示例#1
0
/*
 * @implemented
 */
HANDLE
WINAPI
OpenEventA(IN DWORD dwDesiredAccess,
           IN BOOL bInheritHandle,
           IN LPCSTR lpName)
{
    ConvertOpenWin32AnsiObjectApiToUnicodeApi(Event, dwDesiredAccess, bInheritHandle, lpName);
}
示例#2
0
/*
 * @implemented
 */
HANDLE
WINAPI
OpenWaitableTimerA(IN DWORD dwDesiredAccess,
                   IN BOOL bInheritHandle,
                   IN LPCSTR lpTimerName)
{
    ConvertOpenWin32AnsiObjectApiToUnicodeApi(WaitableTimer, dwDesiredAccess, bInheritHandle, lpTimerName);
}
示例#3
0
/*
 * @implemented
 */
HANDLE
NTAPI
OpenFileMappingA(IN DWORD dwDesiredAccess,
                 IN BOOL bInheritHandle,
                 IN LPCSTR lpName)
{
    ConvertOpenWin32AnsiObjectApiToUnicodeApi(FileMapping, dwDesiredAccess, bInheritHandle, lpName);
}
示例#4
0
文件: synch.c 项目: RPG-7/reactos
/*
 * @implemented
 */
HANDLE
WINAPI
DECLSPEC_HOTPATCH
OpenMutexA(IN DWORD dwDesiredAccess,
           IN BOOL bInheritHandle,
           IN LPCSTR lpName)
{
    ConvertOpenWin32AnsiObjectApiToUnicodeApi(Mutex, dwDesiredAccess, bInheritHandle, lpName);
}
示例#5
0
/*
 * @implemented
 */
HANDLE
WINAPI
OpenJobObjectA(DWORD dwDesiredAccess,
               BOOL bInheritHandle,
               LPCSTR lpName)
{
    /* Call the W(ide) function */
    ConvertOpenWin32AnsiObjectApiToUnicodeApi(JobObject, dwDesiredAccess, bInheritHandle, lpName);
}