示例#1
0
void CMusicPlayer::InitPlayer(PLAY_PROC playProc, GET_MEDIA getNext, GET_MEDIA getPrev, GET_MEDIA getRandom)
{
	m_pZplayer = CreateZPlay();
	if (!m_pZplayer)
		return;

	m_pZplayer->SetCallbackFunc(CallbackFunc, 
		(TCallbackMessage)(MsgPlay|MsgStop|MsgStopAsync|MsgPlayAsync|MsgWaveBuffer), this);

	m_PlayProc = playProc;
	m_PlayNextMedia = getNext;
	m_PlayRandomMedia = getRandom;
	m_PlayPrevMedia = getPrev;

	// 回音效果
	TEchoEffect effect[2];
	effect[0].nLeftDelay = 1000;
	effect[0].nLeftEchoVolume = 20;
	effect[0].nLeftSrcVolume = 80;
	effect[0].nRightDelay = 500;
	effect[0].nRightEchoVolume = 20;
	effect[0].nRightSrcVolume = 80;
	effect[1].nLeftDelay = 300;
	effect[1].nLeftEchoVolume = 20;
	effect[1].nLeftSrcVolume = 0;
	effect[1].nRightDelay = 300;
	effect[1].nRightEchoVolume = 20;
	effect[1].nRightSrcVolume = 0;
	// set echo effects
	m_pZplayer->SetEchoParam(effect, 2);
}
示例#2
0
Player_impl::Player_impl(MessageQueue* mq):mq_(mq){
    player_ = CreateZPlay();
	//no sound card found
	assert(player_->EnumerateWaveOut() != 0);
}
示例#3
0
/*******************************************************************************
* @file		:	CMusicProcessor.cpp
* @summary	:	对libzplay开源库进行封转,MusicPlayer动作的处理类
* @author	:	Li Jiachun
* @time		:	2013-3-24 14:53:06
* @history	:	
********************************************************************************/

#include "stdafx.h"
#include "CMusicProcessor.h"

// 私有静态数据成员初始化
ZPlay* CMusicProcessor::player = CreateZPlay();

/*****************************************************
*	@func	:	getInstance
*	@summary:	单例模式实现
*	@in		:	void
*	@out	:	none
*	@return	:	CMusicProcessor*
*	@author	:	DaPPer
*	@time	:	2013-3-24 15:08:21
*	@history:	
******************************************************/
CMusicProcessor* CMusicProcessor::getInstance(void )
{
	static CMusicProcessor obj;
	return &obj;
}

/*****************************************************