void CParty::Update() { sys_log(1, "PARTY::Update"); LPCHARACTER l = GetLeaderCharacter(); if (!l) return; TMemberMap::iterator it; int iNearMember = 0; bool bResendAll = false; for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; it->second.bNear = false; if (!ch) continue; if (l->GetDungeon()) it->second.bNear = l->GetDungeon() == ch->GetDungeon(); else it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE); if (it->second.bNear) { ++iNearMember; //sys_log(0,"NEAR %s", ch->GetName()); } } if (iNearMember <= 1 && !l->GetDungeon()) { for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) it->second.bNear = false; iNearMember = 0; } if (iNearMember != m_iCountNearPartyMember) { m_iCountNearPartyMember = iNearMember; bResendAll = true; } m_iLeadership = l->GetLeadershipSkillLevel(); int iNewExpBonus = ComputePartyBonusExpPercent(); m_iAttBonus = ComputePartyBonusAttackGrade(); m_iDefBonus = ComputePartyBonusDefenseGrade(); if (m_iExpBonus != iNewExpBonus) { bResendAll = true; m_iExpBonus = iNewExpBonus; } bool bLongTimeExpBonusChanged = false; // 파티 결성 후 충분한 시간이 지나면 경험치 보너스를 받는다. if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2))) { bLongTimeExpBonusChanged = true; m_iLongTimeExpBonus = 5; bResendAll = true; } for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; if (!ch) continue; if (bLongTimeExpBonusChanged && ch->GetDesc()) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티의 협동력이 높아져 지금부터 추가 경험치 보너스를 받습니다.")); bool bNear = it->second.bNear; ComputeRolePoint(ch, it->second.bRole, bNear); if (bNear) { if (!bResendAll) SendPartyInfoOneToAll(ch); } } // PARTY_ROLE_LIMIT_LEVEL_BUG_FIX m_anMaxRole[PARTY_ROLE_ATTACKER] = m_iLeadership >= 10 ? 1 : 0; m_anMaxRole[PARTY_ROLE_HASTE] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_TANKER] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_BUFFER] = m_iLeadership >= 25 ? 1 : 0; m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0; m_anMaxRole[PARTY_ROLE_DEFENDER] = m_iLeadership >= 40 ? 1 : 0; m_anMaxRole[PARTY_ROLE_ATTACKER] += m_iLeadership >= 40 ? 1 : 0; // END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX // Party Heal Update if (!m_bPartyHealReady) { if (!m_bCanUsePartyHeal && m_iLeadership >= 18) m_dwPartyHealTime = get_dword_time(); m_bCanUsePartyHeal = m_iLeadership >= 18; // 통솔력 18 이상은 힐을 사용할 수 있음. // 통솔력 40이상은 파티 힐 쿨타임이 적다. DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000; if (m_bCanUsePartyHeal) { if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime) { m_bPartyHealReady = true; // send heal ready if (0) // XXX DELETEME 클라이언트 완료될때까지 if (GetLeaderCharacter()) GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady"); } } } if (bResendAll) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) if (it->second.pCharacter) SendPartyInfoOneToAll(it->second.pCharacter); } }
void CParty::Update() { sys_log(1, "PARTY::Update"); LPCHARACTER l = GetLeaderCharacter(); if (!l) return; TMemberMap::iterator it; int iNearMember = 0; bool bResendAll = false; for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; it->second.bNear = false; if (!ch) continue; if (l->GetDungeon()) it->second.bNear = l->GetDungeon() == ch->GetDungeon(); else it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE); if (it->second.bNear) { ++iNearMember; //sys_log(0,"NEAR %s", ch->GetName()); } } if (iNearMember <= 1 && !l->GetDungeon()) { for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) it->second.bNear = false; iNearMember = 0; } if (iNearMember != m_iCountNearPartyMember) { m_iCountNearPartyMember = iNearMember; bResendAll = true; } m_iLeadership = l->GetLeadershipSkillLevel(); int iNewExpBonus = ComputePartyBonusExpPercent(); m_iAttBonus = ComputePartyBonusAttackGrade(); m_iDefBonus = ComputePartyBonusDefenseGrade(); if (m_iExpBonus != iNewExpBonus) { bResendAll = true; m_iExpBonus = iNewExpBonus; } bool bLongTimeExpBonusChanged = false; // ЖДЖј °бјє ИД ГжєРЗС ЅГ°ЈАМ БціЄёй °жЗиДЎ єёіКЅєё¦ №ЮґВґЩ. if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2))) { bLongTimeExpBonusChanged = true; m_iLongTimeExpBonus = 5; bResendAll = true; } for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; if (!ch) continue; if (bLongTimeExpBonusChanged && ch->GetDesc()) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ЖДЖјАЗ Зщµї·ВАМ іфѕЖБ® Бц±ЭєОЕН ГЯ°Ў °жЗиДЎ єёіКЅєё¦ №ЮЅАґПґЩ.")); bool bNear = it->second.bNear; ComputeRolePoint(ch, it->second.bRole, bNear); if (bNear) { if (!bResendAll) SendPartyInfoOneToAll(ch); } } // PARTY_ROLE_LIMIT_LEVEL_BUG_FIX m_anMaxRole[PARTY_ROLE_ATTACKER] = m_iLeadership >= 10 ? 1 : 0; m_anMaxRole[PARTY_ROLE_HASTE] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_TANKER] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_BUFFER] = m_iLeadership >= 25 ? 1 : 0; m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0; m_anMaxRole[PARTY_ROLE_DEFENDER] = m_iLeadership >= 40 ? 1 : 0; m_anMaxRole[PARTY_ROLE_ATTACKER] += m_iLeadership >= 40 ? 1 : 0; // END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX // Party Heal Update if (!m_bPartyHealReady) { if (!m_bCanUsePartyHeal && m_iLeadership >= 18) m_dwPartyHealTime = get_dword_time(); m_bCanUsePartyHeal = m_iLeadership >= 18; // ЕлјЦ·В 18 АМ»уАє ИъА» »зїлЗТ јц АЦАЅ. // ЕлјЦ·В 40АМ»уАє ЖДЖј Иъ ДрЕёАУАМ АыґЩ. DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000; if (m_bCanUsePartyHeal) { if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime) { m_bPartyHealReady = true; // send heal ready if (0) // XXX DELETEME Е¬¶уАМѕрЖ® їП·бµЙ¶§±оБц if (GetLeaderCharacter()) GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady"); } } } if (bResendAll) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) if (it->second.pCharacter) SendPartyInfoOneToAll(it->second.pCharacter); } }