int CpsLoadTilesPang(unsigned char* Tile, int nStart) { CpsLoadOne( Tile, nStart, 1, 0); CpsLoadOne( Tile, nStart + 1, 1, 2); CpsLoadOnePang(Tile + 4, nStart, 1, 0); CpsLoadOnePang(Tile + 4, nStart + 1, 1, 2); return 0; }
INT32 CpsLoadTilesPang(UINT8* Tile, INT32 nStart) { CpsLoadOne( Tile, nStart, 1, 0); CpsLoadOne( Tile, nStart + 1, 1, 2); CpsLoadOnePang(Tile + 4, nStart, 1, 0); CpsLoadOnePang(Tile + 4, nStart + 1, 1, 2); return 0; }