/*
=================
Controls_MenuInit
=================
*/
static void Controls_MenuInit( void )
{
	// zero set all our globals
	memset( &s_controls, 0 ,sizeof(controls_t) );

	Controls_Cache();

	s_controls.menu.key        = Controls_MenuKey;
	s_controls.menu.wrapAround = qtrue;
	s_controls.menu.fullscreen = qtrue;
	s_controls.menu.noPushSelect	= qtrue;
	s_controls.menu.bgparts		= BGP_CONTROLBG|BGP_SIMPLEBG;

	s_controls.looking.generic.type		= MTYPE_BITMAP;
	s_controls.looking.generic.name		= LOOK0;
	s_controls.looking.generic.flags	= QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
	s_controls.looking.generic.x		= 412;
	s_controls.looking.generic.y		= 40;
	s_controls.looking.generic.id		= ID_LOOKING;
	s_controls.looking.generic.callback	= Controls_MenuEvent;
	s_controls.looking.width			= 75;
	s_controls.looking.height			= 40;
	s_controls.looking.focuspic			= LOOK1;
	s_controls.looking.focuspicinstead	= qtrue;

	// +/-... Rumrücken für Ente
	s_controls.movement.generic.type	= MTYPE_BITMAP;
	s_controls.movement.generic.name	= MOVEMENT0;
	s_controls.movement.generic.flags	= QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
	s_controls.movement.generic.x		= 509-9;
	s_controls.movement.generic.y		= 50-5;
	s_controls.movement.generic.id		= ID_MOVEMENT;
	s_controls.movement.generic.callback= Controls_MenuEvent;
	s_controls.movement.width			= 80;
	s_controls.movement.height			= 40;
	s_controls.movement.focuspic		= MOVEMENT1;
	s_controls.movement.focuspicinstead	= qtrue;

	s_controls.weapons.generic.type		= MTYPE_BITMAP;
	s_controls.weapons.generic.name		= WEAPONS0;
	s_controls.weapons.generic.flags	= QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
	s_controls.weapons.generic.x		= 480-2;
	s_controls.weapons.generic.y		= 105-15;
	s_controls.weapons.generic.id		= ID_WEAPONS;
	s_controls.weapons.generic.callback	= Controls_MenuEvent;
	s_controls.weapons.width			= 105;
	s_controls.weapons.height			= 40;
	s_controls.weapons.focuspic			= WEAPONS1;
	s_controls.weapons.focuspicinstead	= qtrue;

	s_controls.misc.generic.type		= MTYPE_BITMAP;
	s_controls.misc.generic.name		= MISC0;
	s_controls.misc.generic.flags		= QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
	s_controls.misc.generic.x			= 398+3;
	s_controls.misc.generic.y			= 88-9;
	s_controls.misc.generic.id			= ID_MISC;
	s_controls.misc.generic.callback	= Controls_MenuEvent;
	s_controls.misc.width				= 75;
	s_controls.misc.height				= 40;
	s_controls.misc.focuspic			= MISC1;
	s_controls.misc.focuspicinstead		= qtrue;


	s_controls.back.generic.type		= MTYPE_BITMAP;
	s_controls.back.generic.name		= ART_BACK0;
	s_controls.back.generic.flags		= QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_controls.back.generic.x			= 549;
	s_controls.back.generic.y			= 440;
	s_controls.back.generic.id			= ID_BACK;
	s_controls.back.generic.callback	= Controls_MenuEvent;
	s_controls.back.width				= 80;
	s_controls.back.height				= 40;
	s_controls.back.focuspic			= ART_BACK1;
	s_controls.back.focuspicinstead		= qtrue;

	s_controls.walkforward.generic.type	     = MTYPE_ACTION;
	s_controls.walkforward.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.walkforward.generic.callback  = Controls_ActionEvent;
	s_controls.walkforward.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.walkforward.generic.id 	     = ID_FORWARD;

	s_controls.backpedal.generic.type	   = MTYPE_ACTION;
	s_controls.backpedal.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.backpedal.generic.callback  = Controls_ActionEvent;
	s_controls.backpedal.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.backpedal.generic.id 	   = ID_BACKPEDAL;

	s_controls.stepleft.generic.type	  = MTYPE_ACTION;
	s_controls.stepleft.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.stepleft.generic.callback  = Controls_ActionEvent;
	s_controls.stepleft.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.stepleft.generic.id 		  = ID_MOVELEFT;

	s_controls.stepright.generic.type	   = MTYPE_ACTION;
	s_controls.stepright.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.stepright.generic.callback  = Controls_ActionEvent;
	s_controls.stepright.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.stepright.generic.id        = ID_MOVERIGHT;

	s_controls.moveup.generic.type	    = MTYPE_ACTION;
	s_controls.moveup.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.moveup.generic.callback  = Controls_ActionEvent;
	s_controls.moveup.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.moveup.generic.id        = ID_MOVEUP;

	s_controls.movedown.generic.type	  = MTYPE_ACTION;
	s_controls.movedown.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.movedown.generic.callback  = Controls_ActionEvent;
	s_controls.movedown.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.movedown.generic.id        = ID_MOVEDOWN;

	s_controls.run.generic.type	     = MTYPE_ACTION;
	s_controls.run.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.run.generic.callback  = Controls_ActionEvent;
	s_controls.run.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.run.generic.id        = ID_SPEED;

	s_controls.chainsaw.generic.type	  = MTYPE_ACTION;
	s_controls.chainsaw.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.chainsaw.generic.callback  = Controls_ActionEvent;
	s_controls.chainsaw.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.chainsaw.generic.id        = ID_WEAPON1;

	s_controls.machinegun.generic.type	    = MTYPE_ACTION;
	s_controls.machinegun.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.machinegun.generic.callback  = Controls_ActionEvent;
	s_controls.machinegun.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.machinegun.generic.id        = ID_WEAPON2;

	s_controls.shotgun.generic.type	     = MTYPE_ACTION;
	s_controls.shotgun.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.shotgun.generic.callback  = Controls_ActionEvent;
	s_controls.shotgun.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.shotgun.generic.id        = ID_WEAPON3;

	s_controls.grenadelauncher.generic.type	     = MTYPE_ACTION;
	s_controls.grenadelauncher.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.grenadelauncher.generic.callback  = Controls_ActionEvent;
	s_controls.grenadelauncher.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.grenadelauncher.generic.id        = ID_WEAPON4;

	s_controls.rocketlauncher.generic.type	    = MTYPE_ACTION;
	s_controls.rocketlauncher.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.rocketlauncher.generic.callback  = Controls_ActionEvent;
	s_controls.rocketlauncher.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.rocketlauncher.generic.id        = ID_WEAPON5;

	s_controls.lightning.generic.type	   = MTYPE_ACTION;
	s_controls.lightning.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.lightning.generic.callback  = Controls_ActionEvent;
	s_controls.lightning.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.lightning.generic.id        = ID_WEAPON6;

	s_controls.railgun.generic.type	     = MTYPE_ACTION;
	s_controls.railgun.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.railgun.generic.callback  = Controls_ActionEvent;
	s_controls.railgun.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.railgun.generic.id        = ID_WEAPON7;

	s_controls.plasma.generic.type	    = MTYPE_ACTION;
	s_controls.plasma.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.plasma.generic.callback  = Controls_ActionEvent;
	s_controls.plasma.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.plasma.generic.id        = ID_WEAPON8;

	s_controls.bfg.generic.type	     = MTYPE_ACTION;
	s_controls.bfg.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.bfg.generic.callback  = Controls_ActionEvent;
	s_controls.bfg.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.bfg.generic.id        = ID_WEAPON9;

	s_controls.attack.generic.type	    = MTYPE_ACTION;
	s_controls.attack.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.attack.generic.callback  = Controls_ActionEvent;
	s_controls.attack.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.attack.generic.id        = ID_ATTACK;

	s_controls.prevweapon.generic.type	    = MTYPE_ACTION;
	s_controls.prevweapon.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.prevweapon.generic.callback  = Controls_ActionEvent;
	s_controls.prevweapon.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.prevweapon.generic.id        = ID_WEAPPREV;

	s_controls.nextweapon.generic.type	    = MTYPE_ACTION;
	s_controls.nextweapon.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.nextweapon.generic.callback  = Controls_ActionEvent;
	s_controls.nextweapon.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.nextweapon.generic.id        = ID_WEAPNEXT;

	s_controls.useitem.generic.type	     = MTYPE_ACTION;
	s_controls.useitem.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.useitem.generic.callback  = Controls_ActionEvent;
	s_controls.useitem.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.useitem.generic.id        = ID_USEITEM;
	s_controls.useitem.generic.toolTip	 = "Press this key in game to throw killerducks / use floater / deploy bambam and place boomies (you must look at the ground to place a boomie).";

	s_controls.showscores.generic.type	    = MTYPE_ACTION;
	s_controls.showscores.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.showscores.generic.callback  = Controls_ActionEvent;
	s_controls.showscores.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.showscores.generic.id        = ID_SHOWSCORES;

	s_controls.invertmouse.generic.type      = MTYPE_RADIOBUTTON;
	s_controls.invertmouse.generic.flags	 = QMF_SMALLFONT;
	s_controls.invertmouse.generic.x	     = SCREEN_WIDTH/2;
	s_controls.invertmouse.generic.name	     = "invert mouse";
	s_controls.invertmouse.generic.id        = ID_INVERTMOUSE;
	s_controls.invertmouse.generic.callback  = Controls_MenuEvent;
	s_controls.invertmouse.generic.statusbar = Controls_StatusBar;
	s_controls.invertmouse.generic.toolTip	 = "Switch on to invert the directions of your mouse (not recommended).";

	s_controls.smoothmouse.generic.type      = MTYPE_RADIOBUTTON;
	s_controls.smoothmouse.generic.flags	 = QMF_SMALLFONT;
	s_controls.smoothmouse.generic.x	     = SCREEN_WIDTH/2;
	s_controls.smoothmouse.generic.name	     = "smooth mouse";
	s_controls.smoothmouse.generic.id        = ID_SMOOTHMOUSE;
	s_controls.smoothmouse.generic.callback  = Controls_MenuEvent;
	s_controls.smoothmouse.generic.statusbar = Controls_StatusBar;
	s_controls.smoothmouse.generic.toolTip	 = "Switch on to smooth out movement when using the mouse to look around.";

	s_controls.autoswitch.generic.type      = MTYPE_RADIOBUTTON;
	s_controls.autoswitch.generic.flags	    = QMF_SMALLFONT;
	s_controls.autoswitch.generic.x	        = SCREEN_WIDTH/2;
	s_controls.autoswitch.generic.name	    = "auto switch weapons";
	s_controls.autoswitch.generic.id        = ID_AUTOSWITCH;
	s_controls.autoswitch.generic.callback  = Controls_MenuEvent;
	s_controls.autoswitch.generic.statusbar = Controls_StatusBar;
	s_controls.autoswitch.generic.toolTip	= "If enabled, your character will automatically switch to the weapon that you run into to pick up.";

	s_controls.sensitivity.generic.type	     = MTYPE_SLIDER;
	s_controls.sensitivity.generic.x		 = SCREEN_WIDTH/2;
	s_controls.sensitivity.generic.flags	 = QMF_SMALLFONT;
	s_controls.sensitivity.generic.name	     = "mouse speed";
	s_controls.sensitivity.generic.id 	     = ID_MOUSESPEED;
	s_controls.sensitivity.generic.callback  = Controls_MenuEvent;
	s_controls.sensitivity.minvalue		     = 2;
	s_controls.sensitivity.maxvalue		     = 30;
	s_controls.sensitivity.generic.statusbar = Controls_StatusBar;

	s_controls.zoom.generic.type	  = MTYPE_ACTION;
	s_controls.zoom.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.zoom.generic.callback  = Controls_ActionEvent;
	s_controls.zoom.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.zoom.generic.id        = ID_ZOOM;
	s_controls.zoom.generic.toolTip	  = "Press this key in game to enable zoom mode for weapons that support it.";

	s_controls.gesture.generic.type	     = MTYPE_ACTION;
	s_controls.gesture.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.gesture.generic.callback  = Controls_ActionEvent;
	s_controls.gesture.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.gesture.generic.id        = ID_GESTURE;
	s_controls.gesture.generic.toolTip	 = "Press this key in game to taunt other players.";

	s_controls.chat.generic.type	  = MTYPE_ACTION;
	s_controls.chat.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.chat.generic.callback  = Controls_ActionEvent;
	s_controls.chat.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.chat.generic.id        = ID_CHAT;
	s_controls.chat.generic.toolTip		= "Press this key in game before typing a message to text chat to all players in the game.";

	s_controls.chat2.generic.type	   = MTYPE_ACTION;
	s_controls.chat2.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.chat2.generic.callback  = Controls_ActionEvent;
	s_controls.chat2.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.chat2.generic.id        = ID_CHAT2;

	s_controls.chat3.generic.type	   = MTYPE_ACTION;
	s_controls.chat3.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.chat3.generic.callback  = Controls_ActionEvent;
	s_controls.chat3.generic.ownerdraw = Controls_DrawKeyBinding;
//	s_controls.chat3.generic.id        = ID_CHAT3;
	s_controls.chat3.generic.id        = ID_VOTEYES;
	s_controls.chat3.generic.toolTip   = "Cast a yes vote to a vote in progress (votes appear top left of the screen).";

	s_controls.chat4.generic.type	   = MTYPE_ACTION;
	s_controls.chat4.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.chat4.generic.callback  = Controls_ActionEvent;
	s_controls.chat4.generic.ownerdraw = Controls_DrawKeyBinding;
//	s_controls.chat4.generic.id        = ID_CHAT4;
	s_controls.chat4.generic.id        = ID_VOTENO;
	s_controls.chat4.generic.toolTip   = "Cast a no vote to a vote in progress (votes appear top left of the screen).";

	s_controls.music.generic.type	   = MTYPE_ACTION;
	s_controls.music.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.music.generic.callback  = Controls_ActionEvent;
	s_controls.music.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.music.generic.id        = ID_MUSIC;

	s_controls.nextSong.generic.type	   = MTYPE_ACTION;
	s_controls.nextSong.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.nextSong.generic.callback  = Controls_ActionEvent;
	s_controls.nextSong.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.nextSong.generic.id        = ID_NEXTSONG;

	s_controls.dropCart.generic.type	  = MTYPE_ACTION;
	s_controls.dropCart.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.dropCart.generic.callback  = Controls_ActionEvent;
	s_controls.dropCart.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.dropCart.generic.id        = ID_DROPCART;

	s_controls.thirdPerson.generic.type	    = MTYPE_ACTION;
	s_controls.thirdPerson.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.thirdPerson.generic.callback  = Controls_ActionEvent;
	s_controls.thirdPerson.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.thirdPerson.generic.id        = ID_3RDPERSON;
	s_controls.thirdPerson.generic.toolTip	 = "Press this key in game to switch to third person view, press again to switch back to first person view.";

	s_controls.pushToTalk.generic.type		= MTYPE_ACTION;
	s_controls.pushToTalk.generic.flags		= QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.pushToTalk.generic.callback	= Controls_ActionEvent;
	s_controls.pushToTalk.generic.ownerdraw	= Controls_DrawKeyBinding;
	s_controls.pushToTalk.generic.id		= ID_PUSH2TALK;
	s_controls.pushToTalk.generic.toolTip	= "Press and hold this key to talk to other players through your microphone. This is not required if your microphone setting is set to open.";

	s_controls.ServerInfo.generic.type	    = MTYPE_ACTION;
	s_controls.ServerInfo.generic.flags     = QMF_LEFT_JUSTIFY|QMF_GRAYED|QMF_HIDDEN;
	s_controls.ServerInfo.generic.callback  = Controls_ActionEvent;
	s_controls.ServerInfo.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.ServerInfo.generic.id        = ID_SERVERINFO;
	s_controls.ServerInfo.generic.toolTip	= "Press this key in game to display server settings information.";

	s_controls.helpGametype.generic.type		= MTYPE_ACTION;
	s_controls.helpGametype.generic.flags		= ( QMF_LEFT_JUSTIFY | QMF_GRAYED | QMF_HIDDEN );
	s_controls.helpGametype.generic.callback	= Controls_ActionEvent;
	s_controls.helpGametype.generic.ownerdraw	= Controls_DrawKeyBinding;
	s_controls.helpGametype.generic.id			= ID_HELP_GAMETYPE;
	s_controls.helpGametype.generic.toolTip		= "Press this key in game to see a basic description of the rules of the gametype set.";

	s_controls.helpItems.generic.type		= MTYPE_ACTION;
	s_controls.helpItems.generic.flags		= ( QMF_LEFT_JUSTIFY | QMF_GRAYED | QMF_HIDDEN );
	s_controls.helpItems.generic.callback	= Controls_ActionEvent;
	s_controls.helpItems.generic.ownerdraw	= Controls_DrawKeyBinding;
	s_controls.helpItems.generic.id			= ID_HELP_ITEMS;
	s_controls.helpItems.generic.toolTip	= "Press this key in game to see information on what the weapons / powerups / items and icons are.";

	Menu_AddItem( &s_controls.menu, &s_controls.looking );
	Menu_AddItem( &s_controls.menu, &s_controls.movement );
	Menu_AddItem( &s_controls.menu, &s_controls.weapons );
	Menu_AddItem( &s_controls.menu, &s_controls.misc );

	Menu_AddItem( &s_controls.menu, &s_controls.sensitivity );
	Menu_AddItem( &s_controls.menu, &s_controls.smoothmouse );
	Menu_AddItem( &s_controls.menu, &s_controls.invertmouse );
	Menu_AddItem( &s_controls.menu, &s_controls.zoom );
	
	Menu_AddItem( &s_controls.menu, &s_controls.run );
	Menu_AddItem( &s_controls.menu, &s_controls.walkforward );
	Menu_AddItem( &s_controls.menu, &s_controls.backpedal );
	Menu_AddItem( &s_controls.menu, &s_controls.stepleft );
	Menu_AddItem( &s_controls.menu, &s_controls.stepright );
	Menu_AddItem( &s_controls.menu, &s_controls.moveup );
	Menu_AddItem( &s_controls.menu, &s_controls.movedown );

	Menu_AddItem( &s_controls.menu, &s_controls.attack );
	Menu_AddItem( &s_controls.menu, &s_controls.nextweapon );
	Menu_AddItem( &s_controls.menu, &s_controls.prevweapon );
	Menu_AddItem( &s_controls.menu, &s_controls.autoswitch );
	Menu_AddItem( &s_controls.menu, &s_controls.chainsaw );
	Menu_AddItem( &s_controls.menu, &s_controls.machinegun );
	Menu_AddItem( &s_controls.menu, &s_controls.shotgun );
	Menu_AddItem( &s_controls.menu, &s_controls.grenadelauncher );
	Menu_AddItem( &s_controls.menu, &s_controls.rocketlauncher );
	Menu_AddItem( &s_controls.menu, &s_controls.lightning );
	Menu_AddItem( &s_controls.menu, &s_controls.railgun );
	Menu_AddItem( &s_controls.menu, &s_controls.plasma );
	Menu_AddItem( &s_controls.menu, &s_controls.bfg );

	Menu_AddItem( &s_controls.menu, &s_controls.showscores );
	Menu_AddItem( &s_controls.menu, &s_controls.useitem );
	Menu_AddItem( &s_controls.menu, &s_controls.gesture );
	Menu_AddItem( &s_controls.menu, &s_controls.chat );
	Menu_AddItem( &s_controls.menu, &s_controls.chat2 );
	Menu_AddItem( &s_controls.menu, &s_controls.chat3 );
	Menu_AddItem( &s_controls.menu, &s_controls.chat4 );
	Menu_AddItem( &s_controls.menu, &s_controls.music );
	Menu_AddItem( &s_controls.menu, &s_controls.nextSong );
	Menu_AddItem( &s_controls.menu, &s_controls.dropCart );
	Menu_AddItem( &s_controls.menu, &s_controls.ServerInfo );
	Menu_AddItem( &s_controls.menu, &s_controls.thirdPerson );
	Menu_AddItem( &s_controls.menu, &s_controls.helpGametype );
	Menu_AddItem( &s_controls.menu, &s_controls.helpItems );
	Menu_AddItem( &s_controls.menu, &s_controls.pushToTalk );

	Menu_AddItem( &s_controls.menu, &s_controls.back );

	// initialize the configurable cvars
	Controls_InitCvars();

	// initialize the current config
	Controls_GetConfig();

	// intialize the weapons
//	Controls_InitWeapons ();

	// initial default section
	s_controls.section = C_LOOKING;

	// update the ui
	Controls_Update();
}
示例#2
0
/*
=================
Controls_MenuInit
=================
*/
static void Controls_MenuInit(void)
{
	static char playername[32];

	// zero set all our globals
	memset(&s_controls, 0 ,sizeof(controls_t));

	Controls_Cache();

	s_controls.menu.key        = Controls_MenuKey;
	s_controls.menu.wrapAround = qtrue;
	s_controls.menu.fullscreen = qtrue;

	s_controls.banner.generic.type	= MTYPE_BTEXT;
	s_controls.banner.generic.flags	= QMF_CENTER_JUSTIFY;
	s_controls.banner.generic.x		= 320;
	s_controls.banner.generic.y		= 16;
	s_controls.banner.string		= "CONTROLS";
	s_controls.banner.color			= color_white;
	s_controls.banner.style			= UI_CENTER;

	s_controls.framel.generic.type  = MTYPE_BITMAP;
	s_controls.framel.generic.name  = ART_FRAMEL;
	s_controls.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
	s_controls.framel.generic.x     = 0;
	s_controls.framel.generic.y     = 78;
	s_controls.framel.width  	    = 256;
	s_controls.framel.height  	    = 329;

	s_controls.framer.generic.type  = MTYPE_BITMAP;
	s_controls.framer.generic.name  = ART_FRAMER;
	s_controls.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
	s_controls.framer.generic.x     = 376;
	s_controls.framer.generic.y     = 76;
	s_controls.framer.width  	    = 256;
	s_controls.framer.height  	    = 334;

	s_controls.looking.generic.type     = MTYPE_PTEXT;
	s_controls.looking.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_controls.looking.generic.id	    = ID_LOOKING;
	s_controls.looking.generic.callback	= Controls_MenuEvent;
	s_controls.looking.generic.x	    = 152;
	s_controls.looking.generic.y	    = 240 - 2 * PROP_HEIGHT;
	s_controls.looking.string			= "LOOK";
	s_controls.looking.style			= UI_RIGHT;
	s_controls.looking.color			= color_red;

	s_controls.movement.generic.type     = MTYPE_PTEXT;
	s_controls.movement.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_controls.movement.generic.id	     = ID_MOVEMENT;
	s_controls.movement.generic.callback = Controls_MenuEvent;
	s_controls.movement.generic.x	     = 152;
	s_controls.movement.generic.y	     = 240 - PROP_HEIGHT;
	s_controls.movement.string			= "MOVE";
	s_controls.movement.style			= UI_RIGHT;
	s_controls.movement.color			= color_red;

	s_controls.weapons.generic.type	    = MTYPE_PTEXT;
	s_controls.weapons.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_controls.weapons.generic.id	    = ID_WEAPONS;
	s_controls.weapons.generic.callback	= Controls_MenuEvent;
	s_controls.weapons.generic.x	    = 152;
	s_controls.weapons.generic.y	    = 240;
	s_controls.weapons.string			= "SHOOT";
	s_controls.weapons.style			= UI_RIGHT;
	s_controls.weapons.color			= color_red;

	s_controls.misc.generic.type	 = MTYPE_PTEXT;
	s_controls.misc.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_controls.misc.generic.id	     = ID_MISC;
	s_controls.misc.generic.callback = Controls_MenuEvent;
	s_controls.misc.generic.x		 = 152;
	s_controls.misc.generic.y		 = 240 + PROP_HEIGHT;
	s_controls.misc.string			= "MISC";
	s_controls.misc.style			= UI_RIGHT;
	s_controls.misc.color			= color_red;

	s_controls.back.generic.type	 = MTYPE_BITMAP;
	s_controls.back.generic.name     = ART_BACK0;
	s_controls.back.generic.flags    = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_controls.back.generic.x		 = 0;
	s_controls.back.generic.y		 = 480-64;
	s_controls.back.generic.id	     = ID_BACK;
	s_controls.back.generic.callback = Controls_MenuEvent;
	s_controls.back.width  		     = 128;
	s_controls.back.height  		 = 64;
	s_controls.back.focuspic         = ART_BACK1;

	s_controls.player.generic.type      = MTYPE_BITMAP;
	s_controls.player.generic.flags     = QMF_INACTIVE;
	s_controls.player.generic.ownerdraw = Controls_DrawPlayer;
	s_controls.player.generic.x	        = 400;
	s_controls.player.generic.y	        = -40;
	s_controls.player.width	            = 32*10;
	s_controls.player.height            = 56*10;

	s_controls.walkforward.generic.type	     = MTYPE_ACTION;
	s_controls.walkforward.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.walkforward.generic.callback  = Controls_ActionEvent;
	s_controls.walkforward.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.walkforward.generic.id 	     = ID_FORWARD;

	s_controls.backpedal.generic.type	   = MTYPE_ACTION;
	s_controls.backpedal.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.backpedal.generic.callback  = Controls_ActionEvent;
	s_controls.backpedal.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.backpedal.generic.id 	   = ID_BACKPEDAL;

	s_controls.stepleft.generic.type	  = MTYPE_ACTION;
	s_controls.stepleft.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.stepleft.generic.callback  = Controls_ActionEvent;
	s_controls.stepleft.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.stepleft.generic.id 		  = ID_MOVELEFT;

	s_controls.stepright.generic.type	   = MTYPE_ACTION;
	s_controls.stepright.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.stepright.generic.callback  = Controls_ActionEvent;
	s_controls.stepright.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.stepright.generic.id        = ID_MOVERIGHT;

	s_controls.moveup.generic.type	    = MTYPE_ACTION;
	s_controls.moveup.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.moveup.generic.callback  = Controls_ActionEvent;
	s_controls.moveup.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.moveup.generic.id        = ID_MOVEUP;

	s_controls.movedown.generic.type	  = MTYPE_ACTION;
	s_controls.movedown.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.movedown.generic.callback  = Controls_ActionEvent;
	s_controls.movedown.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.movedown.generic.id        = ID_MOVEDOWN;

	s_controls.turnleft.generic.type	  = MTYPE_ACTION;
	s_controls.turnleft.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.turnleft.generic.callback  = Controls_ActionEvent;
	s_controls.turnleft.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.turnleft.generic.id        = ID_LEFT;

	s_controls.turnright.generic.type	   = MTYPE_ACTION;
	s_controls.turnright.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.turnright.generic.callback  = Controls_ActionEvent;
	s_controls.turnright.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.turnright.generic.id        = ID_RIGHT;

	s_controls.sidestep.generic.type	  = MTYPE_ACTION;
	s_controls.sidestep.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.sidestep.generic.callback  = Controls_ActionEvent;
	s_controls.sidestep.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.sidestep.generic.id        = ID_STRAFE;

	s_controls.run.generic.type	     = MTYPE_ACTION;
	s_controls.run.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.run.generic.callback  = Controls_ActionEvent;
	s_controls.run.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.run.generic.id        = ID_SPEED;

	s_controls.DropGun.generic.type	    = MTYPE_ACTION;
	s_controls.DropGun.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.DropGun.generic.callback  = Controls_ActionEvent;
	s_controls.DropGun.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.DropGun.generic.id        = ID_DROPGUN;

	s_controls.SelectGun.generic.type	    = MTYPE_ACTION;
	s_controls.SelectGun.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.SelectGun.generic.callback  = Controls_ActionEvent;
	s_controls.SelectGun.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.SelectGun.generic.id        = ID_SELECTGUN;

	s_controls.chainsaw.generic.type	  = MTYPE_ACTION;
	s_controls.chainsaw.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.chainsaw.generic.callback  = Controls_ActionEvent;
	s_controls.chainsaw.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.chainsaw.generic.id        = ID_WEAPON1;

	s_controls.machinegun.generic.type	    = MTYPE_ACTION;
	s_controls.machinegun.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.machinegun.generic.callback  = Controls_ActionEvent;
	s_controls.machinegun.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.machinegun.generic.id        = ID_WEAPON2;

	s_controls.attack.generic.type	    = MTYPE_ACTION;
	s_controls.attack.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.attack.generic.callback  = Controls_ActionEvent;
	s_controls.attack.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.attack.generic.id        = ID_ATTACK;

	s_controls.attack2.generic.type	    = MTYPE_ACTION;
	s_controls.attack2.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.attack2.generic.callback  = Controls_ActionEvent;
	s_controls.attack2.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.attack2.generic.id        = ID_ATTACK2;

	s_controls.reload.generic.type	    = MTYPE_ACTION;
	s_controls.reload.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.reload.generic.callback  = Controls_ActionEvent;
	s_controls.reload.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.reload.generic.id        = ID_RELOAD;

	s_controls.prevweapon.generic.type	    = MTYPE_ACTION;
	s_controls.prevweapon.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.prevweapon.generic.callback  = Controls_ActionEvent;
	s_controls.prevweapon.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.prevweapon.generic.id        = ID_WEAPPREV;

	s_controls.nextweapon.generic.type	    = MTYPE_ACTION;
	s_controls.nextweapon.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.nextweapon.generic.callback  = Controls_ActionEvent;
	s_controls.nextweapon.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.nextweapon.generic.id        = ID_WEAPNEXT;

	s_controls.lookup.generic.type	    = MTYPE_ACTION;
	s_controls.lookup.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.lookup.generic.callback  = Controls_ActionEvent;
	s_controls.lookup.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.lookup.generic.id        = ID_LOOKUP;

	s_controls.lookdown.generic.type	  = MTYPE_ACTION;
	s_controls.lookdown.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.lookdown.generic.callback  = Controls_ActionEvent;
	s_controls.lookdown.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.lookdown.generic.id        = ID_LOOKDOWN;

	s_controls.mouselook.generic.type	   = MTYPE_ACTION;
	s_controls.mouselook.generic.flags     = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.mouselook.generic.callback  = Controls_ActionEvent;
	s_controls.mouselook.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.mouselook.generic.id        = ID_MOUSELOOK;

	s_controls.freelook.generic.type		= MTYPE_RADIOBUTTON;
	s_controls.freelook.generic.flags		= QMF_SMALLFONT;
	s_controls.freelook.generic.x			= SCREEN_WIDTH/2;
	s_controls.freelook.generic.name		= "free look";
	s_controls.freelook.generic.id			= ID_FREELOOK;
	s_controls.freelook.generic.callback	= Controls_MenuEvent;
	s_controls.freelook.generic.statusbar	= Controls_StatusBar;

	s_controls.centerview.generic.type	    = MTYPE_ACTION;
	s_controls.centerview.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.centerview.generic.callback  = Controls_ActionEvent;
	s_controls.centerview.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.centerview.generic.id        = ID_CENTERVIEW;

	s_controls.zoomview.generic.type	  = MTYPE_ACTION;
	s_controls.zoomview.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.zoomview.generic.callback  = Controls_ActionEvent;
	s_controls.zoomview.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.zoomview.generic.id        = ID_ZOOMVIEW;

	s_controls.NightVision.generic.type	    = MTYPE_ACTION;
	s_controls.NightVision.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.NightVision.generic.callback  = Controls_ActionEvent;
	s_controls.NightVision.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.NightVision.generic.id        = ID_NIGHTVISION;

	s_controls.useitem.generic.type	     = MTYPE_ACTION;
	s_controls.useitem.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.useitem.generic.callback  = Controls_ActionEvent;
	s_controls.useitem.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.useitem.generic.id        = ID_USEITEM;

	s_controls.showscores.generic.type	    = MTYPE_ACTION;
	s_controls.showscores.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.showscores.generic.callback  = Controls_ActionEvent;
	s_controls.showscores.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.showscores.generic.id        = ID_SHOWSCORES;

	s_controls.invertmouse.generic.type      = MTYPE_RADIOBUTTON;
	s_controls.invertmouse.generic.flags	 = QMF_SMALLFONT;
	s_controls.invertmouse.generic.x	     = SCREEN_WIDTH/2;
	s_controls.invertmouse.generic.name	     = "invert mouse";
	s_controls.invertmouse.generic.id        = ID_INVERTMOUSE;
	s_controls.invertmouse.generic.callback  = Controls_MenuEvent;
	s_controls.invertmouse.generic.statusbar = Controls_StatusBar;

	s_controls.smoothmouse.generic.type      = MTYPE_RADIOBUTTON;
	s_controls.smoothmouse.generic.flags	 = QMF_SMALLFONT;
	s_controls.smoothmouse.generic.x	     = SCREEN_WIDTH/2;
	s_controls.smoothmouse.generic.name	     = "smooth mouse";
	s_controls.smoothmouse.generic.id        = ID_SMOOTHMOUSE;
	s_controls.smoothmouse.generic.callback  = Controls_MenuEvent;
	s_controls.smoothmouse.generic.statusbar = Controls_StatusBar;

	s_controls.alwaysrun.generic.type      = MTYPE_RADIOBUTTON;
	s_controls.alwaysrun.generic.flags	   = QMF_SMALLFONT;
	s_controls.alwaysrun.generic.x	       = SCREEN_WIDTH/2;
	s_controls.alwaysrun.generic.name	   = "always run";
	s_controls.alwaysrun.generic.id        = ID_ALWAYSRUN;
	s_controls.alwaysrun.generic.callback  = Controls_MenuEvent;
	s_controls.alwaysrun.generic.statusbar = Controls_StatusBar;

	s_controls.autoswitch.generic.type      = MTYPE_RADIOBUTTON;
	s_controls.autoswitch.generic.flags	    = QMF_SMALLFONT;
	s_controls.autoswitch.generic.x	        = SCREEN_WIDTH/2;
	s_controls.autoswitch.generic.name	    = "autoswitch weapons";
	s_controls.autoswitch.generic.id        = ID_AUTOSWITCH;
	s_controls.autoswitch.generic.callback  = Controls_MenuEvent;
	s_controls.autoswitch.generic.statusbar = Controls_StatusBar;

	s_controls.sensitivity.generic.type	     = MTYPE_SLIDER;
	s_controls.sensitivity.generic.x		 = SCREEN_WIDTH/2;
	s_controls.sensitivity.generic.flags	 = QMF_SMALLFONT;
	s_controls.sensitivity.generic.name	     = "mouse speed";
	s_controls.sensitivity.generic.id 	     = ID_MOUSESPEED;
	s_controls.sensitivity.generic.callback  = Controls_MenuEvent;
	s_controls.sensitivity.minvalue		     = 2;
	s_controls.sensitivity.maxvalue		     = 30;
	s_controls.sensitivity.generic.statusbar = Controls_StatusBar;

	s_controls.gesture.generic.type	     = MTYPE_ACTION;
	s_controls.gesture.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.gesture.generic.callback  = Controls_ActionEvent;
	s_controls.gesture.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.gesture.generic.id        = ID_GESTURE;

	s_controls.chat.generic.type	  = MTYPE_ACTION;
	s_controls.chat.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.chat.generic.callback  = Controls_ActionEvent;
	s_controls.chat.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.chat.generic.id        = ID_CHAT;

	s_controls.chat2.generic.type	   = MTYPE_ACTION;
	s_controls.chat2.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.chat2.generic.callback  = Controls_ActionEvent;
	s_controls.chat2.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.chat2.generic.id        = ID_CHAT2;

	s_controls.chat3.generic.type	   = MTYPE_ACTION;
	s_controls.chat3.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.chat3.generic.callback  = Controls_ActionEvent;
	s_controls.chat3.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.chat3.generic.id        = ID_CHAT3;

	s_controls.chat4.generic.type	   = MTYPE_ACTION;
	s_controls.chat4.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
	s_controls.chat4.generic.callback  = Controls_ActionEvent;
	s_controls.chat4.generic.ownerdraw = Controls_DrawKeyBinding;
	s_controls.chat4.generic.id        = ID_CHAT4;

	s_controls.joyenable.generic.type      = MTYPE_RADIOBUTTON;
	s_controls.joyenable.generic.flags	   = QMF_SMALLFONT;
	s_controls.joyenable.generic.x	       = SCREEN_WIDTH/2;
	s_controls.joyenable.generic.name	   = "joystick";
	s_controls.joyenable.generic.id        = ID_JOYENABLE;
	s_controls.joyenable.generic.callback  = Controls_MenuEvent;
	s_controls.joyenable.generic.statusbar = Controls_StatusBar;

	s_controls.joythreshold.generic.type	  = MTYPE_SLIDER;
	s_controls.joythreshold.generic.x		  = SCREEN_WIDTH/2;
	s_controls.joythreshold.generic.flags	  = QMF_SMALLFONT;
	s_controls.joythreshold.generic.name	  = "joystick threshold";
	s_controls.joythreshold.generic.id 	      = ID_JOYTHRESHOLD;
	s_controls.joythreshold.generic.callback  = Controls_MenuEvent;
	s_controls.joythreshold.minvalue		  = 0.05f;
	s_controls.joythreshold.maxvalue		  = 0.75f;
	s_controls.joythreshold.generic.statusbar = Controls_StatusBar;

	s_controls.name.generic.type	= MTYPE_PTEXT;
	s_controls.name.generic.flags	= QMF_CENTER_JUSTIFY|QMF_INACTIVE;
	s_controls.name.generic.x		= 320;
	s_controls.name.generic.y		= 440;
	s_controls.name.string			= playername;
	s_controls.name.style			= UI_CENTER;
	s_controls.name.color			= text_color_normal;

	Menu_AddItem(&s_controls.menu, &s_controls.banner);
	Menu_AddItem(&s_controls.menu, &s_controls.framel);
	Menu_AddItem(&s_controls.menu, &s_controls.framer);
	Menu_AddItem(&s_controls.menu, &s_controls.player);
	Menu_AddItem(&s_controls.menu, &s_controls.name);

	Menu_AddItem(&s_controls.menu, &s_controls.looking);
	Menu_AddItem(&s_controls.menu, &s_controls.movement);
	Menu_AddItem(&s_controls.menu, &s_controls.weapons);
	Menu_AddItem(&s_controls.menu, &s_controls.misc);

	Menu_AddItem(&s_controls.menu, &s_controls.sensitivity);
	Menu_AddItem(&s_controls.menu, &s_controls.smoothmouse);
	Menu_AddItem(&s_controls.menu, &s_controls.invertmouse);
	Menu_AddItem(&s_controls.menu, &s_controls.lookup);
	Menu_AddItem(&s_controls.menu, &s_controls.lookdown);
	Menu_AddItem(&s_controls.menu, &s_controls.mouselook);
	Menu_AddItem(&s_controls.menu, &s_controls.freelook);
	Menu_AddItem(&s_controls.menu, &s_controls.centerview);
	Menu_AddItem(&s_controls.menu, &s_controls.zoomview);
	Menu_AddItem(&s_controls.menu, &s_controls.joyenable);
	Menu_AddItem(&s_controls.menu, &s_controls.joythreshold);

	Menu_AddItem(&s_controls.menu, &s_controls.alwaysrun);
	Menu_AddItem(&s_controls.menu, &s_controls.run);
	Menu_AddItem(&s_controls.menu, &s_controls.walkforward);
	Menu_AddItem(&s_controls.menu, &s_controls.backpedal);
	Menu_AddItem(&s_controls.menu, &s_controls.stepleft);
	Menu_AddItem(&s_controls.menu, &s_controls.stepright);
	Menu_AddItem(&s_controls.menu, &s_controls.moveup);
	Menu_AddItem(&s_controls.menu, &s_controls.movedown);
	Menu_AddItem(&s_controls.menu, &s_controls.turnleft);
	Menu_AddItem(&s_controls.menu, &s_controls.turnright);
	Menu_AddItem(&s_controls.menu, &s_controls.sidestep);

	Menu_AddItem(&s_controls.menu, &s_controls.attack);
	Menu_AddItem(&s_controls.menu, &s_controls.attack2);
	Menu_AddItem(&s_controls.menu, &s_controls.reload);
	Menu_AddItem(&s_controls.menu, &s_controls.nextweapon);
	Menu_AddItem(&s_controls.menu, &s_controls.prevweapon);
	Menu_AddItem(&s_controls.menu, &s_controls.autoswitch);
	Menu_AddItem(&s_controls.menu, &s_controls.chainsaw);
	Menu_AddItem(&s_controls.menu, &s_controls.machinegun);
	Menu_AddItem(&s_controls.menu, &s_controls.SelectGun);
	Menu_AddItem(&s_controls.menu, &s_controls.DropGun);

	Menu_AddItem(&s_controls.menu, &s_controls.NightVision);
	Menu_AddItem(&s_controls.menu, &s_controls.showscores);
	Menu_AddItem(&s_controls.menu, &s_controls.useitem);
	Menu_AddItem(&s_controls.menu, &s_controls.gesture);
	Menu_AddItem(&s_controls.menu, &s_controls.chat);
	Menu_AddItem(&s_controls.menu, &s_controls.chat2);
	Menu_AddItem(&s_controls.menu, &s_controls.chat3);
	Menu_AddItem(&s_controls.menu, &s_controls.chat4);

	Menu_AddItem(&s_controls.menu, &s_controls.back);

	trap_Cvar_VariableStringBuffer("name", s_controls.name.string, 16);
	Q_CleanStr(s_controls.name.string);

	// initialize the configurable cvars
	Controls_InitCvars();

	// initialize the current config
	Controls_GetConfig();

	// intialize the model
	Controls_InitModel();

	// intialize the weapons
	Controls_InitWeapons ();

	// initial default section
	s_controls.section = C_LOOKING;

	// update the ui
	Controls_Update();
}