示例#1
0
DWORD  InitGameguardAuth(LPSTR szGGAuthName, DWORD nNumberOfUser)
{
	ggGlobal.dwProtocolCount = 0;
	ggGlobal.nMaxCount  = nNumberOfUser;
	ggGlobal.lpCurrentAuthProtocol = NULL;
	ggGlobal.szGGAuthName[0] = 0;

	if ( szGGAuthName != NULL && szGGAuthName[0] != '\0')
	{
		if ( szGGAuthName[strlen(szGGAuthName)-1] == '\\' )
		{
			strcpy(szGGAuthName, ggGlobal.szGGAuthName);
		}
		else
		{
			sprintf(ggGlobal.szGGAuthName,"%s%c", szGGAuthName, '\\');
		}
	}

	DWORD dwResult = LoadAuthProtocol("ggauth.dll", TRUE);

	if ( dwResult != 0 )
	{
		CleanupGameguardAuth();
		return dwResult;
	}
	return 0;
}
示例#2
0
void CNProtectManager::Release()
{
	CleanupGameguardAuth();
}