bool SPropertyEditorAsset::OnAssetDraggedOver( const UObject* InObject ) const { if (CanEdit() && InObject != NULL && InObject->IsA(ObjectClass)) { // Check against custom asset filter if (!OnShouldFilterAsset.IsBound() || !OnShouldFilterAsset.Execute(FAssetData(InObject))) { return CanSetBasedOnCustomClasses( FAssetData(InObject) ); } } return false; }
void SPropertyEditorAsset::SetValue( const FAssetData& AssetData ) { AssetComboButton->SetIsOpen(false); bool bAllowedToSetBasedOnFilter = CanSetBasedOnCustomClasses( AssetData ); if( bAllowedToSetBasedOnFilter ) { if(PropertyEditor.IsValid()) { PropertyEditor->GetPropertyHandle()->SetValue(AssetData); } OnSetObject.ExecuteIfBound(AssetData); } }