//! // If non-zero, all vertical mouse movement is ignored. This // emulates the behavior of the "novert" tool available under DOS // that performs the same function. // CONFIG_VARIABLE_INT(novert), //! // Mouse acceleration factor. When the speed of mouse movement // exceeds the threshold value (mouse_threshold), the speed is // multiplied by this value. // CONFIG_VARIABLE_FLOAT(mouse_acceleration), //! // Mouse acceleration threshold. When the speed of mouse movement // exceeds this threshold value, the speed is multiplied by an // acceleration factor (mouse_acceleration). // CONFIG_VARIABLE_INT(mouse_threshold), //! // Sound output sample rate, in Hz. Typical values to use are // 11025, 22050, 44100 and 48000. // CONFIG_VARIABLE_INT(snd_samplerate),
CONFIG_VARIABLE_INT (gamepad_fire, gamepadfire, 2), CONFIG_VARIABLE_INT (gamepad_lefthanded, gamepadlefthanded, 1), CONFIG_VARIABLE_INT (gamepad_menu, gamepadmenu, 2), CONFIG_VARIABLE_INT (gamepad_nextweapon, gamepadnextweapon, 2), CONFIG_VARIABLE_INT (gamepad_prevweapon, gamepadprevweapon, 2), CONFIG_VARIABLE_INT (gamepad_speed, gamepadspeed, 2), CONFIG_VARIABLE_INT (gamepad_use, gamepaduse, 2), CONFIG_VARIABLE_INT (gamepad_vibrate, gamepadvibrate, 1), CONFIG_VARIABLE_INT (gamepad_weapon1, gamepadweapon1, 2), CONFIG_VARIABLE_INT (gamepad_weapon2, gamepadweapon2, 2), CONFIG_VARIABLE_INT (gamepad_weapon3, gamepadweapon3, 2), CONFIG_VARIABLE_INT (gamepad_weapon4, gamepadweapon4, 2), CONFIG_VARIABLE_INT (gamepad_weapon5, gamepadweapon5, 2), CONFIG_VARIABLE_INT (gamepad_weapon6, gamepadweapon6, 2), CONFIG_VARIABLE_INT (gamepad_weapon7, gamepadweapon7, 2), CONFIG_VARIABLE_FLOAT (gamma, gamma, 0), CONFIG_VARIABLE_INT (graphicdetail, graphicdetail, 6), CONFIG_VARIABLE_INT (grid, grid, 1), CONFIG_VARIABLE_INT (homindicator, homindicator, 1), CONFIG_VARIABLE_INT (hud, hud, 1), CONFIG_VARIABLE_STRING(iwadfolder, iwadfolder, 0), CONFIG_VARIABLE_KEY (key_down, key_down, 3), CONFIG_VARIABLE_KEY (key_down2, key_down2, 3), CONFIG_VARIABLE_KEY (key_fire, key_fire, 3), CONFIG_VARIABLE_KEY (key_left, key_left, 3), CONFIG_VARIABLE_KEY (key_nextweapon, key_nextweapon, 3), CONFIG_VARIABLE_KEY (key_prevweapon, key_prevweapon, 3), CONFIG_VARIABLE_KEY (key_right, key_right, 3), CONFIG_VARIABLE_KEY (key_speed, key_speed, 3), CONFIG_VARIABLE_KEY (key_strafe, key_strafe, 3), CONFIG_VARIABLE_KEY (key_strafeleft, key_strafeleft, 3),
CONFIG_VARIABLE_INT (r_brightmaps, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT_PERCENT (r_color, NOVALUEALIAS ), CONFIG_VARIABLE_INT (r_corpses_color, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_corpses_mirrored, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_corpses_moreblood, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_corpses_nudge, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_corpses_slide, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_corpses_smearblood, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_detail, DETAILVALUEALIAS ), CONFIG_VARIABLE_INT (r_diskicon, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_dither, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_fixmaperrors, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_fixspriteoffsets, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_floatbob, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_fov, NOVALUEALIAS ), CONFIG_VARIABLE_FLOAT (r_gamma, GAMMAVALUEALIAS ), CONFIG_VARIABLE_INT (r_homindicator, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_hud, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_hud_translucency, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_liquid_bob, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_liquid_clipsprites, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_liquid_current, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_liquid_lowerview, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_liquid_swirl, BOOLVALUEALIAS ), CONFIG_VARIABLE_OTHER (r_lowpixelsize, NOVALUEALIAS ), CONFIG_VARIABLE_INT (r_mirroredweapons, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_playersprites, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_rockettrails, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_screensize, NOVALUEALIAS ), CONFIG_VARIABLE_INT (r_shadows, BOOLVALUEALIAS ), CONFIG_VARIABLE_INT (r_shadows_translucency, BOOLVALUEALIAS ),
//! // If non-zero, all vertical mouse movement is ignored. This // emulates the behavior of the "novert" tool available under DOS // that performs the same function. // CONFIG_VARIABLE_INT(novert, novert), //! // Mouse acceleration factor. When the speed of mouse movement // exceeds the threshold value (mouse_threshold), the speed is // multiplied by this value. // CONFIG_VARIABLE_FLOAT(mouse_acceleration, mouse_acceleration), //! // Mouse acceleration threshold. When the speed of mouse movement // exceeds this threshold value, the speed is multiplied by an // acceleration factor (mouse_acceleration). // CONFIG_VARIABLE_INT(mouse_threshold, mouse_threshold), //! // Sound output sample rate, in Hz. Typical values to use are // 11025, 22050, 44100 and 48000. // CONFIG_VARIABLE_INT(snd_samplerate, snd_samplerate),