void CGameActions::Init() { CreateFilterNoMove(); CreateFilterNoMouse(); CreateFilterMouseX(); CreateFilterMouseY(); CreateTutorialNoMove(); CreateFilterNoWeaponCustomization(); CreateFilterNoFireModeSwitch(); CreateFilterWarningPopup(); CreateFilterFreezeTime(); CreateFilterHostMigration(); CreateFilterMPPreGameFreeze(); CreateFilterNoVehicleExit(); CreateFilterMPRadio(); CreateFilterMPChat(); CreateFilterCutscene(); CreateFilterCutsceneNoPlayer(); CreateFilterCutsceneTrain(); CreateFilterCutscenePlayerMoving(); CreateFilterVehicleNoSeatChangeAndExit(); CreateFilterNoConnectivity(); CreateFilterIngameMenu(); CreateFilterScoreboard(); CreateFilterStrikePointer(); CreateFilterUseKeyOnly(); CreateFilterInfictionMenu(); CreateFilterMPWeaponCustomizationMenu(); CreateFilterLedgeGrab(); CreateFilterVault(); CreateItemPickup(); CreateFilterNotYetSpawned(); CreateFilterButtonMashingSequence(); CreateFilterUIOnly(); }
void CGameActions::Init() { CreateFilterNoMove(); CreateFilterNoMouse(); CreateFilterInVehicleSuitMenu(); CreateFilterSuitMenu(); CreateFilterFreezeTime(); CreateFilterNoVehicleExit(); CreateFilterMPRadio(); CreateFilterCutscene(); CreateFilterCutsceneNoPlayer(); CreateFilterNoMapOpen(); CreateFilterNoObjectivesOpen(); CreateFilterVehicleNoSeatChangeAndExit(); CreateFilterNoConnectivity(); CreateFilterUIOnly(); }