示例#1
0
static void willRemoveChildren(ContainerNode* container)
{
    NodeVector children;
    getChildNodes(container, children);

    container->document()->nodeChildrenWillBeRemoved(container);

#if ENABLE(MUTATION_OBSERVERS)
    ChildListMutationScope mutation(container);
#endif

    for (NodeVector::const_iterator it = children.begin(); it != children.end(); it++) {
        Node* child = it->get();

#if ENABLE(MUTATION_OBSERVERS)
        mutation.willRemoveChild(child);
        child->notifyMutationObserversNodeWillDetach();
#endif
#if ENABLE(UNDO_MANAGER)
        if (UndoManager::isRecordingAutomaticTransaction(container))
            UndoManager::addTransactionStep(NodeRemovingDOMTransactionStep::create(container, child));
#endif

        // fire removed from document mutation events.
        dispatchChildRemovalEvents(child);
    }

    ChildFrameDisconnector(container, ChildFrameDisconnector::DoNotIncludeRoot).disconnect();
}
示例#2
0
static void willRemoveChild(Node* child)
{
    ASSERT(child->parentNode());
    ChildListMutationScope(child->parentNode()).willRemoveChild(child);
    child->notifyMutationObserversNodeWillDetach();
    dispatchChildRemovalEvents(child);
    child->document()->nodeWillBeRemoved(child); // e.g. mutation event listener can create a new range.
    ChildFrameDisconnector(child).disconnect();
}
示例#3
0
// this differs from other remove functions because it forcibly removes all the children,
// regardless of read-only status or event exceptions, e.g.
void ContainerNode::removeChildren()
{
    if (!m_firstChild)
        return;

    // The container node can be removed from event handlers.
    RefPtr<ContainerNode> protect(this);

    // Exclude this node when looking for the focused or full screen Node since
    // only children will be removed.
    // FIXME: We should call these inside the loop below. Right now you can focus
    // a node with mutation events and it'll never get blured.
    document()->removeFocusedNodeOfSubtree(this, true);
    document()->removeFullScreenElementOfSubtree(this, true);

    ChildListMutationScope mutation(this);
    NodeVector removedChildren;
    {
        WidgetHierarchyUpdatesSuspensionScope suspendWidgetHierarchyUpdates;

        while (RefPtr<Node> child = m_firstChild) {
            // Dispatch synchronous events like mutation and unload events.
            dispatchChildRemovalEvents(child.get());
            ChildFrameDisconnector(child.get()).disconnect();

            // FIXME: In theory this can fire focus events when the selection
            // changes, but there's no obvious way to test it.
            document()->nodeWillBeRemoved(child.get());

            // If an event moved the child start over.
            if (child != m_firstChild)
                continue;

            mutation.willRemoveChild(child.get());
            child->notifyMutationObserversNodeWillDetach();
            removeBetween(0, child->nextSibling(), child.get());
            removedChildren.append(child.release());
        }

        // FIXME: We could avoid walking all the children twice by calling
        // notify inside the loop and childrenChanged after but that would mean
        // calling childrenChanged in a different order than all other methods.
        // Figure out if this is safe.
        childrenChanged(false, 0, 0, -static_cast<int>(removedChildren.size()));
        for (size_t i = 0; i < removedChildren.size(); ++i)
            ChildNodeRemovalNotifier(this).notify(removedChildren[i].get());
    }

    dispatchSubtreeModifiedEvent();
}
示例#4
0
static void willRemoveChild(Node* child)
{
#if ENABLE(MUTATION_OBSERVERS)
    ASSERT(child->parentNode());
    ChildListMutationScope(child->parentNode()).willRemoveChild(child);
    child->notifyMutationObserversNodeWillDetach();
#endif
#if ENABLE(UNDO_MANAGER)
    if (UndoManager::isRecordingAutomaticTransaction(child->parentNode()))
        UndoManager::addTransactionStep(NodeRemovingDOMTransactionStep::create(child->parentNode(), child));
#endif

    dispatchChildRemovalEvents(child);
    child->document()->nodeWillBeRemoved(child); // e.g. mutation event listener can create a new range.
    ChildFrameDisconnector(child).disconnect();
}
static void willRemoveChildren(ContainerNode* container)
{
    NodeVector children;
    getChildNodes(container, children);

    container->document()->nodeChildrenWillBeRemoved(container);

    ChildListMutationScope mutation(container);
    for (NodeVector::const_iterator it = children.begin(); it != children.end(); it++) {
        Node* child = it->get();
        mutation.willRemoveChild(child);
        child->notifyMutationObserversNodeWillDetach();

        // fire removed from document mutation events.
        dispatchChildRemovalEvents(child);
    }

    ChildFrameDisconnector(container).disconnect(ChildFrameDisconnector::DescendantsOnly);
}
示例#6
0
void ContainerNode::disconnectDescendantFrames()
{
    ChildFrameDisconnector(this).disconnect();
}