static void ConKeyInputNextPrevWeapon(IConsole::IResult *pResult, void *pUserData) { CInputSet *pSet = (CInputSet *)pUserData; ConKeyInputCounter(pResult, pSet->m_pVariable); pSet->m_pControls->m_InputData.m_WantedWeapon = 0; }
static void ConKeyInputNextPrevWeapon(IConsole::IResult *pResult, void *pUserData) { CInputSet *pSet = (CInputSet *)pUserData; ConKeyInputCounter(pResult, pSet); pSet->m_pControls->m_InputData[g_Config.m_ClDummy].m_WantedWeapon = 0; }