void CDxtexDoc::GenerateMipMaps() { LONG lwTempH; LONG lwTempW; LONG lwPowsW; LONG lwPowsH; LPDIRECT3DTEXTURE9 pddsNew = NULL; D3DFORMAT fmt; HRESULT hr; LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev(); LPDIRECT3DTEXTURE9 pmiptex = NULL; LPDIRECT3DCUBETEXTURE9 pcubetex = NULL; LPDIRECT3DVOLUMETEXTURE9 pvoltex = NULL; LPDIRECT3DTEXTURE9 pmiptexNew = NULL; LPDIRECT3DCUBETEXTURE9 pcubetexNew = NULL; LPDIRECT3DVOLUMETEXTURE9 pvoltexNew = NULL; LPDIRECT3DSURFACE9 psurfSrc; LPDIRECT3DSURFACE9 psurfDest; LPDIRECT3DVOLUME9 pvolSrc; LPDIRECT3DVOLUME9 pvolDest; if (IsVolumeMap()) pvoltex = (LPDIRECT3DVOLUMETEXTURE9)m_ptexOrig; else if (IsCubeMap()) pcubetex = (LPDIRECT3DCUBETEXTURE9)m_ptexOrig; else pmiptex = (LPDIRECT3DTEXTURE9)m_ptexOrig; if (pvoltex != NULL) { D3DVOLUME_DESC vd; pvoltex->GetLevelDesc(0, &vd); fmt = vd.Format; } else if (pcubetex != NULL) { D3DSURFACE_DESC sd; pcubetex->GetLevelDesc(0, &sd); fmt = sd.Format; } else { D3DSURFACE_DESC sd; pmiptex->GetLevelDesc(0, &sd); fmt = sd.Format; } lwTempW = m_dwWidth; lwTempH = m_dwHeight; lwPowsW = 0; lwPowsH = 0; while (lwTempW > 0) { lwPowsW++; lwTempW = lwTempW / 2; } while (lwTempH > 0) { lwPowsH++; lwTempH = lwTempH / 2; } m_numMips = lwPowsW > lwPowsH ? lwPowsW : lwPowsH; // Create destination mipmap surface - same format as source if (pvoltex != NULL) { if (FAILED(hr = pd3ddev->CreateVolumeTexture(m_dwWidth, m_dwHeight, m_dwDepth, m_numMips, 0, fmt, D3DPOOL_SYSTEMMEM, &pvoltexNew, NULL))) { goto LFail; } hr = pvoltex->GetVolumeLevel(0, &pvolSrc); hr = pvoltexNew->GetVolumeLevel(0, &pvolDest); hr = D3DXLoadVolumeFromVolume(pvolDest, NULL, NULL, pvolSrc, NULL, NULL, D3DX_DEFAULT, 0); ReleasePpo(&pvolSrc); ReleasePpo(&pvolDest); hr = D3DXFilterVolumeTexture(pvoltexNew, NULL, 0, D3DX_DEFAULT); } else if (pmiptex != NULL) { if (FAILED(hr = pd3ddev->CreateTexture(m_dwWidth, m_dwHeight, m_numMips, 0, fmt, D3DPOOL_MANAGED, &pmiptexNew, NULL))) { goto LFail; } hr = pmiptex->GetSurfaceLevel(0, &psurfSrc); hr = pmiptexNew->GetSurfaceLevel(0, &psurfDest); hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL, D3DX_DEFAULT, 0); ReleasePpo(&psurfSrc); ReleasePpo(&psurfDest); hr = D3DXFilterTexture(pmiptexNew, NULL, 0, D3DX_DEFAULT); } else { if (FAILED(hr = pd3ddev->CreateCubeTexture(m_dwWidth, m_numMips, 0, fmt, D3DPOOL_MANAGED, &pcubetexNew, NULL))) { goto LFail; } hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &psurfSrc); hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &psurfDest); hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL, D3DX_DEFAULT, 0); ReleasePpo(&psurfSrc); ReleasePpo(&psurfDest); hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_X, 0, &psurfSrc); hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_X, 0, &psurfDest); hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL, D3DX_DEFAULT, 0); ReleasePpo(&psurfSrc); ReleasePpo(&psurfDest); hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_Y, 0, &psurfSrc); hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_Y, 0, &psurfDest); hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL, D3DX_DEFAULT, 0); ReleasePpo(&psurfSrc); ReleasePpo(&psurfDest); hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_Y, 0, &psurfSrc); hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_Y, 0, &psurfDest); hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL, D3DX_DEFAULT, 0); ReleasePpo(&psurfSrc); ReleasePpo(&psurfDest); hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_Z, 0, &psurfSrc); hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_Z, 0, &psurfDest); hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL, D3DX_DEFAULT, 0); ReleasePpo(&psurfSrc); ReleasePpo(&psurfDest); hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_Z, 0, &psurfSrc); hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_Z, 0, &psurfDest); hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL, D3DX_DEFAULT, 0); ReleasePpo(&psurfSrc); ReleasePpo(&psurfDest); hr = D3DXFilterCubeTexture(pcubetexNew, NULL, 0, D3DX_DEFAULT); } ReleasePpo(&m_ptexOrig); if (pvoltexNew != NULL) m_ptexOrig = pvoltexNew; else if (pcubetexNew != NULL) m_ptexOrig = pcubetexNew; else m_ptexOrig = pmiptexNew; if (m_ptexNew != NULL) { // Rather than filtering down the (probably-compressed) m_ptexNew // top level, compress each mip level from the (probably-uncompressed) // m_ptexOrig levels. if (pvoltexNew != NULL) { D3DVOLUME_DESC vd; ((LPDIRECT3DVOLUMETEXTURE9)m_ptexNew)->GetLevelDesc(0, &vd); fmt = vd.Format; } else if (pcubetexNew != NULL) { D3DSURFACE_DESC sd; ((LPDIRECT3DTEXTURE9)m_ptexNew)->GetLevelDesc(0, &sd); fmt = sd.Format; } else { D3DSURFACE_DESC sd; ((LPDIRECT3DCUBETEXTURE9)m_ptexNew)->GetLevelDesc(0, &sd); fmt = sd.Format; } Compress(fmt, FALSE); } m_bTitleModsChanged = TRUE; // Generate title bar update UpdateAllViews(NULL, 1); // tell CView to pick up new surface pointers SetModifiedFlag(); return; LFail: ReleasePpo(&pddsNew); }
void CompressedStream::HandleBufferFull() { Compress(); AbstractStreamDecorator::HandleBufferFull(); }