float Pulse::GetPulse(){ Serial.println("GetPulse() in .cpp"); ClearArrays(); ReadSample(); GetRisingEdge(DC_Value, RisingEdges); return ComputeHR(RisingEdges);; }
float Pulse::GetPTT(){ ClearArrays(); ReadSample(); GetRisingEdge(DC_Value, RisingEdges); GetRisingEdge(DC_Value2, RisingEdges2); return ComputePTT(); }
void vsDisplayList::AppendOp(vsDisplayList::op * o) { OpCode type = o->type; switch( type ) { case OpCode_SetColor: SetColor( o->data.GetColor() ); break; case OpCode_SetColors: SetColors( (vsColor*)o->data.p, o->data.GetUInt() ); break; case OpCode_SetColorsBuffer: SetColorsBuffer( (vsRenderBuffer*)o->data.p ); break; case OpCode_VertexArray: VertexArray( (vsVector3D *)o->data.p, o->data.GetUInt() ); break; case OpCode_NormalArray: NormalArray( (vsVector3D *)o->data.p, o->data.GetUInt() ); break; case OpCode_TexelArray: TexelArray( (vsVector2D *)o->data.p, o->data.GetUInt() ); break; case OpCode_ColorArray: ColorArray( (vsColor *)o->data.p, o->data.GetUInt() ); break; case OpCode_VertexBuffer: VertexBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_TexelBuffer: TexelBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_ColorBuffer: ColorBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_BindBuffer: BindBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_UnbindBuffer: UnbindBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_ClearVertexArray: ClearVertexArray(); break; case OpCode_ClearNormalArray: ClearNormalArray(); break; case OpCode_ClearTexelArray: ClearTexelArray(); break; case OpCode_ClearColorArray: ClearColorArray(); break; case OpCode_ClearArrays: ClearArrays(); break; case OpCode_LineListArray: LineListArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_LineStripArray: LineStripArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_TriangleListArray: TriangleListArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_TriangleStripArray: TriangleStripArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_PointsArray: PointsArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_LineListBuffer: LineListBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_LineStripBuffer: LineStripBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_TriangleStripBuffer: TriangleStripBuffer( (vsRenderBuffer *)o->data.p ); break; case OpCode_TriangleFanArray: TriangleFanArray( (int *)o->data.p, o->data.GetUInt() ); break; case OpCode_PushTransform: PushTransform( o->data.GetTransform() ); break; case OpCode_SetCameraTransform: SetCameraTransform( o->data.GetTransform() ); break; case OpCode_SetMatrix4x4: SetMatrix4x4( o->data.GetMatrix4x4() ); break; case OpCode_PushMatrix4x4: PushMatrix4x4( o->data.GetMatrix4x4() ); break; case OpCode_SetMatrices4x4: SetMatrices4x4( (vsMatrix4x4*)o->data.p, o->data.i ); break; case OpCode_SetMatrices4x4Buffer: SetMatrices4x4Buffer( (vsRenderBuffer*)o->data.p ); break; case OpCode_SetWorldToViewMatrix4x4: SetWorldToViewMatrix4x4( o->data.GetMatrix4x4() ); break; case OpCode_Set3DProjection: Set3DProjection( o->data.fov, o->data.nearPlane, o->data.farPlane ); break; case OpCode_SetProjectionMatrix4x4: SetProjectionMatrix4x4( o->data.GetMatrix4x4() ); break; case OpCode_PopTransform: PopTransform(); break; case OpCode_EnableStencil: EnableStencil(); break; case OpCode_DisableStencil: DisableStencil(); break; case OpCode_EnableScissor: EnableScissor( o->data.GetBox2D() ); break; case OpCode_DisableScissor: DisableScissor(); break; case OpCode_ClearStencil: ClearStencil(); break; case OpCode_SetViewport: SetViewport( o->data.GetBox2D() ); break; case OpCode_ClearViewport: ClearViewport(); break; case OpCode_Debug: Debug( o->data.GetString() ); break; default: break; } }
void DrawVolumeUsingCurrentDisplayMode(void) { if (use_arrays) { if (regenerate_arrays == 1) { printf("Filling vertex/normal arrays... "); fflush(stdout); ClearArrays(); switch (display_mode) { case 0: FillArrayWithPoints(); break; case 1: FillArrayWithCubes(); break; case 2: FillArrayWithIsosurface(); break; } printf("done, %d array vertices used (1 per point, 4 per quad, 3 per triangle)\n", num_vertices_in_array); regenerate_arrays = 0; } glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); if (display_mode > 0) { glEnableClientState(GL_NORMAL_ARRAY); glNormalPointer(GL_FLOAT, 0, normals); } } glColor3f(0.6, 0.0, 0.0); if (display_mode == 0) glDisable(GL_LIGHTING); else glEnable(GL_LIGHTING); if (display_mode == 0) { /* points */ glPointSize(8.0); if (use_arrays) glDrawArrays(GL_POINTS, 0, num_vertices_in_array); else DrawVolumeAsPoints(); } else if (display_mode == 1) { /* cubes */ if (use_arrays) glDrawArrays(GL_QUADS, 0, num_vertices_in_array); else { glEnable(GL_RESCALE_NORMAL); DrawVolumeAsCubes(); glDisable(GL_RESCALE_NORMAL); } } else if (display_mode == 2) { /* isosurface */ if (use_arrays) glDrawArrays(GL_TRIANGLES, 0, num_vertices_in_array); else DrawVolumeAsIsosurface(); } if (use_arrays) { glDisableClientState(GL_VERTEX_ARRAY); if (display_mode > 0) glDisableClientState(GL_NORMAL_ARRAY); } }
void SILAttributes::SetFromNode(DataNode *parentNode) { if(parentNode == 0) return; DataNode *searchNode = parentNode->GetNode("SILAttributes"); if(searchNode == 0) return; DataNode *node; DataNode **children; if((node = searchNode->GetNode("nSets")) != 0) SetNSets(node->AsInt()); if((node = searchNode->GetNode("setNames")) != 0) SetSetNames(node->AsStringVector()); if((node = searchNode->GetNode("setIds")) != 0) SetSetIds(node->AsIntVector()); if((node = searchNode->GetNode("wholeList")) != 0) SetWholeList(node->AsIntVector()); if((node = searchNode->GetNode("nCollections")) != 0) SetNCollections(node->AsInt()); if((node = searchNode->GetNode("category")) != 0) SetCategory(node->AsStringVector()); if((node = searchNode->GetNode("role")) != 0) SetRole(node->AsIntVector()); if((node = searchNode->GetNode("superset")) != 0) SetSuperset(node->AsIntVector()); // Clear all the NamespaceAttributess if we got any. bool clearedNspaces = false; // Go through all of the children and construct a new // NamespaceAttributes for each one of them. children = searchNode->GetChildren(); if(children != 0) { for(int i = 0; i < searchNode->GetNumChildren(); ++i) { if(children[i]->GetKey() == std::string("NamespaceAttributes")) { if (!clearedNspaces) { ClearNspaces(); clearedNspaces = true; } NamespaceAttributes temp; temp.SetFromNode(children[i]); AddNspace(temp); } } } // Clear all the SILMatrixAttributess if we got any. bool clearedMatrices = false; // Go through all of the children and construct a new // SILMatrixAttributes for each one of them. children = searchNode->GetChildren(); if(children != 0) { for(int i = 0; i < searchNode->GetNumChildren(); ++i) { if(children[i]->GetKey() == std::string("SILMatrixAttributes")) { if (!clearedMatrices) { ClearMatrices(); clearedMatrices = true; } SILMatrixAttributes temp; temp.SetFromNode(children[i]); AddMatrices(temp); } } } // Clear all the SILArrayAttributess if we got any. bool clearedArrays = false; // Go through all of the children and construct a new // SILArrayAttributes for each one of them. children = searchNode->GetChildren(); if(children != 0) { for(int i = 0; i < searchNode->GetNumChildren(); ++i) { if(children[i]->GetKey() == std::string("SILArrayAttributes")) { if (!clearedArrays) { ClearArrays(); clearedArrays = true; } SILArrayAttributes temp; temp.SetFromNode(children[i]); AddArrays(temp); } } } if((node = searchNode->GetNode("order")) != 0) SetOrder(node->AsIntVector()); }