示例#1
0
文件: anim.c 项目: jinjoh/NOOR
static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int level, int animated)
{
	Object *ob, *ob_iter;
	Base *base = NULL;
	DupliObject *dob;
	DerivedMesh *dm;
	Mesh *me= par->data;
	MTFace *mtface;
	MFace *mface;
	MVert *mvert;
	float pmat[4][4], imat[3][3], (*orco)[3] = NULL, w;
	int lay, oblay, totface, a;
	Scene *sce = NULL;
	Group *group = NULL;
	GroupObject *go = NULL;
	EditMesh *em;
	float ob__obmat[4][4]; /* needed for groups where the object matrix needs to be modified */
	
	/* simple preventing of too deep nested groups */
	if(level>MAX_DUPLI_RECUR) return;
	
	Mat4CpyMat4(pmat, par->obmat);
	
	em = BKE_mesh_get_editmesh(me);
	if(em) {
		int totvert;
		
		dm= editmesh_get_derived_cage(scene, par, em, CD_MASK_BAREMESH);
		
		totface= dm->getNumFaces(dm);
		mface= MEM_mallocN(sizeof(MFace)*totface, "mface temp");
		dm->copyFaceArray(dm, mface);
		totvert= dm->getNumVerts(dm);
		mvert= MEM_mallocN(sizeof(MVert)*totvert, "mvert temp");
		dm->copyVertArray(dm, mvert);

		BKE_mesh_end_editmesh(me, em);
	}
	else {
		dm = mesh_get_derived_deform(scene, par, CD_MASK_BAREMESH);
		
		totface= dm->getNumFaces(dm);
		mface= dm->getFaceArray(dm);
		mvert= dm->getVertArray(dm);
	}

	if(G.rendering) {

		orco= (float(*)[3])get_mesh_orco_verts(par);
		transform_mesh_orco_verts(me, orco, me->totvert, 0);
		mtface= me->mtface;
	}
	else {
		orco= NULL;
		mtface= NULL;
	}
	
	/* having to loop on scene OR group objects is NOT FUN */
	if (GS(id->name) == ID_SCE) {
		sce = (Scene *)id;
		lay= sce->lay;
		base= sce->base.first;
	} else {
		group = (Group *)id;
		lay= group->layer;
		go = group->gobject.first;
	}
	
	/* Start looping on Scene OR Group objects */
	while (base || go) { 
		if (sce) {
			ob_iter= base->object;
			oblay = base->lay;
		} else {
			ob_iter= go->ob;
			oblay = ob_iter->lay;
		}
		
		if (lay & oblay && scene->obedit!=ob_iter) {
			ob=ob_iter->parent;
			while(ob) {
				if(ob==par) {
					ob = ob_iter;
	/* End Scene/Group object loop, below is generic */
					
					/* par_space_mat - only used for groups so we can modify the space dupli's are in
					   when par_space_mat is NULL ob->obmat can be used instead of ob__obmat
					*/
					if(par_space_mat)
						Mat4MulMat4(ob__obmat, ob->obmat, par_space_mat);
					else
						Mat4CpyMat4(ob__obmat, ob->obmat);
					
					Mat3CpyMat4(imat, ob->parentinv);
						
					/* mballs have a different dupli handling */
					if(ob->type!=OB_MBALL) ob->flag |= OB_DONE;	/* doesnt render */

					for(a=0; a<totface; a++) {
						int mv1 = mface[a].v1;
						int mv2 = mface[a].v2;
						int mv3 = mface[a].v3;
						int mv4 = mface[a].v4;
						float *v1= mvert[mv1].co;
						float *v2= mvert[mv2].co;
						float *v3= mvert[mv3].co;
						float *v4= (mv4)? mvert[mv4].co: NULL;
						float cent[3], quat[4], mat[3][3], mat3[3][3], tmat[4][4], obmat[4][4];

						/* translation */
						if(v4)
							CalcCent4f(cent, v1, v2, v3, v4);
						else
							CalcCent3f(cent, v1, v2, v3);
						Mat4MulVecfl(pmat, cent);
						
						VecSubf(cent, cent, pmat[3]);
						VecAddf(cent, cent, ob__obmat[3]);
						
						Mat4CpyMat4(obmat, ob__obmat);
						
						VECCOPY(obmat[3], cent);
						
						/* rotation */
						triatoquat(v1, v2, v3, quat);
						QuatToMat3(quat, mat);
						
						/* scale */
						if(par->transflag & OB_DUPLIFACES_SCALE) {
							float size= v4?AreaQ3Dfl(v1, v2, v3, v4):AreaT3Dfl(v1, v2, v3);
							size= sqrt(size) * par->dupfacesca;
							Mat3MulFloat(mat[0], size);
						}
						
						Mat3CpyMat3(mat3, mat);
						Mat3MulMat3(mat, imat, mat3);
						
						Mat4CpyMat4(tmat, obmat);
						Mat4MulMat43(obmat, tmat, mat);
						
						dob= new_dupli_object(lb, ob, obmat, lay, a, OB_DUPLIFACES, animated);
						if(G.rendering) {
							w= (mv4)? 0.25f: 1.0f/3.0f;

							if(orco) {
								VECADDFAC(dob->orco, dob->orco, orco[mv1], w);
								VECADDFAC(dob->orco, dob->orco, orco[mv2], w);
								VECADDFAC(dob->orco, dob->orco, orco[mv3], w);
								if(mv4)
									VECADDFAC(dob->orco, dob->orco, orco[mv4], w);
							}

							if(mtface) {
								dob->uv[0] += w*mtface[a].uv[0][0];
								dob->uv[1] += w*mtface[a].uv[0][1];
								dob->uv[0] += w*mtface[a].uv[1][0];
								dob->uv[1] += w*mtface[a].uv[1][1];
								dob->uv[0] += w*mtface[a].uv[2][0];
								dob->uv[1] += w*mtface[a].uv[2][1];

								if(mv4) {
									dob->uv[0] += w*mtface[a].uv[3][0];
									dob->uv[1] += w*mtface[a].uv[3][1];
								}
							}
						}
						
						if(ob->transflag & OB_DUPLI) {
							float tmpmat[4][4];
							Mat4CpyMat4(tmpmat, ob->obmat);
							Mat4CpyMat4(ob->obmat, obmat); /* pretend we are really this mat */
							object_duplilist_recursive((ID *)id, scene, ob, lb, ob->obmat, level+1, animated);
							Mat4CpyMat4(ob->obmat, tmpmat);
						}
					}
					
					break;
				}
				ob= ob->parent;
			}
		}
		if (sce)	base= base->next;	/* scene loop */
		else		go= go->next;		/* group loop */
	}
	
	if(par->mode & OB_MODE_EDIT) {
		MEM_freeN(mface);
		MEM_freeN(mvert);
	}

	if(orco)
		MEM_freeN(orco);
	
	dm->release(dm);
}
示例#2
0
EditFace *addfacelist(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4)		//, EditFace *example, EditFace *exampleEdges)
{
	EditMesh *em = &gEditMesh;
	EditFace *efa;
	EditEdge *e1, *e2=0, *e3=0, *e4=0;

	/* add face to list and do the edges */
//	if(exampleEdges) {
//		e1= addedgelist(v1, v2, exampleEdges->e1);
//		e2= addedgelist(v2, v3, exampleEdges->e2);
//		if(v4) e3= addedgelist(v3, v4, exampleEdges->e3); 
//		else e3= addedgelist(v3, v1, exampleEdges->e3);
//		if(v4) e4= addedgelist(v4, v1, exampleEdges->e4);
//	}
//	else {

/*		if(v4)
		{
			e1 = addedgelist(v4, v1);		//, NULL);
			e2 = addedgelist(v1, v2);		//, NULL);
			e3 = addedgelist(v2, v3);		//, NULL);
			e4 = addedgelist(v3, v4);		//, NULL);
		}
		else
		{
			e1 = addedgelist(v3, v1);		//, NULL);
			e2 = addedgelist(v1, v2);		//, NULL);
			e3 = addedgelist(v2, v3);		//, NULL);
		}
*/

		e1= addedgelist(v1, v2);		//, NULL);
		e2= addedgelist(v2, v3);		//, NULL);
		if(v4) e3= addedgelist(v3, v4);		//, NULL); 
		else e3= addedgelist(v3, v1);		//, NULL);
		if(v4) e4= addedgelist(v4, v1);		//, NULL);

//	}
	
	if(v1==v2 || v2==v3 || v1==v3) return NULL;
	if(e2==0) return NULL;

	efa= (EditFace *)calloc(sizeof(EditFace), 1);
	efa->v1= v1;
	efa->v2= v2;
	efa->v3= v3;
	efa->v4= v4;

	efa->e1= e1;
	efa->e2= e2;
	efa->e3= e3;
	efa->e4= e4;

//	if(example) {
//		efa->mat_nr= example->mat_nr;
//		efa->tf= example->tf;
//		efa->tf.flag &= ~TF_ACTIVE;
//		efa->flag= example->flag;
//	}
//	else {
//		if (G.obedit && G.obedit->actcol)
//			efa->mat_nr= G.obedit->actcol-1;
//		default_uv(efa->tf.uv, 1.0);

		/* Initialize colors */
//		efa->tf.col[0]= efa->tf.col[1]= efa->tf.col[2]= efa->tf.col[3]= vpaint_get_current_col();
//	}

	BLI_addtail(&em->faces, efa);

	if(efa->v4) {
		CalcNormFloat4(efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co, efa->n);
		CalcCent4f(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
	}
	else {
		CalcNormFloat(efa->v1->co, efa->v2->co, efa->v3->co, efa->n);
		CalcCent3f(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co);
	}

	return efa;
}