void AllocateDefaultPins(UStruct* SourceStruct, uint8* StructBasePtr) { RebuildPropertyList(BaseNode->ShowPinForProperties, SourceStruct); CreateVisiblePins(BaseNode->ShowPinForProperties, SourceStruct, EGPD_Input, BaseNode, StructBasePtr); }
void FAnimBlueprintNodeOptionalPinManager::AllocateDefaultPins(UStruct* SourceStruct, uint8* StructBasePtr) { RebuildPropertyList(BaseNode->ShowPinForProperties, SourceStruct); CreateVisiblePins(BaseNode->ShowPinForProperties, SourceStruct, EGPD_Input, BaseNode, StructBasePtr); }