示例#1
0
    //!
    // If non-zero, all vertical mouse movement is ignored.  This
    // emulates the behavior of the "novert" tool available under DOS
    // that performs the same function.
    //

    CONFIG_VARIABLE_INT(novert),

    //!
    // Mouse acceleration factor.  When the speed of mouse movement
    // exceeds the threshold value (mouse_threshold), the speed is
    // multiplied by this value.
    //

    CONFIG_VARIABLE_FLOAT(mouse_acceleration),

    //!
    // Mouse acceleration threshold.  When the speed of mouse movement
    // exceeds this threshold value, the speed is multiplied by an
    // acceleration factor (mouse_acceleration).
    //

    CONFIG_VARIABLE_INT(mouse_threshold),

    //!
    // Sound output sample rate, in Hz.  Typical values to use are
    // 11025, 22050, 44100 and 48000.
    //

    CONFIG_VARIABLE_INT(snd_samplerate),
示例#2
0
 CONFIG_VARIABLE_INT   (gamepad_fire,        gamepadfire,          2),
 CONFIG_VARIABLE_INT   (gamepad_lefthanded,  gamepadlefthanded,    1),
 CONFIG_VARIABLE_INT   (gamepad_menu,        gamepadmenu,          2),
 CONFIG_VARIABLE_INT   (gamepad_nextweapon,  gamepadnextweapon,    2),
 CONFIG_VARIABLE_INT   (gamepad_prevweapon,  gamepadprevweapon,    2),
 CONFIG_VARIABLE_INT   (gamepad_speed,       gamepadspeed,         2),
 CONFIG_VARIABLE_INT   (gamepad_use,         gamepaduse,           2),
 CONFIG_VARIABLE_INT   (gamepad_vibrate,     gamepadvibrate,       1),
 CONFIG_VARIABLE_INT   (gamepad_weapon1,     gamepadweapon1,       2),
 CONFIG_VARIABLE_INT   (gamepad_weapon2,     gamepadweapon2,       2),
 CONFIG_VARIABLE_INT   (gamepad_weapon3,     gamepadweapon3,       2),
 CONFIG_VARIABLE_INT   (gamepad_weapon4,     gamepadweapon4,       2),
 CONFIG_VARIABLE_INT   (gamepad_weapon5,     gamepadweapon5,       2),
 CONFIG_VARIABLE_INT   (gamepad_weapon6,     gamepadweapon6,       2),
 CONFIG_VARIABLE_INT   (gamepad_weapon7,     gamepadweapon7,       2),
 CONFIG_VARIABLE_FLOAT (gamma,               gamma,                0),
 CONFIG_VARIABLE_INT   (graphicdetail,       graphicdetail,        6),
 CONFIG_VARIABLE_INT   (grid,                grid,                 1),
 CONFIG_VARIABLE_INT   (homindicator,        homindicator,         1),
 CONFIG_VARIABLE_INT   (hud,                 hud,                  1),
 CONFIG_VARIABLE_STRING(iwadfolder,          iwadfolder,           0),
 CONFIG_VARIABLE_KEY   (key_down,            key_down,             3),
 CONFIG_VARIABLE_KEY   (key_down2,           key_down2,            3),
 CONFIG_VARIABLE_KEY   (key_fire,            key_fire,             3),
 CONFIG_VARIABLE_KEY   (key_left,            key_left,             3),
 CONFIG_VARIABLE_KEY   (key_nextweapon,      key_nextweapon,       3),
 CONFIG_VARIABLE_KEY   (key_prevweapon,      key_prevweapon,       3),
 CONFIG_VARIABLE_KEY   (key_right,           key_right,            3),
 CONFIG_VARIABLE_KEY   (key_speed,           key_speed,            3),
 CONFIG_VARIABLE_KEY   (key_strafe,          key_strafe,           3),
 CONFIG_VARIABLE_KEY   (key_strafeleft,      key_strafeleft,       3),
示例#3
0
 CONFIG_VARIABLE_INT          (r_brightmaps,                                      BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT_PERCENT  (r_color,                                           NOVALUEALIAS       ),
 CONFIG_VARIABLE_INT          (r_corpses_color,                                   BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_corpses_mirrored,                                BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_corpses_moreblood,                               BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_corpses_nudge,                                   BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_corpses_slide,                                   BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_corpses_smearblood,                              BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_detail,                                          DETAILVALUEALIAS   ),
 CONFIG_VARIABLE_INT          (r_diskicon,                                        BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_dither,                                          BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_fixmaperrors,                                    BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_fixspriteoffsets,                                BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_floatbob,                                        BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_fov,                                             NOVALUEALIAS       ),
 CONFIG_VARIABLE_FLOAT        (r_gamma,                                           GAMMAVALUEALIAS    ),
 CONFIG_VARIABLE_INT          (r_homindicator,                                    BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_hud,                                             BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_hud_translucency,                                BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_liquid_bob,                                      BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_liquid_clipsprites,                              BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_liquid_current,                                  BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_liquid_lowerview,                                BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_liquid_swirl,                                    BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_OTHER        (r_lowpixelsize,                                    NOVALUEALIAS       ),
 CONFIG_VARIABLE_INT          (r_mirroredweapons,                                 BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_playersprites,                                   BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_rockettrails,                                    BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_screensize,                                      NOVALUEALIAS       ),
 CONFIG_VARIABLE_INT          (r_shadows,                                         BOOLVALUEALIAS     ),
 CONFIG_VARIABLE_INT          (r_shadows_translucency,                            BOOLVALUEALIAS     ),
    //!
    // If non-zero, all vertical mouse movement is ignored.  This 
    // emulates the behavior of the "novert" tool available under DOS
    // that performs the same function.
    //

    CONFIG_VARIABLE_INT(novert,                    novert),

    //!
    // Mouse acceleration factor.  When the speed of mouse movement
    // exceeds the threshold value (mouse_threshold), the speed is
    // multiplied by this value.
    //

    CONFIG_VARIABLE_FLOAT(mouse_acceleration,      mouse_acceleration),

    //!
    // Mouse acceleration threshold.  When the speed of mouse movement
    // exceeds this threshold value, the speed is multiplied by an 
    // acceleration factor (mouse_acceleration).
    //

    CONFIG_VARIABLE_INT(mouse_threshold,           mouse_threshold),

    //!
    // Sound output sample rate, in Hz.  Typical values to use are 
    // 11025, 22050, 44100 and 48000.
    //

    CONFIG_VARIABLE_INT(snd_samplerate,            snd_samplerate),