int IForce_Close() { int i = 0; if (!iForceInit) return 1; while (i < 5) { CloseStick(); i++; } return 1; }
void CloseTactileStick () { int i=0; if (TactileStick==TACTILE_IMMERSION) { while (i<5) { if (CloseStick()) break; i++; } } }
void cJoystick :: Close( void ) { CloseStick(); }