示例#1
0
void USkeleton::PostLoad()
{
	Super::PostLoad();

	if( GetLinker() && (GetLinker()->UE4Ver() < VER_UE4_REFERENCE_SKELETON_REFACTOR) )
	{
		// Convert RefLocalPoses & BoneTree to FReferenceSkeleton
		ConvertToFReferenceSkeleton();
	}

	// catch any case if guid isn't valid
	check(Guid.IsValid());
}
示例#2
0
void USkeleton::PostLoad()
{
	Super::PostLoad();

	if( GetLinker() && (GetLinker()->UE4Ver() < VER_UE4_REFERENCE_SKELETON_REFACTOR) )
	{
		// Convert RefLocalPoses & BoneTree to FReferenceSkeleton
		ConvertToFReferenceSkeleton();
	}

	// Build look up table between Slot nodes and their Group.
	BuildSlotToGroupMap();

	// catch any case if guid isn't valid
	check(Guid.IsValid());
}