void BasicAnimationComponent::Start(float startTime)
{
	ClearAnimations();

	time = startTime;
	m_animating = true;
}
void GlobalTimer::Init()
{
	fadeToCounter = 0;
	fadeFromCounter = 0;
	fadeFromMax = 0;
	fadeToMax = 0;
	waitCounter = 0;
	shakeCounter = 0;
	startTime = 0; //forcing an update
	speed = 0;
	ClearAnimations();
}