/// thread guarded variant for call from event system void HandleCorpsesErase(void*) { sDatabase.ThreadStart(); CorpsesErase(); sDatabase.ThreadEnd(); }
/// Comment me /// \todo What is CorpsesErase for? void CliCorpses(char*,pPrintf) { CorpsesErase(); }
/// not thread guarded variant for call from other thread void CorpsesErase() { CorpsesErase(CORPSE_BONES, 20*MINUTE); CorpsesErase(CORPSE_RESURRECTABLE,3*DAY); }
/// not thread guarded variant for call from other thread void CorpsesErase() { CorpsesErase(true, 20*MINUTE); CorpsesErase(false,3*DAY); }