示例#1
0
/** Destructor */
MCamera::~MCamera()
{
  if (this->m_handle != 0 && this->ownedByMe )
    Camera_Free(this->m_handle);
  free(limage);
  free(rimage);
}
示例#2
0
///
//Frees the memory consumed by a Rendering Buffer
//
//Parameters:
//	buffer: The buffer to free
static void RenderingManager_FreeBuffer(RenderingBuffer* buffer)
{
	ShaderProgram_Free(buffer->shaderPrograms[0]);
	free(buffer->shaderPrograms);
	Camera_Free(buffer->camera);
	Vector_Free(buffer->directionalLightVector);
}