/** Destructor */ MCamera::~MCamera() { if (this->m_handle != 0 && this->ownedByMe ) Camera_Free(this->m_handle); free(limage); free(rimage); }
/// //Frees the memory consumed by a Rendering Buffer // //Parameters: // buffer: The buffer to free static void RenderingManager_FreeBuffer(RenderingBuffer* buffer) { ShaderProgram_Free(buffer->shaderPrograms[0]); free(buffer->shaderPrograms); Camera_Free(buffer->camera); Vector_Free(buffer->directionalLightVector); }