: Number of work items within each work group in each dimension * (x,y,z) * DWORDS 9+ : Kernel parameters */ void evergreen_compute_upload_input( struct pipe_context *ctx_, const uint *block_layout, const uint *grid_layout, const void *input) { struct r600_context *ctx = (struct r600_context *)ctx_; struct r600_pipe_compute *shader = ctx->cs_shader_state.shader; unsigned i; /* We need to reserve 9 dwords (36 bytes) for implicit kernel * parameters. */ unsigned input_size = shader->input_size + 36; uint32_t * num_work_groups_start; uint32_t * global_size_start; uint32_t * local_size_start; uint32_t * kernel_parameters_start; struct pipe_box box; struct pipe_transfer *transfer = NULL; if (shader->input_size == 0) { return; } if (!shader->kernel_param) { /* Add space for the grid dimensions */ shader->kernel_param = (struct r600_resource *) pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, input_size); } u_box_1d(0, input_size, &box); num_work_groups_start = ctx_->transfer_map(ctx_, (struct pipe_resource*)shader->kernel_param, 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE, &box, &transfer); global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4)); local_size_start = global_size_start + (3 * (sizeof(uint)) / 4); kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4); /* Copy the work group size */ memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint)); /* Copy the global size */ for (i = 0; i < 3; i++) { global_size_start[i] = grid_layout[i] * block_layout[i]; } /* Copy the local dimensions */ memcpy(local_size_start, block_layout, 3 * sizeof(uint)); /* Copy the kernel inputs */ memcpy(kernel_parameters_start, input, shader->input_size); for (i = 0; i < (input_size / 4); i++) { COMPUTE_DBG(ctx->screen, "input %i : %u\n", i, ((unsigned*)num_work_groups_start)[i]); } ctx_->transfer_unmap(ctx_, transfer); /* ID=0 is reserved for the parameters */ evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size, (struct pipe_resource*)shader->kernel_param); }