示例#1
0
/// Initialize connection to the databases
bool Master::_StartDB()
{
    MySQL::Library_Init();

    sLog->SetLogDB(false);
    std::string dbstring;
    uint8 async_threads, synch_threads;

    dbstring = ConfigMgr::GetStringDefault("WorldDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog->outError("World database not specified in configuration file");
        return false;
    }

    async_threads = ConfigMgr::GetIntDefault("WorldDatabase.WorkerThreads", 1);
    if (async_threads < 1 || async_threads > 32)
    {
        sLog->outError("World database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = ConfigMgr::GetIntDefault("WorldDatabase.SynchThreads", 1);
    ///- Initialise the world database
    if (!WorldDatabase.Open(dbstring, async_threads, synch_threads))
    {
        sLog->outError("Cannot connect to world database %s", dbstring.c_str());
        return false;
    }

    ///- Get character database info from configuration file
    dbstring = ConfigMgr::GetStringDefault("CharacterDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog->outError("Character database not specified in configuration file");
        return false;
    }

    async_threads = ConfigMgr::GetIntDefault("CharacterDatabase.WorkerThreads", 1);
    if (async_threads < 1 || async_threads > 32)
    {
        sLog->outError("Character database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = ConfigMgr::GetIntDefault("CharacterDatabase.SynchThreads", 2);

    ///- Initialise the Character database
    if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads))
    {
        sLog->outError("Cannot connect to Character database %s", dbstring.c_str());
        return false;
    }

    ///- Get login database info from configuration file
    dbstring = ConfigMgr::GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog->outError("Login database not specified in configuration file");
        return false;
    }

    async_threads = ConfigMgr::GetIntDefault("LoginDatabase.WorkerThreads", 1);
    if (async_threads < 1 || async_threads > 32)
    {
        sLog->outError("Login database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = ConfigMgr::GetIntDefault("LoginDatabase.SynchThreads", 1);
    ///- Initialise the login database
    if (!LoginDatabase.Open(dbstring, async_threads, synch_threads))
    {
        sLog->outError("Cannot connect to login database %s", dbstring.c_str());
        return false;
    }

    ///- Get the realm Id from the configuration file
    realmID = ConfigMgr::GetIntDefault("RealmID", 0);
    if (!realmID)
    {
        sLog->outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog->outString("Realm running as realm ID %d", realmID);

    ///- Initialize the DB logging system
    sLog->SetLogDBLater(ConfigMgr::GetBoolDefault("EnableLogDB", false)); // set var to enable DB logging once startup finished.
    sLog->SetLogDB(false);
    sLog->SetRealmID(realmID);

    ///- Clean the database before starting
    ClearOnlineAccounts();

    ///- Insert version info into DB
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH);        // One-time query

    sWorld->LoadDBVersion();

    sLog->outString("Using World DB: %s", sWorld->GetDBVersion());
    return true;
}
示例#2
0
/// Main function
int Master::Run()
{
    BigNumber seed1;
    seed1.SetRand(16 * 8);

    sLog->outString("%s (worldserver-daemon)", _FULLVERSION);
    sLog->outString("<Ctrl-C> to stop.\n");

    sLog->outString(" ______                       __");
    sLog->outString("/\\__  _\\       __          __/\\ \\__");
    sLog->outString("\\/_/\\ \\/ _ __ /\\_\\    ___ /\\_\\ \\, _\\  __  __");
    sLog->outString("   \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\");
    sLog->outString("    \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\");
    sLog->outString("     \\ \\_\\ \\_\\  \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\");
    sLog->outString("      \\/_/\\/_/   \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\");
    sLog->outString("                                 C O R E  /\\___/");
    sLog->outString("http://TrinityCore.org                    \\/__/\n");

    /// worldserver PID file creation
    std::string pidfile = ConfigMgr::GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog->outError("Cannot create PID file %s.\n", pidfile.c_str());
            return 1;
        }

        sLog->outString("Daemon PID: %u\n", pid);
    }

    ///- Start the databases
    if (!_StartDB())
        return 1;

    // set server offline (not connectable)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);

    ///- Initialize the World
    sWorld->SetInitialWorldSettings();

    // Initialise the signal handlers
    WorldServerSignalHandler SignalINT, SignalTERM;
    #ifdef _WIN32
    WorldServerSignalHandler SignalBREAK;
    #endif /* _WIN32 */

    // Register worldserver's signal handlers
    ACE_Sig_Handler Handler;
    Handler.register_handler(SIGINT, &SignalINT);
    Handler.register_handler(SIGTERM, &SignalTERM);
    #ifdef _WIN32
    Handler.register_handler(SIGBREAK, &SignalBREAK);
    #endif /* _WIN32 */

    ///- Launch WorldRunnable thread
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);

    ACE_Based::Thread* cliThread = NULL;

#ifdef _WIN32
    if (ConfigMgr::GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (ConfigMgr::GetBoolDefault("Console.Enable", true))
#endif
    {
        ///- Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    ///- Handle affinity for multiple processors and process priority on Windows
    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = ConfigMgr::GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                {
                    sLog->outError("Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", Aff, appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess, curAff))
                        sLog->outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog->outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog->outString("");
        }

        bool Prio = ConfigMgr::GetBoolDefault("ProcessPriority", false);

        //if (Prio && (m_ServiceStatus == -1)  /* need set to default process priority class in service mode*/)
        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                sLog->outString("worldserver process priority class set to HIGH");
            else
                sLog->outError("Can't set worldserver process priority class.");
            sLog->outString("");
        }
    }
    #endif
    //Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;

    if (ConfigMgr::GetBoolDefault("SOAP.Enabled", false))
    {
        TCSoapRunnable* runnable = new TCSoapRunnable();
        runnable->setListenArguments(ConfigMgr::GetStringDefault("SOAP.IP", "127.0.0.1"), ConfigMgr::GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    ///- Start up freeze catcher thread
    if (uint32 freeze_delay = ConfigMgr::GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        ACE_Based::Thread freeze_thread(fdr);
        freeze_thread.setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1)
    {
        sLog->outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    // set server online (allow connecting now)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);

    sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION);

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait();

    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }

    // set server offline
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    ///- Clean database before leaving
    ClearOnlineAccounts();

    _StopDB();

    sLog->outString("Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}
示例#3
0
/// Main function
int Master::Run()
{
    OpenSSLCrypto::threadsSetup();
    BigNumber seed1;
    seed1.SetRand(16 * 8);

    TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION);
    TC_LOG_INFO("server.worldserver", " ");
    TC_LOG_INFO("server.worldserver", " A World of Warcraft Cataclsym 4.3.4 Emulator  ");
    TC_LOG_INFO("server.worldserver", "       _/_/              _/          _/_/_/    _/_/    _/_/_/    _/_/_/_/  ");
    TC_LOG_INFO("server.worldserver", "    _/    _/  _/  _/_/  _/  _/    _/        _/    _/  _/    _/  _/         ");
    TC_LOG_INFO("server.worldserver", "   _/_/_/_/  _/_/      _/_/      _/        _/    _/  _/_/_/    _/_/_/      ");
    TC_LOG_INFO("server.worldserver", "  _/    _/  _/        _/  _/    _/        _/    _/  _/    _/  _/           ");
    TC_LOG_INFO("server.worldserver", " _/    _/  _/        _/    _/    _/_/_/    _/_/    _/    _/  _/_/_/_/   NG ");
    TC_LOG_INFO("server.worldserver", " Arkania Community (c) 2017!                         <http://arkania.net/> ");
    TC_LOG_INFO("server.worldserver", " ");
    TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n");

    /// worldserver PID file creation
    std::string pidFile = sConfigMgr->GetStringDefault("PidFile", "");
    if (!pidFile.empty())
    {
        if (uint32 pid = CreatePIDFile(pidFile))
            TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid);
        else
        {
            TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str());
            return 1;
        }
    }

    ///- Start the databases
    if (!_StartDB())
        return 1;

    // set server offline (not connectable)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);

    ///- Initialize the World
    sWorld->SetInitialWorldSettings();

    ///- Initialize the signal handlers
    WorldServerSignalHandler signalINT, signalTERM;
    #ifdef _WIN32
    WorldServerSignalHandler signalBREAK;
    #endif /* _WIN32 */

    ///- Register worldserver's signal handlers
    ACE_Sig_Handler handle;
    handle.register_handler(SIGINT, &signalINT);
    handle.register_handler(SIGTERM, &signalTERM);
#ifdef _WIN32
    handle.register_handler(SIGBREAK, &signalBREAK);
#endif

    ///- Launch WorldRunnable thread
    ACE_Based::Thread worldThread(new WorldRunnable);
    worldThread.setPriority(ACE_Based::Highest);

    ACE_Based::Thread* cliThread = nullptr;

#ifdef _WIN32
    if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (sConfigMgr->GetBoolDefault("Console.Enable", true))
#endif
    {
        ///- Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rarThread(new RARunnable);

#if defined(_WIN32) || defined(__linux__)
    
    ///- Handle affinity for multiple processors and process priority
    uint32 affinity = sConfigMgr->GetIntDefault("UseProcessors", 0);
    bool highPriority = sConfigMgr->GetBoolDefault("ProcessPriority", false);

#ifdef _WIN32 // Windows
    
    HANDLE hProcess = GetCurrentProcess();
    
    if (affinity > 0)
    {
        ULONG_PTR appAff;
        ULONG_PTR sysAff;
        
        if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
        {
            ULONG_PTR currentAffinity = affinity & appAff;            // remove non accessible processors
            
            if (!currentAffinity)
                TC_LOG_ERROR("server.worldserver", "Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", affinity, appAff);
            else if (SetProcessAffinityMask(hProcess, currentAffinity))
                TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %x", currentAffinity);
            else
                TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x", currentAffinity);
        }
    }
    
    if (highPriority)
    {
        if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
            TC_LOG_INFO("server.worldserver", "worldserver process priority class set to HIGH");
        else
            TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class.");
    }
    
#else // Linux
    
    if (affinity > 0)
    {
        cpu_set_t mask;
        CPU_ZERO(&mask);

        for (unsigned int i = 0; i < sizeof(affinity) * 8; ++i)
            if (affinity & (1 << i))
                CPU_SET(i, &mask);

        if (sched_setaffinity(0, sizeof(mask), &mask))
            TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x, error: %s", affinity, strerror(errno));
        else
        {
            CPU_ZERO(&mask);
            sched_getaffinity(0, sizeof(mask), &mask);
            TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %lx", *(__cpu_mask*)(&mask));
        }
    }

    if (highPriority)
    {
        if (setpriority(PRIO_PROCESS, 0, PROCESS_HIGH_PRIORITY))
            TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class, error: %s", strerror(errno));
        else
            TC_LOG_INFO("server.worldserver", "worldserver process priority class set to %i", getpriority(PRIO_PROCESS, 0));
    }
    
#endif
#endif

    //Start soap serving thread
    ACE_Based::Thread* soapThread = nullptr;

    if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false))
    {
        TCSoapRunnable* runnable = new TCSoapRunnable();
        runnable->SetListenArguments(sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878)));
        soapThread = new ACE_Based::Thread(runnable);
    }

    ///- Start up freeze catcher thread
    if (uint32 freezeDelay = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freezeDelay * 1000);
        ACE_Based::Thread freezeThread(fdr);
        freezeThread.setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
    std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork(worldPort, bindIp.c_str()) == -1)
    {
        TC_LOG_ERROR("server.worldserver", "Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    // set server online (allow connecting now)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);

    TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION);

#ifdef _DEBUG
    ASSERT(false);  // my debugging stop
#endif

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    worldThread.wait();
    rarThread.wait();

    if (soapThread)
    {
        soapThread->wait();
        soapThread->destroy();
        delete soapThread;
    }

    // set server offline
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    ///- Clean database before leaving
    ClearOnlineAccounts();

    _StopDB();

    TC_LOG_INFO("server.worldserver", "Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[4];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    OpenSSLCrypto::threadsCleanup();
    // Exit the process with specified return value
    return World::GetExitCode();
}
示例#4
0
/// Initialize connection to the databases
bool Master::_StartDB()
{
    MySQL::Library_Init();

    std::string dbstring;
    uint8 async_threads, synch_threads;

    dbstring = ConfigMgr::GetStringDefault("WorldDatabaseInfo", "");
    if (dbstring.empty())
    {
        TC_LOG_ERROR(LOG_FILTER_WORLDSERVER, "World database not specified in configuration file");
        return false;
    }

    async_threads = uint8(ConfigMgr::GetIntDefault("WorldDatabase.WorkerThreads", 1));
    if (async_threads < 1 || async_threads > 32)
    {
        TC_LOG_ERROR(LOG_FILTER_WORLDSERVER, "World database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = uint8(ConfigMgr::GetIntDefault("WorldDatabase.SynchThreads", 1));
    ///- Initialise the world database
    if (!WorldDatabase.Open(dbstring, async_threads, synch_threads))
    {
        TC_LOG_ERROR(LOG_FILTER_WORLDSERVER, "Cannot connect to world database %s", dbstring.c_str());
        return false;
    }

    ///- Get character database info from configuration file
    dbstring = ConfigMgr::GetStringDefault("CharacterDatabaseInfo", "");
    if (dbstring.empty())
    {
        TC_LOG_ERROR(LOG_FILTER_WORLDSERVER, "Character database not specified in configuration file");
        return false;
    }

    async_threads = uint8(ConfigMgr::GetIntDefault("CharacterDatabase.WorkerThreads", 1));
    if (async_threads < 1 || async_threads > 32)
    {
        TC_LOG_ERROR(LOG_FILTER_WORLDSERVER, "Character database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = uint8(ConfigMgr::GetIntDefault("CharacterDatabase.SynchThreads", 2));

    ///- Initialise the Character database
    if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads))
    {
        TC_LOG_ERROR(LOG_FILTER_WORLDSERVER, "Cannot connect to Character database %s", dbstring.c_str());
        return false;
    }

    ///- Get login database info from configuration file
    dbstring = ConfigMgr::GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        TC_LOG_ERROR(LOG_FILTER_WORLDSERVER, "Login database not specified in configuration file");
        return false;
    }

    async_threads = uint8(ConfigMgr::GetIntDefault("LoginDatabase.WorkerThreads", 1));
    if (async_threads < 1 || async_threads > 32)
    {
        TC_LOG_ERROR(LOG_FILTER_WORLDSERVER, "Login database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = uint8(ConfigMgr::GetIntDefault("LoginDatabase.SynchThreads", 1));
    ///- Initialise the login database
    if (!LoginDatabase.Open(dbstring, async_threads, synch_threads))
    {
        TC_LOG_ERROR(LOG_FILTER_WORLDSERVER, "Cannot connect to login database %s", dbstring.c_str());
        return false;
    }

    ///- Get the realm Id from the configuration file
    realmID = ConfigMgr::GetIntDefault("RealmID", 0);
    if (!realmID)
    {
        TC_LOG_ERROR(LOG_FILTER_WORLDSERVER, "Realm ID not defined in configuration file");
        return false;
    }
    TC_LOG_INFO(LOG_FILTER_WORLDSERVER, "Realm running as realm ID %d", realmID);

    ///- Clean the database before starting
    ClearOnlineAccounts();

    ///- Insert version info into DB
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH);        // One-time query

    sWorld->LoadDBVersion();

    TC_LOG_INFO(LOG_FILTER_WORLDSERVER, "Using World DB: %s", sWorld->GetDBVersion());
    return true;
}
示例#5
0
/// Main function
int Master::Run()
{
    BigNumber seed1;
    seed1.SetRand(16 * 8);

    sLog->outString("%s (worldserver-daemon)", _FULLVERSION);
    sLog->outString("<Ctrl-C> to stop.\n");

    sLog->outString(" ______                       __");
    sLog->outString("/\\__  _\\       __          __/\\ \\__");
    sLog->outString("\\/_/\\ \\/ _ __ /\\_\\    ___ /\\_\\ \\, _\\  __  __");
    sLog->outString("   \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\");
    sLog->outString("    \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\");
    sLog->outString("     \\ \\_\\ \\_\\  \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\");
    sLog->outString("      \\/_/\\/_/   \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\");
    sLog->outString("                                 C O R E  /\\___/");
    sLog->outString("http://TrinityCore.org                    \\/__/\n");
    sLog->outString(" ");
    sLog->outString("       ###                               ###");
    sLog->outString("      #OFFM##     Eye of Beholder     ##FFO8#");
    sLog->outString("    #F###K####     http://e0b.eu     #######MM#");
    sLog->outString("   #FFM#FFMM#                         #MFF##FF##");
    sLog->outString("  #F###K###         #########          ###M###F#");
    sLog->outString("  #M#MX#XXM#     #FMMMMM#F#MKMK#      ##EX##M#MM#");
    sLog->outString(" #MM#XX#VIM#    ##KMM##MMFK##M#8##    #FVO8XO#MM#");
    sLog->outString(" #FM##MF#OO8### #MKAAOF##OL1 `o8## ###FOOKMF###F#");
    sLog->outString(" #FM##K###XX#FOFMF3O#######D1` <AMFOFMXO###M##KM#");
    sLog->outString(" ##M######KX####gw#######Dyuu1  `1####AX######MM#");
    sLog->outString(" #MO##VAVVA#XX#u<8###########L< `<1KFX#8VIXVX#FF#");
    sLog->outString(" #FF#8IVVIV8#MK<<A###########w` `<<3M##VVIAIV#MFM");
    sLog->outString(" #KM#8hIAIIAK#J`<o8#########4<``<<1wM8AVhVVhV#MK#");
    sLog->outString(" ####8hIAVIVK#g`<<bF#######O1``<<11wMMAIVAIhV####");
    sLog->outString(" ####8hVIVAI#M81<<<<<1ooo1<```<11ub3M#AVAIVIV####");
    sLog->outString("#####AhAIhVMM##J111<<``````<<11ubgLK#MKAII8II#####");
    sLog->outString("#####8hAVhIK#VF8bo11<<<<<<<<11ubgJD#V##IhI8IV#####");
    sLog->outString("##MM#VhVVIA#M#FAKJbbuuu11oubbgJL488F#M#MIIAhh##M##");
    sLog->outString("#M#M#VhVII###VVM#KLggbbbbbg7JL349##VV8##AIAhh##K##");
    sLog->outString("#M#M##A8###KM8AIhHM#K8D4DD990KKK8hIA8KK####A8#####");
    sLog->outString("###M#####VK8AAIMVD##MMMM#KM#M#M#8IKVV8A#98####M###");
    sLog->outString("###A##8##I8VAKVh8# ##### ###### #KIh9AVKhV#88#A###");
    sLog->outString("###8A#AK#AV#VII0I#              #HI0IIM8V8#AAMA###");
    sLog->outString("###AV8hA#Vh8#ho0#                #KhhKKhI##hAAA8##");
    sLog->outString("##AV88hV#8hI#9h#                  #JI#AhI##hAAAV##");
    sLog->outString("##hhA8oI##ho9M#                    #MKho9#AoAMIh8#");
    sLog->outString("##ohM8oV##A9#                        #KA###oV#IoA#");
    sLog->outString("##hhM#######                          ########VoA#");
    sLog->outString("##h9K8A8IA8#                           #AVA#VMKhA#");
    sLog->outString("##h8K#8FVV9#                           #IAAMAMKVA#");
    sLog->outString("###A#M8#A88#                           #AVK8A#A8##");
    sLog->outString("###V#MA#AAM#                           #KIK8A#V8##");
    sLog->outString("#M8V#FAA8AF#                           #FV#AA#V88#");
    sLog->outString("#88A8K88AA##                           #9V88A#A88#");
    sLog->outString("##8V8AAAAV##                           #UVV8I#V88#");
    sLog->outString("#8VhVVVAIV##                           #AhV8h8hVA#");
    sLog->outString("#AVIVVVAhV##                           #UhV8h8hAV#");
    sLog->outString("#8VhVIVVIV#                            #9IIAh8hVA#");
    sLog->outString("#8IhVIVI8M#                            #M8IVh8hIA#");
    sLog->outString("#AIhVVVIK#                              #FIVh8hhA#");
    sLog->outString("##hoVUII#                                #UVhMhhA#");
    sLog->outString("#8hhV9I9#                                #KVV#hhA#");
    sLog->outString("##hhIKF#                                  #K88hhA#");
    sLog->outString("##hh8##                                     #Mhh8#");
    sLog->outString("#KhJ##                                       #8hA#");
    sLog->outString("####                                          ####");

    /// worldserver PID file creation
    std::string pidfile = ConfigMgr::GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog->outError("Cannot create PID file %s.\n", pidfile.c_str());
            return 1;
        }

        sLog->outString("Daemon PID: %u\n", pid);
    }

    ///- Start the databases
    if (!_StartDB())
        return 1;

    // set server offline (not connectable)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);

    ///- Initialize the World
    sWorld->SetInitialWorldSettings();

    // Initialise the signal handlers
    WorldServerSignalHandler SignalINT, SignalTERM;
    #ifdef _WIN32
    WorldServerSignalHandler SignalBREAK;
    #endif /* _WIN32 */

    // Register worldserver's signal handlers
    ACE_Sig_Handler Handler;
    Handler.register_handler(SIGINT, &SignalINT);
    Handler.register_handler(SIGTERM, &SignalTERM);
    #ifdef _WIN32
    Handler.register_handler(SIGBREAK, &SignalBREAK);
    #endif /* _WIN32 */

    ///- Launch WorldRunnable thread
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);

    ACE_Based::Thread* cliThread = NULL;

#ifdef _WIN32
    if (ConfigMgr::GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (ConfigMgr::GetBoolDefault("Console.Enable", true))
#endif
    {
        ///- Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    ///- Handle affinity for multiple processors and process priority on Windows
    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = ConfigMgr::GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                {
                    sLog->outError("Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", Aff, appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess, curAff))
                        sLog->outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog->outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog->outString("");
        }

        bool Prio = ConfigMgr::GetBoolDefault("ProcessPriority", false);

        //if (Prio && (m_ServiceStatus == -1)  /* need set to default process priority class in service mode*/)
        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                sLog->outString("worldserver process priority class set to HIGH");
            else
                sLog->outError("Can't set worldserver process priority class.");
            sLog->outString("");
        }
    }
    #endif
    //Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;

    if (ConfigMgr::GetBoolDefault("SOAP.Enabled", false))
    {
        TCSoapRunnable* runnable = new TCSoapRunnable();
        runnable->setListenArguments(ConfigMgr::GetStringDefault("SOAP.IP", "127.0.0.1"), ConfigMgr::GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    ///- Start up freeze catcher thread
    if (uint32 freeze_delay = ConfigMgr::GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        ACE_Based::Thread freeze_thread(fdr);
        freeze_thread.setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1)
    {
        sLog->outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    // set server online (allow connecting now)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);

    sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION);

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait();

    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }

    // set server offline
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    ///- Clean database before leaving
    ClearOnlineAccounts();

    _StopDB();

    sLog->outString("Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}