void Initialize(int argc, char **argv) { /* status indicator */ fprintf(stderr,"Initializing\n"); /* determine which endian platform uses */ Endian = CheckEndian(); }
void Initialize(int argc, char **argv) { int i; /* status indicator */ fprintf(stderr,"Initializing\n"); /* determine which endian platform uses */ Endian = CheckEndian(); /* initialize server statistics */ for(i=0; i<NUM_OF_SERVERS; i++) Server[i]=0; }
void InitGameStates (void) { memset (&gameStates, 0, sizeof (gameStates)); CheckEndian (); InitGameConfig (); InitAppStates (); InitGameplayStates (); InitInputStates (); InitMenuStates (); InitMovieStates (); InitMultiplayerStates (); InitGfxStates (); InitRenderStates (); InitSoundStates (); InitVideoStates (); }