示例#1
0
//-----------------------------------------------------------------------------
// Computes the spheremap color at a particular (x,y) texcoord
//-----------------------------------------------------------------------------
static void CalcSphereColor( SphereCalc_t *pCalc, float x, float y )
{
	Vector normal;
	float flRadiusSq = x*x + y*y;
	if (flRadiusSq > pCalc->m_flRadiusSq)
	{
		// Force a glancing reflection
		normal.Init( 0, 1, 0 );
	}
	else
	{
		// Compute the z distance based on x*x + y*y + z*z = r*r 
		float z = sqrt( pCalc->m_flRadiusSq - flRadiusSq );

		// Here's the untransformed surface normal
		normal.Init( x, y, z );
		normal *= pCalc->m_flOORadius;
	}

	// Transform the normal based on the actual view direction
	TransformNormal( pCalc, normal );

	// Compute the reflection vector (full spheremap solution)
	// R = 2 * (N dot L)N - L
	Vector vecReflect;
	float nDotL = DotProduct( normal, pCalc->m_vecLookDir );
	VectorMA( pCalc->m_vecLookDir, -2.0f * nDotL, normal, vecReflect );
	vecReflect *= -1.0f;

	int iFace = CalcFaceIndex( vecReflect );
	CalcColor( pCalc, iFace, vecReflect, pCalc->m_pColor );
}
示例#2
0
void ScriptEditCtrl::Impl::PreSubclassWindow()
{
	self_->m_hWnd = m_hWnd;	// expose HWND

	SetupDirectAccess();

	// If we are running as Unicode, then use the UTF8 codepage
#ifdef _UNICODE
	SetCodePage(SC_CP_UTF8);
#endif

	SetLexer(SCLEX_LUA);
	StyleSetFont(STYLE_DEFAULT, "Lucida Console");
	StyleSetSize(STYLE_DEFAULT, 10);
	SetKeyWords(0, LuaKeywords);
	SetKeyWords(1, LuaFunctions);
	if (enable_input_attribs_)
		SetKeyWords(2, LuaUser);
	SetKeyWords(3, ConcatAttributes().c_str());

	COLORREF comment= RGB(0,128,128);
	COLORREF string= RGB(128,128,0);

	StyleSetFore(SCE_LUA_COMMENT, comment);
	StyleSetFore(SCE_LUA_COMMENTLINE, comment);
	StyleSetFore(SCE_LUA_COMMENTDOC, comment);
	StyleSetFore(SCE_LUA_NUMBER, RGB(0,0,255));
	StyleSetFore(SCE_LUA_WORD, RGB(34,78,160));		// keywords
	StyleSetFore(SCE_LUA_STRING, string);
	StyleSetFore(SCE_LUA_CHARACTER, string);
	StyleSetFore(SCE_LUA_LITERALSTRING, string);
	StyleSetFore(SCE_LUA_WORD2, RGB(53,113,202));	// functions
	StyleSetFore(SCE_LUA_WORD3, RGB(124,37,203));	// test & number
	StyleSetBack(SCE_LUA_WORD3, CalcColor(::GetSysColor(COLOR_WINDOW), RGB(0,0,255), 0.95f));
	StyleSetFore(SCE_LUA_WORD4, RGB(164,97,49));	// todo: attributes

	StyleSetFont(SCE_LUA_WORD, "Lucida Console");
	StyleSetSize(SCE_LUA_WORD, 10);
	StyleSetBold(SCE_LUA_WORD, true);

	//#define SCE_LUA_PREPROCESSOR 9
	//#define SCE_LUA_OPERATOR 10
	//#define SCE_LUA_IDENTIFIER 11
	//#define SCE_LUA_STRINGEOL 12
	//#define SCE_LUA_WORD2 13
	//#define SCE_LUA_WORD3 14
	//#define SCE_LUA_WORD4 15
	//#define SCE_LUA_WORD5 16
	//#define SCE_LUA_WORD6 17
	//#define SCE_LUA_WORD7 18
	//#define SCE_LUA_WORD8 19

	Colorize(0, -1);

	//MarkerDefine(MARKER_POINTER, SC_MARK_ARROW);
	//MarkerSetBack(MARKER_POINTER, RGB(255,255,0));

	//MarkerDefine(MARKER_BREAKPOINT, SC_MARK_ROUNDRECT);
	//MarkerSetBack(MARKER_BREAKPOINT, RGB(0,0,255));

	//MarkerDefine(MARKER_ERROR, SC_MARK_ARROW);
	//MarkerSetBack(MARKER_ERROR, RGB(255,0,0));

	int width= 0;
	SetMarginWidthN(1, width);

	SetScrollWidthTracking(true);
	SetScrollWidth(1);

	SetWrapMode(SC_WRAP_WORD);
	SetWrapVisualFlags(SC_WRAPVISUALFLAG_END);

	SetSelBack(true, CalcShade(::GetSysColor(COLOR_HIGHLIGHT), 50.0f));

	SetTabWidth(4);
	SetIndent(4);

	DWORD pixels= 1;
	::SystemParametersInfo(SPI_GETCARETWIDTH, 0, &pixels, 0);
	SetCaretWidth(pixels);

	// hwnd is attached, but message processing is not working yet, we are not yet subclassed,
	// so postpone this WM_NCCALCSIZE call:
	PostMessage(WM_APP+1234);
}