void FadeFrameBufferSquare( ) { INT32 iX1, iX2, iY1, iY2; INT16 sFadeXMove, sFadeYMove; sFadeXMove = SQUARE_STEP; sFadeYMove = (INT16)(sFadeXMove * .75); iX1 = giX1; iX2 = giX1 + sFadeXMove; iY1 = giY1; iY2 = giY1 + sFadeYMove; ColorFillVideoSurfaceArea( BACKBUFFER, iX1, 0, iX2, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); ColorFillVideoSurfaceArea( BACKBUFFER, 0, iY1, 640, iY2, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); iX1 = giX2 - sFadeXMove; iX2 = giX2; iY1 = giY2 - sFadeYMove; iY2 = giY2; ColorFillVideoSurfaceArea( BACKBUFFER, iX1, 0, iX2, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); ColorFillVideoSurfaceArea( BACKBUFFER, 0, iY1, 640, iY2, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); giX1 += sFadeXMove; giX2 -= sFadeXMove; giY1 += sFadeYMove; giY2 -= sFadeYMove; }
void DropDownBase::DrawSelectedCity() { UINT16 usPosY = musStartY_Drop; UINT16 usMaxY = 0; // make sure we dont go out of our array if( mFirstShownEntry+mNumDisplayedEntries > (UINT8)(mEntryVector.size() ) ) mFirstShownEntry = mEntryVector.size() - mNumDisplayedEntries; for( UINT8 i = mFirstShownEntry; i < mFirstShownEntry+mNumDisplayedEntries; ++i) { usMaxY = min(usPosY+musFontHeight+2, musStartY_Drop + musAreaHeight - 4); if ( i == mSelectedEntry ) { ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop+4, usPosY-2, musStartX_Drop+musWidth-4, usMaxY, mColorMarked ); SetFontShadow(NO_SHADOW); DrawTextToScreen( mEntryVector[i].second, musStartX_Drop+CITY_NAME_OFFSET, usPosY, 0, DEF_DROPDOWN_FONT, FONT_BLACK, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); SetFontShadow(DEFAULT_SHADOW); } else { ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop+4, usPosY-2, musStartX_Drop+musWidth-4, usMaxY, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); DrawTextToScreen( mEntryVector[i].second, musStartX_Drop+CITY_NAME_OFFSET, usPosY, 0, DEF_DROPDOWN_FONT, STATIC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); } usPosY += musFontHeight + 4; } }
//Kris: //This is a new function which duplicates the older "yellow info boxes" that //are common throughout the editor. This draws the yellow box with the indentation //look. void DrawEditorInfoBox( UINT16 *str, UINT32 uiFont, UINT16 x, UINT16 y, UINT16 w, UINT16 h ) { UINT16 usFillColorDark, usFillColorLight, usFillColorBack; UINT16 x2, y2; UINT16 usStrWidth; x2 = x + w; y2 = y + h; usFillColorDark = Get16BPPColor(FROMRGB(24, 61, 81)); usFillColorLight = Get16BPPColor(FROMRGB(136, 138, 135)); usFillColorBack = Get16BPPColor(FROMRGB(250, 240, 188)); ColorFillVideoSurfaceArea(ButtonDestBuffer, x, y, x2, y2, usFillColorDark); ColorFillVideoSurfaceArea(ButtonDestBuffer, x + 1, y + 1, x2, y2, usFillColorLight); ColorFillVideoSurfaceArea(ButtonDestBuffer, x + 1, y + 1, x2 - 1, y2 - 1, usFillColorBack); usStrWidth = StringPixLength( str, uiFont ); if( usStrWidth > w ) { //the string is too long, so use the wrapped method y += 1; DisplayWrappedString( x, y, w, 2, uiFont, FONT_BLACK, str, FONT_BLACK, TRUE, CENTER_JUSTIFIED ); return; } //center the string vertically and horizontally. SetFont( uiFont ); SetFontForeground( FONT_BLACK ); SetFontShadow( FONT_BLACK ); x += (w - (UINT16)StringPixLength( str, uiFont )) / 2; y += (h - (UINT16)GetFontHeight( uiFont)) / 2; mprintf( x, y, L"%s", str ); InvalidateRegion( x, y, x2, y2 ); }
BOOLEAN DisplayPaletteRep( PaletteRepID aPalRep, UINT8 ubXPos, UINT8 ubYPos, UINT32 uiDestSurface ) { UINT16 us16BPPColor; UINT32 cnt1; UINT8 ubSize, ubType; INT16 sTLX, sTLY, sBRX, sBRY; UINT8 ubPaletteRep; // Create 16BPP Palette CHECKF( GetPaletteRepIndexFromID( aPalRep, &ubPaletteRep ) ); SetFont( LARGEFONT1 ); ubType = gpPalRep[ ubPaletteRep ].ubType; ubSize = gpPalRep[ ubPaletteRep ].ubPaletteSize; for ( cnt1 = 0; cnt1 < ubSize; cnt1++ ) { sTLX = ubXPos + (UINT16)( ( cnt1 % 16 ) * 20 ); sTLY = ubYPos + (UINT16)( ( cnt1 / 16 ) * 20 ); sBRX = sTLX + 20; sBRY = sTLY + 20; us16BPPColor = Get16BPPColor( FROMRGB( gpPalRep[ ubPaletteRep ].r[ cnt1 ], gpPalRep[ ubPaletteRep ].g[ cnt1 ], gpPalRep[ ubPaletteRep ].b[ cnt1 ] ) ); ColorFillVideoSurfaceArea( uiDestSurface, sTLX, sTLY, sBRX, sBRY, us16BPPColor ); } gprintf( ubXPos + ( 16 * 20 ), ubYPos, L"%S", gpPalRep[ ubPaletteRep ].ID ); return( TRUE ); }
void ShutdownJA2(void) { UINT32 uiIndex; // Clear screen.... ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); InvalidateScreen( ); // Remove cursor.... SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR ); RefreshScreen( NULL ); ShutdownStrategicLayer(); // remove temp files built by laptop ClearOutTempLaptopFiles( ); // Shutdown queue system ShutdownDialogueControl(); // Shutdown Screens for (uiIndex = 0; uiIndex < MAX_SCREENS; uiIndex++) { (*(GameScreens[uiIndex].ShutdownScreen))(); } // Shutdown animation system DeInitAnimationSystem( ); ShutdownLightingSystem(); CursorDatabaseClear(); ShutdownTacticalEngine( ); // Shutdown Overhead ShutdownOverhead( ); DeinitializeWorld( ); DeleteTileCache( ); ShutdownJA2Clock( ); ShutdownFonts(); ShutdownJA2Sound( ); ShutdownEventManager( ); ShutdownBaseDirtyRectQueue( ); // Unload any text box images! RemoveTextMercPopupImages( ); ClearOutVehicleList(); }
void FadeFrameBufferSide( ) { INT32 iX1, iX2; INT16 sFadeMove; sFadeMove = gsFadeCount * 4; iX1 = 0; iX2 = sFadeMove; ColorFillVideoSurfaceArea( FRAME_BUFFER, iX1, 0, iX2, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); iX1 = 640 - sFadeMove; iX2 = 640; ColorFillVideoSurfaceArea( FRAME_BUFFER, iX1, 0, iX2, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); }
void DropDownBase::DrawGoldRectangle() { UINT32 uiDestPitchBYTES; UINT8 *pDestBuf; UINT16 usWidth, usTempHeight, usTempPosY, usHeight; UINT16 usPosX, usPosY; UINT16 temp; usTempPosY = musStartY; usTempPosY += DEF_SCROLL_ARROW_HEIGHT; usPosX = musScrollAreaX; usWidth = musArrowWidth - 5; usTempHeight = ( musAreaHeight - DEF_SCROLL_ARROW_HEIGHT ) - 4; usHeight = usTempHeight / (mEntryVector.size() - 1); usPosY = usTempPosY + (UINT16)( ( usHeight * mSelectedEntry ) ); temp = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - usHeight; if( usPosY >= temp ) usPosY = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - usHeight - 5; // color everything black and then color te rectangle, that way we dont have to redraw the entire page ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usTempPosY, musScrollAreaX+usWidth, usTempPosY+usTempHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usPosY, musScrollAreaX+usWidth, usPosY+usHeight, mColorMarked ); //display the line pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES ); SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); // draw the gold highlite line on the top and left LineDraw(FALSE, usPosX, usPosY, usPosX+usWidth, usPosY, mColorHighLight, pDestBuf); LineDraw(FALSE, usPosX, usPosY, usPosX, usPosY+usHeight, mColorHighLight, pDestBuf); // draw the shadow line on the bottom and right LineDraw(FALSE, usPosX, usPosY+usHeight, usPosX+usWidth, usPosY+usHeight, mColorLineShadow, pDestBuf); LineDraw(FALSE, usPosX+usWidth, usPosY, usPosX+usWidth, usPosY+usHeight, mColorLineShadow, pDestBuf); // unlock frame buffer UnLockVideoSurface( FRAME_BUFFER ); }
void ClearTaskbarRegion( INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom ) { ColorFillVideoSurfaceArea( ButtonDestBuffer, sLeft, sTop, sRight, sBottom, gusEditorTaskbarColor ); if( !sLeft ) { ColorFillVideoSurfaceArea( ButtonDestBuffer, 0, sTop, 1, sBottom, gusEditorTaskbarHiColor ); sLeft++; } if( sTop == (SCREEN_HEIGHT - 120) ) { ColorFillVideoSurfaceArea( ButtonDestBuffer, sLeft, 2 * iScreenHeightOffset + 360, sRight, 2 * iScreenHeightOffset + 361, gusEditorTaskbarHiColor ); sTop++; } if( sBottom == SCREEN_HEIGHT ) ColorFillVideoSurfaceArea( ButtonDestBuffer, sLeft, 2 * iScreenHeightOffset + 479, sRight, 2 * iScreenHeightOffset + 480, gusEditorTaskbarLoColor ); if( sRight == SCREEN_WIDTH ) ColorFillVideoSurfaceArea( ButtonDestBuffer, iScreenWidthOffset + 639, sTop, iScreenWidthOffset + 640, sBottom, gusEditorTaskbarLoColor ); InvalidateRegion( sLeft, sTop, sRight, sBottom ); }
void ClearTaskbarRegion( INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom ) { ColorFillVideoSurfaceArea( ButtonDestBuffer, sLeft, sTop, sRight, sBottom, gusEditorTaskbarColor ); if( !sLeft ) { ColorFillVideoSurfaceArea( ButtonDestBuffer, 0, sTop, 1, sBottom, gusEditorTaskbarHiColor ); sLeft++; } if( sTop == 360 ) { ColorFillVideoSurfaceArea( ButtonDestBuffer, sLeft, 360, sRight, 361, gusEditorTaskbarHiColor ); sTop++; } if( sBottom == 480 ) ColorFillVideoSurfaceArea( ButtonDestBuffer, sLeft, 479, sRight, 480, gusEditorTaskbarLoColor ); if( sRight == 640 ) ColorFillVideoSurfaceArea( ButtonDestBuffer, 639, sTop, 640, sBottom, gusEditorTaskbarLoColor ); InvalidateRegion( sLeft, sTop, sRight, sBottom ); }
void DrawFileDialog(void) { ColorFillVideoSurfaceArea(FRAME_BUFFER, 179, 69, (179+281), 261, Get16BPPColor(FROMRGB(136, 138, 135)) ); ColorFillVideoSurfaceArea(FRAME_BUFFER, 180, 70, (179+281), 261, Get16BPPColor(FROMRGB(24, 61, 81)) ); ColorFillVideoSurfaceArea(FRAME_BUFFER, 180, 70, (179+280), 260, Get16BPPColor(FROMRGB(65, 79, 94)) ); ColorFillVideoSurfaceArea(FRAME_BUFFER, (179+4), (69+3), (179+4+240), (69+123), Get16BPPColor(FROMRGB(24, 61, 81)) ); ColorFillVideoSurfaceArea(FRAME_BUFFER, (179+5), (69+4), (179+4+240), (69+123), Get16BPPColor(FROMRGB(136, 138, 135)) ); ColorFillVideoSurfaceArea(FRAME_BUFFER, (179+5), (69+4), (179+3+240), (69+122), Get16BPPColor(FROMRGB(250, 240, 188)) ); MarkButtonsDirty(); RenderButtons(); RenderButtonsFastHelp(); SetFont( FONT10ARIAL ); SetFontForeground( FONT_LTKHAKI ); SetFontShadow( FONT_DKKHAKI ); SetFontBackground( FONT_BLACK ); mprintf( 183, 217, L"Filename" ); if( iFileDlgButtons[6] != -1 ) { mprintf( 200, 231, L"Update world info" ); } }
void DrawFileDialog(void) { //dnl ch36 150909 ColorFillVideoSurfaceArea(FRAME_BUFFER, iScreenWidthOffset+179, iScreenHeightOffset+69, iScreenWidthOffset+179+281, iScreenHeightOffset+261, Get16BPPColor(FROMRGB(136, 138, 135))); ColorFillVideoSurfaceArea(FRAME_BUFFER, iScreenWidthOffset+180, iScreenHeightOffset+70, iScreenWidthOffset+179+281, iScreenHeightOffset+261, Get16BPPColor(FROMRGB(24, 61, 81))); ColorFillVideoSurfaceArea(FRAME_BUFFER, iScreenWidthOffset+180, iScreenHeightOffset+70, iScreenWidthOffset+179+280, iScreenHeightOffset+260, Get16BPPColor(FROMRGB(65, 79, 94))); ColorFillVideoSurfaceArea(FRAME_BUFFER, iScreenWidthOffset+179+4, iScreenHeightOffset+69+3, iScreenWidthOffset+179+4+240, iScreenHeightOffset+69+123, Get16BPPColor(FROMRGB(24, 61, 81))); ColorFillVideoSurfaceArea(FRAME_BUFFER, iScreenWidthOffset+179+5, iScreenHeightOffset+69+4, iScreenWidthOffset+179+4+240, iScreenHeightOffset+69+123, Get16BPPColor(FROMRGB(136, 138, 135))); ColorFillVideoSurfaceArea(FRAME_BUFFER, iScreenWidthOffset+179+5, iScreenHeightOffset+69+4, iScreenWidthOffset+179+3+240, iScreenHeightOffset+69+122, Get16BPPColor(FROMRGB(250, 240, 188))); MarkButtonsDirty(); RenderButtons(); RenderButtonsFastHelp(); SetFont( FONT10ARIAL ); SetFontForeground( FONT_LTKHAKI ); SetFontShadow( FONT_DKKHAKI ); SetFontBackground( FONT_BLACK ); mprintf( iScreenWidthOffset + 183, iScreenHeightOffset + 217, L"Filename" ); if( iFileDlgButtons[6] != -1 ) { mprintf( iScreenWidthOffset + 200, iScreenHeightOffset + 231, L"Update world info" ); } }
void DropDownBase::DrawTopEntry() { // make sure we don't get bogus values mSelectedEntry = min(mSelectedEntry, mEntryVector.size() - 1); //display the name in the list ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX+4, musStartY+4, musStartX+musWidth-4, musStartY+musFontHeight+8, mColorMarked ); SetFontShadow(NO_SHADOW); DrawTextToScreen( mEntryVector[mSelectedEntry].second, musStartX+CITY_NAME_OFFSET, (UINT16)(musStartY+7), 0, DEF_DROPDOWN_FONT, FONT_BLACK, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );; SetFontShadow(DEFAULT_SHADOW); }
void DropDownBase::Display() { if( !mfMouseRegionsCreated ) return; HVOBJECT hArrowHandle; //Display the background for the drop down window ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX, musStartY, musStartX + musWidth + musArrowWidth, musStartY + DEF_SCROLL_ARROW_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); // top Display2Line2ShadowHorizontal( musStartX, musStartY, musStartX + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow ); // left Display2Line2ShadowVertical( musStartX, musStartY+2, musStartY + DEF_SCROLL_ARROW_HEIGHT - 1, mColorLine, mColorLineShadow ); // right between text and arrow Display2Line2ShadowVertical( musStartX + musWidth - 4, musStartY+2, musStartY + DEF_SCROLL_ARROW_HEIGHT - 1, mColorLine, mColorLineShadow ); // bottom Display2Line2ShadowHorizontal( musStartX, musStartY + DEF_SCROLL_ARROW_HEIGHT - 4, musStartX + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow ); // right Display2Line2ShadowVertical( musStartX + musWidth + musArrowWidth - 4, musStartY, musStartY + DEF_SCROLL_ARROW_HEIGHT - 3, mColorLine, mColorLineShadow ); DrawTopEntry(); //get and display the up and down arrows GetVideoObject(&hArrowHandle, muiGoldArrowImages); //top arrow BltVideoObject(FRAME_BUFFER, hArrowHandle, 0, musUpArrowX, musUpArrowY, VO_BLT_SRCTRANSPARENCY,NULL); // Set region help text if ( StringPixLength ( mHelpText, DEF_DROPDOWN_FONT ) > 0 ) { SetRegionFastHelpText( &mBubbleHelpRegion, mHelpText ); SetRegionHelpEndCallback( &mBubbleHelpRegion, MSYS_NO_CALLBACK ); } InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y); // display dropped region if necessary Display_Drop(); }
void DropDownBase::Display_Drop() { if( !mfMouseRegionsCreated_Drop ) return; HVOBJECT hArrowHandle; //Display the background for the drop down window ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop, musStartY_Drop, musStartX_Drop+musWidth+musArrowWidth, musStartY_Drop+musAreaHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); // top Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop-4, musStartX_Drop + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow ); // left Display2Line2ShadowVertical( musStartX_Drop, musStartY_Drop-2, musStartY_Drop + musAreaHeight - 1, mColorLine, mColorLineShadow ); // right between text and arrow Display2Line2ShadowVertical( musStartX_Drop + musWidth - 4, musStartY_Drop-2, musStartY_Drop + musAreaHeight - 1, mColorLine, mColorLineShadow ); // bottom Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop + musAreaHeight - 4, musStartX_Drop + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow ); // right Display2Line2ShadowVertical( musStartX_Drop + musWidth + musArrowWidth - 4, musStartY_Drop-4, musStartY_Drop + musAreaHeight - 3, mColorLine, mColorLineShadow ); DrawSelectedCity(); //get and display the up and down arrows GetVideoObject(&hArrowHandle, muiGoldArrowImages); // top arrow BltVideoObject(FRAME_BUFFER, hArrowHandle, 1, musUpArrowX, musUpArrowY, VO_BLT_SRCTRANSPARENCY,NULL); // down arrow BltVideoObject(FRAME_BUFFER, hArrowHandle, 0, musDownArrowX, musDownArrowY, VO_BLT_SRCTRANSPARENCY,NULL); //display the scroll rectangle DrawGoldRectangle(); InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y); }
//sets up the loadscreen with specified ID, and draws it to the FRAME_BUFFER, //and refreshing the screen with it. void DisplayLoadScreenWithID( UINT8 ubLoadScreenID ) { VSURFACE_DESC vs_desc; HVSURFACE hVSurface; UINT32 uiLoadScreen; vs_desc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE; switch( ubLoadScreenID ) { case LOADINGSCREEN_NOTHING: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Heli.sti"); break; case LOADINGSCREEN_DAYGENERIC: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayGeneric.sti"); break; case LOADINGSCREEN_DAYTOWN1: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayTown1.sti"); break; case LOADINGSCREEN_DAYTOWN2: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayTown2.sti"); break; case LOADINGSCREEN_DAYWILD: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayWild.sti"); break; case LOADINGSCREEN_DAYTROPICAL: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayTropical.sti"); break; case LOADINGSCREEN_DAYFOREST: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayForest.sti"); break; case LOADINGSCREEN_DAYDESERT: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayDesert.sti"); break; case LOADINGSCREEN_DAYPALACE: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayPalace.sti"); break; case LOADINGSCREEN_NIGHTGENERIC: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightGeneric.sti"); break; case LOADINGSCREEN_NIGHTWILD: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightWild.sti"); break; case LOADINGSCREEN_NIGHTTOWN1: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightTown1.sti"); break; case LOADINGSCREEN_NIGHTTOWN2: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightTown2.sti"); break; case LOADINGSCREEN_NIGHTFOREST: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightForest.sti"); break; case LOADINGSCREEN_NIGHTTROPICAL: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightTropical.sti"); break; case LOADINGSCREEN_NIGHTDESERT: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightDesert.sti"); break; case LOADINGSCREEN_NIGHTPALACE: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightPalace.sti"); break; case LOADINGSCREEN_HELI: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Heli.sti"); break; case LOADINGSCREEN_BASEMENT: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Basement.sti"); break; case LOADINGSCREEN_MINE: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Mine.sti"); break; case LOADINGSCREEN_CAVE: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Cave.sti"); break; case LOADINGSCREEN_DAYPINE: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayPine.sti"); break; case LOADINGSCREEN_NIGHTPINE: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightPine.sti"); break; case LOADINGSCREEN_DAYMILITARY: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayMilitary.sti"); break; case LOADINGSCREEN_NIGHTMILITARY: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightMilitary.sti"); break; case LOADINGSCREEN_DAYSAM: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DaySAM.sti"); break; case LOADINGSCREEN_NIGHTSAM: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightSAM.sti"); break; case LOADINGSCREEN_DAYPRISON: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayPrison.sti"); break; case LOADINGSCREEN_NIGHTPRISON: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightPrison.sti"); break; case LOADINGSCREEN_DAYHOSPITAL: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayHospital.sti"); break; case LOADINGSCREEN_NIGHTHOSPITAL: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightHospital.sti"); break; case LOADINGSCREEN_DAYAIRPORT: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayAirport.sti"); break; case LOADINGSCREEN_NIGHTAIRPORT: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightAirport.sti"); break; case LOADINGSCREEN_DAYLAB: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayLab.sti"); break; case LOADINGSCREEN_NIGHTLAB: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightLab.sti"); break; case LOADINGSCREEN_DAYOMERTA: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayOmerta.sti"); break; case LOADINGSCREEN_NIGHTOMERTA: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightOmerta.sti"); break; case LOADINGSCREEN_DAYCHITZENA: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayChitzena.sti"); break; case LOADINGSCREEN_NIGHTCHITZENA: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightChitzena.sti"); break; case LOADINGSCREEN_DAYMINE: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayMine.sti" ); break; case LOADINGSCREEN_NIGHTMINE: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightMine.sti" ); break; case LOADINGSCREEN_DAYBALIME: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayBalime.sti" ); break; case LOADINGSCREEN_NIGHTBALIME: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightBalime.sti" ); break; default: strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Heli.sti"); break; } if( gfSchedulesHosed ) { SetFont( FONT10ARIAL ); SetFontForeground( FONT_YELLOW ); SetFontShadow( FONT_NEARBLACK ); ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, 0 ); mprintf( 5, 5, L"Error loading save, attempting to patch save to version 1.02...", vs_desc.ImageFile ); } else if( AddVideoSurface( &vs_desc, &uiLoadScreen ) ) { //Blit the background image GetVideoSurface( &hVSurface, uiLoadScreen ); BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, 0, 0, 0, NULL ); DeleteVideoSurfaceFromIndex( uiLoadScreen ); } else { //Failed to load the file, so use a black screen and print out message. SetFont( FONT10ARIAL ); SetFontForeground( FONT_YELLOW ); SetFontShadow( FONT_NEARBLACK ); ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, 0 ); mprintf( 5, 5, L"%S loadscreen data file not found...", vs_desc.ImageFile ); } gubLastLoadingScreenID = ubLoadScreenID; InvalidateScreen( ); ExecuteBaseDirtyRectQueue(); EndFrameBufferRender(); RefreshScreen( NULL ); }
void BeginFade( UINT32 uiExitScreen, INT8 bFadeValue, INT8 bType, UINT32 uiDelay ) { //Init some paramters guiExitScreen = uiExitScreen; gbFadeValue = bFadeValue; guiFadeDelay = uiDelay; gfFadeIn = FALSE; gfFadeInVideo = TRUE; uiOldMusicMode = uiMusicHandle; // Calculate step; switch ( bType ) { case FADE_IN_REALFADE: gsFadeRealCount = -1; gsFadeLimit = 8; gFadeFunction = (FADE_FUNCTION)FadeInFrameBufferRealFade; gfFadeInVideo = FALSE; // Copy backbuffer to savebuffer UpdateSaveBufferWithBackbuffer( ); // Clear framebuffer ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); break; case FADE_OUT_REALFADE: gsFadeRealCount = -1; gsFadeLimit = 10; gFadeFunction = (FADE_FUNCTION)FadeFrameBufferRealFade; gfFadeInVideo = FALSE; // Clear framebuffer //ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); break; case FADE_OUT_VERSION_ONE: //gsFadeLimit = 255 / bFadeValue; //gFadeFunction = (FADE_FUNCTION)FadeFrameBufferVersionOne; //SetMusicFadeSpeed( 25 ); //SetMusicMode( MUSIC_NONE ); break; case FADE_OUT_SQUARE: gsFadeLimit = (640 / ( SQUARE_STEP * 2 ) ); giX1 = 0; giX2 = 640; giY1 = 0; giY2 = 480; gFadeFunction = (FADE_FUNCTION)FadeFrameBufferSquare; // Zero frame buffer ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); //ColorFillVideoSurfaceArea( guiSAVEBUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); // SetMusicFadeSpeed( 25 ); //SetMusicMode( MUSIC_NONE ); break; case FADE_IN_VERSION_ONE: gsFadeLimit = 255 / bFadeValue; gFadeFunction = (FADE_FUNCTION)FadeInBackBufferVersionOne; break; case FADE_IN_SQUARE: gFadeFunction = (FADE_FUNCTION)FadeInBackBufferSquare; giX1 = 320; giX2 = 320; giY1 = 240; giY2 = 240; gsFadeLimit = (640 / ( SQUARE_STEP * 2 ) ); gfFadeIn = TRUE; break; case FADE_OUT_VERSION_FASTER: gsFadeLimit = (255 / bFadeValue) * 2; gFadeFunction = (FADE_FUNCTION)FadeFrameBufferVersionFaster; //SetMusicFadeSpeed( 25 ); //SetMusicMode( MUSIC_NONE ); break; case FADE_OUT_VERSION_SIDE: // Copy frame buffer to save buffer gsFadeLimit = (640 / 8 ); gFadeFunction = (FADE_FUNCTION)FadeFrameBufferSide; //SetMusicFadeSpeed( 25 ); //SetMusicMode( MUSIC_NONE ); break; } gfFadeInitialized = TRUE; gfFirstTimeInFade = TRUE; gsFadeCount = 0; gbFadeType = bType; SetPendingNewScreen(FADE_SCREEN); }
void RenderPopupMenu() { UINT16 usX, usY; UINT8 ubColumn, ubEntry, ubCounter; UINT8 *pDestBuf; UINT32 uiDestPitchBYTES; UINT16 usLineColor; UINT16 usStringWidth; UINT16 usStart; //Draw the menu ColorFillVideoSurfaceArea(FRAME_BUFFER, gPopup.usLeft, gPopup.usTop, gPopup.usRight, gPopup.usBottom, Get16BPPColor(FROMRGB(128, 128, 128) ) ); pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES ); SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, 640, 480 ); usLineColor = Get16BPPColor( FROMRGB( 64, 64, 64 ) ); RectangleDraw( TRUE, gPopup.usLeft, gPopup.usTop, gPopup.usRight, gPopup.usBottom, usLineColor, pDestBuf ); if( gPopup.ubColumns > 1 ) { //draw a vertical line between each column usStart = gPopup.usLeft + gPopup.ubColumnWidth[ 0 ]; for( ubColumn = 1; ubColumn < gPopup.ubColumns; ubColumn++ ) { LineDraw( TRUE, usStart, gPopup.usTop, usStart, gPopup.usBottom, usLineColor, pDestBuf ); } usStart += (UINT16)gPopup.ubColumnWidth[ ubColumn ]; } UnLockVideoSurface( FRAME_BUFFER ); //Set up the text attributes. SetFont( gPopup.usFont); SetFontBackground( FONT_MCOLOR_BLACK ); SetFontForeground( FONT_MCOLOR_WHITE ); usX = gPopup.usLeft + 1; ubCounter = 0; usStart = gPopup.usLeft; for( ubColumn = 0; ubColumn < gPopup.ubColumns; ubColumn++ ) { for( ubEntry = 0; ubEntry < gPopup.ubMaxEntriesPerColumn; ubEntry++ ) { if( ubCounter >= gPopup.ubNumEntries ) return; //done //Calc current string's width in pixels. Adding 14 pixels which is the width of //two padded gPopup.usFont spaces not stored in the string. usStringWidth = 14 + StringPixLength( GetPopupMenuString( ubCounter ), gPopup.usFont ); //Horizontally center the string inside the popup menu usX = usStart + ( gPopup.ubColumnWidth[ ubColumn ] - usStringWidth ) / 2; usY = gPopup.usTop + 1 + ubEntry * gusEntryHeight; if( ubCounter == gPopup.ubSelectedIndex - 1 ) { //This is the highlighted menu entry. SetFontForeground( FONT_MCOLOR_LTBLUE ); mprintf( usX, usY, L" %s ", GetPopupMenuString( ubCounter ) ); SetFontForeground( FONT_MCOLOR_WHITE ); } else { mprintf( usX, usY, L" %s ", GetPopupMenuString( ubCounter ) ); } ubCounter++; } usStart += gPopup.ubColumnWidth[ ubColumn ]; } }
UINT32 FadeScreenHandle( ) { UINT32 uiTime; if ( !gfFadeInitialized ) { SET_ERROR( "Fade Screen called but not intialized " ); return( ERROR_SCREEN ); } // ATE: Remove cursor SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR ); if ( gfFirstTimeInFade ) { gfFirstTimeInFade = FALSE; // Calcuate delay guiTime = GetJA2Clock( ); } // Get time uiTime = GetJA2Clock( ); MusicPoll( TRUE ); if ( ( uiTime - guiTime ) > guiFadeDelay ) { // Fade! if ( !gfFadeIn ) { //gFadeFunction( ); } InvalidateScreen(); if ( !gfFadeInVideo ) { gFadeFunction( ); } gsFadeCount++; if ( gsFadeCount > gsFadeLimit ) { switch( gbFadeType ) { case FADE_OUT_REALFADE: // Clear framebuffer ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); break; } //End! gfFadeInitialized = FALSE; gfFadeIn = FALSE; return( guiExitScreen ); } } return( FADE_SCREEN ); }
void FadeInBackBufferSquare( ) { INT32 iX1, iX2, iY1, iY2; INT16 sFadeXMove, sFadeYMove; blt_vs_fx BltFx; sFadeXMove = SQUARE_STEP; sFadeYMove = (INT16)(sFadeXMove * .75); if ( gsFadeCount == 0 ) { ColorFillVideoSurfaceArea( BACKBUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); } iX1 = giX1 - sFadeXMove; iX2 = giX1; iY1 = giY1 - sFadeYMove; iY2 = giY2 + sFadeYMove; BltFx.SrcRect.iLeft = iX1; BltFx.SrcRect.iTop = iY1; BltFx.SrcRect.iRight = iX2; BltFx.SrcRect.iBottom = iY2; if ( BltFx.SrcRect.iRight != BltFx.SrcRect.iLeft ) { BltVideoSurface( BACKBUFFER, FRAME_BUFFER, 0, iX1, iY1, VS_BLT_SRCSUBRECT, &BltFx ); } iX1 = giX2; iX2 = giX2 + sFadeXMove; iY1 = giY1 - sFadeYMove; iY2 = giY2 + sFadeYMove; BltFx.SrcRect.iLeft = iX1; BltFx.SrcRect.iTop = iY1; BltFx.SrcRect.iRight = iX2; BltFx.SrcRect.iBottom = iY2; if ( BltFx.SrcRect.iRight != BltFx.SrcRect.iLeft ) { BltVideoSurface( BACKBUFFER, FRAME_BUFFER, 0, iX1, iY1, VS_BLT_SRCSUBRECT, &BltFx ); } iX1 = giX1; iX2 = giX2; iY1 = giY1 - sFadeYMove; iY2 = giY1; BltFx.SrcRect.iLeft = iX1; BltFx.SrcRect.iTop = iY1; BltFx.SrcRect.iRight = iX2; BltFx.SrcRect.iBottom = iY2; if ( BltFx.SrcRect.iBottom != BltFx.SrcRect.iTop ) { BltVideoSurface( BACKBUFFER, FRAME_BUFFER, 0, iX1, iY1, VS_BLT_SRCSUBRECT, &BltFx ); } iX1 = giX1; iX2 = giX2; iY1 = giY2; iY2 = giY2 + sFadeYMove; BltFx.SrcRect.iLeft = iX1; BltFx.SrcRect.iTop = iY1; BltFx.SrcRect.iRight = iX2; BltFx.SrcRect.iBottom = iY2; if ( BltFx.SrcRect.iBottom != BltFx.SrcRect.iTop ) { BltVideoSurface( BACKBUFFER, FRAME_BUFFER, 0, iX1, iY1, VS_BLT_SRCSUBRECT, &BltFx ); } giX1 -= sFadeXMove; giX2 += sFadeXMove; giY1 -= sFadeYMove; giY2 += sFadeYMove; }
void DrawBrokenLinkWhiteBackground() { ColorFillVideoSurfaceArea( FRAME_BUFFER, LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_WEB_UL_Y, LAPTOP_SCREEN_LR_X, LAPTOP_SCREEN_WEB_LR_Y, Get16BPPColor( FROMRGB( 255, 255, 255) ) ); }
BOOLEAN EnterCreditsScreen() { UINT32 uiCnt; VOBJECT_DESC VObjectDesc; gfModCredits = TRUE; ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 ); VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; if (iResolution >= _640x480 && iResolution < _800x600) { FilenameForBPP("INTERFACE\\Credits.sti", VObjectDesc.ImageFile); } else if (iResolution < _1024x768) { FilenameForBPP("INTERFACE\\Credits_800x600.sti", VObjectDesc.ImageFile); } else { FilenameForBPP("INTERFACE\\Credits_1024x768.sti", VObjectDesc.ImageFile); } CHECKF(AddVideoObject(&VObjectDesc, &guiCreditBackGroundImage )); VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; FilenameForBPP("INTERFACE\\Credit Faces.sti", VObjectDesc.ImageFile); CHECKF(AddVideoObject(&VObjectDesc, &guiCreditFaces )); //Initialize the root credit node InitCreditNode( ); guiCreditsExitScreen = CREDIT_SCREEN; gfCrdtHaveRenderedFirstFrameToSaveBuffer = FALSE; guiCreditScreenActiveFont = FONT12ARIAL; gubCreditScreenActiveColor = FONT_MCOLOR_DKWHITE; guiCreditScreenTitleFont = FONT14ARIAL; gubCreditScreenTitleColor = FONT_MCOLOR_RED; guiCrdtNodeScrollSpeed = CRDT_NODE_DELAY_AMOUNT; gubCrdtJustification = CENTER_JUSTIFIED; guiCurrentCreditRecord = 0; guiCrdtLastTimeUpdatingNode = GetJA2Clock(); guiGapBetweenCreditSections = CRDT_SPACE_BN_SECTIONS; guiGapBetweenCreditNodes = CRDT_SPACE_BN_NODES; guiGapTillReadNextCredit = CRDT_SPACE_BN_NODES; for( uiCnt=0; uiCnt < NUM_PEOPLE_IN_CREDITS; uiCnt++) { // Make a mouse region MSYS_DefineRegion( &gCrdtMouseRegions[uiCnt], gCreditFaces[uiCnt].sX + xResOffset, gCreditFaces[uiCnt].sY + yResOffset, (INT16)(gCreditFaces[uiCnt].sX + gCreditFaces[uiCnt].sWidth + xResOffset), (INT16)(gCreditFaces[uiCnt].sY + gCreditFaces[uiCnt].sHeight + yResOffset), MSYS_PRIORITY_NORMAL, CURSOR_WWW, SelectCreditFaceMovementRegionCallBack, SelectCreditFaceRegionCallBack ); // Add region MSYS_AddRegion( &gCrdtMouseRegions[uiCnt] ); MSYS_SetRegionUserData( &gCrdtMouseRegions[uiCnt], 0, uiCnt ); } giCurrentlySelectedFace = -1; gfPauseCreditScreen = FALSE; InitCreditEyeBlinking(); return( TRUE ); }
//aaa BOOLEAN AddCreditNode( UINT32 uiType, UINT32 uiFlags, STR16 pString ) { CRDT_NODE *pNodeToAdd=NULL; CRDT_NODE *pTemp=NULL; UINT32 uiSizeOfString = ( wcslen( pString ) + 2 ) * 2; UINT32 uiFontToUse; UINT8 uiColorToUse; UINT16 CRDT_TEXT_START_LOC = xResOffset + 10; //if if( uiType == CRDT_NODE_NONE) { Assert( 0 ); return( TRUE ); } pNodeToAdd = (CRDT_NODE *) MemAlloc( sizeof( CRDT_NODE) ); if( pNodeToAdd == NULL ) { return( FALSE ); } memset( pNodeToAdd, 0, sizeof( CRDT_NODE) ); //Determine the font and the color to use if( uiFlags & CRDT_FLAG__TITLE ) { uiFontToUse = guiCreditScreenTitleFont; uiColorToUse = gubCreditScreenTitleColor; } else { uiFontToUse = guiCreditScreenActiveFont; uiColorToUse = gubCreditScreenActiveColor; } // // Set some default data // //the type of the node pNodeToAdd->uiType = uiType; //any flags that are added pNodeToAdd->uiFlags = uiFlags; //the starting left position for the it pNodeToAdd->sPosX = CRDT_TEXT_START_LOC; //Allocate memory for the string pNodeToAdd->pString = (CHAR16 *) MemAlloc( uiSizeOfString ); if( pNodeToAdd->pString == NULL ) return( FALSE ); //copy the string into the node wcscpy( pNodeToAdd->pString, pString ); //Calculate the height of the string pNodeToAdd->sHeightOfString = DisplayWrappedString( 0, 0, CRDT_WIDTH_OF_TEXT_AREA, 2, uiFontToUse, uiColorToUse, pNodeToAdd->pString, 0, FALSE, DONT_DISPLAY_TEXT ) + 1; //starting y position on the screen pNodeToAdd->sPosY = CRDT_START_POS_Y; // pNodeToAdd->uiLastTime = GetJA2Clock(); //if the node can have something to display, Create a surface for it if( pNodeToAdd->uiType == CRDT_NODE_DEFAULT ) { VSURFACE_DESC vs_desc; // Create a background video surface to blt the face onto vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE; vs_desc.usWidth = CRDT_WIDTH_OF_TEXT_AREA; vs_desc.usHeight = pNodeToAdd->sHeightOfString; vs_desc.ubBitDepth = 16; if( AddVideoSurface( &vs_desc, &pNodeToAdd->uiVideoSurfaceImage) == 0 ) { return( FALSE ); } //Set transparency SetVideoSurfaceTransparency( pNodeToAdd->uiVideoSurfaceImage, 0 ); //fill the surface with a transparent color ColorFillVideoSurfaceArea(pNodeToAdd->uiVideoSurfaceImage, 0, 0, CRDT_WIDTH_OF_TEXT_AREA, pNodeToAdd->sHeightOfString, 0 ); //set the font dest buffer to be the surface SetFontDestBuffer( pNodeToAdd->uiVideoSurfaceImage, 0, 0, CRDT_WIDTH_OF_TEXT_AREA, pNodeToAdd->sHeightOfString, FALSE ); //write the string onto the surface DisplayWrappedString( 0, 1, CRDT_WIDTH_OF_TEXT_AREA, 2, uiFontToUse, uiColorToUse, pNodeToAdd->pString, 0, FALSE, gubCrdtJustification ); //reset the font dest buffer SetFontDestBuffer(FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE); } // // Insert the node into the list // //if its the first node to add if( gCrdtRootNode == NULL ) { //make the new node the root node gCrdtRootNode = pNodeToAdd; gCrdtRootNode->pNext = NULL; gCrdtRootNode->pPrev = NULL; } else { pTemp = gCrdtRootNode; while( pTemp->pNext != NULL ) { pTemp = pTemp->pNext; } //Add the new node to the list pTemp->pNext = pNodeToAdd; //Assign the prev node pNodeToAdd->pPrev = pTemp; } gCrdtLastAddedNode = pNodeToAdd; return( TRUE ); }
UINT32 MainMenuScreenHandle( ) { UINT32 cnt; UINT32 uiTime; if( guiSplashStartTime + 4000 > GetJA2Clock() ) { SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR ); SetMusicMode( MUSIC_NONE ); return MAINMENU_SCREEN; //The splash screen hasn't been up long enough yet. } if( guiSplashFrameFade ) { uiTime = GetJA2Clock(); if( guiSplashFrameFade > 2 ) ShadowVideoSurfaceRectUsingLowPercentTable( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT ); else if( guiSplashFrameFade > 1 ) ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 ); else { uiTime = GetJA2Clock(); SetMusicMode( MUSIC_MAIN_MENU ); } guiSplashFrameFade--; InvalidateScreen(); EndFrameBufferRender(); SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR ); return MAINMENU_SCREEN; } SetCurrentCursorFromDatabase( CURSOR_NORMAL ); if( gfMainMenuScreenEntry ) { InitMainMenu( ); gfMainMenuScreenEntry = FALSE; gfMainMenuScreenExit = FALSE; guiMainMenuExitScreen = MAINMENU_SCREEN; SetMusicMode( MUSIC_MAIN_MENU ); } if ( fInitialRender ) { ClearMainMenu(); RenderMainMenu(); fInitialRender = FALSE; } RestoreButtonBackGrounds(); // Render buttons for ( cnt = 0; cnt < NUM_MENU_ITEMS; cnt++ ) { MarkAButtonDirty( iMenuButtons[ cnt ] ); } RenderButtons( ); EndFrameBufferRender( ); HandleMainMenuInput(); HandleMainMenuScreen(); if( gfMainMenuScreenExit ) { ExitMainMenu( ); gfMainMenuScreenExit = FALSE; gfMainMenuScreenEntry = TRUE; } if( guiMainMenuExitScreen != MAINMENU_SCREEN ) gfMainMenuScreenEntry = TRUE; return( guiMainMenuExitScreen ); }
void IMPPrejudiceDisplay() { UINT16 usPosX, usPosY; //Display the title DrawTextToScreen( szPersonalityTitleText[0], IMP_PREJUDICE__TITLE_X, LAPTOP_TITLE_Y, LAPTOP_TEXT_WIDTH, FONT14ARIAL, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED ); ColorFillVideoSurfaceArea( FRAME_BUFFER, LAPTOP_SCREEN_UL_X + 2, LAPTOP_SCREEN_WEB_UL_Y + 40, LAPTOP_SCREEN_LR_X - 2, LAPTOP_SCREEN_WEB_UL_Y + 20 + 5 * DROPDOWN_MARKUP_Y, Get16BPPColor( FROMRGB( 100, 100, 100 ) ) ); // only display if at least the first dropdown has been initialized (otherwise text will be written outside of the laptop) if ( DropDownTemplate<DROPDOWNNR_APPEARANCE>::getInstance().IsDisplayed() ) { usPosX = LAPTOP_SCREEN_UL_X + 5; usPosY = LAPTOP_SCREEN_WEB_UL_Y + 50; // Appearance DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_YOULOOK], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); usPosX = 10 + DropDownTemplate<DROPDOWNNR_APPEARANCE>::getInstance().GetLastX(); DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_ANDAPPEARANCEIS], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); usPosX = 10 + DropDownTemplate<DROPDOWNNR_APPEARANCECARE>::getInstance().GetLastX(); DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_IMPORTANTTOYOU], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); // Refinement usPosX = LAPTOP_SCREEN_UL_X + 5; usPosY += DROPDOWN_MARKUP_Y; DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_YOUHAVE], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); usPosX = 10 + DropDownTemplate<DROPDOWNNR_REFINEMENT>::getInstance().GetLastX(); DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_ANDCARE], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); usPosX = 10 + DropDownTemplate<DROPDOWNNR_REFINEMENTCARE>::getInstance().GetLastX(); DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_ABOUTTHAT], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); // Hated Nations usPosX = LAPTOP_SCREEN_UL_X + 5; usPosY += DROPDOWN_MARKUP_Y; DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_YOUARE], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); usPosX = 10 + DropDownTemplate<DROPDOWNNR_NATIONALITY>::getInstance().GetLastX(); DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_ADHATEEVERYONE], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); // Racism usPosX = LAPTOP_SCREEN_UL_X + 5; usPosY += DROPDOWN_MARKUP_Y; DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_YOUARE], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); usPosX = 10 + DropDownTemplate<DROPDOWNNR_RACIST>::getInstance().GetLastX(); DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_RACISTAGAINSTNON], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); usPosX = 10 + DropDownTemplate<DROPDOWNNR_RACE>::getInstance().GetLastX(); DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_PEOPLE], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); // Sexism usPosX = LAPTOP_SCREEN_UL_X + 5; usPosY += DROPDOWN_MARKUP_Y; DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_YOUARE], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); usPosX = 10 + DropDownTemplate<DROPDOWNNR_SEXIST>::getInstance().GetLastX(); DrawTextToScreen( szPersonalityDisplayText[PERSONALITYTEXT_DOT], usPosX, usPosY, 0, IMP_PREJUDICE__FONT, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); } }