bool CRendererVTB::LoadShadersHook() { float ios_version = CDarwinUtils::GetIOSVersion(); CLog::Log(LOGNOTICE, "GL: Using CVBREF render method"); m_textureTarget = GL_TEXTURE_2D; m_renderMethod = RENDER_CVREF; if (ios_version < 5.0) { CLog::Log(LOGNOTICE, "GL: ios version < 5 is not supported"); return false; } if (!m_textureCache) { CLog::Log(LOGNOTICE, "CRendererVTB::LoadShadersHook: no texture cache"); return false; } CVReturn ret = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, g_Windowing.GetEAGLContextObj(), NULL, &m_textureCache); if (ret != kCVReturnSuccess) return false; return false; }
CRendererVTB::CRendererVTB() { m_textureCache = nullptr; CVReturn ret = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, g_Windowing.GetEAGLContextObj(), NULL, &m_textureCache); if (ret != kCVReturnSuccess) { CLog::Log(LOGERROR, "CRendererVTB::CRendererVTB - Error creating texture cache (err: %d)", ret); } for (auto &buf : m_vtbBuffers) { buf.m_textureY = nullptr; buf.m_textureUV = nullptr; buf.m_videoBuffer = nullptr; } }
CRendererVTB::CRendererVTB() { m_textureCache = nullptr; CWinSystemIOS& winSystem = dynamic_cast<CWinSystemIOS&>(CServiceBroker::GetWinSystem()); m_glContext = winSystem.GetEAGLContextObj(); CVReturn ret = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, m_glContext, NULL, &m_textureCache); if (ret != kCVReturnSuccess) { CLog::Log(LOGERROR, "CRendererVTB::CRendererVTB - Error creating texture cache (err: %d)", ret); } for (auto &buf : m_vtbBuffers) { buf.m_textureY = nullptr; buf.m_textureUV = nullptr; buf.m_videoBuffer = nullptr; buf.m_fence = nullptr; } }