DlgRegistries::DlgRegistries(SoaWg *_wg) : QDialog(_wg), wg(_wg), guard(false) { ui.setupUi(this); setWindowTitle("Run-time registries"); ui.tree->setHeaderLabels(QStringList() << "Name"); ui.intermediaryTree->setHeaderLabels(QStringList() << "Name"); connect(ui.addButton, SIGNAL(clicked()), this, SLOT(AddSlot())); connect(ui.editButton, SIGNAL(clicked()), this, SLOT(EditSlot())); connect(ui.removeButton, SIGNAL(clicked()), this, SLOT(RemoveSlot())); connect(ui.closeButton, SIGNAL(clicked()), this, SLOT(CloseSlot())); connect(ui.tree, SIGNAL(currentItemChanged(QTreeWidgetItem*,QTreeWidgetItem*)), this, SLOT(StateSlot())); connect(ui.tree, SIGNAL(itemDoubleClicked(QTreeWidgetItem*,int)), this, SLOT(EditSlot())); connect(ui.intermediaryTree, SIGNAL(itemChanged(QTreeWidgetItem*,int)), this, SLOT(IntermediaryItemChangedSlot(QTreeWidgetItem*))); LoadIntermediaries(); Refresh(); }
void MainWindow::SetConnects() { connect( actionNew_File, SIGNAL(triggered()), this, SLOT(NewFileSlot()) ); connect( actionOpen_File, SIGNAL(triggered()), this, SLOT(OpenFileSlot()) ); connect( actionRecent_Files, SIGNAL(triggered()), this, SLOT(OpenFileSlot()) ); connect( actionSave, SIGNAL(triggered()), this, SLOT(SaveSlot()) ); connect( actionSave_As, SIGNAL(triggered()), this, SLOT(SaveAsSlot()) ); connect( actionExit, SIGNAL(triggered()), this, SLOT(ExitSlot()) ); connect( actionUndo, SIGNAL(triggered()), this, SLOT(UndoSlot()) ); connect( actionRecover, SIGNAL(triggered()), this, SLOT(RecoverSlot()) ); connect( actionCut, SIGNAL(triggered()), this, SLOT(CutSlot()) ); connect( actionCopy, SIGNAL(triggered()), this, SLOT(CopySlot()) ); connect( actionPast, SIGNAL(triggered()), this, SLOT(PastSlot()) ); connect( actionClose, SIGNAL(triggered()), this, SLOT(CloseSlot()) ); connect( actionClose_All_Windows, SIGNAL(triggered()), this, SLOT(CloseAllWindowSlot()) ); //connect( actionTile, SIGNAL(triggered()), this, SLOT(TileWidowsSlot()) ); //connect( actionStack, SIGNAL(triggered()), this, SLOT(StackUpWindowsSlot()) ); connect( actionNext_Window, SIGNAL(triggered()), this, SLOT(NextWindowSlot()) ); connect( actionPrevious_Window, SIGNAL(triggered()), this, SLOT(PreviousWindowsSlot()) ); connect( actionAbout, SIGNAL(triggered()), this, SLOT(AboutSlot()) ); connect( actionAbout_Qt, SIGNAL(triggered()), this, SLOT(AboutQtSlot()) ); }