CUnit3DLoader::UnitModel* CUnit3DLoader::GetModel(string name,int team) { char c[50]; sprintf(c,"team%d_",team); string modname=string(c)+name; map<string,UnitModel*>::iterator ui; if((ui=models.find(modname))!=models.end()) return ui->second; if(texturehandler==0) texturehandler=new CTextureHandler; UnitModel* model=new UnitModel; model->team=team; model->name=name; Parse(name,*model); CreateNormals(*model); CreateDispList(*model); for(std::vector<UnitModel*>::iterator umi=model->subModels.begin();umi!=model->subModels.end();++umi) CreateDispList(**umi); CreateFarTexture(*model); models[modname]=model; return model; }
void StarMesh::InitShape() { CreateVertices(); CreateIndices(); CreateNormals(); CreateTextureCoords(); }