void BasicAnimationComponent::Start(float startTime) { ClearAnimations(); time = startTime; m_animating = true; }
void GlobalTimer::Init() { fadeToCounter = 0; fadeFromCounter = 0; fadeFromMax = 0; fadeToMax = 0; waitCounter = 0; shakeCounter = 0; startTime = 0; //forcing an update speed = 0; ClearAnimations(); }