void Scene_Debug::Start() { current_var_type = TypeSwitch; range_index = 0; range_page = 0; CreateRangeWindow(); CreateVarListWindow(); CreateNumberInputWindow(); range_window->SetActive(true); var_window->SetActive(false); var_window->Refresh(); }
void Scene_Debug::Start() { DisplayUi->SetBackcolor(Cache::System()->GetBackgroundColor()); current_var_type = TypeSwitch; range_index = 0; range_page = 0; CreateRangeWindow(); CreateVarListWindow(); CreateNumberInputWindow(); range_window->SetActive(true); var_window->SetActive(false); var_window->Refresh(); }