示例#1
0
void GraphicsWindow::Init(void) {
    scale = 5;
    offset    = Vector::From(0, 0, 0);
    projRight = Vector::From(1, 0, 0);
    projUp    = Vector::From(0, 1, 0);

    // Make sure those are valid; could get a mouse move without a mouse
    // down if someone depresses the button, then drags into our window.
    orig.projRight = projRight;
    orig.projUp = projUp;

    // And with the last group active
    activeGroup = SK.groupOrder.elem[SK.groupOrder.n - 1];
    SK.GetGroup(activeGroup)->Activate();

    showWorkplanes = false;
    showNormals = true;
    showPoints = true;
    showConstraints = true;
    showHdnLines = false;
    showShaded = true;
    showEdges = true;
    showMesh = false;
    showOutlines = false;

    showTextWindow = true;
    ShowTextWindow(showTextWindow);

    showSnapGrid = false;
    context.active = false;

    // Do this last, so that all the menus get updated correctly.
    ClearSuper();
}
示例#2
0
void GraphicsWindow::DeleteTaggedRequests(void) {
    // Rewrite any point-coincident constraints that were affected by this
    // deletion.
    Request *r;
    for(r = SK.request.First(); r; r = SK.request.NextAfter(r)) {
        if(!r->tag) continue;
        FixConstraintsForRequestBeingDeleted(r->h);
    }
    // and then delete the tagged requests.
    SK.request.RemoveTagged();

    // An edit might be in progress for the just-deleted item. So
    // now it's not.
    HideGraphicsEditControl();
    SS.TW.HideEditControl();
    // And clear out the selection, which could contain that item.
    ClearSuper();
    // And regenerate to get rid of what it generates, plus anything
    // that references it (since the regen code checks for that).
    SS.GenerateAll(SolveSpaceUI::GENERATE_ALL);
    EnsureValidActives();
    SS.ScheduleShowTW();
}
示例#3
0
void TextWindow::Init(void) {
    ClearSuper();
}
示例#4
0
void GraphicsWindow::MouseLeftDown(double mx, double my) {
    orig.mouseDown = true;

    if(GraphicsEditControlIsVisible()) {
        orig.mouse = Point2d::From(mx, my);
        orig.mouseOnButtonDown = orig.mouse;
        HideGraphicsEditControl();
        return;
    }
    SS.TW.HideEditControl();

    if(SS.showToolbar) {
        if(ToolbarMouseDown((int)mx, (int)my)) return;
    }

    // Make sure the hover is up to date.
    MouseMoved(mx, my, false, false, false, false, false);
    orig.mouse.x = mx;
    orig.mouse.y = my;
    orig.mouseOnButtonDown = orig.mouse;

    // The current mouse location
    Vector v = offset.ScaledBy(-1);
    v = v.Plus(projRight.ScaledBy(mx/scale));
    v = v.Plus(projUp.ScaledBy(my/scale));

    hRequest hr;
    switch(pending.operation) {
        case MNU_DATUM_POINT:
            hr = AddRequest(Request::DATUM_POINT);
            SK.GetEntity(hr.entity(0))->PointForceTo(v);
            ConstrainPointByHovered(hr.entity(0));

            ClearSuper();
            break;

        case MNU_LINE_SEGMENT:
            hr = AddRequest(Request::LINE_SEGMENT);
            SK.GetEntity(hr.entity(1))->PointForceTo(v);
            ConstrainPointByHovered(hr.entity(1));

            ClearSuper();

            pending.operation = DRAGGING_NEW_LINE_POINT;
            pending.point = hr.entity(2);
            pending.description = "click next point of line, or press Esc";
            SK.GetEntity(pending.point)->PointForceTo(v);
            break;

        case MNU_RECTANGLE: {
            if(!SS.GW.LockedInWorkplane()) {
                Error("Can't draw rectangle in 3d; select a workplane first.");
                ClearSuper();
                break;
            }
            hRequest lns[4];
            int i;
            SS.UndoRemember();
            for(i = 0; i < 4; i++) {
                lns[i] = AddRequest(Request::LINE_SEGMENT, false);
            }
            for(i = 0; i < 4; i++) {
                Constraint::ConstrainCoincident(
                    lns[i].entity(1), lns[(i+1)%4].entity(2));
                SK.GetEntity(lns[i].entity(1))->PointForceTo(v);
                SK.GetEntity(lns[i].entity(2))->PointForceTo(v);
            }
            for(i = 0; i < 4; i++) {
                Constraint::Constrain(
                    (i % 2) ? Constraint::HORIZONTAL : Constraint::VERTICAL,
                    Entity::NO_ENTITY, Entity::NO_ENTITY,
                    lns[i].entity(0));
            }
            ConstrainPointByHovered(lns[2].entity(1));

            pending.operation = DRAGGING_NEW_POINT;
            pending.point = lns[1].entity(2);
            pending.description = "click to place other corner of rectangle";
            break;
        }
        case MNU_CIRCLE:
            hr = AddRequest(Request::CIRCLE);
            // Centered where we clicked
            SK.GetEntity(hr.entity(1))->PointForceTo(v);
            // Normal to the screen
            SK.GetEntity(hr.entity(32))->NormalForceTo(
                Quaternion::From(SS.GW.projRight, SS.GW.projUp));
            // Initial radius zero
            SK.GetEntity(hr.entity(64))->DistanceForceTo(0);

            ConstrainPointByHovered(hr.entity(1));

            ClearSuper();

            pending.operation = DRAGGING_NEW_RADIUS;
            pending.circle = hr.entity(0);
            pending.description = "click to set radius";
            break;

        case MNU_ARC: {
            if(!SS.GW.LockedInWorkplane()) {
                Error("Can't draw arc in 3d; select a workplane first.");
                ClearPending();
                break;
            }
            hr = AddRequest(Request::ARC_OF_CIRCLE);
            // This fudge factor stops us from immediately failing to solve
            // because of the arc's implicit (equal radius) tangent.
            Vector adj = SS.GW.projRight.WithMagnitude(2/SS.GW.scale);
            SK.GetEntity(hr.entity(1))->PointForceTo(v.Minus(adj));
            SK.GetEntity(hr.entity(2))->PointForceTo(v);
            SK.GetEntity(hr.entity(3))->PointForceTo(v);
            ConstrainPointByHovered(hr.entity(2));

            ClearSuper();

            pending.operation = DRAGGING_NEW_ARC_POINT;
            pending.point = hr.entity(3);
            pending.description = "click to place point";
            break;
        }
        case MNU_CUBIC:
            hr = AddRequest(Request::CUBIC);
            SK.GetEntity(hr.entity(1))->PointForceTo(v);
            SK.GetEntity(hr.entity(2))->PointForceTo(v);
            SK.GetEntity(hr.entity(3))->PointForceTo(v);
            SK.GetEntity(hr.entity(4))->PointForceTo(v);
            ConstrainPointByHovered(hr.entity(1));

            ClearSuper();

            pending.operation = DRAGGING_NEW_CUBIC_POINT;
            pending.point = hr.entity(4);
            pending.description = "click next point of cubic, or press Esc";
            break;

        case MNU_WORKPLANE:
            if(LockedInWorkplane()) {
                Error("Sketching in a workplane already; sketch in 3d before "
                      "creating new workplane.");
                ClearSuper();
                break;
            }
            hr = AddRequest(Request::WORKPLANE);
            SK.GetEntity(hr.entity(1))->PointForceTo(v);
            SK.GetEntity(hr.entity(32))->NormalForceTo(
                Quaternion::From(SS.GW.projRight, SS.GW.projUp));
            ConstrainPointByHovered(hr.entity(1));

            ClearSuper();
            break;

        case MNU_TTF_TEXT: {
            if(!SS.GW.LockedInWorkplane()) {
                Error("Can't draw text in 3d; select a workplane first.");
                ClearSuper();
                break;
            }
            hr = AddRequest(Request::TTF_TEXT);
            Request *r = SK.GetRequest(hr);
            r->str.strcpy("Abc");
            r->font.strcpy("arial.ttf");

            SK.GetEntity(hr.entity(1))->PointForceTo(v);
            SK.GetEntity(hr.entity(2))->PointForceTo(v);

            pending.operation = DRAGGING_NEW_POINT;
            pending.point = hr.entity(2);
            pending.description = "click to place bottom left of text";
            break;
        }

        case MNU_COMMENT: {
            ClearSuper();
            Constraint c;
            ZERO(&c);
            c.group       = SS.GW.activeGroup;
            c.workplane   = SS.GW.ActiveWorkplane();
            c.type        = Constraint::COMMENT;
            c.disp.offset = v;
            c.comment.strcpy("NEW COMMENT -- DOUBLE-CLICK TO EDIT");
            Constraint::AddConstraint(&c);
            break;
        }

        case DRAGGING_RADIUS:
        case DRAGGING_NEW_POINT:
            // The MouseMoved event has already dragged it as desired.
            ClearPending();
            break;

        case DRAGGING_NEW_ARC_POINT:
            ConstrainPointByHovered(pending.point);
            ClearPending();
            break;

        case DRAGGING_NEW_CUBIC_POINT: {
            hRequest hr = pending.point.request();
            Request *r = SK.GetRequest(hr);

            if(hover.entity.v == hr.entity(1).v && r->extraPoints >= 2) {
                // They want the endpoints coincident, which means a periodic
                // spline instead.
                r->type = Request::CUBIC_PERIODIC;
                // Remove the off-curve control points, which are no longer
                // needed here; so move [2,ep+1] down, skipping first pt.
                int i;
                for(i = 2; i <= r->extraPoints+1; i++) {
                    SK.GetEntity(hr.entity((i-1)+1))->PointForceTo(
                        SK.GetEntity(hr.entity(i+1))->PointGetNum());
                }
                // and move ep+3 down by two, skipping both
                SK.GetEntity(hr.entity((r->extraPoints+1)+1))->PointForceTo(
                  SK.GetEntity(hr.entity((r->extraPoints+3)+1))->PointGetNum());
                r->extraPoints -= 2;
                // And we're done.
                SS.MarkGroupDirty(r->group);
                SS.ScheduleGenerateAll();
                ClearPending();
                break;
            }

            if(ConstrainPointByHovered(pending.point)) {
                ClearPending();
                break;
            }

            Entity e;
            if(r->extraPoints >= (int)arraylen(e.point) - 4) {
                ClearPending();
                break;
            }

            (SK.GetRequest(hr)->extraPoints)++;
            SS.GenerateAll(-1, -1);

            int ep = r->extraPoints;
            Vector last = SK.GetEntity(hr.entity(3+ep))->PointGetNum();

            SK.GetEntity(hr.entity(2+ep))->PointForceTo(last);
            SK.GetEntity(hr.entity(3+ep))->PointForceTo(v);
            SK.GetEntity(hr.entity(4+ep))->PointForceTo(v);
            pending.point = hr.entity(4+ep);
            break;
        }

        case DRAGGING_NEW_LINE_POINT: {
            if(hover.entity.v) {
                Entity *e = SK.GetEntity(hover.entity);
                if(e->IsPoint()) {
                    hRequest hrl = pending.point.request();
                    Entity *sp = SK.GetEntity(hrl.entity(1));
                    if(( e->PointGetNum()).Equals(
                       (sp->PointGetNum())))
                    {
                        // If we constrained by the hovered point, then we
                        // would create a zero-length line segment. That's
                        // not good, so just stop drawing.
                        ClearPending();
                        break;
                    }
                }
            }

            if(ConstrainPointByHovered(pending.point)) {
                ClearPending();
                break;
            }

            // Create a new line segment, so that we continue drawing.
            hRequest hr = AddRequest(Request::LINE_SEGMENT);
            SK.GetEntity(hr.entity(1))->PointForceTo(v);
            // Displace the second point of the new line segment slightly,
            // to avoid creating zero-length edge warnings.
            SK.GetEntity(hr.entity(2))->PointForceTo(
                v.Plus(projRight.ScaledBy(0.5/scale)));

            // Constrain the line segments to share an endpoint
            Constraint::ConstrainCoincident(pending.point, hr.entity(1));

            // And drag an endpoint of the new line segment
            pending.operation = DRAGGING_NEW_LINE_POINT;
            pending.point = hr.entity(2);
            pending.description = "click next point of line, or press Esc";

            break;
        }

        case 0:
        default:
            ClearPending();
            if(!hover.IsEmpty()) {
                hoverWasSelectedOnMousedown = IsSelected(&hover);
                MakeSelected(&hover);
            }
            break;
    }

    SS.ScheduleShowTW();
    InvalidateGraphics();
}
示例#5
0
void GraphicsWindow::MouseLeftDoubleClick(double mx, double my) {
    if(GraphicsEditControlIsVisible()) return;
    SS.TW.HideEditControl();

    if(hover.constraint.v) {
        constraintBeingEdited = hover.constraint;
        ClearSuper();

        Constraint *c = SK.GetConstraint(constraintBeingEdited);
        if(!c->HasLabel()) {
            // Not meaningful to edit a constraint without a dimension
            return;
        }
        if(c->reference) {
            // Not meaningful to edit a reference dimension
            return;
        }

        Vector p3 = c->GetLabelPos();
        Point2d p2 = ProjectPoint(p3);

        char s[1024];
        switch(c->type) {
            case Constraint::COMMENT:
                strcpy(s, c->comment.str);
                break;

            case Constraint::ANGLE:
            case Constraint::LENGTH_RATIO:
                sprintf(s, "%.3f", c->valA);
                break;

            default: {
                double v = fabs(c->valA);

                // If displayed as radius, also edit as radius.
                if(c->type == Constraint::DIAMETER && c->disp.toggleA)
                    v /= 2;

                char *def = SS.MmToString(v);
                double eps = 1e-12;
                if(fabs(SS.StringToMm(def) - v) < eps) {
                    // Show value with default number of digits after decimal,
                    // which is at least enough to represent it exactly.
                    strcpy(s, def);
                } else {
                    // Show value with as many digits after decimal as
                    // required to represent it exactly, up to 10.
                    v /= SS.MmPerUnit();
                    int i;
                    for(i = 0; i <= 10; i++) {
                        sprintf(s, "%.*f", i, v);
                        if(fabs(atof(s) - v) < eps) break;
                    }
                }
                break;
            }
        }
        ShowGraphicsEditControl((int)p2.x, (int)p2.y-4, s);
    }
}